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2022 Football World Cup and sports betting: the ANJ presents the results of the competition
As expected, the Football World Cup was a highlight in the 2022 sports betting calendar, with online stakes breaking records. This economic result confirms the real craze for sports betting, which is, for many gamblers, an inseparable practice from football. As far as advertising is concerned, the content has become more normalized, and the commitments made by the operators to reduce advertising pressure have generally been respected. Nevertheless, the massive recourse to programme sponsorship and influence are points of vigilance for the regulator and answers will have to be provided in the near future.
Economic results: a major World Cup, but in the context of a global slowdown in the growth of the online sports betting market in 2022
The Football World Cup has recorded several records for online sports betting:
– €597 million in stakes and €70 million in GGPs (Gross Gaming Revenue), a record performance for a competition of this scale. Stakes were 56% higher than for the 2018 World Cup and 37% higher than for the Euro, which was held in 2021 but featured fewer matches. The results recorded in FDJ sales outlets will be communicated in mid-February. Nevertheless, it can be estimated that the total amount of bets recorded online and in sales outlets could exceed €900 million.
– With €51 million in stakes placed, the France / Argentina final is the match that holds the record for bets, dethroning the 2018 France / Croatia final (€38million).
However, this result should be seen in a more global context of slowing down the growth of online sports betting in 2022. In fact, in 2022, the online sports betting segment saw a 2.5% growth in GGR, compared to 44% in 2021 and 7% in 2020, marked by Covid. Stakes on the 2022 World Cup represent 7.2% of total stakes placed in 2022, compared with 10% in 2018. Two explanations for this drop in the weight of stakes associated with the World Cup can be put forward: on the one hand, the number of players who opened an account during the World Cup was greater in 2018 than in 2022. Their weight in the total number of player accounts opened has therefore decreased. On the other hand, it seems that players who were already active before the World Cup have spread their bets more throughout the year and are diversifying them to other football competitions and sports, such as basketball.
Profile of players and betting practices: more women and 18-24 year olds among new bettors
– 177,000 new gamblers created an account during the competition. This is less than in 2018 (232,000 accounts opened);
– A more feminine pool of players: twice as many women aged 18-24 were recruited than during a normal period of activity, i.e. outside a major sporting and popular event;
– 54 million bets were placed, more than double the number in 2018;
– While players bet more than in 2018, the amount of unit bets was €11, which is slightly lower than the amount of unit bets seen in 2018;
– The average stake placed during the entire competition remained stable compared to that observed during the 2018 World Cup, at €234;
– 2.6 million player accounts placed a bet during the competition (players have an average of 1.2 accounts). This represents 2.2 million unique players;
– 70% of these accounts were negative, 23% were positive and 6% were balanced; only 1% won more than 10 times their stake.
– The 18-24 year olds represent 53% of new players, which is higher than in a normal period of activity.
It is still too early to assess the effects of competition on loss of control and addiction. An ANJ/OFDT (Observatoire Français des Drogues et des Tendances Addictives) study project will make it possible to observe this phenomenon over the medium and long term on new and regular players.
Preventive campaigns
For the first time, several prevention campaigns were conducted by public institutions before and during a major sporting event. These three campaigns, launched by Santé publique France, the Seine-Saint-Denis General Council and the ANJ, raised awareness among the general public of the risks of problem gambling and excessive gambling, using different approaches. The ANJ campaign “T’as vu, t’as perdu” (You saw, you lost) was aimed at sports bettors by mobilising their media and their codes.
46% of French people said they had seen prevention campaigns during the World Cup and more than 7 out of 10 gamblers. 82% of them consider that these campaigns are useful and 47% think that there are not enough of them.
Assessment of the regulatory mechanism put in place for operators’ commercial communications: an action plan that has made it possible to change the tone and to contain advertising pressure
After noticing an unprecedented advertising pressure in favour of sports betting during the Euro football tournament in 2021, the ANJ launched an ambitious action plan to “de-intensify” the advertising pressure on all communication media (television, radio, billboards and digital) and to reinforce the protection of minors and at-risk audiences, particularly on digital levers.
This two-part plan included guidelines for advertising content and financial incentives on the one hand, and recommendations for reducing advertising pressure across all media channels and moderating bonus offers on the other, in order to better protect vulnerable audiences.
In order to demonstrate their willingness to apply the recommendations of the ANJ, all the actors of the ecosystem – advertising agencies, audiovisual professionals and gambling operators – signed in November 2022 four commitment charters to moderate advertising pressure and promote responsible commercial communications in television, radio, billboards and digital. The World Cup was the first major event to test the effectiveness of the commitments made.
- As regards the content of the advertisements, a change in tone was observed. There is less emphasis on external signs of wealth or false beliefs about the possibility of changing social status through sports betting and less blatant targeting of young people from working class neighbourhoods. According to a study carried out by Toluna – Harris Interactive for the ANJ, sports betting advertisements are considered as “slightly less disturbing and aggressive” than during Euro 2021;
- The commitments made in TV, radio and billboards were generally respected and made it possible to contain the pressure on traditional media;
- The pressure on the digital world seems to be slightly less important than during the Euro, but this point needs to be confirmed on the basis of the figures expected in February;
- The transparency of financial incentives (welcome and loyalty bonuses) has improved. In addition, the €100 limit on the welcome bonus recommended by the ANJ was generally applied by sports betting operators.
Lastly, the ANJ carried out an audit of the four main sports betting operators in order to ensure compliance with the commitments they have made. The checks are in progress.
A need to go further
There are still points of vigilance insofar as the ANJ has noted that some operators are using circumvention strategies with massive recourse to sponsorship of sports programmes and influence, which are particularly invasive and popular with young people. During the World Cup, around 100 influencers were mobilised to promote sports betting, mainly on Instagram, YouTube and Twitter. 80% of the influencers’ audience is under 34 years old and 50% under 25 years old.
The working group on sponsorship initiated by the ANJ in July 2022 will deliver its conclusions and proposals in March; they will focus in particular on jersey partnerships, competition naming, but also programme sponsorship on radio, television or streaming sites.
The ANJ is also actively participating in the various initiatives of the public authorities aiming to better regulate the use of influence.
Finally, although advertising pressure was contained during the World Cup, it remains at a high level, particularly on television, billboards and social networks. The study carried out by Toluna – Harris Interactive indicates that 49% of people who saw sports betting advertisements during the World Cup believe that “there are too many” (compared to 54% during the Euro). 88% of those who saw the ads said they saw them on TV and 54% on social networks, with the proportion rising quite logically to 79% among the under-35 years old.
The review by the ANJ Board in February 2023 of the promotional strategies of gambling operators aims to assess the regulation of advertising in 2022 and to provide new answers to the marketing ambitions of the operators, in particular concerning their important presence on social networks which are very popular with young people and excessive gamblers, the massive use of influence and sponsoring
For Isabelle Falque-Pierrotin, Chairwoman of the ANJ: “The regulatory mechanism set up by the ANJ in the run-up to the World Cup made it possible, with the tools at its disposal, to contain advertising pressure, and the operators generally played along. Nevertheless, this pressure remains strong and concerns the regulator, in a context where the latest OFDT studies show an increase in excessive gambling. The ANJ is therefore considering additional measures that it will propose to the public authorities in the coming months to strengthen the supervision of gambling advertising.”
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anime
G2 drops limited-edition One Piece streetwear capsule on June 25
The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.
G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.
The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.
“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”
G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.
One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.
The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Latest News
Ygam joins four UKRI-funded gambling harms research partnerships
Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.
Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.
The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.
Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”
Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”
The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.
The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
eSports
Study: 400m Gen Z esports fans say brand activations drive purchases
EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.
ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.
The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.
On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.
The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.
Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”
Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”
Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”
The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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