eSports
Opera GX becomes Lead sponsor of esports team Moist Esports, extending partnership with YouTuber MoistCr1TiKaL
Opera GX, the world’s first gaming browser with over 20 million monthly active users, is proud to announce that it has become lead sponsor of trailblazing esports team Moist Esports, founded by fast-rising YouTube and Twitch influencer Charles White Jr, aka MoistCr1TiKaL.
“Moist has been shaking up the status quo in gaming ever since he first arrived on the scene, with his disruptive style and attitude. And like Moist, Opera GX is proud to be the channel of choice for connecting millions of gamers straight into the content and people they really care about, which is why we’ve been working closely with Charlie for the last few years. And because of our shared philosophy, we’re proud to be taking our cooperation to the next level by sponsoring Moist Esports and extending our already successful partnership, which we believe has huge potential.” said Maciej Kocemba, product director of Opera GX.
Founded in 2021, Moist Esports has quickly become one of the most recognizable teams in esports, already securing several major tournament wins including the Rocket League Championship Series 2021–22 Spring Split Major, Super Smash Con: Fall Fest and MomoCon 2022. However, despite these major achievements, MoistCr1TiKaL, winner of best variety streamer at The Streamer Awards 2022, has spoken openly about the significant financial losses his team has endured, as part of its ongoing quest for glory.
With the launch of Moist Esports, Charlie has once again channeled his fresh energy and approach into transforming a new realm of gaming. Opera GX is fully aligned with the spirit and ethos of Moist Esports, and the sponsorship will not only help to directly fund the team’s continued achievements, but it will also enable the gaming browser to scale its existing partnership activities and create a deeper affiliation with MoistCr1TiKaL and the Moist Esports team.
For example, Moist Esports fans will be able download Opera GX and activate exclusive Moist Esports browser backgrounds, as well as accessing a calendar featuring all of the team’s events from within the browser. In addition, the Opera GX logo will continue to feature across the front of Moist Esports team jerseys, as well as being included on screen for all Moist Esports watch parties streamed on Twitch.
“Opera GX already has a long-standing relationship with MoistCr1TiKaL, so it makes total sense to take this to the next level and announce Opera GX as the lead sponsor of the Moist Esports team. Together I know we can smash it,” said Charles White, Moist Esports.
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eSports
Four Countries Shortlisted to Host GOTF 2027
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Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.
With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.
Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”
Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.
The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.
Asia
Valorant Added to Hero Esports Asian Champions League
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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent
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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”
“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
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