Asia
Solid Gaming signs a deal with Gaming Corps for Asia
The Asian specialized B2B aggregator Solid Gaming, owned by Isle of Man based Libita Group, inks a deal with Swedish game developer Gaming Corps to distribute their products throughout the Asian markets.
Solid Gaming is a content iGaming aggregator focused on delivering unique and popular online gaming content in Asia. With its main markets in Asia, Solid Gaming will distribute tailor-made games from Gaming Corps to all their operators, including popular online casinos Vera&John and Yuugado in Japan. The Swedish Gaming and iGaming developer Gaming Corps, develops casino slots, table games, mine games and multiplier games for the online market. Their games are infused with elements from their background in gaming to create modern and exciting gaming content. Multiplier games where players bet on an object in motion and need to cash out at the right time is an interesting new category in Solid Gaming’s portfolio. Focusing on premium casino games for the selective gamer, Gaming Corps develop games that players will want today and tomorrow.
Solid gaming will sell Gaming Corps’ popular casino and mine games to operators on all Asian markets. The casino games include online slot games like Angry Elf, Clumsy Witch, Jellos and Golden Chick.
“In Gaming Corps, we see a versatile company with whom we are excited to work closely to bring unique bespoke content types to the Asian market. Gaming Corps is a new and upcoming company with an interesting portfolio of games including slots, table games, multiplier games and mine games. We have seen a growing interest for new and modern game styles and Gaming Corps has impressed us with the games they have created. With their capacity and our extensive industry knowledge, we are hoping our collaboration will prove a great one for both parties.” Says Shaun Cowles, commercial director of Solid Gaming.
Juha Kauppinen, CEO at Gaming Crops says ”This new partnership is truly exciting and represents a significant step forward for Gaming Corps. We are now further improving our skills in making bespoke games and are taking a big step into the Asian market. The team at Solid Gaming has a tremendous industry knowledge which Gaming Corps will have the opportunity to access and transform into exciting, modern game concepts.”
Mine games has its roots in the classic Minesweeper video games from the 80-ties and, Gaming Corps also being a developer of video games this strategic game category is a natural extension to their offer that requires more than pure luck.
“We look forward to this joint journey in Asia. Gaming Corps’ games are extending an important part of offer in the Asian markets and we look forward to seeing how their games are received by the operators and players!” ends Shaun Cowles.
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Asia
GRA Renews Singapore Pools Licence for Five-year Term
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The Gambling Regulatory Authority (GRA) has renewed the licence of Singapore Pools (Private) Limited (Singapore Pools) to conduct betting operations, gaming and lotteries under Section 54 of the Gambling Control Act 2022 (GCA). The tenure for the licence will be five years with effect from 25 October 2025, following GRA’s assessment that Singapore Pools has fulfilled the requirements under Section 54 the GCA.
The post GRA Renews Singapore Pools Licence for Five-year Term appeared first on European Gaming Industry News.
Arnold Hur
Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers
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Global esports and gaming organisation Gen.G announced that it has partnered with thirteen distinguished universities across the US to participate in the Gen.G Practicum Abroad programme, which offers students the opportunity to take part in an intensive, three-week programme to study in the heart of the esports industry in Seoul, South Korea.
The thirteen institutions are: Conestoga College, Augustana University, Buena Vista University, Illinois College, Manchester University, Seton Hall University, Shenandoah University, Syracuse University, St. Thomas University, University of Kansas, Maharishi International University, Randolph-Macon College and University of Hawai’i.
“This is our most ambitious program since the launch of our Gen.G Practicum Abroad program, bringing together some of the best universities in the country to expand their educational programs on campus. The students will be fully immersed in Korea with hands-on experiences to give them a 360-degree view of the esports industry,” said Arnold Hur, CEO of Gen.G.
Gen.G professionals will lead the Gen.G Practicum Abroad programme, which includes custom esports programming, mentorship by industry professionals, special lectures, industry “lunch-and-learns,” and professional networking, all while immersing students in Korean culture and its history in esports. Students will also visit competitive organisations and gaming publisher studios.
The post Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers appeared first on European Gaming Industry News.
Asia
PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026
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The Philippine Amusement and Gaming Corporation (PAGCOR) has given gaming affiliates, developers and support service providers until early 2026 to comply with its newly implemented B2B Accreditation Framework, a regulatory system that formalises participation in the iGaming supply chain.
Companies that submit applications by December 31, 2025, will qualify for a three-year initial accreditation, while unaccredited foreign content providers face removal from licensed platforms after March 31, 2026.
The framework, which took effect on October 2, sets mandatory accreditation requirements for all third-party entities providing gaming content, systems or technical support to PAGCOR-licensed operators.
Accreditation covers several categories, including gaming affiliates, game content providers (GCPs) and support service providers (SSPs). Gaming affiliates may act as aggregators that distribute multiple game titles to operators, while GCPs are developers or studios supplying electronic game software or live-streamed content.
Accreditation is valid for two years from the date of PAGCOR Board approval, an increase from the previous one-year term.
Foreign data or content streaming providers that fail to secure accreditation by the March 2026 deadline will have their content deemed “non-compliant and unauthorized.” They may appoint a Philippine-registered company or a PAGCOR-accredited Gaming System Administrator as their exclusive distributor instead of setting up a local office.
PAGCOR has warned that licensed operators using unaccredited service providers may face sanctions.
The post PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026 appeared first on European Gaming Industry News.
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