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NODWIN Gaming celebrates Chess at DreamHack, India’s largest digital festival

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NODWIN Gaming, ChessBase India and comedian Samay Raina will be joining forces to further elevate the DreamHack experience for fans; a total prize pool of Rs.20 lakh on offer for the winners of this grand chess celebration

The Gaming X Chess fusion event will host a nail-biting death match on Nov 5 between two of India’s young grand masters Gukesh D and Arjun Erigaisi; for the first time ever, Comedians over the Board (COTB) will also go live at DreamHack

For fans awaiting NODWIN Gaming’s upcoming DreamHack event scheduled from November 4-6, there is an epic announcement as the party just got bigger! The much-anticipated three-day gaming event has in store a surprise for the audience with the celebration of all things ‘Chess’! In addition to an over-the-edge excitement of all the gaming fun at the event, the inclusion of chess in the largest digital festival is set to generate a palpable buzz.

In partnership with comedian Samay Raina and ChessBase India, NODWIN Gaming, the Gaming and esports arm of Nazara Technologies, has planned a chess celebration which includes an open tournament, a death-match between two leading grandmasters – Gukesh D and Arjun Erigaisi, Comedians over the Board (COTB), free chess workshops, along with some fun activities like Hand-and-brain, a Simul exhibition and meet-and-greet with other chess stars. A total prize pool of Rs.10 lakh has been announced for the winners of the DreamHack Rapid and Blitz chess tournaments that are open to all.

“By bringing a much respected and one of the oldest sports like chess to the DreamHack, we’re giving fans the experience of a lifetime! The super success of our Chess Super League showed us how loved the game is in India and how passionate this community is, which is why we wanted to celebrate chess at DreamHack. “Chess is also played over the internet just like gaming and also features the fabled over-the-board competition, exactly like a LAN event. The synergies and similarities are extremely evident and we believe that these 2 communities will love what they have to offer to each other,” said Gautam Virk, COO and Co-founder, NODWIN Gaming.

“The vision of ChessBase India has always been to make chess the most popular sport in the country. Nodwin has been a wonderful partner in this odyssey of popularizing chess. I am very happy that chess is going to be a part of an iconic event like the Dreamhack. Extremely thrilled and so looking forward,” said Sagar Shah, Co-founder and CEO, ChessBase India.

A deathmatch between two of India’s finest chess players — the 16-year-old India no. 2 and world no. 18 Gukesh D and the 19-year-old India no.3 and world no. 19 Arjun Erigaisi is scheduled on November 5. The winner of this match will take home Rs.3 lakh and the runner-up, Rs.2 lakh.

“I am excited and eagerly looking forward to battling it out with Arjun Erigaisi, my fierce rival on the board and close buddy off it. I am looking forward to a great match,” said Gukesh D, Chess Grandmaster.

Arjun Erigaisi, Chess GM added, “I was closely following the first edition of the deathmatch between Anish and Vidit, it was so thrilling and intense. Now I’m super delighted to be playing the second edition of deathmatch, that too against a very strong opponent like Gukesh. Also, as far as I can recall this is going to be my first 1 on 1 OTB that too in my backyard at Hyderabad. So all in all extremely excited.”

That’s not all. There’s more! Comedians on the Board (COTB), one of the most popular events in the world of chess that has always been hosted online by Samay Raina, will, for the first time, go live at DreamHack. Eight of the strongest chess-playing stand-up comedians including Tanmay Bhat, Samay Raina, Biswa Kalyan, Joel D’souza, Anirban Dasgupta, Vaibhav Sethia, Manik Mahna and Sumit Sourav will face off against each other to win the Rs.5 lakh prize and to become the ultimate COTB champion on November 4.

On the workshop front, there is a fun and exciting line up which includes – How to stream chess in an effective way by Samay Raina, how to make chess exciting in terms of teaching and commentating by Sagar Shah and What is needed to pursue a career as an arbiter by one of India’s finest chess arbiters IA Vivek Sohani.

DreamHack will go live from November 4-6 at Hall 1 and 3, Hitex Exhibition Center, Hitec City, Hyderabad

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Indian Esports 2026: Strategic Growth and the Asian Games Milestone

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The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.

 

The Impact of PROGA: Policy into Practice

The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.

  • Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.

  • Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.

  • Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.

The Asian Games 2026: A Global Stage

The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.

  • Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.

  • Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.

  • Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.

Market Evolution and Key Trends

The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.

Trend Impact in 2026
Mobile Dominance Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware.
Beyond BGMI 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.”
Monetization Shift Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression.
Tier II & III Growth Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content.

The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament

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La Imperia, a new all-female esports IP by The Insurgence Gaming Company, will make its competitive debut this month with an online VALORANT invitational tournament running from December 19 to 21, 2025. Designed as a visibility-first platform for women competitors, the event brings together four invited Indian teams for a three-day broadcast competition.

La Imperia marks the inaugural tournament by the Insurgence Gaming Company, a newly founded esports company led by Jasper Shabin, who previously served as a poject manager at Skyesports. Positioning itself as a community-first tournament operator, the Insurgence Gaming Company aims to refocus attention on grassroots competition and long-term ecosystem building at a time when entry-level and women-led esports pathways remain limited.

The tournament will be played in VALORANT and feature a round-robin group stage followed by single-elimination playoffs, culminating in a BO5 Grand Final. All matches across the three days will be broadcast live on YouTube, along with additional watch-parties.

The four invited teams competing at La Imperia include Huntrix, Sin Sisters, Plushie Gang and MyKil. All teams feature all-female rosters, aligning with La Imperia’s positioning as a dedicated women’s esports IP.

Broadcast production for the event will be handled by Momentum Gaming, serving as the official Broadcast Partner. The on-air talent lineup includes Star Tania, Nekroz, Odawg, and Hikari Jane, who will guide viewers through the tournament across all three days.

Beyond competition, La Imperia is also placing emphasis on player well-being. Sattva by Pallavi joins the tournament as the Mental Health Partner, integrating conversations around mental health and holistic wellness into the event’s broadcast and content output. The partnership reflects a growing recognition of sustainability and mental resilience within competitive gaming environments.

Speaking on the launch, Jasper Shabin, Founder of The Insurgence Gaming Company, said: “La Imperia is built to be a visibility platform first. There is no shortage of talent in the women’s VALORANT scene, but there are very few consistent stages where that talent can be seen, supported, and taken seriously. With the Insurgence Gaming Company, we want to return focus to grassroots competition and create formats that players can grow with, not just compete in once.”

The tournament carries an INR 15,000 prize pool, with the primary focus placed on competitive exposure, broadcast quality, and long-term ecosystem value rather than one-off incentives.

With its inaugural edition, La Imperia sets the foundation for a new women-led esports property in India—one that combines structured competition, professional broadcast standards, and a community-first philosophy.

The post Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament appeared first on Gaming and Gambling Industry Newsroom.

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IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur

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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.

After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.

“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”

As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.

IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.

The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.

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