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Spike Nations returns for third instalment of VALORANT charity tournament

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Riot Games teams up with BLAST to deliver the third instalment of the VALORANT tournament Spike Nations next month (14-16 October).

12 EMEA-based teams, made up of professional esports players, popular gaming personalities and streamers from the VCT, VRLs, and Game Changers circuits, will represent their region as they compete against each other for a €60,000 prize pool with teams fighting for a bigger share of the winnings to donate to their charity of choice.

Spike Nations was first launched in November 2020 where 10 teams competed, last year it expanded to 12 teams with Eastern Europe taking home the trophy and over €14,000 for their chosen charity, Te Aud Romania.

The tournament format will consist of three groups of four, where the two top teams in each group will progress to the knockout stage. Fans can also help secure their teams name in the knockouts by donating – with the two teams with the most fan donations securing their place in the second stage of the tournament.

Leo Matlock, MD for Development at BLAST, said: “BLAST are thrilled to welcome back Spike Nations for its third instalment and are delighted to see the fan-favourite tournament become a mainstay of the VALORANT calendar. Through championing first-class technology, production and esports expertise, BLAST has established itself as the leading partner for the world’s biggest and best games. We look forward to further strengthening our long-term relationship with Riot Games, raising money for charities and delivering three days of high-quality VALORANT action, while celebrating the EMEA ecosystem and engaging with   passionate fans across the region.”

Felix Morgan, Head of Action Games, EMEA for Riot Games remarked, “The response from players to last year’s event was fantastic, and we’re glad to be able to work with BLAST once again to bring back Spike Nations for a third time. After what has been another exciting year for VALORANT, both in-game, and in our pro competitions, we’re excited for fans once again to get behind their nations and cheer on their favourite creators, pro players and personalities from the scene!”

All 12 teams will be competing for national glory and a chance to raise money for worthy causes as they face each other over three-days of online VALORANT action next month.

 

The teams competing include:

  • Team United Kingdom

  • Team France

  • Team Spain

  • Team Portugal

  • Team Nordics

  • Team Poland

  • Team Turkey

  • Team Italy

  • Team DACH (Germany, Austria, Switzerland)

  • Team Benelux (Belgium, Netherlands, Luxembourg)

  • Team Eastern Europe (Poland, Czech Republic, Slovakia, Estonia, Latvia, Lithuania, Albania, Bosnia and Herzegovina, Bulgaria, Kosovo, Montenegro, North Macedonia, Serbia, Croatia, Hungary, Moldova, Romania, Greece, Cyprus and Israel)

  • Team MENA (UAE, Saudi Arabia, Qatar, Bahrain, Oman, Kuwait, Iraq, Jordan, Lebanon, Palestine, Egypt, Morocco, Tunisia, Algeria and Libya)

The on-air talent team will be a mix of familiar faces from the VCT scene to up-and-comers from the VRL scene.

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Esportes da Sorte transforms Carnival 2026 into a nationwide immersive experience

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Leading Brazilian iGaming company Esportes da Sorte has transformed Carnival 2026 into a nationwide immersive experience, activating urban art installations, hydration stations and large‑scale attractions across nine cities in Brazil. As part of its expanded cultural engagement strategy, the brand is serving as an official sponsor in key Carnival locations and delivering experiential initiatives designed for revelers in the streets and major public spaces.

Esportes da Sorte’s nationwide platform builds on its history of investing in popular culture and public events, moving beyond traditional branding to create meaningful on‑site activations that enhance the urban environment and respond to the unique character of each city’s Carnival celebrations.

In Rio de Janeiro, the company’s efforts focus on the street Carnival experience with hydration points, cool zones and shaded areas in high‑traffic celebration routes. São Paulo’s megabloc circuits feature water trucks, hydration stations and on‑site urban support.

In Recife Antigo, one of Carnival’s cultural centers, Esportes da Sorte installed a standout Ferris wheel at Marco Zero, offering panoramic views of the festivities and historic landscape. Urban transformations like video mapping on iconic buildings and aerial installations along Rua Marquês de Olinda further blend public space with the Carnival experience.

Other cities such as Olinda and Salvador also feature tailored activations, including sensory design, refreshment tunnels and themed artistic displays that align with local traditions and festival dynamics.

In addition to physical structures, the initiative includes a robust communications strategy, sensory activations, public well‑being supports and content campaigns that amplify the carnival‑street experience across digital and traditional media.

According to Germana Casal, Production Coordinator at the Esportes Gaming Brasil Group, the goal is to “be present in a meaningful way at the country’s biggest popular celebration,” respecting each city’s identity and delivering initiatives that improve the Carnival experience for participants.

Esportes da Sorte’s Carnival 2026 project builds on the brand’s presence at more than 100 Carnival parties and street blocos in 2025, reinforcing its leadership role in Brazil’s largest cultural event and deepening its connection with urban celebration culture nationwide.

The post Esportes da Sorte transforms Carnival 2026 into a nationwide immersive experience appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Team Vitality announces E.Leclerc as new Main Partner

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Team Vitality, one of France’s leading esports organizations, has announced a strategic new partnership with French retail giant E.Leclerc, naming the supermarket chain as the club’s Main Partner for 2026.

Under the agreement, E.Leclerc’s logo will feature prominently on Team Vitality’s international team jerseys, including rosters for League of Legends (LEC and LFL), Valorant (VCT EMEA), Rocket League, Rising Bees and Chess.

Shared Values and Fan Initiatives

The partnership aims to promote accessibility, wellness, and nutrition within the esports community, while bringing gaming culture into E.Leclerc retail spaces through immersive experiences, tournaments and activations designed to engage fans across France.

Team Vitality’s holistic wellbeing program, KARE, which supports performance, nutrition and mental health, aligns closely with E.Leclerc’s focus on responsible lifestyle initiatives. Together, they plan to champion inclusivity, provide unique gaming opportunities, and celebrate esports culture in both digital and physical environments.

With a global audience exceeding 10 million followers, Team Vitality’s influence in competitive gaming makes this partnership a landmark moment for both brands. E.Leclerc’s commitment to youth engagement and cultural connection positions the retailer as a significant non‑endemic supporter of the growing esports ecosystem.

Nicolas Maurer, CEO and Co‑Founder of Team Vitality, described the alliance as a historic milestone that will broaden esports’ reach across everyday life in France and reinforce its cultural legitimacy.

The post Team Vitality announces E.Leclerc as new Main Partner appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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G2 Esports and Theta Labs Launch AI Agent Sami

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G2 Esports has partnered with Theta Labs to launch “Sami,” a next-generation AI agent designed to enhance fan engagement across multiple competitive esports titles.

The AI-powered assistant will provide G2’s global fanbase with instant access to match schedules, player stats, team rosters, tournament standings, and real-time competitive updates. Sami supports major titles including League of Legends, Counter-Strike 2, VALORANT, Tom Clancy’s Rainbow Six Siege, and Call of Duty.

Accessible via the official G2 website and Discord starting February 17, Sami is built to deliver accurate, always-on responses to fan queries in natural language. From tournament updates to player performance metrics and G2-specific trivia, the AI agent reflects the organization’s unique brand voice and competitive culture.

AI-Powered Fan Engagement at Scale

Sami is trained and deployed using Theta EdgeCloud’s hybrid cloud-edge infrastructure, which integrates over 30,000 distributed edge nodes with cloud services from Google Cloud and Amazon Web Services. The system delivers approximately 80 PetaFLOPS of GPU compute power, enabling real-time processing and analysis at significantly reduced costs compared to traditional centralized cloud platforms.

The AI infrastructure dynamically assigns workloads to high-performance GPUs, including NVIDIA A100 and H100 cloud GPUs, as well as RTX 3090 and 4090 desktop GPUs, optimizing performance and cost efficiency. This decentralized architecture allows G2 to scale fan engagement globally while maintaining low latency and high reliability.

Strengthening Esports AI Innovation

Theta Labs has rapidly expanded its presence in the esports industry, powering AI-driven fan experiences for organizations such as Cloud9, FlyQuest, Evil Geniuses, NRG, Gen.G, Dignitas, 100 Thieves, Method, and Team Heretics.

According to Mitch Liu, CEO of Theta Labs, esports fans increasingly demand instant access to team data and competitive updates. AI agents like Sami enable organizations to provide 24/7 automated engagement while maintaining a unique community personality.

Sabrina Ratih, COO of G2 Esports, emphasized that Sami is more than a standard chatbot. Built to reflect G2’s playful and competitive tone, the AI assistant combines advanced machine learning with brand-driven communication to deliver both entertainment and functionality.

The Future of AI in Esports

The launch of Sami positions G2 Esports at the forefront of AI-driven fan engagement in competitive gaming. By leveraging decentralized GPU infrastructure and blockchain-powered cloud computing, the partnership with Theta Labs signals a broader industry shift toward scalable, cost-efficient AI solutions for esports organizations.

As AI integration becomes a competitive differentiator in esports, solutions like Sami are expected to redefine how teams interact with their global communities in real time.

The post G2 Esports and Theta Labs Launch AI Agent Sami appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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