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Start of MSSA’s NWU Online School League delayed to 1 August 2022.

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Mind Sports South Africa (MSSA) has agreed to delay the MSSA NWU Online School League to 1 August 2022 due to a number of schools applying to affiliate in order to have it heir learners take advantage of this wonderful oportunity.

The prizes for MSSA’s NWU Online School League are divided into three categories:

  • Overall purse prize being a bursary (courtesy of NWU to the value of R30,000.00 and R5,000.00 for the CS:GO, DotA 2, FIFA 2022™, Mobile Legends Bang Banc, and Street Fighter V esports titles,
  • Prizes for the best female athletes, and
  • Best school award (R4,000.00).

Even though only six (6) of the eleven (11) titles carry the fabulous prizes as sponsored by North West University (NWU), it should be noted that that ALL titles offered do count towards:

  • Participation in National Team Trials, and
  • School Provincial Colours
  • Best school award

 

The distribution of prizes is as follows:

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Title Platform age restr. Players Prize distribution Female prize
Clash Royale Mobile 12 1 v 1 R30,000.00 bursary to study at NWU R1,000.00
CS GO PC, 16 5 v 5 R5,000.00 R1,000.00
DotA 2 PC 12 5 v 5 R5,000.00 R1,000.00
FIFA 2022™ Console 12 1 v 1 R5,000.00 R1,000.00
Mobile Legends Bang Bang Mobile 12 5 v 5 R5,000.00 R1,000.00
Street Fighter V Console 12 1 v 1 R5,000.00 R1,000.00

The other esports titles being offered are:

Title Platform age restriction Players
HearthStone Mobile 7 1 v 1
eFootball™ Console 12 1 v 1
League of Legends PC 12 5 v 5
Paladins PC/console 12 5 v 5
VainGlory Tablet/cell 12 3 v 3
In keeping with Mind Sport South Africa’s policies re development programmes, entries are free and gratis to registered players who are unable to afford to enter such championships should the designated school official formally request assistance. 
Players who are registered with any affiliated school may participate.
  • Only a designated school official may enter a school team  consisting of at least one athlete.
  • Entry fees must be deposited directly into Mind Sports South Africa’s account, held at ABSA Bank, account number, 90 4766 7676.
  • Entries are R50.00 per player and photographs of all athletes must accompany such entry.
  • No entries shall be accepted without MSSA having received proof of payment.
  • Entries close on Sunday, 31 July 2022.
The following Medals may be awarded at MSSA’s 2022 Annual Inter-School League:
  • HIGH SCHOOL (FEMALE): Medals shall be awarded to the first three high school scholars.
  • PRIMARY SCHOOL (FEMALE): Medals shall be awarded to the first three high school scholars.
  • HIGH SCHOOL (MALE): Medals shall be awarded to the first three high school scholars.
  • PRIMARY SCHOOL (MALE): Medals shall be awarded to the first three high school scholars.

Please note the medals shall be awarded at a MSSA offline event.

Colours and National Team Trials:

All Players who score within the top 50% in a specific Period at a Provincial Championship, and who also score within the top 50% at MSSA’s 2019 Annual Inter-School League in the same period and in the same year, shall earn Provincial Colours.It must be remembered that only schools affiliated to MSSA may participate in the 2022 NWU Online Schools League.

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Africa

Tanzania Gaming Board Warns Families About Risks Posed by Betting on PlayStation Games

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The Gaming Board of Tanzania (GBT) has warned parents about the risks posed by betting on PlayStation games, urging families to take action.

Last week, Daniel Olesumayan, Acting Director General of GBT, addressed the issue during a meeting with media editors organised by the Treasury Registrar’s Office.

The gathering aimed to increase awareness about gambling activities and clarify the GBT’s regulatory responsibilities. Olesumayan stressed the importance of keeping children away from gambling, highlighting that it is primarily the parents’ duty to supervise their children’s gadget usage.

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“As parents, we must protect our children. It is important to track how they use gadgets intended to stimulate their minds. PlayStation games turned into gambling must only operate in board-approved locations,” he said.

The growth of Tanzania’s gambling industry is evident, with the GBT registering 62 companies and issuing a remarkable 8549 licenses in the 2024/25 financial year.

This number includes licenses for various activities, such as the National Lottery and sports betting, with some companies holding multiple licenses to operate different types of gambling across various locations.

“The sector’s tax revenue surged by 97 percent, from Sh131.9 billion in 2020/21 to Sh260 billion in 2024/25,” Mr Olesumayan said.

He also noted that the ability to place bets as low as Sh1000 has contributed to the impressive growth.

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Even with recent advancements, the GBT still faces significant challenges, particularly with illegal slot machines that operate without registration. These machines often attract children, posing risks not only to minors but also to the integrity of the gambling sector.

To tackle these issues, GBT is looking to the future with plans to utilise technology for better management of the industry and also enhance the skills of staff for more effective oversight. The regulator has also established more zonal offices and recently banned foreigners from operating slot machines.

Additionally, the board is set to launch a nationwide responsible gaming campaign aimed at educating young people about the dangers of problem gambling and promoting safer gaming habits.

The post Tanzania Gaming Board Warns Families About Risks Posed by Betting on PlayStation Games appeared first on European Gaming Industry News.

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Ghana Gaming Commission Introduces Mandatory Biometric Verification

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The Ghana Gaming Commission has introduced a significant change to the gambling industry by mandating biometric identification for every bet placed within the country. This new rule applies to all forms of gambling including online and physical sportsbooks, casinos and promotional games. Alongside recent tax reforms, this measure represents a strong move toward modernising and securing the gambling landscape in Ghana.

Gambling operators are now required to integrate their platforms with the National Identification Authority’s (NIA) database. Every player must verify their identity using fingerprint or facial recognition technology both at the point of placing bets and when claiming winnings. The only acceptable form of identification will be the Ghana Card, issued by the NIA.

According to Emmanuel Siki Quainoo, the acting commissioner of the Gaming Commission, this initiative aims to protect the industry from criminal misuse and enforce stricter responsible gambling measures. It is designed to slow down betting activities, allowing players to make more thoughtful decisions regarding their gambling behaviour.

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Operators have a strict timeline of just one month to fully implement and test these biometric verification systems. Non-compliance could result in suspension of licenses or refusal of renewals, as the Commission has pledged to enforce these regulations rigorously without exceptions.

The primary goals behind these updated regulations are to prevent fraud and stop underage gambling. Additionally, these measures aim to increase transparency in the gambling industry, which has been scrutinised over possible money laundering and unmonitored cash flows. By associating all gambling transactions with verified biometric data, authorities can more effectively monitor and identify irregular activities.

The mandatory biometric checks also enhance responsible gambling protections. Regulatory bodies can monitor dangerous betting behaviors, impose limits on spending, and provide exclusion options for self-excluded players. This policy is part of a larger national digital initiative that uses identity-based verification across multiple regulated sectors.

The post Ghana Gaming Commission Introduces Mandatory Biometric Verification appeared first on European Gaming Industry News.

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QTech Games recruits Agatha Wanjugu as Sales Manager for East Africa

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Leading distributor for emerging markets announces the fulfilment of its new dedicated role for East Africa, based in Kenya

QTech Games, the leading game aggregator for all emerging markets, has recruited Agatha Wanjugu for the new role of Sales Manager for East Africa, as it continues its concerted push into the African market.

Based in Kenya, Agatha joins QTech Games after successful stints at iGaming Afrika, where she served with distinction as Business Development Manager – and, more recently, Pragmatic Play where she spent several years as Account Manager for Africa. In this previous position, she routinely proved herself in both account management and business development capacities, building and maintaining enduring client relationships, collaborating with sales forces and technical departments to optimise the overall customer experience.

This experience has seen Agatha establish a reputation as a natural leader with a communicative and consultative approach. Her igaming insights and recommendations for the region have helped deliver on revenue targets and inform strategic guidance, advancing the sales cycle and populating its pipeline with new leads.

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Now Agatha brings those transferable skills to bear at the sector’s leading aggregator for developing markets, where she will be responsible for managing and growing QTech’s existing partners in East Africa.

QTech Games CEO, Philip Doftvik, said: “We’re thrilled that Agatha is already underway in her new role at QTech Games, as we train our sights and broaden our scope across East Africa. She is a precocious and natural sales lead and account manager, with the ability to develop client growth or retention strategies.

“She’ll be a true asset to both QTech Games and all our clients, as we grow in Africa to make it a substantial part of our total revenue mix. We have high growth ambitions here in the coming years. Ultimately, we want to dominate and build a stellar and agile brand in the region.”

Agatha Wanjugu added: “I’m excited to be starting at QTech Games, and really feel they have given me the support to put my shoulder to the wheel for expansion in this bubbling and evolving marketplace.

“I’ll be responsible for managing QTech’s existing East African partners, alongside stewarding our expansion into neighbouring local territories. I’ve always based my business relationships on the ability to add value. Working with QTech, I’ve not only found a string of products that complement the different igaming verticals but also a strong, experienced team who are client-focused and always eager to make it work for the client.”

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