Latest News
NSoft – Casino: Visual development of online slots

Online slots backstory
Slot games refer to virtual games that simulate the experience of slot machines. Slot machines have been popular for over a century, but slot games only showed up in the 80s. It wasn’t until the last decade that thematic, mobile, and digital slot games took off.
The slot game development consists of three elements:
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Art & Design – designing the game, art style, unique symbols, and themes
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Game mechanics – level design, bonus prizes, and user-friendly interface
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Slot Machine software development – logic, game engine, and platform-specific solutions
In this article, we will be going over the visual development process of our slot games.
Stage 1: Analyse this, analyse that
Before we start working on a slot game, it’s crucial to analyse the game’s audience and find and research an interesting theme. For example, if we’re creating a theme for the Romanian market, we would research Romanian culture and history.
People are fascinated by history, and especially ancient civilisations, which had peculiar lifestyles, customs, and beliefs. Slot games with allusions to historical eras, people, and cultures easily capture people’s interest. Ancient Egypt and Pirates are very good examples of that. The same goes for themes centred around magic and spells or mythological creatures like fairies and mermaids. Historical and mythological themes for the slots also appeal to our creative team. They get our creative juices flowing, and we all know that THE CREATIVITY MUST FLOW.
We go into every project well prepared with all the tools we might need. Our creative team consists of 3D artists, animators, concept artists, and illustrators. The most common programs used by our team include Adobe Photoshop, Adobe AE, Substance painter, 3DS Max, and Maya.
Stage 2: Concept art
When we have found the ideal theme, our creative team must identify the overall artistic mood of the game. It can be realistic, stylised, or a combination of both. After that, our artists create concept art in different variations, as well as a mood board with several images that sets the tone and environment for the art.
Stage 3: Creation of 3D assets
The next stage is the creation of 3D assets based on the technical specifications of our slot game engine and approved designs and sketches.
Stage 4: Animations and VFX
The animation may apply to the reels and symbols, but it can also be used in the background for spin results, promotional videos, characters and other features. It’s usually a combination of 2D & 3D animations and VFX. This allows us to breathe life and additional appeal into the final product.
Stage 5: Final render
After finishing all the elements and assets, it’s time for the final rendering of a complete slot game. The game is then ready for the test in order to fix any errors and bugs that might hinder its functionality.
Online slot Pirate Chest – Final render for different channels and resolutions
Guardians of the Forest is a mythical-themed slot featuring fairies.
Temple of Horus proudly represents Egyptian Mythology-themed slots.
Final words
Slot game design evolved so much over the last couple of decades and will continue to do so in the future. Our goal is to do the same, so expect even more exciting and innovative slot games from us. Stay tuned! This is only the beginning.
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Latest News
Gaming Corps joins forces with Torrero to boost operator choice and content delivery

Gaming Corps – a publicly-listed game development company based in Sweden, has partnered with Torrero, the B2B aggregator and white-label provider, in a deal that sees Gaming Corps’ full suite of content rolled out across Torrero’s extensive network of operator brands.
Torrero’s aggregation platform features more than 8,500 games from over 130 providers, alongside sportsbook content spanning 20+ sports and over half a million sporting events — and now includes Gaming Corps’ diverse portfolio of Slot, Table, Mines, Multiplier and Plinko titles. Known for powering major global brands like Betmaster and Casinoin, Torrero offers a full-service solution that goes far beyond content, with integrated payments, compliance, multilingual customer support, and licensing services all managed under one roof.
Danielle Calafato, CCO at Gaming Corps, said: ” Torrero’s strength lies in giving operators exactly what they need — flexibility, speed and a content-rich platform. That makes them a natural fit for us. This partnership helps us reach new markets while giving Torrero’s partners access to a steady stream of distinctive, engaging content designed for today’s players — including some of our latest titles like 3 Pigs of Olympus, Hyena Heist and Penalty Champion 2. We’re excited to see our games go live across their network and to be part of a proposition that puts performance and player experience first.”
Aleksei Tolstov, Head of Business Development at Torrero, added: “Gaming Corps is a standout game developer that continues to grow in reputation and quality. Their content is a great fit for our platform and operator brands, particularly in terms of game variety and performance. We’re pleased to welcome them to our network and look forward to a successful collaboration ahead.”
The partnership is now live, with Gaming Corps’ games available to all Torrero partners from today.
The post Gaming Corps joins forces with Torrero to boost operator choice and content delivery appeared first on European Gaming Industry News.
Industry Awards
Omnigame celebrates win at SBC Awards Europe

Omnigame, the full-service iGaming business, is celebrating industry recognition after being awarded Gaming Mechanic/Feature of the Year at the SBC Awards Europe.
Hosted at the Hilton Malta, the awards recognised the achievements of the very best operators, affiliates, suppliers, payment providers, and game developers across the European betting and gaming industry.
Omnigame’s creative twist on traditional slot machines, its ‘Wheels of Reels’ mechanic, incorporates ‘wheels’ of differing lengths rather than the traditional rectangular matrix. The innovative spinning mechanic provided a new approach to slot gaming, allowing Omnigame to stand apart from its competition in the category.
The creativity of the mechanic has seen Stream of Luck become one of the most popular games in the Omnigame portfolio.
Peter Weinreich, CEO of Omnigame, said: “Receiving the award that highlights the innovative nature of our ‘Wheels of Reels’ mechanic at the SBC Awards Europe is a massive credit to the whole team at Omnigame. We are incredibly proud of our achievement, which has provided a fresh take on the traditional slot experience.
“We have worked hard to provide exciting games to players, and this recognition of our innovative approach is a fantastic moment for us.”
The post Omnigame celebrates win at SBC Awards Europe appeared first on European Gaming Industry News.
Latest News
Former Swintt Marketing Manager Michela Pace joins GameOn

Pace named Marketing Operations Manager for full-service agency’s popular Fractional CMO division
GameOn has appointed former Swintt Marketing Manager, Michela Pace, as Marketing Operations Manager of its thriving Fractional CMO division.
Michela is a skilled marketer who started her career in the iGaming industry back in 2021 as a marketing intern at Swintt.
The slot studio quickly saw her potential, offering her a full-time role as Campaign Coordinator. She then progressed to Marketing Executive, a position she held for two years, before being promoted to Marketing Manager.
Across these roles, she has been involved in a wide range of marketing initiatives from managing game launch campaigns and content calendars to organising events, handling merchandise and working with media partners to drive brand visibility through interviews, press releases and editorial features.
She brings this experience and a passion for marketing and branding to the Marketing Operations Manager role at GameOn, where she will be responsible for supporting the wider CMO team, led by Alex Wilson, and working directly with clients on their marketing strategies and campaigns.
Alex Wilson, Head of Marketing Division at GameOn, said: “I’m delighted to welcome Michela to the team and for GameOn’s Marketing Division to benefit from such a passionate and talented marketer with tons of industry experience.
“Michela played a central role in building Swintt’s profile in the industry from the ground up, experience that our clients will absolutely benefit from.
“More than anything, Michela is a great person to work with, bringing enthusiasm and energy to the team. I’m really looking forward to working with her as we build out GameOn’s Fractional CMO offering and deliver value and results for our clients.”
Michela Pace, Marketing Operations Manager at GameOn, added: “I’m over the moon to be joining GameOn. I’ve always admired the company, especially the incredible team behind it, and feel very lucky to be starting this new chapter with them.
“I’m excited to work alongside the team and to support our clients by contributing to their strategies and campaigns. I’m also fortunate to be learning from the best in the industry while pushing creative boundaries as we continue to grow together.”
The post Former Swintt Marketing Manager Michela Pace joins GameOn appeared first on European Gaming Industry News.
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