Asia
Revenge Esports, True Rippers, Entity, Reckoning and Walkouts book their spots in the LAN Finals of ESPL 2

Team Revenge Esports emerged winners, while True Rippers and Entity bagged the second and third spots respectively in the first round of Invitational Qualifiers of the second edition of ESports Premier League to book their spots in the ESPL LAN Finals.
Besides, Team Reckoning and Walkouts comfortably secured fourth and fifth positions respectively to seal their berths in the ESPL LAN Finals.
The top 16 of India’s highly talented teams competed in the first invitational round from July 9 to 17, playing a total of 20 matches each. The round witnessed multiple nail-biting and exciting matches between these top teams.
Revenge Esports, winners of PUBG Mobile India Tour (PMIT) 2019, finished at the top of the table with a total of 230 points (Finish Points – 99 + Position Points – 131) and 4 Winner Winner Chicken Dinners (WWCD). The team’s star assaulter Akshay was the top performer on the final day with 44 finishes as well as the top fragger overall in the first invitational round.
True Rippers, who finished third in the MediaTek BGMI Gaming Masters last year, bagged second place with 216 points (Finish Points – 95 + Position Points – 121).
Entity finished third with 200 points (Finish Points – 97 + Position Points – 103). The Mumbai-based esports team had previously won the Mafia Cup in 2019 and the PUBG Mobile Club Open – Fall Split: South Asia.
Reckoning Esports, who parted ways with their previously successful BGMI roster earlier this year, contested with their new lineup and were in first place after an outstanding performance in Week 1. However, they failed to sustain their performance in Week 2 and fell down to 10th place to finish fourth overall with 182 points (Finish Points – 83 + Position Points – 99).
Team Walkouts were the final team to make it to the LAN Finals after accumulating 169 points (Finish Points – 67 + Position Points – 102). They were level on points with Gravity Esports but finished above as they had three WWCDs compared to Gravity’s two.
“After the Open Qualifiers, we were happy to see the top teams fight so fiercely in the first round of Invitational Qualifiers. These teams raised the level of competition as most of them have been successful in the past in various other tournaments. This attracts a lot of viewers eager to see their favourite teams and players in action. I wish all of these 5 teams the very best and will be looking forward to seeing them play against the other qualified teams in the LAN Finals.” said Vishwalok Nath, director of ESPL after the Invitational 1 results.
The league is being played in two separate stages in the initial phase — online qualifiers and invitational qualifiers — to shortlist the top 16 teams. The Online Qualifiers saw two underdog teams; GOG Esports and Dragon Esports make it to the LAN finals in what was their first major tournament appearance.
The second phase of invitational qualifiers is underway since July 18 and will end on July 27. The final eight teams will progress to the Finals from this round of invitational qualifiers.
Recently, ESports Premier League (ESPL) extended its association with youth icon and renowned Bollywood actor Tiger Shroff as the face of India’s first-ever franchise-based Esports league for the second consecutive year. India Today Gaming has also roped in global smartphone brand, TECNO Mobile as Presenting Sponsor for the tournament.
The smartphone maker is committed to supporting and helping the esports community with its gaming-focused smartphones like the latest, Tecno Pova 3. Esports fans can also watch the BGMI action live on India’s leading streaming platform, LOCO, the exclusive digital broadcast partner for ESPL Season 2.
The tournament organizer has also signed Ishq FM as the exclusive radio partner for the ongoing tournament.
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Asia
Xailient and Konami to Debut Privacy-Safe Biometric Innovation for Table Games at G2E Asia 2025

Xailient Inc., the world leader in privacy-safe computer vision AI, announced the debut of a groundbreaking biometric innovation in partnership with global gaming leader Konami Gaming Inc. At G2E Asia 2025, Konami will unveil SYNK Vision Tables, a new addition to its award-winning SYNKROS casino management system, powered by Xailient’s privacy-preserving facial recognition AI technology.
Attendees of G2E Asia 2025 will be among the first to experience SYNK Vision Tables in action, as Konami showcases the new technology at Booth #B1303 at The Venetian Expo in Macau. The solution delivers seamless player recognition, real-time rating and instant rewards—marking a transformational step in the convergence of biometric technology and gaming operations.
This latest innovation extends the success of SYNK Vision Slots to the live table games environment, providing casinos with a unified biometric ecosystem that automatically recognizes players as they sit down—without the need for loyalty cards. For players, the experience is frictionless, secure, and personalized. For operators, it offers powerful real-time insights, reduced fraud risk, and improved player engagement.
“SYNK Vision Tables represents a major leap forward in biometric player tracking. By combining Xailient’s real-time, privacy-safe AI face recognition with Konami’s SYNKROS system, we’re delivering next-generation capabilities that enhance the player experience while upholding the highest standards of privacy and data protection,”said Lars Oleson, CEO of Xailient.
Mallika Patel, VP of Product at Xailient, said: “Face Recognition AI provides triple benefit from a single technology. Responsible gaming, anti-money laundering, and patron loyalty programs all benefit from robust and reliable replacement to carded play.”
“Together with Xailient, we’re enabling operators to unify their slots and tables under a single intelligent ecosystem. With SYNK Vision Tables, operators can improve the accuracy and efficiency of their loyalty programs while providing players with a streamlined, personalized, and cardless experience,” said Joe Mayer, Systems Sales & Operations Manager at Konami Australia Pty Ltd.
The post Xailient and Konami to Debut Privacy-Safe Biometric Innovation for Table Games at G2E Asia 2025 appeared first on European Gaming Industry News.
Asia
DigiPlus Officially Incorporates Singapore Hub to Power Global Growth

DigiPlus Interactive Corp, the Philippines’ leading digital entertainment company, has taken a step forward in its international growth strategy with the official incorporation of DigiPlus Global Pte Ltd in Singapore.
Fully owned by Diginvest Holdings Inc, a 100% subsidiary of DigiPlus Interactive, the newly established DigiPlus Global will serve as the company’s international hub—driving its global ambitions through strategic partnerships, talent acquisition and corporate support. The entity is formally registered under Singapore’s business activity classification for head and regional offices, acting as DigiPlus Interactive’s centralised administrative and management office.
While the Singapore entity will focus solely on regional support services, it will not operate any gaming platforms in Singapore, in full respect of the country’s regulatory framework.
“This is not just an expansion; it’s a foundational step in our growth strategy. By anchoring our international presence in Singapore—one of the world’s most advanced business ecosystems—we are accelerating DigiPlus’ transformation into a globally recognized force in digital entertainment,” said DigiPlus Interactive Chairman Eusebio Tanco.
The move enables DigiPlus to deepen its access to global expertise, strengthen cross-border collaboration and build high-value relationships in key markets. It will also accelerate the company’s ability to pioneer the next wave of digital entertainment innovations as it continues to grow its digital platforms—BingoPlus, ArenaPlus and GameZone—which already dominate the Philippine market.
The post DigiPlus Officially Incorporates Singapore Hub to Power Global Growth appeared first on European Gaming Industry News.
Asia
KONAMI GROUP CORPORATION Named “Most Honored Company” in the Gaming Sector in Extel’s “2025 Japan Executive Team” Survey

KONAMI GROUP CORPORATION has been named “Most Honored Company” in the gaming sector in Extel’s (formerly Institutional Investor) “2025 Japan Executive Team” survey.
This survey is conducted by Extel to select listed Japanese companies with outstanding IR activities based on votes from 541 investors and analysts from 237 firms, nominating a total of 533 companies.
In the gaming sector, KONAMI GROUP CORPORATION ranked first in the categories of “Best CEO” (Sell-Side), “Best Investor Relations Professional,” “Best Investor Relations Program,” and “Best Company Board,” and as a result, the company has been named the “Most Honored Company.”
To increase our corporate value, KONAMI GROUP CORPORATION places high priority on constructive dialogue with shareholders and investors to deepen mutual understanding. In FY2025, the company held over 400 IR meetings, with our top management actively participating in quarterly financial results briefings and overseas IR roadshows. The “Most Honored Company” designation is in recognition of these efforts.
KONAMI GROUP CORPORATION will continue to work to achieve sustainable growth and enhance our corporate value over the medium-to-long-term through our IR activities.
The post KONAMI GROUP CORPORATION Named “Most Honored Company” in the Gaming Sector in Extel’s “2025 Japan Executive Team” Survey appeared first on European Gaming Industry News.
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