Asia
Revenge Esports, True Rippers, Entity, Reckoning and Walkouts book their spots in the LAN Finals of ESPL 2
Team Revenge Esports emerged winners, while True Rippers and Entity bagged the second and third spots respectively in the first round of Invitational Qualifiers of the second edition of ESports Premier League to book their spots in the ESPL LAN Finals.
Besides, Team Reckoning and Walkouts comfortably secured fourth and fifth positions respectively to seal their berths in the ESPL LAN Finals.
The top 16 of India’s highly talented teams competed in the first invitational round from July 9 to 17, playing a total of 20 matches each. The round witnessed multiple nail-biting and exciting matches between these top teams.
Revenge Esports, winners of PUBG Mobile India Tour (PMIT) 2019, finished at the top of the table with a total of 230 points (Finish Points – 99 + Position Points – 131) and 4 Winner Winner Chicken Dinners (WWCD). The team’s star assaulter Akshay was the top performer on the final day with 44 finishes as well as the top fragger overall in the first invitational round.
True Rippers, who finished third in the MediaTek BGMI Gaming Masters last year, bagged second place with 216 points (Finish Points – 95 + Position Points – 121).
Entity finished third with 200 points (Finish Points – 97 + Position Points – 103). The Mumbai-based esports team had previously won the Mafia Cup in 2019 and the PUBG Mobile Club Open – Fall Split: South Asia.
Reckoning Esports, who parted ways with their previously successful BGMI roster earlier this year, contested with their new lineup and were in first place after an outstanding performance in Week 1. However, they failed to sustain their performance in Week 2 and fell down to 10th place to finish fourth overall with 182 points (Finish Points – 83 + Position Points – 99).
Team Walkouts were the final team to make it to the LAN Finals after accumulating 169 points (Finish Points – 67 + Position Points – 102). They were level on points with Gravity Esports but finished above as they had three WWCDs compared to Gravity’s two.
“After the Open Qualifiers, we were happy to see the top teams fight so fiercely in the first round of Invitational Qualifiers. These teams raised the level of competition as most of them have been successful in the past in various other tournaments. This attracts a lot of viewers eager to see their favourite teams and players in action. I wish all of these 5 teams the very best and will be looking forward to seeing them play against the other qualified teams in the LAN Finals.” said Vishwalok Nath, director of ESPL after the Invitational 1 results.
The league is being played in two separate stages in the initial phase — online qualifiers and invitational qualifiers — to shortlist the top 16 teams. The Online Qualifiers saw two underdog teams; GOG Esports and Dragon Esports make it to the LAN finals in what was their first major tournament appearance.
The second phase of invitational qualifiers is underway since July 18 and will end on July 27. The final eight teams will progress to the Finals from this round of invitational qualifiers.
Recently, ESports Premier League (ESPL) extended its association with youth icon and renowned Bollywood actor Tiger Shroff as the face of India’s first-ever franchise-based Esports league for the second consecutive year. India Today Gaming has also roped in global smartphone brand, TECNO Mobile as Presenting Sponsor for the tournament.
The smartphone maker is committed to supporting and helping the esports community with its gaming-focused smartphones like the latest, Tecno Pova 3. Esports fans can also watch the BGMI action live on India’s leading streaming platform, LOCO, the exclusive digital broadcast partner for ESPL Season 2.
The tournament organizer has also signed Ishq FM as the exclusive radio partner for the ongoing tournament.
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Asia
IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur
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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.
After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.
“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”
As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.
IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.
The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.
Asia
Pacific Online-backed Buenas PH Inks Partnership with YGS Live’s Battle of the Streamers to Support Ethical iGaming
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Buenas PH, the licensed e-casino operator under HHR Philippines Inc (HHRPI), has been named the presenting partner of YGS Live’s Battle of the Streamers. The partnership builds on the strong momentum created during the recent launch of YGS Live, a next-generation iGaming broadcast platform founded by esports pioneer Julius “Banoobs” Mariano.
Buenas PH is backed by strong corporate leadership that firmly establishes its position in the iGaming and entertainment industry. HHR Philippines is venture-backed by publicly listed Pacific Online Systems Corporation (POSC), led by Willy N. Ocier, who serves as Chairman of Belle Corporation. Belle Corporation is SM Investment’s major developer of leisure and tourism destinations built to support the growth of PAGCOR’s Entertainment City. This corporate foundation strengthens Buenas PH’s credibility and long-term direction as it grows in the regulated iGaming sector.
The Battle of the Streamers is the flagship program of YGS Live. Powered by Pragmatic Play and streamed through the soon-to-be-launched Loco Live platform, the event brings together the country’s top iGaming creators in a weekly competition featuring an eleven-million-peso prize pool. As one of the first major events to debut on Loco Live, the program showcases the platform’s commitment to high-quality, responsible, and community-driven iGaming content. It also reinforces YGS Live’s advocacy for responsible iGaming by discouraging creators from promoting unlicensed or scam platforms.
“Through this partnership, Buenas PH supports a mission that elevates Philippine iGaming to a safer and more responsible environment,” said Julius “Banoobs” Mariano, Founder of YGS Live. “Our creators have influence. We want that influence to help shape a healthier culture for fans and players.”
Industry reports have highlighted Pacific Online’s active participation in the growth of regulated online gaming in the Philippines, including its involvement in HHR Philippines and the Buenas operator. These developments strengthen confidence in the company’s long-term direction as a regulated and ethical player in the e-casino sector.
As the presenting partner, Buenas PH takes a central role throughout the Battle of the Streamers program, which runs every Saturday and culminates in a grand finals event on January 18, 2026, at City of Dreams Manila. The event combines high-stakes matches with interactive community segments, along with three million pesos in community giveaways for fans and viewers.
YGS Live continues to position itself as a broadcast network dedicated to responsible, community-driven iGaming content. With Buenas PH as a lead partner, the platform aims to set a new benchmark for safe, creator-focused, and credible iGaming entertainment in the Philippines.
For updates, visit the official YGS Live Facebook page: https://www.facebook.com/YGSLive.
The post Pacific Online-backed Buenas PH Inks Partnership with YGS Live’s Battle of the Streamers to Support Ethical iGaming appeared first on European Gaming Industry News.
Asia
BetConstruct AI Arrives at G2E Asia 2025 in Manila
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After exhibiting at more than 30 events throughout the year, BetConstruct AI concludes its global calendar at G2E Asia 2025. The exhibition will take place from 10 to 11 December in Manila, Philippines, providing an important stage to present the company’s strategic vision, technological capability and integrated approach to one of Asia’s most influential industry gatherings.
As the Asian iGaming community converges in Manila, BetConstruct AI will welcome visitors at Stand N2-618 to explore an ecosystem designed for operators seeking direction, efficiency and long term growth. Attendees will encounter more than a standard product lineup. They will enter an environment shaped around intelligence, integration and practical value, demonstrating how a connected ecosystem tailored to the Asian market can strengthen performance across digital and retail operations.
As part of its participation at G2E Asia, the company will also highlight its limited-time commercial offer. Operators who sign new agreements on or before 15 January 2026 will receive a 50% reduction on setup fees, tools and services for one year. This initiative provides a more accessible starting point for those planning to expand, introduce new skins or develop their strategic roadmap for 2026.
Central to this environment are the established pillars of the company’s ecosystem, the Sportsbook and the Casino Suite. These pillars represent the depth, coverage, personalisation and consistent multi-channel performance required for reliable operational success. They serve as the entry point into a broader structure where player engagement, loyalty progression and operator creativity form essential components of sustained development.
Within this broader structure, The Last Battle presents a distinctive approach to progression and player value, turning loyalty into a dynamic, evolving experience. Land-Based Solutions extend intelligent capability into physical venues, supported by tools that modernise retail operations, while Loya strengthens player relationships inside every shop through a dedicated loyalty framework.
Affigates, presented separately within the ecosystem, offers an independent affiliate network prioritising reach, reliability and partnership within a trusted global framework.
Supporting every element of the ecosystem is the AI Suite, the analytical core that connects insight with action. CRM AI strengthens engagement through behavioural understanding.
Umbrella AI reinforces operational confidence by identifying potential risks early and supporting informed decisions. The AI Game Recommendation System elevates personalisation by matching each player with content aligned to their preferences. Together, these components form the intelligence framework that drives the entire BetConstruct AI environment.
The presence at G2E Asia reflects the company’s commitment to building technology that is adaptable, comprehensive and aligned with emerging opportunities across the region.
The post BetConstruct AI Arrives at G2E Asia 2025 in Manila appeared first on European Gaming Industry News.
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