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Leading Esports Stars Join Yesports for Twitch Streaming in the Metaverse

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Yesports, the first Metaverse Engagement Platform (MEP) for esports, announces the arrival of three leading esports stars, Andilex, NaToSaphiX, and Luken, to the platform. Partnering with the platform will empower the players to leverage sustainable revenue streams through the sale of non-fungible tokens (NFT), and engage with fans in innovative new ways, expanding their reach worldwide.

Yesports is the first and largest blockchain-enabled esports metaverse that enables over 500 million esports fans worldwide to connect with their favorite players and teams, providing access to exclusive content, community initiatives, merchandise, and more by acquiring or holding NFTs.

At just 19 years old, French gamer Alexandre “Andilex” Christophe is one of the youngest players to be represented by the esports talent agency, Prodigy. The esports star gained global recognition by exclusively playing the popular metaverse game, Fortnite. Backed by a strong following, Andilex will now be able to engage with fans more intimately with support from Yesports to amplify his brand and bring new users to blockchain technology.

With over 138,000 subscribers on Youtube and a further 104,000 followers on Twitch, 25-year-old esports gamer Niels Christian “NaToSaphiX” Sillassen earned his fame by playing for leading CS:GO teams. NaToSaphiX has also had an impressive top 8 finish with leading teams in ESL Pro League and ESL One events. This partnership will see NaToSaphiX bringing exclusive content to his fanbase via Yesports.

Having played for large Latin American CS:GO teams such as Sharks Esports and 9z, 24-year-old esports player Luca “Luken” Nadotti has a number of top 4 finishes under his belt in LATAM leagues as well as ESL and BLAST qualifiers. With over half a million followers across Twitch, Instagram, Youtube, and Twitter, Luken will continue to grow his following and interact with his fanbase through Yesports.

Alexandre “Andilex” Christophe, Niels Christian “NaToSaphiX” Sillassen, and Luca “Luken” Nadotti are represented by the world-renowned Prodigy Agency—an esports talent agency that provides marketing, esports strategy, and career guidance to players who are making waves in the esports space. The agency has earned a reputation for ensuring that young players are provided with fair and beneficial business opportunities in the gaming world— an industry that is rife with predatory contracts and unfavorable terms.

Sebastian Quinn, founder and CEO of Yesports, said: “This is a significant milestone, not only for Yesports but also for players looking to make an impact in the esports industry. We’re thrilled to welcome such high-caliber esports players to the platform and pleased to give them an opportunity to earn additional income and leverage Yesports’ scale to grow their following further.”

NFTs represent several unique value propositions and opportunities for recurring revenue streams in Esports. Teams and individual players can launch their collections with built-in utility to incentivize participation and receive royalties for each resale.

Via Yesports, fans can, post, sell, and buy esports NFTs from their favourite teams Yesports also collaborates with teams to provide fans with a private metaverse experience, and access clubhouses and private team NFT marketplaces.

Some examples of the perks that Yesports is exploring to provide holders of exclusive NFTs include community incentives like VIP access to private Discord servers, signed merchandise, and exclusive video content. Player AMAs, team training live streams as well as opportunities to play along with the team are some other examples of what is currently being explored with partner teams.

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Vlad Marinescu Re-Elected as 10th IESF President

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The International Esports Federation (IESF) concluded its 17th Ordinary General Meeting (OGM) in Kuala Lumpur, Malaysia, alongside the 17th World Esports Championship Mobile Legends: Bang Bang (MLBB) Finals. Member federations from around the world gathered to review the federation’s annual progress, adopt key motions, and participate in the 10th IESF Elections, marking a milestone moment in the federation’s governance history.

During the election session, Vlad Marinescu was re-elected as the 10th President of the IESF, securing his second term. His re-election reflects the continued confidence of the membership in his leadership and vision for the future of the World of Esports.

“I am truly grateful for the trust placed in me to continue leading the International Esports Federation,” Marinescu said. “As we mark our 10th election cycle, we remain steadfast in our commitment to unity, transparency, and the sustained growth of the World of Esports.”

Delegates reviewed strategic priorities for the year ahead, including enhanced governance standards, expanded athlete development initiatives, and strengthened international cooperation. Voting on member-submitted motions underscored the federation’s collective commitment to advancing integrity, professionalism, and institutional maturity across the esports ecosystem.

The assembly also elected the IESF Board for 2026, comprising:

Board Members:

  • HRH Prince Omar Bin Faisal – Jordan

  • Afiq Fadhli Bin Narawi – Malaysia

  • Elin Yoojung Moen – Norway

  • Clint Kennedy – United States

  • Flip De Bruyn – Namibia

The OGM concluded as the 17th World Esports Championship MLBB Finals continued, highlighting IESF’s ongoing mission to unite nations through Esports and support athletes, federations, and fans worldwide.

The post Vlad Marinescu Re-Elected as 10th IESF President appeared first on European Gaming Industry News.

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GG.BET launches Bet Builder for a new way to bet

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Customers can now use Bet Builder, a format that lets them build their own set of markets on one match into a single bet with higher odds. Bet Builder is available for both esports and sports events. You can try out the new feature with a deposit bonus of up to 150% and a free bet worth up to $50.

Customers can now place a combined bet on a single match by picking various options for how events in the match will play out. For example, in CS2, customers can choose which team will win on a specific map, how many kills a specific player will rack up, how many rounds will be played on a single map, and so on.

To place a Bet Builder bet, pick an event that hasn’t started yet, press the ‘Bet Builder’ button, put together your selection of markets from those available, get higher combo odds, and finish placing the bet in one click. At this initial stage, GG.BET is offering Bet Builder on football, basketball, hockey, CS2, Dota 2, LoL, and VALORANT, with more sports and disciplines to be added down the line.

GG.BET has always been known for embracing unconventional markets and elaborate betting options. Bet Builder is there to meet customer demand for more interesting formats in a single match. The ability to make predictions right down to a specific round and any other tiny detail of a match is what gives users variety and improves their skills,” the GG.BET press office explained.

GG.BET is offering customers the opportunity to test out the Bet Builder format with a deposit bonus of up to 150% and a free bet of up to $50.

The post GG.BET launches Bet Builder for a new way to bet appeared first on European Gaming Industry News.

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IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur

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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.

After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.

“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”

As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.

IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.

The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.

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