Latest News
GambleAware invests £2.5m into gambling harms prevention education programme across England and Wales
Following a competitive tender, GambleAware is awarding £2.5m to GamCare, YGAM and partners, and Adferiad Recovery to expand The Gambling Education Hub Service across England and Wales as part of its commitment to help reduce gambling harms among young people
The Gambling Education Hub (The Hub) is a gambling education programme which includes toolkits, training and peer-based theatre performances, is aimed at professionals and volunteers who work with young people and families and at young people, parents and carers themselves.
The expansion follows an independent evaluation[1] of the GambleAware commissioned Scottish Gambling Education Hub (The Hub) by IFF Research, which reveals success of its early intervention and prevention methods leading to dramatic improvements in gambling harms awareness and understanding
The Hub, which is primarily for practitioners, educators and youth workers, uses early intervention and prevention methods to reduce gambling harms among children and young people, working holistically within local communities, to promote a safer environment – especially for those most at risk
GambleAware has today announced the expansion of its Gambling Education Hubs across England and Wales, following a successful pilot in Scotland. The Hubs, which help prevent gambling harms among young people through early intervention and education, resulted in 92% of practitioners from the Scottish Hub saying they felt confident in identifying the signs of gambling harm, compared to just 35% pre-training. The Hubs also resulted in more than eight in ten young people from the Scottish Hub saying they were more aware of the consequences of gambling and 84% felt confident about where to turn to for support if needed.
This investment from GambleAware comes at a critical period, with the Hubs designed to reach all communities across the nations by engaging at a local level in a way that central Government sometimes cannot. Young people are increasingly exposed to easily accessible gambling through the growth of online gaming and social media. GambleAware research published in 2020 showed that 94% of 11-17-year-olds in Great Britain had been exposed to gambling adverts in the last month, seeing six adverts on average[2]. This data directly led to recent caps and restrictions imposed on industry advertisers to further curb their appeal to children and youths.
The Scottish Hub delivered gambling education to almost 3,000 professionals and volunteers working with young people, as well as young people themselves, parents, and carers. GambleAware partnered with Scotland’s national youthwork organisation Fast Forward[3] to deliver the locally focused prevention programme. An independent evaluation of this project by IFF Research found that the Hub:
- improved knowledge and awareness of youth gambling harms and gambling education among practitioners, and
- reached over 15,800 young people resulting in increased awareness of the consequences of gambling and confidence in asking for support.
Building on this success, GambleAware has today announced the award of a £2.5m grant to expand the Hub Service to both England and Wales. Following a competitive tender process, the grant has been won by GamCare, in partnership with YGAM, ARA, Aquarius, Beacon, Breakeven and Neca to carry out the work in England, and by Adferiad Recovery, which will carry out the work in Wales.
Anna Hemmings, Chief Executive of GamCare, said: “We are delighted to be receiving this grant to deliver gambling education hubs across England. We work in collaboration with a number of organisations who bring unparalleled experience of working with young people around these issues, including; Young Gamers and Gamblers Education Trust (YGAM), Addiction Recovery Agency (ARA), Aquarius, Beacon, Breakeven and Neca, to deliver Education Hubs across England.
Both GamCare and our partners passionately believe that information on the risks associated with gambling and gaming should be a key part of young people’s education, gaining parity with other risky behaviours such as drugs and alcohol.
We are looking forward to building on the successes of our work with young people, their parents and professionals in a new programme aimed at increasing visibility of both local and national education and support, and to working with GambleAware and our partners towards our shared aspiration of reducing gambling-related harms for young people.”
Leon Marsh, Director of Hospital & Residential Services at Adferiad Recovery said: “We look forward to working with GambleAware on this great initiative to help reduce gambling-related harm caused to young people and to provide comprehensive training, education and resources to key stakeholders to reduce the risks associated with gambling addiction. We were delighted to hear that we had been selected to be the providers of Wales’s Gambling Education Hub and are looking forward to replicating the success of the project currently being undertaken in Scotland. Our extensive knowledge and experience in young people services puts us in a good position to be able to effectively deliver this project in Wales, and we are excited to be able to offer young people this valuable service.”
GamCare, together with YGAM and other partners, brings over nine years’ experience delivering services for thousands of young people, including relevant skills, local knowledge, and stakeholder networks. Meanwhile, Adferiad Recovery is an industry leader in the fields of addiction, mental health, and young people’s services. Each organisation is best placed to carry out the expansion of the Hub Service in their own region. The new Hubs will also reflect differences in curriculums, languages, regions, need and demand, and political and other contexts, specific to each nation.
Zoë Osmond, CEO at GambleAware, said: “At a time when young people are increasingly exposed to gambling, the delivery of local focused programs for gambling education and prevention of harms has never been more important. We hope to see the positive short-term impacts from the Scottish Education Hub’s activities replicated in our newly commissioned English and Welsh Education Hubs, and we are excited to have awarded this grant to these two highly experienced organisations.
“As the lead commissioner working to prevent gambling harms, GambleAware is committed to working with local organisations and stakeholders to fund and establish tailored, best-practice prevention programmes. With young people in the UK now growing up being widely exposed to gambling marketing and advertising, these projects represent a meaningful step towards delivering a society where all children and young people are protected from the risks of gambling related harms.”
The Hubs across all nations will incorporate input from people with lived experience of gambling harms in the development of training content, service delivery, and any supporting tools or resources. GambleAware expects that equality, diversity and inclusion policy and procedures to be at the heart of the service design, provision, and day to day operations.
Powered by WPeMatico
blask
Blask reaches 100 market milestone with new additions
Reading Time: < 1 minute
Blask, the market intelligence ecosystem for iGaming, has crossed the 100-country threshold with the addition of new Asian, Africa and European markets to its platform.
Blask now provides AI-driven, real-time analytics on more than half of the world’s nations, with an in-depth overview of the operator landscape provided in 107 countries, and game analytics in 17.
The latest markets added include Turkey, Saudi Arabia, the United Arab Emirates, Ukraine, Qatar, Kuwait, Moldova, Tunisia, Zimbabwe, Jordan, Madagascar, Chad, Somalia, Niger, South Sudan and Mauritania.
Max Tesla, CEO and co-founder of Blask, said: “When we launched Blask last year, we made a commitment to bring in-depth, real-time iGaming market intelligence to the whole world. We’re now more than half-way towards completing this mission. Every new market we add brings more clarity to an industry that has operated in the dark for far too long.”
Blask shines a light on the performance of brands and entire markets where data-led intelligence has previously been lacking.
This latest update shows that as the United Arab Emirates prepares to roll out a new regulatory framework for online gaming, more than 155 brands are already active in the country. The Blask Index, a measure of engagement and interest across all brands in the UAE, is up 36.14% year-on-year.
Meanwhile, the once thriving Ukraine iGaming market has seen a 49.11% YoY decline, with just 86 now active.
The post Blask reaches 100 market milestone with new additions appeared first on European Gaming Industry News.
Evoplay
Evoplay dives into the vault in Piggy Bank 3 Pots Bonanza
Reading Time: 2 minutes
Evoplay the award-winning game development studio, has released Piggy Bank 3 Pots Bonanza, a vibrant and joyful slot where players can crack the safe for generous wins.
With the inclusion of the popular 3 Pots mechanic and several thrilling features, the 5×3, 20-line game offers a colourful world of gold bars, diamonds, and the three titular Piggy Banks for an action-packed adventure.
The game has four types of Bonus symbols – Green, Blue, Red, and Gold – offering different values between 1x to 350x the bet.
The Green Piggy Bank activates the Bonus Game with the xSpins Booster, awarding four starting spins instead of three and resetting the spin counter back to four each time a new Bonus symbol lands.
The Blue Piggy Bank triggers a Bonus Game featuring an xReels Booster, doubling the excitement by playing the round on two reel sets simultaneously. Any starting Bonus symbols are duplicated on the additional reels, increasing the chances of landing high-value Gold Bonus symbols.
Meanwhile, the Red Piggy Bank introduces the xFortune Booster, where Bonus symbols can randomly increase in value, with multipliers ranging from 0.5x to 10x the bet, creating explosive win potential.
The real excitement starts when all three boosters are activated simultaneously, launching a Bonus Game with a Hold and Win mechanic. Filling all 15 cells with Bonus symbols during this mode rewards the GRAND Jackpot or even the chance to double the jackpot if the Extra Reels Booster is active.
For players seeking instant access to the game’s features, the Bonus Buy allows activation of one, two, or all three Boosters, directly unlocking the full Bonus Game experience.
With its vibrant visuals, engaging mechanics, and multiple ways to win, Piggy Bank 3 Pots Bonanza offers players an exciting, dynamic slot experience where every spin could lead to big rewards.
Ivan Kravchuk, CEO at Evoplay, said: “With Piggy Bank 3 Pots Bonanza, we wanted to create a fun and fast-paced slot experience that keeps players on the edge of their seats.
“The combination of the 3 Pots mechanic, Hold and Win and multiple Bonus symbols, provides plenty of excitement and more ways to hit big wins with every spin.”
The post Evoplay dives into the vault in Piggy Bank 3 Pots Bonanza appeared first on European Gaming Industry News.
155 million monthly active users
Flashscore celebrates 155+ million monthly users, 400+ million app downloads
Reading Time: 2 minutes
-
Record figures reinforce position of fastest-growing sports media platform
-
User base boosted by acquisition of BeSoccer
-
El Clásico fuelled record-breaking single-day user demand
Flashscore, the world’s leading platform for live scores and sports content has reached a major milestone, surpassing 155 million monthly active users and exceeding 400 million app downloads, with growth boosted following the acquisition of BeSoccer.
The record figures were reached in October, which also saw Flashscore and BeSoccer set a new single-day traffic high of 48.5 million users. The continued growth underlines Flashscore’s position as the leading sports media platform globally and reflects rising demand for real-time, reliable match data.
Flashscore CEO Pavel Krbec said: “All our investments in modern technology and product portfolio, as well as our daily work, are directed toward a single goal: delivering key sports information to fans around the world at the moment it matters most.
“Surpassing the 155 million monthly user milestone has shown that our vision delivers tangible results and I’m confident that in the year ahead, we will raise the bar even higher.”
Flashscore is the flagship product of Livesport, founded in 2006 by Martin Hájek and Jiří Mareš in Prague. The company that has become the global leader in real-time sports coverage has boosted its user base through new acquisitions in recent years. Notable additions include the Spanish football giant BeSoccer, Soccerway, and Tribal Football. BeSoccer alone contributed over 30 million users and strengthened Flashscore’s presence in key football markets worldwide.
BeSoccer CEO Ana Chapado said: “One year under one umbrella with Flashscore reflects both the strength of our football-focused platform and the power of joining forces with a global leader. Together, we’re building something truly special for football fans around the world.”
Globally, the majority of Flashscore users visit the platform for football results and content (more than 65%), followed by tennis (10%) and basketball (9%). Unsurprisingly, Flashscore’s largest audiences are concentrated in football’s traditional powerhouses. Countries with the highest monthly user counts regularly include Brazil, Italy, France, the UK, Poland and Germany, while Nigeria and the United States are also among regions that see a rapid growth of audience.
Single-day traffic record fuelled by El Clásico
October also saw Flashscore and BeSoccer pass a single-day traffic record, with 48.5 million users and 2.58 billion views combined on October 26, helped by El Clásico as Real Madrid beat Barcelona in La Liga. That match was the second-most popular game in Flashscore history, behind Barcelona’s Champions League semi-final second leg match against Inter in May.
Krbec said: “When the El Clásico was approaching, we saw it as an opportunity for Flashscore to shine. That’s exactly what happened – 14.7 million people followed the match on our platform, making it the second most-watched game in our history.”
The post Flashscore celebrates 155+ million monthly users, 400+ million app downloads appeared first on European Gaming Industry News.
-
Africa7 days agoIBIA and the AIA sign a strategic partnership to strengthen sports betting integrity across Africa
-
Central Europe4 days agoEsportSpot Announces Launch of Online Casino Review Website in Poland
-
BOYLE Casino7 days agoBOYLE Casino integrates ThrillTech’s jackpot solution across UK and Ireland
-
Asia6 days agoPropellerAds launches localized platform in China
-
David Mann Chief Commercial Officer at Swintt5 days agoSwintt bring players four times the fun in Lucky Fortune Door Wild
-
Central Europe5 days agoCT Interactive strengthens presence in Slovakia with launch of new games on Tipos.sk
-
Admiralbet.bg6 days agoCT Interactive goes live on Admiralbet.bg
-
ADM4 days agoSwintt games go live in Italy after receiving ADM certification



