Compliance Updates
UKGC Chief Executive, Andrew Rhodes speech to ICE World Regulatory Briefing
Chief executive Andrew Rhodes’ speech, delivered at the 2022 ICE World Regulatory Briefing.
Thank you, it’s great to be able to gather in person again after a difficult few years. The pandemic is still here but being able to meet in person again like today is really valuable.
Thank you to the staff and the venue for making it safe for us to do so. The world has changed since we last met and so has gambling. There is a danger in a speech such as this, of saying what we are expected to say and to reinforce the messages we often feel we need to reinforce.
There are some universal truths about the industry we regulate, but we also need to be realistic about those truths and not lose sight of what else is happening in this sector.
There is a whole new frontier of novel products out there now, and I want to talk about these unregulated products also.
Like traditional gambling though, these novel products can and do cause harm, so I will update you on where we see our work in tackling gambling harms right now.
Increasingly it’s also true that gambling is a global tech industry, and tackling harm, crime and fairness in global tech requires an innovative response from regulators. So, I will talk through how we are rising to that challenge as well.
But first, let’s take stock of where we are and how the changed world we now live in presents both new opportunities and new threats.
The gambling market in Great Britain had already gone through radical changes before the pandemic struck. But Covid unavoidably accelerated the changes that were taking place.
I mentioned universal truths – gambling is a rental economy – it is based around taking money in exchange for an experience. In Great Britain, the gross yield for the gambling industry equates to taking £450 a second off customers.
The industry is worth some £14bn, roughly the same size as the UK agricultural industry.
Even before the pandemic, online and remote gambling was bigger than traditional bricks and mortar gambling. That’s an important share of a financially significant market.
Nearly half the population gamble in one way or another each month. And that shift to online includes an equally important move to mobile. Gambling can be (and for some people is) with them every waking hour.
These are challenges the Gambling Commission has been tackling for a number of years already:
- we have banned gambling with credit cards
- through our industry challenges we strengthened protections for High Value Customers or ‘VIPs’, made online games safer by design and improved the use of ad-tech to protect children, young and vulnerable people
- we strengthened age and identity verification and we made offering the online self-exclusion tool GAMSTOP mandatory for online operators in Great Britain.
What’s more, we continue to look for new ways to make gambling fairer and safer.
For example, we will shortly be publishing the next steps following last year’s customer interaction consultation. And we continue to make progress on the development of a ‘Single Customer View’, which I will touch on again later. But possibly more concerning is what is happening beyond the regulated spaces that we patrol.
I don’t mean the ‘Black Market’ of unlicensed gambling when I say that either. That is a concern and one that the Commission also tackles day in, day out. And we are deploying more resources to combat illegal online gambling.
But this is not the overwhelming risk it is sometimes painted to be, nor can it be the excuse for not addressing some of the extremes we see in the regulated industry.
When we licence something, we are indicating it comes with some safeguards, standards and consequences. Consumers expect to take some value from that and when someone argues that we should not address the issues we see, they are asking us to sanction something simply because someone else on the black market is worse.
In terms of the unregulated space, however, what I’m talking about are the spate of novel products we now see coming to market, often in the unregulated spaces between established markets.
These products often have many of the hallmarks of gambling, but may not meet the definition. Some deliberately stress they are not regulated as gambling.
Products such as non-fungible tokens (or NFTs), ‘synthetic shares’, crypto currency are becoming increasingly widespread and the boundaries between products which can be defined and regulated as gambling are becoming increasingly blurred.
Language has changed in these products, with talk of ‘investment’ and trading, yet with none of the safeguards or standards those terms should bring with them.
These products have many of the hallmarks of gambling as we know it, but the pattern of harm is different. We are accustomed to thinking about a pattern of deposit and losses. Chasing losses, escalating deposits, and deepening financial problems in the worst cases. Remember – this is an industry yielding £450 a second – the money is only moving one way.
With these evolving products, the pattern is different – it sees more and more deposits – sometimes wildly unaffordable levels, with theoretical increases in value and ever-increasing exposure to loss. When the harm occurs it can be instant and catastrophic, with little or no recourse.
We are likely to see more and more integration of these types of products into sport and other areas of lifestyle, as well as the legitimate gambling industry. These are lucrative growth areas, and we ignore them at our peril.
We are in the process of changing how we regulate and deal with novel products. Many of these products are not gambling as defined by law, and I am not suggesting we should be regulating them, but I am suggesting we will see this pattern continue and we are likely to see more and more tests of what is and is not gambling, in a way we have not faced before.
It’s important to make clear that gambling harms can impact anyone and do. Our recent figures suggest we are making progress in reducing the number of problem gamblers in Great Britain. More on those later, but even so our latest data still represents hundreds of thousands of people suffering from severe gambling related harms.
It’s also a churning, changing group of people too. There is nothing static about it. As some people recover, others sadly spiral.
And you don’t need to gamble to suffer the harms. Family members, friends, communities; all can be blighted by problem gambling.
Gambling remains a leisure product in British law. But the truth is in many ways – and almost every way that counts for its regulation – gambling is now another global tech industry, like communications or finance.
Its thirst for innovation is unending, and operator’s drive to compete in what is a very dynamic market leads to new opportunities being sought all the time.
For those members of the public who enjoy gambling as a pastime this presents opportunities for them. But we are also determined to make sure that the new risks that come with this innovation don’t lead to further harms.
Here in Great Britain, the Government is approaching the publication of its Gambling Act Review White Paper. We welcome this and we will continue our close working relationship with our sponsoring department, DCMS, as the Review proceeds.
But we aren’t waiting for its outcome to make progress.
Last week we published our Business Plan for the year ahead. We are determined to continue to raise our game to meet the challenges of regulating a global tech industry.
We will increase the effective use of data by the Commission and the gambling industry to provide the information and insight necessary to meet these regulatory goals.
We continue to work with industry and the Information Commissioner’s Office to develop a ‘Single Customer View’. The goal to make use of operator data to better protect consumers from harm, whilst protecting their personal data. The principles behind this are very simple. We know the average consumer who gambles has multiple accounts. For those at risk of harm, they will often have many accounts with many operators.
Today, it is possible for someone who is experiencing gambling harm and gambling out of control with one operator, to simply move on to another operator as soon as there is an intervention that stops or inhibits their gambling.
This can continue an almost infinite number of times, despite potentially every operator doing the ‘right thing’.
What we are hoping will be possible through the Single Customer View is a position where those who are being flagged as being in distress can be intercepted at a much earlier stage as operators are able to safely alert each other.
Of course, this will be complicated and there are many things to navigate, but we have the opportunity to stop the spiral of damaging levels of gambling much, much sooner than before.
And we are also improving how we measure participation in gambling and the prevalence of gambling harms, trialling a new methodology as we speak. We will be publishing the results of that trial in the coming months and if successful will look to build the new methodology into a new gold standard set of official statistics going forwards from next year.
All this work, this innovation, of course costs. In people, in time and in money. But we know the investment we make now will make gambling fairer and safer in the future. That’s not a bet, that’s a fact.
We also know that collaboration leads to better outcomes. The Commission has long looked to work with partners in the pursuit of fairer, safer gambling in Great Britain. The National Strategy to Reduce Gambling Harms was designed and delivered through collaboration.
Through collaboration with industry, we delivered improvements through ad-tech, game design and the treatment of High Value Customers, before underpinning it all in regulation. And it is only through collaboration with other regulators such as our work with the ICO, ASA and CMA in Britain that we can fully protect consumers.
But we see a focus on collaboration amongst gambling regulators across the globe, as the essential next step in tackling the challenges we all face.
The gambling industry has been consolidating for some time. In Great Britain, we are seeing an increasing number of mergers and acquisitions and ever more complex ownership structures. We are not only regulating global tech companies, but often multinationals with huge resources and complex interests and drivers.
Across markets, across jurisdictions, across cultures, collaboration will need to be a key tool in our work to make gambling fairer and safer for consumers worldwide.
And we as regulators now need to grasp those opportunities to work together in a more joined up way. Let’s do more to share practices, share understandings and share outcomes of our work.
Many of the operators we deal with in Great Britain will be the same as those dealt with in other jurisdictions. Things that are not being done well here, are likely to be issues in other countries too, when you consider these are multinationals. I hope that we can get to a point of joint investigations and joint action and move beyond some of the good things we already to.
We often talk a lot about what is wrong in the industry we regulate and the challenges we face. We are still too far away from where we need to be, but when I said earlier there are some universal truths, one of those for us is that we have seen a lot of improvements.
Our compliance investigations are starting to find more evidence of good practice and clever interventions to make gambling safer.
Gambling is a very politically, commercially and socially contested space though.
I am struck by how much misinformation there can be, how statistics are sometimes misused or misinterpreted in order to support an argument. Allegations are far more commonplace, and the seeds of mistrust are sown so easily on all sides.
Of course, none of this is new in life, but as this industry continues to evolve rapidly and we see the continuing pattern of the gamblification of entertainment, having trusted, impartial and reliable voices will become ever more important, but harder to achieve.
Gambling is a fast moving, dynamic industry. It is more and more a global tech industry. And it has many hangers-on, trying to make a quick buck in the unregulated spaces nearby.
The potential for innovation has never been so great. But neither has the potential for risk or harm.
But we can make gambling fairer, safer and crime free.
The progress we’ve made during a global pandemic is proof of that.
So let’s push each other forward. Let’s share more of what works with each other and let’s help each other guard against new risks.
The Gambling Commission will keep striving for fairer and safer gambling. We look forward to working with you all to achieve just that.
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bingo
The Swedish Bingo Association Receives a Reprimand for Lack of Information in Bingo Halls
The Swedish Gambling Authority has reviewed how licensees comply with the requirements for information that must be available in bingo halls.
In its review, the Swedish Gambling Authority has checked whether the licensee complies with the information responsibility in bingo halls. Among other things, the licensee’s contact details and gaming responsibility information must be easily accessible.
The Swedish regulator has found information deficiencies in two bingo halls: Idrottens Bingo in Linköping and Bingoringen in Karlskoga. The Spelinspektionen has also alerted the Swedish Bingo Association regarding the information deficiencies at these two bingo venues.
The post The Swedish Bingo Association Receives a Reprimand for Lack of Information in Bingo Halls appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Addiction Prevention Fund
KSA Funds Five New Gambling Harm Prevention Projects
The Dutch Gambling Authority (KSA) has allocated funding to five new strategic projects dedicated to preventing and reducing gambling-related harm.
Gambling harm can have major consequences for the individuals themselves, their environment and society as a whole. Research shows that 20% of Dutch people who gamble are at moderate or high risk of gambling addiction. By focusing on prevention, early detection and support, problems can be prevented from developing into serious debt, addiction or mental health issues. The projects are being carried out by the Anonymous Gamblers Foundation and the Gamblers’ Environment Foundation, the Dutch Association for Psychiatry, the Trimbos Institute and the Naast Foundation.
With a grant from the Addiction Prevention Fund, the Anonymous Gamblers and Gamblers’ Environment (AGOG) foundation can train new group facilitators and invest in professional development. In addition, AGOG is exploring the possibilities for digital peer support meetings. This could offer a solution in regions where there are no physical AGOG groups yet, or for people who are unable to attend meetings on location.
The Dutch Association for Psychiatry (NVvP) is receiving funding from the Addiction Prevention Fund for the development of a guideline for the treatment of gambling and gaming addiction. NVvP guidelines contain recommendations for the medical practice of healthcare professionals. This new guideline follows up on one of the recommendations of the National Rapporteur on Addictions (NRV) from the report “Gambling with Health”.
The Trimbos Institute has launched two pilots exploring the theme of gambling, also funded by the Addiction Prevention Fund. The Growing Up in a Promising Environment (OKO) programme is exploring whether it can contribute to preventing gambling behavior among young people. To this end, a literature review is being conducted, monitoring data analysed, appropriate interventions sought and discussions held with municipalities and local partners. Additionally, within the alcohol, drug and medication policy, it is being explored how employers can prevent gambling behavior in the workplace and how they can better refer employees with emerging problems to help.
Stichting Naast receives a subsidy to provide webinars, individual counseling, and newsletters for loved ones of people with a gambling addiction. On helpmijndierbareisverslaafd.nl, they publish additional information about gambling-related harm. This aligns with the OpenOverGokken.nl platformme. The goal is to effectively connect the information and helplines of Stichting Naast and OpenOverGokken, ensuring clear referrals between them. This creates a recognisable pathway for loved ones seeking help, advice or a listening ear.
Through the funding of these projects, the KSA, together with partners, focuses on early detection, prevention, improved care and support for gamblers and their loved ones. In doing so, work is being done simultaneously on multiple fronts to prevent gambling harm and limit its consequences. The resources for the aforementioned projects come from the Addiction Prevention Fund (VPF). Managed by the KSA since 2021, this fund is financed via an additional gambling levy for providers of high-risk gambling.
The post KSA Funds Five New Gambling Harm Prevention Projects appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Arizona Department of Gaming
Arizona Department of Gaming Launches On-Demand Responsible Gaming Training
The Arizona Department of Gaming has announced the release of its Responsible Gaming Training initiative, consisting of free, self-paced training in responsible gaming foundations. Training participants will learn the fundamentals of risks associated with gambling, including problem gambling, how problem gambling differs from positive play, and how to connect with others in the context of addressing problem gambling.
“Offering this responsible gaming training is about increasing knowledge, confidence, and skills that make a tremendous difference in improving the conversations and interactions we may encounter day-to-day. I’m excited to share information and resources about responsible gaming that promote a safer, more sustainable gaming environment – and I look forward to briefing community members on how to make this training work for them,” said Jessica Roza, Assistant Director of Government and Community Affairs.
To provide members of the media, stakeholders, and Arizonans the opportunity to become familiar with the newly released training resource, the Department invites all interested individuals to a live, virtual webinar on April 28, 2026, at 10am Arizona Time, hosted by Jessica Roza.
Responsible gaming is about ensuring that individuals who choose to play have the knowledge they need to make informed decisions and enjoy gaming as a form of entertainment. It emphasizes safety and prevention by sharing the risks associated with gambling, encouraging healthy play behaviors, and raising awareness of the treatment resources and support available for gambling disorder, which impacts three to four percent of Arizonans 21 and older. Gambling can take many forms, such as lottery, casino gaming, sports betting, bingo, raffles, office pools, and poker.
The training is organized into three self-paced phases, with optional continued learning quizzes at the end of each phase and a total of about three hours of content (depending on the trainee). Students may pause the training at any point and resume it later.
“For many years, responsible gaming training has served as a cornerstone of education for gaming industry employees, strengthening safety and promoting responsible entertainment across the state. Today, we’re excited to expand that impact by offering an on-demand training designed for anyone interested in deepening their understanding of responsible gaming—including those who may not currently participate in gambling, or work in the industry. This broader approach reflects our commitment to the Arizonans we serve,” Jessica Roza added.
The April 28 virtual briefing will preview the training resource, allow for audience question-and-answer, and conclude with actionable next steps for individuals to further the health and safety of their community.
The post Arizona Department of Gaming Launches On-Demand Responsible Gaming Training appeared first on Americas iGaming & Sports Betting News.
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