eSports
CHAMPIONS FROM AROUND THE WORLD SIGN UP TO COMPETE IN 24 HOURS OF LE MANS VIRTUAL BY MOTORSPORT GAMES
![](https://recentslotreleases.com/wp-content/uploads/2022/01/champions-from-around-the-world-sign-up-to-compete-in-24-hours-of-le-mans-virtual-by-motorsport-games.jpg)
*Max Verstappen, Alex Palou, Juan Pablo Montoya, Felix Rosenqvist and Oliver Rowland to star
*All female line up from W Series plus Beitske Visser in Mahle entry
*Best of the best sim racers race on entry list for 24 hour glory
The star-studded entry list entry list for the 24 Hours of Le Mans Virtual by Motorsport Games Inc., scheduled to be held January 15 & 16, 2022, has been revealed and it shows once again the fascination, charm and lure of motorsport’s greatest endurance race. The race will be held virtually and on simulators located all around the world.
A glittering roster of drivers includes newly-crowned F1 World Champion Max Verstappen, an Alpine Esports team captained by (non-driving) former F1 and FIA WEC World Champion Fernando Alonso, plus 2021 INDYCAR Champion Alex Palou. Among the entries are former CART and IMSA WeatherTech Sportscar Champion and former F1 star Juan Pablo Montoya, racing alongside his son Sebastian Montoya in a Le Mans Virtual Series guest car, and INDYCAR’s Felix Rosenqvist – a race winner already this season and championship title contender who will have Verstappen alongside him in the Team Redline entry.
Single-seater stars on the list comprise ex Williams F1 young driver and Formula E star Oliver Rowland, Formula E’s Sergio Sette Camara, Indy 500 racer Sage Karam, Bent Viscaal, Felipe Drugovich, Victor Martins plus the W Series entry which features pro drivers Fabienne Wohlwend and Ayla Agren and their two female sim driver teammates, Emily Jones and Lyobuv Ozeretskovskaya.
Also on the entry list from W Series is Beitske Visser who has, in 2021, started to make quite a name for herself in endurance racing. A feast of successful names from the FIA WEC, ELMS, IMSA and GT racing worldwide will be on the grid: 2020 24 Hours of Le Mans Virtual winner Louis Deletraz together with his 2021 ELMS co-champion Yifei Ye, 2021 Petit Le Mans winner Gabriel Aubry, Job Van Uitert, Dani Juncadella, Arthur Rougier, WEC GTE Am champion Nicklas Nielsen, former DTM Champion Bruno Spengler, Porsche specialists Matt Campbell and Ben Barker, and current British GT3 champion Dennis Lind.
While the focus may initially fall on the real world racing stars (listed as PRO on the entry list), internationally-renowned esports stars such as Joshua Rogers (2020 24H Virtual GTE winner), Kevin Siggy, Bono Huis, Atze Kerkhof, Michi Hoyer, Jernej Simončič and Nikodem Wisniewski are just a few of the very talented and determined sim racers who will be combining with the pros to provide a true feast of competition and entertainment.
In total, 200 drivers have signed up to take part in the event, the finale to the Le Mans Virtual Series which brings together motorsport’s real life racers with the world’s best esports squads. In addition to shining a spotlight on the famous French sports car classic and providing 24-hours of top entertainment for competitors and fans around the world, championship titles and prize money are at stake for full-season competitors.
Further details will be revealed in the coming days about individual car liveries, plus how you can follow the 24 Hours of Le Mans Virtual on TV, online and on social media channels around the world.
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Asia
BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES
![betby-partners-with-saba-sports-to-deliver-esports-content-through-betby-games](https://recentslotreleases.com/wp-content/uploads/2025/01/144048-betby-partners-with-saba-sports-to-deliver-esports-content-through-betby-games.jpg)
BETBY strengthens its Asian position with agreement to power leading brand SABA Sports
Premium sportsbook provider BETBY has entered into a strategic partnership with renowned sports gaming supplier SABA Sports, marking a significant step in bringing BETBY’s award-winning esports feature, BETBY Games, to the Asian-facing market.
The partnership with SABA Sports, the largest sports betting provider in Asia, will kick off with the integration of NBA focused eBasketball content in its esports portfolio. Going forward SABA Sports will be expanding its e-sim offering with additional BETBY Games titles, which are renowned to increase player engagement through fast-betting content designed for the next generation of players.
“This partnership with SABA represents an important milestone for BETBY as we expand our footprint into the Asian market,” said Chris Nikolopoulos, BETBY’s Chief Commercial Officer. “SABA’s exceptional market presence and reputation make them an ideal partner to bring BETBY Games content to life for operators across the region. Together, we aim to deliver unparalleled esports experiences and redefine how players engage with these dynamic esports offerings.”
The post BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES appeared first on European Gaming Industry News.
eSports
ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries
![esic-and-wipo-unveil-iget:-a-landmark-dispute-resolution-body-for-the-global-video-games-and-esports-industries](https://recentslotreleases.com/wp-content/uploads/2025/01/144022-esic-and-wipo-unveil-iget-a-landmark-dispute-resolution-body-for-the-global-video-games-and-esports-industries.jpg)
The Esports Integrity Commission (ESIC) and the World Intellectual Property Organisation Arbitration and Mediation Center (WIPO AMC) announced the launch of the International Games and Esports Tribunal (IGET), a groundbreaking not-for-profit dispute resolution body designed to meet the unique needs of the global video games and esports industries.
IGET represents a pioneering effort to provide tailored, professional and accessible Alternative Dispute Resolution (ADR) services for stakeholders in gaming and esports. Its innovative platform addresses the broad scope of disputes that arise in these fast-evolving sectors, ranging from anti-doping violations and player disciplinary matters to intellectual property (IP) conflicts and contractual disagreements.
A Game-Changing Approach to Dispute Resolution
Traditional legal frameworks often fail to accommodate the complexity, pace and global nature of disputes within gaming and esports. IGET fills this critical gap with:
• Specialised Expertise: IGET’s panel consists of arbitrators and mediators with in-depth knowledge of esports, video games, and intellectual property. This ensures disputes are resolved by professionals who understand the industry’s nuances and challenges.
• Global Accessibility: With a fully international approach, IGET enables parties from anywhere in the world to resolve disputes seamlessly and efficiently, regardless of jurisdiction.
• Comprehensive Coverage: IGET addresses a wide range of dispute types, from integrity-related matters like match-fixing and cheating to a wide range of commercial disputes including but not limited to IP disputes, player contracts, sponsorship agreements and beyond.
• Efficient Procedures: IGET’s bespoke ADR processes are designed for swift, effective resolutions, minimising disruption to the industry’s fast-moving ecosystem.
With the establishment of IGET, the Esports Integrity Commission (ESIC) will immediately transition the functions of its Independent Appeals Panel to IGET, making IGET the exclusive jurisdiction for all ESIC appeals.
Stephen Hanna, CEO of ESIC, said: “The launch of IGET is a significant and important milestone for the global video games and esports industries. By combining ESIC’s expertise in maintaining integrity with WIPO’s authority in intellectual property dispute resolution, this initiative will ensure that disputes are handled professionally and swiftly, maintaining the integrity that underpins these industries’ growth and credibility. IGET is a critical step towards fostering trust, professionalism, and fairness across our industries.”
Marco M. Alemán, Assistant Director General of WIPO’s IP and Innovation Ecosystems Sector, added: “At WIPO, we understand the increasing relevance of Alternative Dispute Resolution (ADR) mechanisms in evolving sectors such as video games and esports. Our partnership with ESIC to establish IGET highlights our dedication to providing the essential infrastructure for impartial and effective dispute resolution within the esports and video gaming communities.”
To support stakeholders in understanding IGET’s services and processes, a series of public webinar information sessions will soon be made available. These sessions will provide an overview of IGET’s dispute resolution offerings, the steps involved in bringing a matter to the tribunal and guidance on how to incorporate the IGET model clause into agreements.
The post ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries appeared first on European Gaming Industry News.
Asia
Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India
![skillhub-online-games-federation-and-global-esports-federation-unite-to-bring-global-esports-tour-2025-to-india](https://recentslotreleases.com/wp-content/uploads/2025/01/143948-skillhub-online-games-federation-and-global-esports-federation-unite-to-bring-global-esports-tour-2025-to-india.png)
In a landmark moment for India’s esports ecosystem, Skillhub Online Games Federation (SOGF) proudly announces its collaboration with the Global Esports Federation (GEF) to bring the Global Esports Tour (GET) 2025 to Mumbai. This historic event marks the first-ever Global Esports Tournament in India, further cementing the nation’s role as an emerging force in global esports.
The first ever Global Esports Tournament in Mumbai will bring together top-tier professional esports athletes and teams to compete on a world-class stage. This initiative is a direct outcome of the Strategic Framework Agreement signed between SOGF and Global Esports Federation (GEF) in October 2024, signifying a long-term commitment to developing esports across South Asia, including India, Nepal, Bangladesh, Bhutan, Pakistan, and Sri Lanka.
The Global Esports Tour Mumbai will not only showcase high-stakes competition but also serve as a launchpad for India’s esports talent onto the international stage. By hosting a prestigious event of this scale, SOGF aims to bolster India’s esports industry, drive investments, and create unparalleled opportunities for athletes, developers, and organizations within the ecosystem.
Sibtain Baqri, Chief Executive Officer of SOGF, expressed his excitement about this milestone,“Bringing the Global Esports Tour to India is more than just a tournament—it’s a movement. This event underscores India’s potential as a global esports powerhouse, providing athletes with an international platform to showcase their skills and compete at the highest level. SOGF is committed to nurturing this ecosystem, and GET Mumbai is just the beginning of our larger vision to shape the future of esports in India and South Asia.”
Echoing this sentiment, Rustam Aghasiyev, Chief of Staff & Operations at Global Esports Federation, stated: “We are thrilled to expand our global footprint with the Global Esports Tour in Mumbai, which will introduce a new wave of opportunities for Indian and South Asian esports communities. Our partnership with SOGF is a significant step toward fostering an inclusive, competitive, and world-class esports environment in the region.”
Global Esports Tour, the GEF’s professional team series, showcases elite-level esports athletes and teams competing in high-stakes tournaments across iconic global cities. The arrival of GET in India underscores GEF’s commitment to fostering inclusivity and delivering impactful experiences for athletes, audiences, and stakeholders alike.
The post Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India appeared first on European Gaming Industry News.
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