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CHAMPIONS FROM AROUND THE WORLD SIGN UP TO COMPETE IN 24 HOURS OF LE MANS VIRTUAL BY MOTORSPORT GAMES

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*Max Verstappen, Alex Palou, Juan Pablo Montoya, Felix Rosenqvist and Oliver Rowland to star

*All female line up from W Series plus Beitske Visser in Mahle entry

*Best of the best sim racers race on entry list for 24 hour glory

The star-studded entry list entry list for the 24 Hours of Le Mans Virtual by Motorsport Games Inc., scheduled to be held January 15 & 16, 2022, has been revealed and it shows once again the fascination, charm and lure of motorsport’s greatest endurance race. The race will be held virtually and on simulators located all around the world.

A glittering roster of drivers includes newly-crowned F1 World Champion Max Verstappen, an Alpine Esports team captained by (non-driving) former F1 and FIA WEC World Champion Fernando Alonso, plus 2021 INDYCAR Champion Alex Palou. Among the entries are former CART and IMSA WeatherTech Sportscar Champion and former F1 star Juan Pablo Montoya, racing alongside his son Sebastian Montoya in a Le Mans Virtual Series guest car, and INDYCAR’s Felix Rosenqvist – a race winner already this season and championship title contender who will have Verstappen alongside him in the Team Redline entry.

Single-seater stars on the list comprise ex Williams F1 young driver and Formula E star Oliver Rowland, Formula E’s Sergio Sette Camara, Indy 500 racer Sage Karam, Bent Viscaal, Felipe Drugovich, Victor Martins plus the W Series entry which features pro drivers Fabienne Wohlwend and Ayla Agren and their two female sim driver teammates, Emily Jones and Lyobuv Ozeretskovskaya.

Also on the entry list from W Series is Beitske Visser who has, in 2021, started to make quite a name for herself in endurance racing. A feast of successful names from the FIA WEC, ELMS, IMSA and GT racing worldwide will be on the grid: 2020 24 Hours of Le Mans Virtual winner Louis Deletraz together with his 2021 ELMS co-champion Yifei Ye, 2021 Petit Le Mans winner Gabriel Aubry, Job Van Uitert, Dani Juncadella, Arthur Rougier, WEC GTE Am champion Nicklas Nielsen, former DTM Champion Bruno Spengler, Porsche specialists Matt Campbell and Ben Barker, and current British GT3 champion Dennis Lind.

While the focus may initially fall on the real world racing stars (listed as PRO on the entry list), internationally-renowned esports stars such as Joshua Rogers (2020 24H Virtual GTE winner), Kevin Siggy, Bono Huis, Atze Kerkhof, Michi Hoyer, Jernej Simončič and Nikodem Wisniewski are just a few of the very talented and determined sim racers who will be combining with the pros to provide a true feast of competition and entertainment.

In total, 200 drivers have signed up to take part in the event, the finale to the Le Mans Virtual Series which brings together motorsport’s real life racers with the world’s best esports squads. In addition to shining a spotlight on the famous French sports car classic and providing 24-hours of top entertainment for competitors and fans around the world, championship titles and prize money are at stake for full-season competitors.

Further details will be revealed in the coming days about individual car liveries, plus how you can follow the 24 Hours of Le Mans Virtual on TV, online and on social media channels around the world.

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UniPin Accelerates Esports Growth Through Nationwide Campus Esports Championship in India, Expansion to 50+ Universities in 2026

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UniPin, the leading digital entertainment and esports enabler across Asia, had launched the UniPin Campus Championship India, a large-scale interuniversity esports tournament designed to unite and empower student gamers through competition, collaboration and community building.

Running from October to December 2025, the championship will bring offline esports tournaments to eight major cities: Mumbai, Pune, Delhi NCR, Bengaluru, Hyderabad, Kolkata, Ahmedabad and Lucknow. Winners from each campus qualifier will advance to the Grand Finale in January 2026, where they will compete for national recognition and esports glory.

The championship officially kicked off in Pune (MIT Pune, Oct 30) and Mumbai (NMIMS Mumbai, Oct 31). Both campuses recorded overwhelming enthusiasm from students eager to represent their universities, demonstrating the growing momentum of esports within India’s student communities. Packed audiences, spirited support and competitive gameplay marked a strong opening for the multi-city series.

“The UniPin Campus Championship India underscores UniPin’s ongoing commitment to cultivating the next generation of esports talent while strengthening a culture of collaboration, discipline, and sportsmanship among young players. As India’s gaming ecosystem continues to grow, we are proud to provide a platform that empowers students to showcase their skills, connect with the community, and pursue their passion at a competitive level,” said Paras Gupta, Manager of Esports, Community & KOL at UniPin India.

Expansion Vision: 2026 and Beyond

Building on the momentum of this inaugural championship, UniPin India is preparing an even larger nationwide initiative for 2026, with plans to reach more than 50 universities across India. The expansion aims to elevate intercampus esports into a mainstream student activity by integrating workshops on esports careers, community networking and developer engagement — not only fostering competition, but also building pathways into the gaming and digital entertainment industry.

This upcoming expansion signals UniPin’s long-term investment in India’s esports ecosystem and strengthens its commitment to making esports accessible, structured and sustainable at the grassroots level.

“This expansion is not just about growing the tournament footprint. By 2026, we aim to reach every major campus so they can have a thriving esports community supported by the right infrastructure, education, and exposure,” Paras added.

Through the UniPin Campus Championship, UniPin reinforces its mission to accelerate the growth of esports and digital entertainment in Asia by creating inclusive opportunities for young players to connect, compete and thrive.

The post UniPin Accelerates Esports Growth Through Nationwide Campus Esports Championship in India, Expansion to 50+ Universities in 2026 appeared first on European Gaming Industry News.

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Globant and Riot Games Announce Partnership

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Globant and Riot Games announced a multi-year strategic partnership to support some of Riot’s most critical innovation initiatives and fan communities across League of Legends and VALORANT Esports. This collaboration brings together Riot’s world-class esports experiences with Globant’s global expertise in digital reinvention.

As its new digital transformation partner, Globant will support some of Riot Games’ most critical tech initiatives, including future explorations in artificial intelligence that augment esports viewing experiences and mobile integration capabilities. During the multi-year partnership, the two companies will push the boundaries of technology to unlock teams to deliver richer, more tailored experiences for millions of players and fans globally.

“Globant shares our commitment to deliver the most resonate and engaging experiences for players and fans around the world. Their deep expertise in technology will help us accelerate areas of the business so Rioters can focus on pushing creative boundaries of what’s possible in esports and live events,” said David Mulhall, Global Head of Esports Partnerships and Business Development at Riot Games.

“We are thrilled to join forces with Riot Games to expand the future of gaming and esports. This partnership reflects our shared belief that technology and creativity can reshape how communities connect, play, and experience entertainment,” said Martin Migoya, Co-founder and CEO of Globant.

Globant brings extensive experience across media, entertainment, and gaming that reinforces its role as a transformative technology partner. Through its Media & Entertainment and Games Studios, the company supports global organizations in areas such as content creation and management, streaming platforms, game development, art services, quality assurance, product management, and ongoing live operations. Globant is also a trusted partner to leading sports and entertainment brands, including FIFA and Formula 1. By combining deep industry expertise with advanced technologies like AI, Globant has established itself as a key enabler of innovation and fan engagement for some of the world’s most influential organizations in sports, media, and gaming.

The post Globant and Riot Games Announce Partnership appeared first on Americas iGaming & Sports Betting News.

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Spectatr.ai Partners with ANOC, ISSA to Power Real-Time Highlights for Islamic Solidarity Games

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Spectatr.ai, a Sequoia-backed innovator in AI-powered sports technology, is partnering with the Association of National Olympic Committees (ANOC) and the Islamic Solidarity Sports Association (ISSA) to deliver real-time highlight clips during the Islamic Solidarity Games in Riyadh, Saudi Arabia.

This collaboration aligns with the wider digital content partnership between ANOC and ISSA and will transform how the Games are experienced globally — bringing high-quality, real-time match, moment and daily highlights from more than 20 sports over 15 days to fans worldwide. This announcement follows news of the strategic partnership between Spectatr.ai and Triple B Media to empower sports organisations around the globe to improve the sports fan experience through the power of artificial intelligence.

Earlier this year, ANOC and ISSA signed a Memorandum of Understanding (MoU) to enhance the global visibility of the Islamic Solidarity Games, which will bring together more than 3500 athletes from 57 National Olympic Committees. Under the MoU, ANOC will broadcast the Games live via ANOC.tv, produce digital content through the ANOC.tv studio, and distribute highlights worldwide through the ANOC Digital Content Hub. Spectatr.ai’s technology will serve as the AI backbone of this initiative, ensuring every defining moment from decisive goals to emotional victories is captured and shared within seconds.

“Our collaboration with ANOC brings AI-powered storytelling to one of the world’s most unifying sporting events. We are honored to support Riyadh 2025 by showcasing every story, emotion and achievement as it happens — reaching fans everywhere in real time,” said Richa Singh, Co-Founder of Spectatr.ai.

Spectatr.ai will deploy its proprietary PULSE engine, an on-cloud, low-latency highlights system that identifies key moments such as goals, finishes, podiums and record-breaking performances. These clips will be enriched with metadata and instantly distributed to ANOC, ISSA and global partners. The system will generate both broadcast-ready and social-media-optimized formats, including vertical 9:16 videos for platforms such as Instagram Reels, TikTok and YouTube Shorts.

“This collaboration reflects ANOC’s ongoing commitment to innovation and the digital amplification of sport. By integrating real-time AI technology into the Islamic Solidarity Games, we are ensuring that every inspiring performance and emotional moment reaches fans around the world instantly,” said Gunilla Lindberg, secretary general of ANOC.

Through this partnership, each of the 57 participating NOCs will receive customised daily highlight packages, enabling equitable visibility for athletes and federations of all sizes. The system’s automated tagging and search functionality will make all footage easily discoverable, reusable and ready for archival and storytelling use.

The Games will feature traditional and emerging disciplines, including camel racing, duathlon and esports. The collaboration between Spectatr.ai, ANOC and ISSA aims to serve as a model for future multi-sport events — demonstrating how AI can drive real-time global engagement, operational efficiency and commercial value.

The post Spectatr.ai Partners with ANOC, ISSA to Power Real-Time Highlights for Islamic Solidarity Games appeared first on European Gaming Industry News.

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