Asia
Gtarcade Hosting Saving Young Saints Charity Event to Help Children Suffering from Cancer
Saving Young Saints, Saint Seiya Awakening: Knights of the Zodiac charity event held by Gtarcade has taken place, raising money for Children’s Cancer Foundation (CCF) in Singapore.
Since its launch in 2019, Saint Seiya Awakening: Knights of the Zodiac, the RPG game developed by Tencent, published by Gtarcade and licensed by Kurumada Productions continues to gain popularity among game players and manga fans. In this classical manga, Athena, the Goddess of Wisdom, War, Strategy and Hope, protects the peace and love on the earth together with the Saints.
In the real world, there are also people out there in need of help. Hence, the charity event Saving Young Saints is organized by Gtarcade, aiming to build a community with peace and love.
– Introduction to Saving Young Saints
Saving Young Saints is a charity event. 100% of the net proceeds from the in-game exclusive pack sales during this event will be donated to Children’s Cancer Foundation to support children and families affected by cancer.
Players can make donations by purchasing packs. Each type of pack is only available for purchase 1 time. The fundraising event will go on for three weeks. From December 22 to January 12, the Exclusive Packs are available for purchase. CCF will manage the proceeds. The organization will detail where the money is allocated in their annual report. Peng Hai Ying, CEO of Children’s Cancer Foundation also extended appreciation for the charity event:
“We are grateful to Youzu Singapore for supporting CCF once again with a fundraising initiative. Since 2021, the Saint Seiya gaming community has raised more than $400,000 to improve the quality of life of children and families affected by cancer. Their efforts have enabled players in the virtual world to become a catalyst for change in the real world.”
– Introduction to Children’s Cancer Foundation Singapore
The Children’s Cancer Foundation, Inc. (CCF), is an independent nonprofit foundation not affiliated with any national charity. Since 1983, The Children’s Cancer Foundation, Inc. has raised over $41 million for area hospitals and researchers to treat and cure childhood cancers.
The donation of Saving Young Saints charity match may be allocated to the following projects:
1) Casework and Counselling, multi-faceted and unique to each family, depending on the diagnosis, developmental needs of the child and family as well as their ability to cope.
2) Therapeutic Play, to help a child master the cognitive, emotional, physical and social developmental milestones, and respond more constructively to the experiences associated with the cancer diagnosis.
3) Financial Assistance, to support children and families affected by cancer facing financial hardship. The FA scheme includes food and maintenance, transport, medical cost, schooling assistance.
4) Psychosocial Support, to help children to promote normalcy and cope with the challenges of treatment, recovery and return to the community.
5) Strategic Alliance and Practice Research, to create an environment that enables and supports medical treatments for children affected by cancer.
Burn Your Cosmos Saints!
Saint Seiya Awakening: Knights of The Zodiac https://sskotz.gtarcade.com/
SSA: KOTZ Facebook https://www.facebook.com/KotZSaintSeiya/
SSA: KOTZ Twitter https://twitter.com/SaintSeiyaKOTZ
SSA: KOTZ Instagram https://www.instagram.com/saintseiyakotz/
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2026 SPiCE South Asia Awards
QTech Games wins Innovation of the Year at the 2026 SPiCE South Asia Awards
QTech Games, the leading game aggregator for emerging markets, has been named Innovation of the Year 2026 at the prestigious SPiCE South Asia Awards, held at the iconic Shangri-La Colombo in Sri Lanka, overcoming strong regional competition.
The award celebrates the South Asian iGaming innovator that has demonstrated groundbreaking technological innovation, delivering tailored solutions over the past 12 months while excelling in user engagement and sustained growth.
QTech’s recognition follows the successful launch of QTech Hybrid, a platform that enables players to seamlessly transition between retail and digital gaming environments. The solution combines QTech Games’ AI-powered casino lobby, QTech Play, with a retail management system and a state-of-the-art Agent Management System (AMS), allowing operators to scale brick-and-mortar operations online. QTech Hybrid represents a next-generation omnichannel solution, bridging the gap between physical and digital casino experiences.
“We’re thrilled to be recognised for Innovation of the Year in South Asia,” said Philip Doftvik, CEO of QTech Games.
“This award reflects the collective effort of our team and our network of innovative suppliers. From QTech Hybrid to QTechLabs and our Value Added Services, we continue to deliver solutions that drive revenue and engagement for our partners worldwide.
“Being acknowledged for our innovation, market impact, and operational results validates our strategic direction. It underscores QTech’s commitment to setting the gold standard in emerging markets and shaping the future of online casino gaming across Asia and beyond.”
With this accolade, QTech Games reinforces its position as a pioneer in emerging market aggregation, demonstrating that innovative technology and omnichannel solutions are key to scaling operations and enhancing player experiences across the globe.
The post QTech Games wins Innovation of the Year at the 2026 SPiCE South Asia Awards appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
GLI Becomes the First Company Accredited by PAGCOR to Test and Certify iGaming Platforms in the Philippines
Gaming Laboratories International (GLI) has been named an Independent Testing Laboratory (ITL) by the Philippine Amusement and Gaming Corporation (PAGCOR). GLI is the first gaming testing company to achieve the accreditation and is now authorised to test and certify iGaming platforms in the Philippines.
GLI will bring its global and unsurpassed expertise to the Philippines, helping to ensure PAGCOR meets its policy and regulatory objectives as set out in its rules. GLI’s presence and its GLI-19 Standard will also help suppliers who wish to successfully and compliantly enter the marketplace.
Submissions will be tested against “GLI Standard Series GLI-19: Standards for Interactive Gaming Systems,” which has been widely accepted and adopted by jurisdictions around the world.
PAGCOR Chairman and CEO Alejandro H. Tengco said: “Regulated gaming markets ensure a safer and more sustainable gaming industry for all to participate in. A regulated market enables compliance to responsible gaming standards and the provision of tax revenue for reinvestment back into the community. PAGCOR now requires all iGaming B2B suppliers operating in the Philippines to be accredited to ensure they comply to the rigorous requirements needed to protect iGaming players. We are pleased to acknowledge GLI as the first testing and game certification provider to be accredited in the Philippines under this new framework. GLI is a global leader in regulatory advisory, iGaming and EGM testing / certification, and data security.”
GLI President and CEO James R. Maida said: “We are grateful to PAGCOR Chairman and CEO Alejandro H. Tengco and to the entire PAGCOR team for the trust they continue to place in GLI. Under the Chairman’s skillful leadership, the market in the Philippines has improved steadily, and we are honored to be the first company to be accredited for iGaming testing and certification, and we look forward to working side- by-side with PAGCOR to meet their policy objectives.”
The post GLI Becomes the First Company Accredited by PAGCOR to Test and Certify iGaming Platforms in the Philippines appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
Team India and Türkiye Win Gold at the Global Esports Games Mumbai
Team India and Türkiye won Gold at the Global Esports Games Mumbai, delivering electrifying performances in front of a packed arena and thousands more tuning in online worldwide. India’s Anuhith Gosala edged Kazakhstan 3–2 in a thrilling Clash Royale Grand Final, while Türkiye secured a commanding 3–1 victory over Mongolia in the Dota 2 Grand Final. With a Gold in Clash Royale and a Bronze in Dota 2, Team India was crowned Overall Champion.
India stormed into the Clash Royale Grand Final with a 2–1 win over the USA in a tense lower bracket decider, setting up a rematch with Kazakhstan. Having fallen 0–2 in the upper bracket, India turned the tables when it mattered most, as Anuhith Gosala delivered a clutch performance to seal a dramatic 3–2 victory and the Gold medal.
In Dota 2, Team India secured Bronze after falling to Mongolia in the lower bracket. Mongolia advanced to the Grand Final, where Türkiye asserted its dominance with a composed 3–1 victory to take the title.
Sharing his thoughts on the victory, Team India’s Clash Royale gold medallist, Anuhith Gosala, said: “This moment is surreal. To win the Grand Finals here in India, in front of a home crowd, makes it even more emotional. The preparation was relentless, the pressure was intense, and every match tested my limits—but that’s what makes this victory so special. Hearing the cheers, feeling that energy, and lifting this title for the country is an indescribable pride. This is for India, and for everyone who believes in us. I hope this win inspires many others to follow in our path.”
Sir Paul J. Foster, President & CEO, Global Esports Federation, said: “As the Global Esports Games Mumbai comes to a close, we celebrate not only the incredible performances of our athletes, but the spirit of unity and connection that defines our global community. Mumbai has delivered exceptional energy, passion, and hospitality, reinforcing our belief that esports transcends borders and brings the world together. We are deeply grateful to our partners in India for setting a new benchmark for excellence—and we now look ahead with excitement to Los Angeles, where this journey continues on an even greater stage.”
Shripad Ashtekar, Founder of Eflag Corp, said: “Over the past few days, we have witnessed not just world-class competition, but the coming together of talent, innovation, and community on a truly global stage. We hope to keep delivering such platforms and strong foundations for future growth by unlocking new opportunities for Indian players, creators, and the broader AVGC ecosystem. We are proud to have played a key role and look forward to building on this momentum in the years ahead.”
Organized by the Global Esports Federation in partnership with Eflag Corp, with the support of Maharashtra Tourism, the Global Esports Games Mumbai was inaugurated by the Hon’ble Chief Minister of Maharashtra, Shri Devendra Fadnavis. Over four days, Mumbai welcomed 48 elite athletes from 19 countries, emerging from a global field of 78 nations in the Regional Qualifiers.
The post Team India and Türkiye Win Gold at the Global Esports Games Mumbai appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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