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Mercedes win Esports Drivers’ and Teams’ title double in dramatic Grand Final of 2021 F1 Esports Series Pro Championship presented by Aramco

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Mercedes’ Jarno Opmeer clinched a second consecutive F1 Esports Series Pro Championship title to cap another year of incredible performances from the Dutchman. His victory completes a double this season for Mercedes, who came out on top in the Teams’ Championship, and take home the lion’s share of the huge $750,000 prize pot. Despite having a completely new lead driver pairing, the Mercedes team has worked incredibly well together this year, and have been a formidable force on the grid.

Opmeer fought off Red Bull’s Frede Rasmussen, who pushed him all the way, in this week’s Grand Final to retain his crown, whilst Lucas Blakeley, who also went into the final three races in contention for the title, was unable to capitalise on his brilliant form this season for Aston Martin and fell just short.

Former World Champion David Tonizza took the win in Wednesday’s first race as the Pro Championship visited Imola for the first time in a hugely dramatic encounter, as Opmeer and Rasmussen took home crucial points in second and third respectively, with the Red Bull driver putting in an amazing performance after qualifying in P15. McLaren rookie Josh Idowu looked set to take his maiden win after starting on pole, before a last lap spin took him out of contention, while Blakeley saw his title chances slip after dropping several places across two laps towards the end after picking up damage, only securing a solitary point.

Opmeer went on to secure his fourth win of the season later in the day in Mexico City, following a tactical masterclass going into the finals laps of the race. The Dutchman, who started in third place behind Rasmussen and Bari Boroumand respectively, jumped into the lead after a three-way battle down the long first straight, with a sweeping move down the inside into the first corner. The trio continued to jostle for positions throughout the race before Opmeer, who was leading on the penultimate lap purposely let his Red Bull rival past as they went into the final corner to cross the line for the last lap, meaning he could then take back P1 going down the long pit straight. He continued to lead from the front and put the title within touching distance, while Rasmussen, who crossed the line in P2, dropped to third after a time penalty for leaving the track and gaining an advantage. A fifth-placed finish for Dani Moreno meant Mercedes secured the Teams’ title for the first time since 2018, when they also won both titles.

This meant Opmeer headed into Thursday’s season finale 21 points clear, and whilst Rasmussen stormed to victory at Interlagos, the Mercedes’ man drove to a comfortable fourth placed finish and secure his second title in as many years. Red Bull’s Rasmussen gave it everything he had, and after starting from tenth he went longer on his medium tyres than all the frontrunners, and built up a commanding lead, but was made to work for his win after coming out of the pits in P15, but the fresh tyres were no match for those in his way. Blakeley ended the season on a high finishing in P2, and there was a well-deserved maiden podium finish for AlphaTauri’s Sebastian Job after an impressive debut season which has earnt him Rookie of the Year.

Drivers are continuing to race remotely from their homes or team facilities, as they did in the 2020 season, but the hugely popular competition continues to broadcast from the Gfinity Esports Arena in London. Following the same Event format as recent campaigns, teams battle it out on the official F1 2021 video game, developed by Codemasters, with the live shows are streamed online via official channels of Formula 1 on Facebook, YouTube, Twitch and Huya, as well as broadcast on television via select international broadcast partners.

F1 Esports events have achieved over 40 million views across TV and digital, in the last 18 months, and this popularity led to a record number of people attempting to be a part of this year’s Pro Exhibition, with almost half a million taking part in qualification. If you would like to find out more information on how to take part in the F1 Esports Series and for more information on the Pro Championship presented by Aramco, visit www.f1esports.com.

Stefano Domenicali, President and CEO, Formula 1®, said:

“In what has been a record-breaking year for the F1 Esports Series presented by Aramco, I wanted to thank all the teams and individuals that made this season’s championship possible. It has been an incredible fight from start to finish with some brilliant racing, and I wanted to congratulate the winners, Mercedes and Jarno Opmeer. Wishing everyone a great festive season, and we look forward to an even more exciting year for F1 Esports in 2022!”

John Clarke, CEO at Gfinity, said:

“It’s very encouraging to see the ever-increasing number of fans that tune in to the series. 2022 has been a championship of non-stop excitement and the amount of engagement is a true testament to the skills of the drivers. Gfinity is proud to host a series which provides such exciting content for racing and gaming fans alike.”

Paul Jeal, F1 Senior Franchise Director at Codemasters, said:

“The F1 Esports Championship has kept pace with the FIA Formula 1 World Championship, delivering more action, overtakes, and drama than ever before. Huge congratulations to Jarno Opmeer on retaining his F1 Driver’s crown and joining Brendon Leigh as a double world champion. Mercedes and Red Bull carried their real-world rivalry in the F1 Esports Series Pro Championship presented by Aramco, and it was Mercedes who came out on top as worthy winners.”

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HIPTHER Prague Summit Unveils 50% of Its Dynamic 2026 Agenda

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The HIPTHER Prague Summit is shaping up to be one of the most comprehensive events of the year, with an agenda that reflects the fast-evolving landscape of iGaming, fintech, compliance, AI, media, and beyond. With four distinct stages and content spanning two days, the summit promises high-impact insights, cutting-edge knowledge sharing, and actionable strategies for stakeholders across the digital industries.

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Day 2 expands into the global picture, covering enforcement trends, jurisdiction updates from Southern Europe, the USA, and LatAm, and a deep-dive GLI session on certification and trust. The day wraps with an IMGL-led masterclass exploring the intersection of AI, automation, and accountability.

Stage 2: Expert Panels Stage

This track is a powerhouse of innovation-focused dialogue.

Day 1 will feature panels on iGaming, fintech, AI, media, SEO, esports, and business growth. Industry disruptors and thought leaders will gather to unpack the trends driving momentum across verticals.

Day 2 will turn the spotlight to deep-dive panels with operators, suppliers, and advisors sharing battle-tested strategies, future bets, and lessons from scaling globally.

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This stage is split into two powerful themes across both days.

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The post HIPTHER Prague Summit Unveils 50% of Its Dynamic 2026 Agenda appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Esports Nations Cup 2026 Announces $45 Million Prize Fund for Players, Clubs, and National Teams

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The Esports World Cup Foundation (EWCF) has officially announced the inaugural Esports Nations Cup (ENC) 2026, bringing a new national team-focused layer to the global esports calendar.

Set to debut in Riyadh, Saudi Arabia from November 2–29, 2026, the ENC will feature elite competition across 16 esports titles, emphasizing national pride, iconic rivalries, and global fan engagement.

The ENC 2026 introduces a $45 million funding commitment to empower players, coaches, clubs, and national teams through a structured and sustainable prize model. This investment supports the growth of esports globally and ensures fair, performance-based rewards for all participants.

Three-Part Prize Model: Players, Clubs, and National Teams

The ENC 2026 prize framework is designed to promote equality, transparency, and long-term growth across the esports ecosystem:

  • $20 million directly awarded to players and coaches across 16 esports titles
  • $5 million in club incentives for teams releasing players to participate, tied to player performance
  • $20 million via the ENC Development Fund to support national team operations, logistics, travel, marketing, and program development

“National teams add a compelling layer to esports, rooted in identity and pride,” said Ralf Reichert, CEO of EWCF. “Our prize model rewards performance, supports clubs, and strengthens the long-term pathways for players and national programs.”

Player-Centric and Transparent Prize Structure

ENC 2026 guarantees all qualified participants at least three matches, with equal placement earning equal pay across all titles. Coaches are rewarded alongside players for the same placement. Key prizes include:

  • First place: $50,000 per player
  • Second place: $30,000 per player
  • Third place: $15,000 per player

For team titles, payouts scale with roster size, ensuring consistent and fair distribution.

Global Growth and Rotating Host Cities

The ENC will rotate to major international cities after the Riyadh debut, establishing a biennial esports tournament that provides reliable structure for long-term planning by players, partners, and national federations.

Confirmed titles for ENC 2026 include Mobile Legends: Bang Bang, Trackmania, and Dota 2, with additional games to be announced soon.

A New Era for National Esports

By combining national representation with global esports professionalism, the ENC offers players a chance to compete for national pride while connecting fans to elite-level esports. Clubs benefit from performance-linked incentives, and national teams receive long-term support to expand development pathways and enhance competitiveness.

For updates and further information on the Esports Nations Cup 2026, visit esportsnationscup.com and follow ENC on X, Facebook, Instagram, TikTok, and YouTube, and the Esports World Cup Foundation on LinkedIn.

The post Esports Nations Cup 2026 Announces $45 Million Prize Fund for Players, Clubs, and National Teams appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Esportes da Sorte Secures Major Sponsorship for FIFA World Cup 2026 Broadcasts on SBT and N Sports

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Leading Brazilian iGaming brand Esportes da Sorte has announced a high-profile sponsorship agreement for the FIFA World Cup 2026 broadcasts on SBT and N Sports, reinforcing its presence during one of the most influential sporting events in the world.

The partnership includes extensive brand activations throughout the entire tournament, spanning television, streaming, and digital media.

The sponsorship package delivers wide national exposure through SBT’s free-to-air broadcasts, simulcast coverage, the +SBT streaming platform, and the N Sports pay-TV channel. In addition to traditional broadcast placements, Esportes da Sorte will activate across the broadcasters’ digital ecosystems, including official websites, YouTube channels, and other owned digital platforms.

According to Marcela Campos, Vice President of the Esportes Gaming Brasil Group, which owns the Esportes da Sorte brand, the initiative strategically aligns the company with one of the largest moments of audience engagement in global sport. The FIFA World Cup represents a unique opportunity to amplify brand recall, increase engagement frequency, and strengthen emotional connections with football fans.

“The World Cup is a global event that concentrates attention, conversation, and excitement on an unparalleled scale. In Brazil, it represents one of the most powerful moments of sports audience mobilisation. Maintaining a consistent and high-frequency presence on SBT’s broadcasts allows us to expand our brand positioning and deepen Esportes da Sorte’s connection with the football fan experience,” Campos explained.

On television, Esportes da Sorte will feature prominently through promotional spots, opening and closing idents, commercial break placements, and video inserts. The agreement also includes sponsorship of a dedicated FIFA World Cup 2026 programme, airing throughout the competition, alongside integrated editorial content within the broadcasters’ schedules.

Digitally, the brand will be embedded within the official World Cup broadcasts on SBT and N Sports, while also appearing in additional content initiatives produced by both channels. This multi-platform strategy ensures comprehensive coverage of the tournament, maximising visibility and engagement across broadcast and online audiences.

With this partnership, Esportes da Sorte further cements its position as a major player in Brazil’s regulated iGaming market, leveraging the cultural power of football and the global reach of the FIFA World Cup to strengthen brand equity and long-term consumer affinity.

The post Esportes da Sorte Secures Major Sponsorship for FIFA World Cup 2026 Broadcasts on SBT and N Sports appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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