eSports
Esports Europe reaches 40 member countries
19 new nations joined the European Esports Federation (EEF – Esports Europe) bringing the total number of national members to 40; EEF Congress elects new leadership to further develop Esports in Europe
The European Esports Federation (EEF) now represents 41 European countries after 18 new countries joined the institution, making EEF the largest community-driven non-profit Esports movement in Europe and the largest continental Esports Federation in the world.
New Leadership Elected as Esports Europe’s 2022 Agenda Unfolds
The new leadership of EEF will solidify the vision of the institution in several areas but mostly at a grassroots level, kickstarting several educational projects and community outreach programs, as well as the establishment of internal institutions to activate those programs. Establishing the European Esports Championship as the main national team’s competition in Europe is also one of the biggest challenges and goals of EEF.
The EEF General Meeting was hosted by the Israeli Esports Association in the city of Eilat, Israel.
Mr. Ido Brosh, President of the Israeli Esports Association, was elected President of the European Esports Federation. Mr. Brosh (26) has years of experience in the Esports industry from a community and tournament organization perspective and had also served as a Board Member of the International Esports Federation (IESF).
“Esports Europe had seen a rocky start following the COVID-19 challenges we had to face since inception. Our current task is to restructure and rebuild the organization to fulfill our original purpose and vision: to further strengthen the growth of Esports in Europe, as well as Europe in the Esports World, and to provide the best possible services to the Esports communities and players from most professional to the amateur levels, and create a platform for pan-industrial collaboration models between publishers, professional clubs, amateur teams, small and large, tournament organizers, players, and governmental institutions,” said Ido Brosh.
Tiago Fernandes, current President of the Portuguese Esports Federation, was elected Vice President by the new Board of EEF, following his election as a Board Member. Fernandes has extensive experience in the gaming and tech space working with brands, players, clubs, and tournament organizers.
According to Tiago Fernandes, “the development of grassroots in Europe and closing the widening gap between it and the pro level will be one of the main focuses of the EEF. For that goal we will have to work closely with the publishers, government entities, and, especially, with the community – players, managers, organizations, and tournament organizers.”
The General Meeting had also elected Mr. Karol Cagan (Slovakia), Mr. Boban Totovski (North Macedonia), Mr. Ramil Aliyev (Azerbaijan), Mr. Giulio Cecilenny (Italy), and Mr. Ivan Danishevsky (Ukraine) to serve as members of the Board, while Mr. Konstantine Surkont (Russia, Chairman of the Advisory Committee), Mr. Eduard Anokhin (Ukraine), Mr. Chris Jonasson (Sweden), Mr. Jacopo Lerussi (Italy), and Mr. Balázs Bíró (Hungary) make up the EEF’s Advisory Committee, which serves to ensure all EEF institutions are working in full transparency and are compliant with all relevant laws and regulations.
A Unified Vision for European Esports
The European Esports Federation, commonly referred to as “Esports Europe”, was established by prominent national Esports movements in Europe, following two years of discussions and preparations.
The organization was first established in 2020 in Brussels, Belgium, in an inaugural meeting taking place in the European Parliament in Brussels, and hosted by the Belgian Esports Federation.
Esports Europe aims to present a unifying vision for Esports in Europe to unite and align all key stakeholders of Esports with specific attention to the underlying values of the European communities: transparency, fair play, sportsmanship, human values, and inclusiveness.
Notably, Esports Europe membership includes prominent Esports tournament organizers such as ESL and ESFORCE, alongside national Esports associations and federations in the European Neighbourhood, some of which are recognized by their local sporting authorities as to the official Esports body that administers Esports in their respective country.
Esports Europe represents the interest of European Esports communities in the institutions of the International Esports Federation (IESF).
Powered by WPeMatico
Asia
BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES
BETBY strengthens its Asian position with agreement to power leading brand SABA Sports
Premium sportsbook provider BETBY has entered into a strategic partnership with renowned sports gaming supplier SABA Sports, marking a significant step in bringing BETBY’s award-winning esports feature, BETBY Games, to the Asian-facing market.
The partnership with SABA Sports, the largest sports betting provider in Asia, will kick off with the integration of NBA focused eBasketball content in its esports portfolio. Going forward SABA Sports will be expanding its e-sim offering with additional BETBY Games titles, which are renowned to increase player engagement through fast-betting content designed for the next generation of players.
“This partnership with SABA represents an important milestone for BETBY as we expand our footprint into the Asian market,” said Chris Nikolopoulos, BETBY’s Chief Commercial Officer. “SABA’s exceptional market presence and reputation make them an ideal partner to bring BETBY Games content to life for operators across the region. Together, we aim to deliver unparalleled esports experiences and redefine how players engage with these dynamic esports offerings.”
The post BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES appeared first on European Gaming Industry News.
eSports
ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries
The Esports Integrity Commission (ESIC) and the World Intellectual Property Organisation Arbitration and Mediation Center (WIPO AMC) announced the launch of the International Games and Esports Tribunal (IGET), a groundbreaking not-for-profit dispute resolution body designed to meet the unique needs of the global video games and esports industries.
IGET represents a pioneering effort to provide tailored, professional and accessible Alternative Dispute Resolution (ADR) services for stakeholders in gaming and esports. Its innovative platform addresses the broad scope of disputes that arise in these fast-evolving sectors, ranging from anti-doping violations and player disciplinary matters to intellectual property (IP) conflicts and contractual disagreements.
A Game-Changing Approach to Dispute Resolution
Traditional legal frameworks often fail to accommodate the complexity, pace and global nature of disputes within gaming and esports. IGET fills this critical gap with:
• Specialised Expertise: IGET’s panel consists of arbitrators and mediators with in-depth knowledge of esports, video games, and intellectual property. This ensures disputes are resolved by professionals who understand the industry’s nuances and challenges.
• Global Accessibility: With a fully international approach, IGET enables parties from anywhere in the world to resolve disputes seamlessly and efficiently, regardless of jurisdiction.
• Comprehensive Coverage: IGET addresses a wide range of dispute types, from integrity-related matters like match-fixing and cheating to a wide range of commercial disputes including but not limited to IP disputes, player contracts, sponsorship agreements and beyond.
• Efficient Procedures: IGET’s bespoke ADR processes are designed for swift, effective resolutions, minimising disruption to the industry’s fast-moving ecosystem.
With the establishment of IGET, the Esports Integrity Commission (ESIC) will immediately transition the functions of its Independent Appeals Panel to IGET, making IGET the exclusive jurisdiction for all ESIC appeals.
Stephen Hanna, CEO of ESIC, said: “The launch of IGET is a significant and important milestone for the global video games and esports industries. By combining ESIC’s expertise in maintaining integrity with WIPO’s authority in intellectual property dispute resolution, this initiative will ensure that disputes are handled professionally and swiftly, maintaining the integrity that underpins these industries’ growth and credibility. IGET is a critical step towards fostering trust, professionalism, and fairness across our industries.”
Marco M. Alemán, Assistant Director General of WIPO’s IP and Innovation Ecosystems Sector, added: “At WIPO, we understand the increasing relevance of Alternative Dispute Resolution (ADR) mechanisms in evolving sectors such as video games and esports. Our partnership with ESIC to establish IGET highlights our dedication to providing the essential infrastructure for impartial and effective dispute resolution within the esports and video gaming communities.”
To support stakeholders in understanding IGET’s services and processes, a series of public webinar information sessions will soon be made available. These sessions will provide an overview of IGET’s dispute resolution offerings, the steps involved in bringing a matter to the tribunal and guidance on how to incorporate the IGET model clause into agreements.
The post ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries appeared first on European Gaming Industry News.
Asia
Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India
In a landmark moment for India’s esports ecosystem, Skillhub Online Games Federation (SOGF) proudly announces its collaboration with the Global Esports Federation (GEF) to bring the Global Esports Tour (GET) 2025 to Mumbai. This historic event marks the first-ever Global Esports Tournament in India, further cementing the nation’s role as an emerging force in global esports.
The first ever Global Esports Tournament in Mumbai will bring together top-tier professional esports athletes and teams to compete on a world-class stage. This initiative is a direct outcome of the Strategic Framework Agreement signed between SOGF and Global Esports Federation (GEF) in October 2024, signifying a long-term commitment to developing esports across South Asia, including India, Nepal, Bangladesh, Bhutan, Pakistan, and Sri Lanka.
The Global Esports Tour Mumbai will not only showcase high-stakes competition but also serve as a launchpad for India’s esports talent onto the international stage. By hosting a prestigious event of this scale, SOGF aims to bolster India’s esports industry, drive investments, and create unparalleled opportunities for athletes, developers, and organizations within the ecosystem.
Sibtain Baqri, Chief Executive Officer of SOGF, expressed his excitement about this milestone,“Bringing the Global Esports Tour to India is more than just a tournament—it’s a movement. This event underscores India’s potential as a global esports powerhouse, providing athletes with an international platform to showcase their skills and compete at the highest level. SOGF is committed to nurturing this ecosystem, and GET Mumbai is just the beginning of our larger vision to shape the future of esports in India and South Asia.”
Echoing this sentiment, Rustam Aghasiyev, Chief of Staff & Operations at Global Esports Federation, stated: “We are thrilled to expand our global footprint with the Global Esports Tour in Mumbai, which will introduce a new wave of opportunities for Indian and South Asian esports communities. Our partnership with SOGF is a significant step toward fostering an inclusive, competitive, and world-class esports environment in the region.”
Global Esports Tour, the GEF’s professional team series, showcases elite-level esports athletes and teams competing in high-stakes tournaments across iconic global cities. The arrival of GET in India underscores GEF’s commitment to fostering inclusivity and delivering impactful experiences for athletes, audiences, and stakeholders alike.
The post Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India appeared first on European Gaming Industry News.
-
Bragg Gaming Group5 days ago
Bragg Gaming Announces Preliminary Unaudited Results for the Year Ended December 31, 2024 and 2025 Strategic Initiatives and Guidance
-
Australia7 days ago
NSW: Minns Government Moves to Ban Gambling Advertising from Trains
-
Canada6 days ago
NorthStar Gaming Announces $43.4 Million Long-Term Debt Financing
-
Asia7 days ago
DigiPlus Introduces Tools for Players to Control Gaming Time and Bets
-
Central Europe6 days ago
Promatic Games now live in Slovakia
-
Balkans6 days ago
Pateplay’s newest partner in Bosnia and Herzegovina
-
Asia6 days ago
BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES
-
Latest News5 days ago
Week 5/2025 slot games releases