eSports
Everything you need to know for Red Bull Home Ground as the biggest VALORANT teams clash in unique ‘Home and Away’ competition
This week, Red Bull Home Ground, the intense pro VALORANT invitational will see 16 of the biggest teams clash in a pulse-racing final from November 4th – November 7th, broadcast live from the Red Bull Gaming Sphere in London.
The broadcast begins on Thursday at 12pm GMT, with the first group match between Gambit Esports and Ninjas in Pyjamas, LDN UTD and Supermassive Blaze, Acend and Na’VI and TENSTAR and Team BDS.
Here is all you need to know about Red Bull Home Ground:
The world’s best VALORANT teams will be battling it out across their favourite maps in the ultimate test of map knowledge, strategy and composure. From November 4th competitors will battle online over four intense days, broadcast from the Red Bull Gaming Sphere in London and live on Red Bull Twitch and YouTube.
With the likes of G2, Team Liquid, Gambit and Na’Vi, as well as Red Bull Campus Clutch champions Anubis and open qualifier winners Ninjas in Pyjamas, the competition features an exclusive star-studded line-up as esports returns to London. While the competition will be fought online, Vodafone GIANTS will be battling on-site at the Red Bull Gaming Sphere.
The competition pioneers a unique Home & Away structure that delivers an exciting twist to the normal VALORANT format, placing an even greater emphasis on map knowledge and strategy and a new layer of unpredictability to map picks.
The competition will kick-off with spectacular opening match-ups, between Gambit Esports and qualifier winner Ninjas in Pyjamas, G2 and BIG, Na’VI and Acend, Vodafone Giants and Red Bull Campus Clutch winners Anubis and more.
Making the competition even more of a spectacle, renowned VALORANT host Yinsu Collins will be leading a lineup of talented broadcast pros bringing the Red Bull Home Ground experience to life throughout the London Finals.
Yinsu will be joined by two iconic pairs of casters, with Lauren “Pansy” Scott and Michael “hypoc” Robins teaming up once again to reignite their rapport after the VALORANT Champions Tour Stage 3 Masters in September, while Mitch “MitchMan” McBride and Tom “Tombizz” Bissmire will be pairing up to lend their charisma and expertise. G2’s Jakub “Lothar” Szygulski is also joining the lineup to give viewers his expert analysis on the tournament.
Where to watch:
The competition will be broadcast live from the Red Bull Gaming Sphere on twitch.tv/redbull and youtube.com/redbullgaming. Red Bull will also be hosting a Home Ground viewing party from 6th to 7th of November at Platform Shoreditch, open to press and the public.
Format
Red Bull Home Ground pitches teams in a riveting best of five battle, with the first two opening matches on each team’s chosen ‘home ground’. Added pressure is put on these opening home and away rounds, rewarding teams that can make the most of their home advantage and turn the tables on their opponent’s chosen map. If a team wins these two opening rounds they automatically win the tie, while a stalemate will then default to a best of five format.
The opening day of the tournament will see four groups of four teams, competing in a Swiss-style format to decide who will move on in the competition. The top two teams from each group will make their way to the quarter finals, while the bottom two teams will be eliminated.
The Red Bull Home Ground Group Matches starts on Thursday November 4th, the eight qualified teams will then battle it out on Friday November 5th to compete in the Semi Finals on Saturday November 6th, before culminating in a Grand Final on Sunday November 7th.
Schedule
● Thursday November 4th (Group Matches): Broadcast – from 12pm GMT
● Friday November 5th (Quarter Finals): Broadcast – 12pm GMT (Series 1&2) & 4pm GMT (Series 3&4)
● Saturday November 6th (Semi Finals): Broadcast – 12pm GMT (Series 1&2 winners) & 4pm GMT (Series 3&4 winners)
● Sunday November 7th (Final): Broadcast – 12pm GMT (3rd Place) & 4pm GMT (Final)
Teams
● G2 Esports
● Team Liquid
● Vodafone GIANTS
● TENSTAR
● Acend
● Futbolist
● Fnatic
● Supermassive
● LDN UTD
● Anubis
● FPX
● Gambit
● BIG CLAN
● BDS
● Na’Vi
● Ninjas in Pyjamas
Broadcast talent (English speaking)
Stage Host & Interviewer:
● Yinsu Collins
Commentators:
● Pair one:
o Lauren “Pansy” Scott
o Michael “hypoc” Robins
● Pair two
o Mitch “MitchMan” McBride
o Tom “Tombizz” Bissmire
Analyst
● Jakub “Lothar” Szygulski
Broadcast & other Languages
Red Bull Home Ground will be streamed live from Red Bull’s Twitch and YouTube channel across the four days from 12pm GMT
On Twitch, the event will be broadcast in English as well as English, French, Turkish, German, Russian, Spanish, Polish, Japanese, Thai. Enter the chat command “!languages” on the Red Bull Twitch channel to choose which language is preferred.
twitch.tv/redbull
Partners
Lenovo is supporting Red Bull Home Ground as the Official Hardware Provider.
Powered by WPeMatico
Akshat Rathee
Indian Esports 2026: Strategic Growth and the Asian Games Milestone
The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.
The Impact of PROGA: Policy into Practice
The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.
-
Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.
-
Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.
-
Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.
The Asian Games 2026: A Global Stage
The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.
-
Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.
-
Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.
-
Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.
Market Evolution and Key Trends
The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.
| Trend | Impact in 2026 |
| Mobile Dominance | Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware. |
| Beyond BGMI | 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.” |
| Monetization Shift | Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression. |
| Tier II & III Growth | Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content. |
The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Anushka Bhatnagar
From Rolling Loud to Riot Games: How 2025 Became the Year of Indian Gaming
Editor’s Take
Why this matters: India has long been a mobile-first gaming market (thanks to PUBG Mobile/BGMI). But 2025 proved that PC esports is not dead; in fact, it’s thriving culturally. Riot’s ability to integrate VALORANT into mainstream Indian youth culture—from “topper” billboards on exam result day to hip-hop festivals—is a masterclass in localized marketing. The success of S8UL Esports in League of Legends also signals that South Asia is finally ready to compete in global Tier 1 events.
The Full Story
Riot Games has released a retrospective on 2025, describing it as the year gaming in South Asia “didn’t feel tucked away anymore,” but rather became an unmistakable part of mainstream culture.
From filled cafés during watch parties to billboards featuring “inside jokes” from voice comms, the publisher’s year was defined by a massive surge in engagement across India, Bangladesh, Sri Lanka, Nepal, Maldives, and Bhutan.
The Competitive Surge: LoL and VALORANT The year began with the launch of Legends Ascend South Asia, a structured pathway for League of Legends talent that the region had been demanding. Ninety-five teams competed, culminating in S8UL Esports lifting the trophy and qualifying for the LCP Wild Card Playoffs—placing South Asian talent directly into the global conversation.
Simultaneously, PC esports found its footing in India through VALORANT Challengers South Asia.
-
The Numbers: The circuit recorded over 103 million live and non-live views throughout the season.
-
The Finals: The LAN event peaked at 50,000 concurrent viewers, proving that the appetite for PC tactical shooters remains fierce in a mobile-dominated region.
Cultural Crossovers: V5 and Rolling Loud Midway through the year, VALORANT celebrated its fifth anniversary (V5) with a campaign deeply rooted in Indian student culture.
-
“VAL Toppers”: On JEE results day (a major academic milestone in India), Riot reimagined the traditional “exam topper” billboards to celebrate Radiant-ranked players, sparking a viral conversation.
-
Rolling Loud India: In November, gaming met hip-hop. Riot integrated VALORANT into one of the world’s largest hip-hop festivals, with karaoke pods and gaming zones operating alongside performances by Wiz Khalifa and Central Cee.
Management Commentary Anushka Bhatnagar, Publishing Lead for Riot Games India & South Asia, reflected on the shift:
“2025 felt like a year when India’s gaming and esports landscape stepped into the centre of cultural conversation. VALORANT turning five reminded us how deeply the community here has shaped the game. From grassroots watch parties to moments like Rolling Loud, the ecosystem grew with a confidence that felt distinctly homegrown.”
Grassroots Momentum Beyond the flash of festivals, the year was sustained by community energy. College events introduced first-time players to the ecosystem, while local watch parties turned malls into pop-up arenas, ensuring that the growth of South Asian gaming was built “together” rather than just broadcast from above.
The post From Rolling Loud to Riot Games: How 2025 Became the Year of Indian Gaming appeared first on Gaming and Gambling Industry Newsroom.
CS2
GG.RECAP 2025: How GG.BET Bridged the Gap Between Football and CS2
Editor’s Take
Why this matters: While many operators treat sports and esports as separate silos, GG.BET spent 2025 actively dismantling that wall. Their strategy isn’t just about slapping logos on jerseys; it’s about content crossovers. Events like the “Match of LeGGends”—where pro footballers played Counter-Strike against NAVI—demonstrate a sophisticated understanding that the modern bettor is often a hybrid fan. This cross-pollination strategy is likely the future of betting marketing.
The Full Story
GG.BET, the international betting brand, has released a comprehensive video recap of its 2025 activity, showcasing a year defined by major traditional sports sponsorships and innovative projects that blurred the lines between the pitch and the server.
The recap, which details the operator’s expansion in both the sports and esports verticals, highlights a strategy built on immersive content rather than passive branding.
Traditional Sports: Boxing and Football In the world of traditional sports, GG.BET secured high-visibility partnerships. The brand served as the official partner for the heavyweight clash between Usyk and Dubois II, executing a global media campaign at Wembley Stadium.
In Ukraine, a key licensed market for the brand, GG.BET solidified its football presence by signing a three-year contract with the legendary FC Dynamo Kyiv, alongside sponsorships of FC Polissya and FC Zorya.
-
The “Dynamo 3.0” Campaign: To celebrate Dynamo Kyiv’s 30th championship, GG.BET hosted a “star-studded” press event featuring a short film on the team’s history, custom jerseys, and fan-centric activations, moving beyond standard sponsorship duties.
Esports Innovation: Mapping the Industry GG.BET continued to lead in its native esports territory. A standout project was the launch of the Interactive Esports Map in collaboration with Esports Charts. This tool provides users with retrospective data on global esports trends, including regional top disciplines and prize fund statistics.
The brand also focused on industry education, organizing the “Ukraine in Esports: Myth vs Fact” panel at the SBC Summit Ukraine and curating a unique “Esports Museum” to display legendary trophies and history.
Blurring the Lines: The “Match of LeGGends” Perhaps the most distinct initiative of 2025 was the “Match of LeGGends: Server Derby.” This crossover show match saw the current NAVI Counter-Strike 2 roster face off against footballers from Dynamo Kyiv inside the game server.
-
The Format: GG.BET designed unique game modes and special rules for the event, which was streamed with commentary from major figures in sports and entertainment. The project successfully introduced traditional sports fans to esports mechanics and vice versa.
Industry Recognition The efficacy of this hybrid communication strategy was acknowledged by the wider industry, with GG.BET securing the Operator of the Year in CEE title at the EGR Global Europe Awards 2025.
The post GG.RECAP 2025: How GG.BET Bridged the Gap Between Football and CS2 appeared first on Gaming and Gambling Industry Newsroom.
-
Five Elements Slot1 day agoPG Soft Concludes 2025 with High-Volatility Launch: Mythical Guardians
-
Hold and1 day agoPragmatic Play Rings in 2026 with Joker’s Jewels Hold & Spin™
-
Bespoke Gaming Studio1 day agoCreedRoomz and Casumo Forge Strategic Partnership to Elevate Live Casino Experience
-
Button Blind1 day agoStretch Network Boosts Player Engagement with Year-End Platform Enhancements
-
iGaming News 20261 day agoSpinomenal Rings in 2026 with Japanese-Inspired “Kami Reign Ultra Mode”
-
Latest News1 day agoFrom ‘Mummyverse’ to Crash Games: Belatra Reviews a Landmark 2025
-
B2B gaming software1 day agoGamblers Connect and BetOxygen Announce Strategic B2B Partnership
-
Latest News1 day ago‘Chaos and Soul’: Ebaka Games Plots Global Expansion After Viral Launch



