eSports
Everything you need to know for Red Bull Home Ground as the biggest VALORANT teams clash in unique ‘Home and Away’ competition
This week, Red Bull Home Ground, the intense pro VALORANT invitational will see 16 of the biggest teams clash in a pulse-racing final from November 4th – November 7th, broadcast live from the Red Bull Gaming Sphere in London.
The broadcast begins on Thursday at 12pm GMT, with the first group match between Gambit Esports and Ninjas in Pyjamas, LDN UTD and Supermassive Blaze, Acend and Na’VI and TENSTAR and Team BDS.
Here is all you need to know about Red Bull Home Ground:
The world’s best VALORANT teams will be battling it out across their favourite maps in the ultimate test of map knowledge, strategy and composure. From November 4th competitors will battle online over four intense days, broadcast from the Red Bull Gaming Sphere in London and live on Red Bull Twitch and YouTube.
With the likes of G2, Team Liquid, Gambit and Na’Vi, as well as Red Bull Campus Clutch champions Anubis and open qualifier winners Ninjas in Pyjamas, the competition features an exclusive star-studded line-up as esports returns to London. While the competition will be fought online, Vodafone GIANTS will be battling on-site at the Red Bull Gaming Sphere.
The competition pioneers a unique Home & Away structure that delivers an exciting twist to the normal VALORANT format, placing an even greater emphasis on map knowledge and strategy and a new layer of unpredictability to map picks.
The competition will kick-off with spectacular opening match-ups, between Gambit Esports and qualifier winner Ninjas in Pyjamas, G2 and BIG, Na’VI and Acend, Vodafone Giants and Red Bull Campus Clutch winners Anubis and more.
Making the competition even more of a spectacle, renowned VALORANT host Yinsu Collins will be leading a lineup of talented broadcast pros bringing the Red Bull Home Ground experience to life throughout the London Finals.
Yinsu will be joined by two iconic pairs of casters, with Lauren “Pansy” Scott and Michael “hypoc” Robins teaming up once again to reignite their rapport after the VALORANT Champions Tour Stage 3 Masters in September, while Mitch “MitchMan” McBride and Tom “Tombizz” Bissmire will be pairing up to lend their charisma and expertise. G2’s Jakub “Lothar” Szygulski is also joining the lineup to give viewers his expert analysis on the tournament.
Where to watch:
The competition will be broadcast live from the Red Bull Gaming Sphere on twitch.tv/redbull and youtube.com/redbullgaming. Red Bull will also be hosting a Home Ground viewing party from 6th to 7th of November at Platform Shoreditch, open to press and the public.
Format
Red Bull Home Ground pitches teams in a riveting best of five battle, with the first two opening matches on each team’s chosen ‘home ground’. Added pressure is put on these opening home and away rounds, rewarding teams that can make the most of their home advantage and turn the tables on their opponent’s chosen map. If a team wins these two opening rounds they automatically win the tie, while a stalemate will then default to a best of five format.
The opening day of the tournament will see four groups of four teams, competing in a Swiss-style format to decide who will move on in the competition. The top two teams from each group will make their way to the quarter finals, while the bottom two teams will be eliminated.
The Red Bull Home Ground Group Matches starts on Thursday November 4th, the eight qualified teams will then battle it out on Friday November 5th to compete in the Semi Finals on Saturday November 6th, before culminating in a Grand Final on Sunday November 7th.
Schedule
● Thursday November 4th (Group Matches): Broadcast – from 12pm GMT
● Friday November 5th (Quarter Finals): Broadcast – 12pm GMT (Series 1&2) & 4pm GMT (Series 3&4)
● Saturday November 6th (Semi Finals): Broadcast – 12pm GMT (Series 1&2 winners) & 4pm GMT (Series 3&4 winners)
● Sunday November 7th (Final): Broadcast – 12pm GMT (3rd Place) & 4pm GMT (Final)
Teams
● G2 Esports
● Team Liquid
● Vodafone GIANTS
● TENSTAR
● Acend
● Futbolist
● Fnatic
● Supermassive
● LDN UTD
● Anubis
● FPX
● Gambit
● BIG CLAN
● BDS
● Na’Vi
● Ninjas in Pyjamas
Broadcast talent (English speaking)
Stage Host & Interviewer:
● Yinsu Collins
Commentators:
● Pair one:
o Lauren “Pansy” Scott
o Michael “hypoc” Robins
● Pair two
o Mitch “MitchMan” McBride
o Tom “Tombizz” Bissmire
Analyst
● Jakub “Lothar” Szygulski
Broadcast & other Languages
Red Bull Home Ground will be streamed live from Red Bull’s Twitch and YouTube channel across the four days from 12pm GMT
On Twitch, the event will be broadcast in English as well as English, French, Turkish, German, Russian, Spanish, Polish, Japanese, Thai. Enter the chat command “!languages” on the Red Bull Twitch channel to choose which language is preferred.
twitch.tv/redbull
Partners
Lenovo is supporting Red Bull Home Ground as the Official Hardware Provider.
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Asia
BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES
BETBY strengthens its Asian position with agreement to power leading brand SABA Sports
Premium sportsbook provider BETBY has entered into a strategic partnership with renowned sports gaming supplier SABA Sports, marking a significant step in bringing BETBY’s award-winning esports feature, BETBY Games, to the Asian-facing market.
The partnership with SABA Sports, the largest sports betting provider in Asia, will kick off with the integration of NBA focused eBasketball content in its esports portfolio. Going forward SABA Sports will be expanding its e-sim offering with additional BETBY Games titles, which are renowned to increase player engagement through fast-betting content designed for the next generation of players.
“This partnership with SABA represents an important milestone for BETBY as we expand our footprint into the Asian market,” said Chris Nikolopoulos, BETBY’s Chief Commercial Officer. “SABA’s exceptional market presence and reputation make them an ideal partner to bring BETBY Games content to life for operators across the region. Together, we aim to deliver unparalleled esports experiences and redefine how players engage with these dynamic esports offerings.”
The post BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES appeared first on European Gaming Industry News.
eSports
ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries
The Esports Integrity Commission (ESIC) and the World Intellectual Property Organisation Arbitration and Mediation Center (WIPO AMC) announced the launch of the International Games and Esports Tribunal (IGET), a groundbreaking not-for-profit dispute resolution body designed to meet the unique needs of the global video games and esports industries.
IGET represents a pioneering effort to provide tailored, professional and accessible Alternative Dispute Resolution (ADR) services for stakeholders in gaming and esports. Its innovative platform addresses the broad scope of disputes that arise in these fast-evolving sectors, ranging from anti-doping violations and player disciplinary matters to intellectual property (IP) conflicts and contractual disagreements.
A Game-Changing Approach to Dispute Resolution
Traditional legal frameworks often fail to accommodate the complexity, pace and global nature of disputes within gaming and esports. IGET fills this critical gap with:
• Specialised Expertise: IGET’s panel consists of arbitrators and mediators with in-depth knowledge of esports, video games, and intellectual property. This ensures disputes are resolved by professionals who understand the industry’s nuances and challenges.
• Global Accessibility: With a fully international approach, IGET enables parties from anywhere in the world to resolve disputes seamlessly and efficiently, regardless of jurisdiction.
• Comprehensive Coverage: IGET addresses a wide range of dispute types, from integrity-related matters like match-fixing and cheating to a wide range of commercial disputes including but not limited to IP disputes, player contracts, sponsorship agreements and beyond.
• Efficient Procedures: IGET’s bespoke ADR processes are designed for swift, effective resolutions, minimising disruption to the industry’s fast-moving ecosystem.
With the establishment of IGET, the Esports Integrity Commission (ESIC) will immediately transition the functions of its Independent Appeals Panel to IGET, making IGET the exclusive jurisdiction for all ESIC appeals.
Stephen Hanna, CEO of ESIC, said: “The launch of IGET is a significant and important milestone for the global video games and esports industries. By combining ESIC’s expertise in maintaining integrity with WIPO’s authority in intellectual property dispute resolution, this initiative will ensure that disputes are handled professionally and swiftly, maintaining the integrity that underpins these industries’ growth and credibility. IGET is a critical step towards fostering trust, professionalism, and fairness across our industries.”
Marco M. Alemán, Assistant Director General of WIPO’s IP and Innovation Ecosystems Sector, added: “At WIPO, we understand the increasing relevance of Alternative Dispute Resolution (ADR) mechanisms in evolving sectors such as video games and esports. Our partnership with ESIC to establish IGET highlights our dedication to providing the essential infrastructure for impartial and effective dispute resolution within the esports and video gaming communities.”
To support stakeholders in understanding IGET’s services and processes, a series of public webinar information sessions will soon be made available. These sessions will provide an overview of IGET’s dispute resolution offerings, the steps involved in bringing a matter to the tribunal and guidance on how to incorporate the IGET model clause into agreements.
The post ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries appeared first on European Gaming Industry News.
Asia
Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India
In a landmark moment for India’s esports ecosystem, Skillhub Online Games Federation (SOGF) proudly announces its collaboration with the Global Esports Federation (GEF) to bring the Global Esports Tour (GET) 2025 to Mumbai. This historic event marks the first-ever Global Esports Tournament in India, further cementing the nation’s role as an emerging force in global esports.
The first ever Global Esports Tournament in Mumbai will bring together top-tier professional esports athletes and teams to compete on a world-class stage. This initiative is a direct outcome of the Strategic Framework Agreement signed between SOGF and Global Esports Federation (GEF) in October 2024, signifying a long-term commitment to developing esports across South Asia, including India, Nepal, Bangladesh, Bhutan, Pakistan, and Sri Lanka.
The Global Esports Tour Mumbai will not only showcase high-stakes competition but also serve as a launchpad for India’s esports talent onto the international stage. By hosting a prestigious event of this scale, SOGF aims to bolster India’s esports industry, drive investments, and create unparalleled opportunities for athletes, developers, and organizations within the ecosystem.
Sibtain Baqri, Chief Executive Officer of SOGF, expressed his excitement about this milestone,“Bringing the Global Esports Tour to India is more than just a tournament—it’s a movement. This event underscores India’s potential as a global esports powerhouse, providing athletes with an international platform to showcase their skills and compete at the highest level. SOGF is committed to nurturing this ecosystem, and GET Mumbai is just the beginning of our larger vision to shape the future of esports in India and South Asia.”
Echoing this sentiment, Rustam Aghasiyev, Chief of Staff & Operations at Global Esports Federation, stated: “We are thrilled to expand our global footprint with the Global Esports Tour in Mumbai, which will introduce a new wave of opportunities for Indian and South Asian esports communities. Our partnership with SOGF is a significant step toward fostering an inclusive, competitive, and world-class esports environment in the region.”
Global Esports Tour, the GEF’s professional team series, showcases elite-level esports athletes and teams competing in high-stakes tournaments across iconic global cities. The arrival of GET in India underscores GEF’s commitment to fostering inclusivity and delivering impactful experiences for athletes, audiences, and stakeholders alike.
The post Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India appeared first on European Gaming Industry News.
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