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Flutter Entertainment opens new £15m technology and innovation hub in Leeds

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Flutter Entertainment’s new £15m UK technology and innovation hub in Leeds is now officially open to colleagues from across its UK and Ireland and International divisions.

Designed by MEPC, the state-of-the-art workspace is home to 1700 colleagues and comprises 136,000 sq. ft of flexible space across eight floors at 4 Wellington Place in Leeds Dock – a thriving community for the media, technology, and creative industries. It has been built to the highest environmental standard, achieving a BREEAM Excellent rating on completion and includes a range of accessibility and sustainable features, meeting the WELL building standard, which aims to make the work environment healthier for colleagues.

The hub will act as a centre of excellence in technology and innovation for Flutter brands operating in the UK and Ireland, helping to drive innovation across the Group through the development of industry-leading digital products for consumers across the world, while providing highly-skilled jobs and a sizeable local investment in Leeds and the surrounding Yorkshire region.

The new site will be home to more than 800 technology professionals working in key functions such as its Global Sports Trading Platform, Digital Infrastructure, Platform Services, and Information Security. It will also include several unique attributes, including:

 

  • Seventh and eight floors dedicated solely for social activities between teams;
  • IT ‘vending machines’ for certain equipment to free up resource and time for IT colleagues;
  • £1m investment in VC and AV equipment to promote inclusive meetings between those working remotely and in the office;
  • Six electric car charging points in the basement;
  • And break-out furniture items all made from recycled Coca-Cola bottles.

 

The hub will continue to promote SBG’s ‘Skills Academy’, which offers selected graduates a fully funded MSc in Digital and Technology Solutions from Sheffield Hallam University while they gain in-house experience working with technology teams across the business. To better represent the communities it operates in, SBG has also launched a self-funded version of the government’s Kickstart scheme, creating 13 new roles for young people at risk of long-term unemployment. These are spread across business areas and functions including marketing, finance, people, tech and design.

Conor Grant, CEO of Flutter Entertainment UK and Ireland commented: “Our new office in Leeds is our vision for the future of working and we are excited to welcome our colleagues to this modern, agile and flexible workspace. The entire Flutter Group has benefited greatly from the leading technology capabilities we have developed in Leeds through our talented and highly skilled workforce, and this investment demonstrates our ongoing commitment to both the city and our colleagues. We will also continue to be a positive force in the communities we serve, with our Skills Academy and Kickstart scheme offering exciting opportunities for young people to develop their skills.”

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Scientific Games CFO Nick Negro to depart May 15; Ray Anderson named interim

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Anderson has served as interim CFO since May 4 as Scientific Games begins a search for a permanent finance chief.

Scientific Games said May 12 that Chief Financial Officer Nick Negro will leave the company on May 15, ending a three-year tenure. The company said Negro is departing for an opportunity based in Chicago to be closer to family.

Scientific Games has appointed Ray Anderson as interim Chief Financial Officer, effective May 4, while it searches for a permanent CFO.

“Nick has been a strong member of our leadership team and an advocate for the potential of Scientific Games,” said Pat McHugh, Chief Executive Officer for Scientific Games. “During his time with the company, he significantly strengthened our financial and procurement organizations and helped position Scientific Games for continued growth. We thank Nick for his contributions and wish him all the best.”

Anderson is a CPA with more than 30 years of global experience, including senior roles at KPMG across the U.S., Europe and Asia. Most recently, he served as a Global Lead Partner advising Fortune 500 companies on audit, capital markets and regulatory strategy, and previously led KPMG’s Pacific Southwest audit practice for six years.

“Ray is a highly respected finance leader with extensive global experience advising large, complex organizations,” said McHugh. “We are confident in his ability to support the business and our Finance organization during this transition.”

The post Scientific Games CFO Nick Negro to depart May 15; Ray Anderson named interim appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Scientific Games Announces CFO Transition

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Scientific Games announced today that Chief Financial Officer Nick Negro will be leaving the company on May 15 after three years of success in the role leading the company through three years of growth.

Negro is departing for an opportunity based in Chicago that allows him to be closer to family.

To ensure continuity during the transition, Scientific Games has appointed Ray Anderson as interim Chief Financial Officer, effective May 4, as the company begins the search for a permanent CFO.

“Nick has been a strong member of our leadership team and an advocate for the potential of Scientific Games,” said Pat McHugh, Chief Executive Officer for Scientific Games. “During his time with the company, he significantly strengthened our financial and procurement organizations and helped position Scientific Games for continued growth. We thank Nick for his contributions and wish him all the best.”

Anderson is a seasoned finance leader and CPA with more than 30 years of global experience, including senior leadership roles at KPMG across the U.S., Europe and Asia. Most recently, he served as a Global Lead Partner, advising Fortune 500 companies on audit, capital markets and regulatory strategy, and working closely with boards and executive teams. Immediately prior to this role, he led KPMG’s Pacific Southwest audit practice for six years.

“Ray is a highly respected finance leader with extensive global experience advising large, complex organizations,” said McHugh. “We are confident in his ability to support the business and our Finance organization during this transition.”

Serving 150 lotteries in 50 countries, Scientific Games is the world’s largest lottery games company, fastest growing lottery systems provider and a leading provider of digital lottery solutions.

© 2026 Scientific Games, LLC. All Rights Reserved.

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Scientific Games completes systems conversion for New Mexico Lottery

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Modernization adds Momentum ecosystem tools and rolls out new terminals and self-service machines to 1,000+ retailers statewide.

Scientific Games has completed a technology systems conversion for the New Mexico Lottery, modernizing lottery operations with a new gaming system and rolling out retail technology to more than 1,000 locations across the state. The update went live May 11, 2026, according to the company.

Scientific Games said the new system now powers the Lottery’s draw-based and Scratchers’ sales and is designed to simplify product management for retailers. The conversion also includes the launch of the Scientific Games Enhanced Partnership (SGEP) instant game management program, which the company said combines analytics, logistics, retail optimization and product strategy.

“The New Mexico Lottery is officially live with new, modern technology systems that work together to enhance all aspects of our operations and ensure we are well-positioned for our next era of growth,” said David Barden, CEO of the New Mexico Lottery. “We’ve strategically planned every step of this holistic modernization effort with Scientific Games to intelligently operate our retail network, making our Scratchers games easier for retailers to manage in their stores and easily accessible to our valued players.”

Scientific Games said the conversion was developed over the past year and is built on its Momentum ecosystem. Components cited include an advanced central gaming system, the SciTrak instant game distribution system, the gem | intelligence retailer licensing and management portal and the INFUSE business intelligence platform. The company said WAVE clerk-operated terminals and PlayCentral self-service machines will be deployed to retailers in planned phases.

“Congratulations to the New Mexico Lottery for building upon our long-standing instant scratch game partnership, embracing innovation for the future,” said John Schulz, President of Americas & Global Instant Products for Scientific Games. “We are proud to serve as the Lottery’s full-line partner and help drive maximum proceeds for New Mexico college students.”

The post Scientific Games completes systems conversion for New Mexico Lottery appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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