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ESPORTS AWARDS UNVEILS PRO, ON-AIR AND COLLEGIATE FINALISTS

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The Esports Awards, the most prestigious night in the esports calendar, is excited to reveal the finalists for this year’s Pro and On-Air and Collegiate awards. As some of the most highly anticipated categories, this year’s finalists include the likes of Trevor “Quickshot” Henry, G2 Esports and Heo “ShowMaker” Su.

This year’s Esports Awards will officially be returning to a physical event taking place on November 20th at the Esports Stadium Arlington. The Esports Stadium will provide the perfect backdrop for an evening of celebration and prestige which will be attended by some of the biggest brands, organisations and personalities from esports and beyond.

The finalists for the Pro, On-Air and Collegiate were announced as part of Esports Awards 6th Spotlight Show of the year which was hosted by Thom ‘F.’ Badinger with guest hosts Parker ‘Interro’ Mackay and Jess ‘JessGOAT’ Bolden. The show played host to the Creative Corner segment where George Nowack interviewed Rich Lock, Jess and Parker went head to head in the ultimate quiz challenge and FaZe Crowder was interviewed by Fdot.

The full list of Pro, On-Air & Collegiate finalists are:

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Esports Coach of the Year in partnership with Expedia

  • James “Crowder” Crowder
  • James “Mac” MacCormack
  • Bok “Reapered” Han-gyu
  • Andrii “B1ad3” Gorodenskyi
  • Dyjair “Mity” Soares
  • Kim “kkOma” Jeong-gyun
  • Arthur “TchubZ” Martins
  • Emiliano “Sizz” Benny
  • Andrey “Engh” Sholokhov
  • Byung-chul “Moon” Moon
  • Mark “MarkyB” Bryceland

Esports Controller Player of the Year in partnership with SCUF

  • Chris “Simp” Lehr
  • Justin “jstn.” Morales
  • Eric “Snip3down” Wrona
  • Tyler “aBeZy” Pharris
  • Joseph “Mang0” Marquez
  • Evan “M0nkey M00n” Rogez
  • Jack “JBM” Mascone
  • Dominique “SonicFox” McLean
  • Gavin “Tweek” Dempsey
  • Victor “Fairy Peak!” Locquet

Esports Controller Rookie of the Year in partnership with SCUF

  • Jamie “Insight” Craven
  • Evan “M0nkey M00n” Rogez
  • Raúl “DmentZa” Palazuelos
  • Eli “Standy” Bentz
  • Paco “HyDra” Rusiewiez
  • Marc “MaRc_By_8.” Domingo
  • Andres “dreaz” Jordan

Esports Mobile Player of the Year presented by Verizon

  • Zhu “paraboy” Bocheng
  • Mohamed “Mohamed Light” Tarek
  • Gabriel “Syaz” Vasconcelos
  • Mustafa “SkYRiiKZz” Ibrahim
  • Karl Gabriel “KarlTzy” Nepomuceno
  • Jash “Learn” Shah
  • Piyapon “TheCruz” Boonchuay
  • Brian “Tectonic” Michel
  • Lucas “LucasXGamer” Vinícius Batista Rocha
  • Cauan “Cauan7” da Silva

Esports Organisation of the Year

  • LOUD
  • 100 Thieves
  • G2 Esports
  • Team Liquid
  • FaZe Clan
  • NRG
  • TSM FTX
  • Fnatic
  • Cloud9
  • T1
  • Envy
  • OverActive Media

Esports PC Player of the Year

  • Oleksandr “s1mple” Kostyliev
  • Luccas “Paluh”  Vinicius Molina
  • Tyson “TenZ” Ngo
  • Heo “ShowMaker” Su
  • Wang “Ame” Chunyu
  • Kim “Doinb” Tae-sang
  • Dmitry “sh1ro” Sokolov
  • Ayaz “nAts” Akhmetshin
  • Jae-Won “LIP” Lee

Esports PC Rookie of the Year

  • Kyle “Danny” Sakamaki
  • Javier “Elyoya” Prades Batalla
  • Tyson “TenZ” Ngo
  • Ayaz “nAts” Akhmetshin
  • Adam “Adam” Maanane
  • Valeriy “B1T” Vakhovskiy
  • Dmitry “sh1ro” Sokolov
  • Se-hyun “Pelican” Oh
  • Robin “Robinsongz” Sung

Esports Team of the Year in association with Secretlab

  • Atlanta FaZe (CDL)
  • The General NRG (Rocket League)
  • Natus Vincere (NAVI) (CS:GO)
  • Ninjas in Pyjamas (Rainbow 6)
  • DWG KIA (League of Legends)
  • PSG.LGD (Dota 2)
  • MAD Lions (LoL)
  • Gambit Esports (VALORANT)
  • Shanghai Dragons (Overwatch)
  • Sentinels (VALORANT)

Esports Analyst of the Year

  • Anthony “NAMELESS” Wheeler
  • Emily Rand
  • Jacob “Pimp” Winneche
  • Jess ‘JessGOAT’ Bolden
  • Marc Robert “Caedrel” Lamont
  • Kyle “melonzz” Freedman
  • Jonathan “Reinforce” Larsson
  • Sean “sgares” Gares
  • Jason “moses” O’Toole

Esports Colour Caster of the Year

  • Chad “SPUNJ” Burchill
  • Mohan “launders” Govindasamy
  • Michael “KiXSTAr” Stockley
  • Josh “Sideshow” Wilkinson
  • Thomas “Chance” Ashworth
  • Andrew “Vedius” Day
  • Sam “Kobe” Hartman-Kenzler
  • John “Johnnyboi_i” MacDonald
  • Stephen “Sajam” Lyon

Esports Host of the Year Presented by Arlington.Org

  • Eefje ‘sjokz’ Depoortere
  • Alex “Goldenboy” Mendez
  • Soe Gschwind
  • James “Dash” Patterson
  • Jorien “Sheever” van der Heijden
  • Ana Paula ‘Ana Xisdê’ Cardoso
  • Loviel “Velly” Cardwell
  • Tres “stunna” Saranthus
  • Brody “Liefx” Moore
  • Ghassan “MiloshTheMedic” Finge
  • Caleb “WavePunk” Simmons
  • Chris “Puckett” Puckett

Esports Play by Play Caster of the Year

  • Parker “Interro” Mackay
  • Alex “Machine” Richardson
  • Miles Ross
  • Trevor “Quickshot” Henry
  • Clayton “CaptainFlowers” Raines
  • Mitch “Uber” Leslie
  • Callum “Shogun” Keir
  • Owen “ODPixel” Davies
  • Lauren “Pansy” Scott
  • BrunoClash

Esports Collegiate Program of the Year

  • Northwood University
  • Boise State University
  • Maryville University
  • Grand Canyon University
  • University of Hawai’i
  • Buckeye Gaming Collective – Ohio State University
  • Longhorn Gaming – University of Texas at Austin
  • Minnesota State University, Mankato
  • Illini Esports – University of Illinois Urbana-Champaign
  • Winthrop University

Esports Collegiate Ambassador of the Year

  • Dr. Chris “Doc” Haskell
  • Adam Antor
  • Chris Turner
  • Ariane Lim
  • Ryan Johnson

“I’m really excited to unveil the final set of finalists for this year’s awards which is set to be our biggest and most prestigious event yet. With less than two months to go, the team is hard at work making sure that this year’s ceremony is packed full of celebration, excitement and special surprises,” said Michael Ashford, CEO, Esports Awards

The Esports Awards is delighted to announce Expedia as the Official Travel Companion for this year’s ceremony. Expedia will work closely together with the Esports Awards on creating a number of ‘epic moments’ for attendees, viewers and fans showcasing the globality of the awards.

Other partners for the Esports Awards 2021 include The Koyo Store, Sizzle Creative, Touch of Ginger, SCUF, Arlington CVB, SecretLab, Make-A-Wish, Skullz, and Verizon.

Esports Awards 2021 key campaign dates for the rest of the year are:

  • October: The Go-Home Show building up to the main event
  • Saturday 20th November: The Esports Awards 2021 Ceremony

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Canada

IAGR announces Toronto as host city for 2025 conference

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Hot on the heels of its most attended conference in history, the International Association of Gaming Regulators (IAGR) is excited to announce that its 2025 conference will take place in Toronto, Canada, from October 20 to 23, 2025.

The event will be held in partnership with the Alcohol and Gaming Commission of Ontario (AGCO) at the Westin Harbour Castle, offering stunning waterfront views and a premier, downtown Toronto location.

‘Fresh off the success of our Rome conference, we’re thrilled to continue the momentum with next year’s event in Toronto,’ said Ben Haden, IAGR President.

‘The IAGR 2025 conference promises to be another unparalleled opportunity for our global community to come together, collaborate and shape the future of gaming regulation. We’re looking forward to working with AGCO to bring it all together.’

AGCO CEO and Registrar Dr. Karin Schnarr, added, ‘We’re excited to welcome IAGR and its members to Toronto. This partnership provides a great opportunity to share Ontario’s innovative regulatory practices and foster meaningful discussions that drive positive change in the industry.’

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Bombee Global Entertainment Ltd

ESE Entertainment Completes Acquisition of Gaming Production Company, Bombee Americas

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ESE Entertainment Inc., a gaming company that provides a range of services to leading video game developers and publishers, has announced that it has acquired Bombee Global Entertainment Ltd. (Bombee Americas), the North American arm of Bombee Event Production AB, (Bombee), a global production company specialized in live production, special effects, broadcast, and event management for the gaming sector.

Bombee has successfully collaborated with ESE to bring its premier event production services and world class customer service to North America and beyond. The North American arm of Bombee, Bombee Americas, will continue to grow and scale in this new organizational structure under ESE, while maintaining its entire team and global support.

Konrad Wasiela, CEO of ESE, said: “Today marks the next stage of ESE—a 2.0 version of our company. With the acquisition of Bombee Americas, we are not only solidifying our presence in North America but also paving the way for growth and innovation in the gaming industry. This is a major step, positioning us to deliver even greater value to our partners and elevate the gaming experience for our clients globally. We’re thrilled about the opportunities ahead and the exceptional talent joining our team.”

Transaction Terms

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The Acquisition was completed by way of a share purchase agreement (the SPA) among the Company, Bombee Americas, and the shareholders of Bombee Americas (the Vendors). Pursuant to the SPA, ESE acquired all of the outstanding shares of Bombee Americas in exchange for: (i) $750,000 in cash paid on closing, (ii) $375,000 in cash to be paid six (6) months following closing, subject to customary adjustments based on the working capital of Bombee Americas on closing, (iii) $375,000 in cash to be paid twelve (12) months following closing, and (iv) 30,000,000 common shares of ESE (the Consideration Shares), issued at a deemed issue price of $0.10 per share.

In connection with the Acquisition, the founders of Bombee Americas have signed three-year service agreements and will continue to run the business following the closing, along with the rest of the personnel of Bombee Americas who will remain in place, ensuring a smooth transition of operations. As part of the Acquisition, the Company has acquired the liabilities of Bombee Americas, mainly consisting of customary current obligations incurred in the ordinary course of business for Bombee Americas, which are not expected to have a material impact on the Company’s operations or financial position.

No finder’s fees were paid or payable in conjunction with the Acquisition.

The Acquisition was an arm’s length transaction within the meaning of the policies of the TSX Venture Exchange (the Exchange) and constituted an “Expedited Acquisition” in accordance with Exchange Policy 5.3 – Acquisitions and Dispositions of Non-Cash Assets. The Acquisition remains subject to the final approval of the Exchange.

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Canada

Suspected Digital Fraud Coming from Canada Up Nearly 11% Since H1 2023, Reveals New TransUnion Analysis

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In the first half (H1) of 2024, Canada saw a significant increase in suspected Digital Fraud attempts, with nearly 5.74% of all attempted digital transactions where the consumer was located in Canada involving suspected Digital Fraud, revealed a new TransUnion® (NYSE: TRU) analysis. This is nearly an 11% year-over-year (YoY) rate increase from H1 2023, and TransUnion also documented an 11% increase in the volume of suspected Digital Fraud from Canada during this period, despite a less than a one percent (0.7%) YoY increase in the volume of transactions.

According to a recent TransUnion survey,1 more than half (54%) of Canadians said they were recently targeted by email, phone call or text message fraud attempts. Phishing was the most common scheme type (45%), followed by smishing (42%) and vishing (39%).

The increasing use of digital transactions, combined with rising suspected Digital Fraud attempts are also impacting businesses as they potentially face revenue losses and increased operational costs due to fraud. According to a TransUnion business survey for the H2 2024 Update to the State of Omnichannel Fraud report, 200 Canadian business leaders said their companies lost approximately 6% of equivalent revenue – representing $78 billion – over the past year due to fraud. The most prominent causes of fraud loss cited by them were:

  • Scam/Authorized fraud (31%): Dishonest scheme intended to trick a person into giving up something of value (e.g., account access, money, information)
  • Account takeover (19%): Unauthorized individuals taking over someone’s online account (e.g., bank, social media, email) without their permission
  • Synthetic identity fraud (18%): Use of a combination of personal information to fabricate a person or entity to commit a dishonest act for financial or personal gain

TransUnion also found that suspected Digital Fraud attempts – where the consumer was transacting in Canada and targeted businesses globally – increased on average by 10.5% YoY in H1 2024 compared to H1 2023 and impacted all industries.

Top Three Industries Globally with Highest Rate of Suspected Digital Fraud Attempts Coming from Canada in H1 2024

  1. Gambling (online sports betting, poker, etc.) – 9.6%
  2. Retail – 9.2%
  3. Government – 7.7%

Top Three Industries Globally with Highest YoY Increase (H1 2024 vs H1 2023) in the Rate of Suspected Digital Fraud Attempts Coming from Canada

  1. Logistics – 172.9%
  2. Gambling – 79.3%
  3. Video gaming – 67.8%

“Protecting customers and their businesses from fraud is essential to enabling safe and tailored consumer experiences. These findings reveal that despite the good-faith efforts that are being undertaken by companies to identify and prevent fraud to date, fraudsters continue to evolve and it’s vital that fraud prevention methods keep up with the changing times,” said Patrick Boudreau, head of identity management and fraud solutions at TransUnion Canada.

“Businesses that aren’t already doing so should ensure that they are taking advantage of fraud prevention technologies such as identity verification, IP intelligence, device reputation and synthetic identity detection as critical components of their fraud prevention programs,” he added.

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