eSports
Team Nigma and Galaxy Racer Announce Merger
Team Nigma will head up the esports team division of Galaxy Racer, the fastest growing gaming and lifestyle organisation from MENA, to become Nigma Galaxy, which will house rosters across all major esports titles and will look to create better opportunities for players in the Middle East and become a globally recognised brand
Galaxy Racer, the biggest esports, content and lifestyle organisation, based in the Middle East, North Africa and South-East Asia, and Team Nigma, the biggest competitive gaming team in the MENA region, which was founded by The International 7 Champions, today announce they are merging to become Nigma Galaxy, a new esports powerhouse.
Based in Abu Dhabi, Team Nigma will become Nigma Galaxy, heading up the esports team division of Galaxy Racer which currently carries rosters across all major titles with over 60 players from over 20 countries. The merger will unite both brands, including their ambitions for the MENA region and international growth, while also allowing each to retain their visual identity.
Together the new organisation will look to build an authentic voice for the MENA region, establish itself as the #1 esports organisation in the world and give its players an international platform. Nigma Galaxy will look to become a household name for players of the region to be proud of, and with aspirations to become a global player it will also use existing resources from Galaxy Racer to expand further within Europe, South and North America, Southeast Asia and China.
Galaxy Racer launched in 2019 and has already become one of the biggest esports organisations globally, and the only entity in the MENA region with a significant international presence. The organisation prides itself on having five separate business offerings; Esports Teams, Content Creators, Tournaments Management, Merchandising and Lifestyle and GXR Records, a newly established record label that already carries two signed artists from MENA.
Within its first year of opening, Galaxy Racer onboarded some of the biggest content creators in the MENA and Asia regions and currently carries over 80 creators with a reach of over 370 million followers across all platforms. Its content creators roster includes some of the biggest YouTube channels with over 2 billion views across all platforms; Abo Flah, the biggest and fastest-growing gaming channel in the Arabic speaking world. Galaxy Racer also carries esports rosters across all major titles including League of Legends, VALORANT, CS:GO, Free Fire, PUBG MOBILE, BGMI and Fortnite.
Paul Roy, CEO and Founder of Galaxy Racer, commented: “We are excited to announce our merger with Team Nigma to transform our competitive esports division into Nigma Galaxy. Team Nigma’s leadership team carries vast experience as professional players, which we believe will be a great asset to building and supporting all the teams under the Nigma Galaxy banner.
“Celebrating and nurturing the untapped gaming community around the world is what Galaxy Racer was founded on. With this merger, we believe we will be able to truly unlock this potential and shape the future of esports on a global scale.”
Team Nigma, a professional Dota 2 esports organisation, was founded in 2019 by former Team Liquid members Mohamed Morad and Christoph Timm as well as four out of five of the champions of The International 2017, Miracle-, Gh, MinD_ContRoL and KuroKy. Within the space of a year, Team Nigma secured a landmark partnership with Etihad Airways, the national airline of the UAE, becoming the first esports team to be sponsored by an airline. Based out of Abu Dhabi, Team Nigma also recently partnered with one of the largest telco providers, Etisalat, hosting the biggest Dota 2 tournament in the MENA region – ‘Rising Stars’.
The merger will see Team Nigma become Nigma Galaxy, the esports team division of Galaxy Racer which will be led by Team Nigma’s co-founders, Mohamed Morad, Christoph Timm and Kuro “KuroKy” Salehi Takhasomi. Leveraging Team Nigma’s vast experience, they will help to nurture the development of each roster with players from Nigma’s current Dota 2 roster also joining the new division.
Mohammed Morad, Co-Founder of Team Nigma commented: “We are thrilled to announce our merger with Galaxy Racer. Galaxy Racer has a brilliant understanding of the entertainment business and together we share a mutual passion for supporting and nurturing talent within the MENA region. There is also a lot of natural synergy between our brands with Nigma meaning “star” in Arabic. Before this merger, Nigma was a single star. By becoming Nigma Galaxy, we will have a Galaxy full of stars.”
Nigma Galaxy will operate as a standalone entity with its own budget, brand, direction and identity, retaining the current Team Nigma colours. While Galaxy Racer will also retain its brand identity and will be able to focus on developing its already-robust content creator structure and additional branches to the business. Nigma released its first apparel line last year and will be updating their merchandise in line with the brand update. The organisation will be sending free merchandise to all fans who purchased its first line.
Nigma Galaxy and Galaxy Racer share a common goal of creating better opportunities in the Middle East and Asia to support home-grown talent. The Gulf Cooperation Council (GCC) and MENA region is considered to be one of the fastest-growing gaming sectors globally, with 100 million gamers playing in 2020 alone.
According to a recent YouGov study, while familiarity with esports in the MENA was lower compared to Asian countries like China, the population had much higher engagement compared to Western countries like the United States and United Kingdom. The study went on to highlight that in the Middle East, Egypt has the highest gamer population (68%) followed by the UAE (65%), Saudi Arabia (61%) and Iraq (57%) – these four countries have bigger gaming populations than France, Sweden, Norway and Denmark.
However, without the infrastructure, funding and support within the region, most competitive gamers have been forced to forge their careers abroad. This merger will enable Nigma Galaxy to create a better support structure and provide upcoming talent with the resources needed for them to be able to pursue a career in the esports and gaming industry. This includes plans to create and develop the Nigma Galaxy Academy, which will help nurture young gamers’ talent within the region.
Nigma Galaxy will also join Abu Dhabi Gaming (AD Gaming), a new initiative that launched earlier this year. Pioneered by twofour54 Abu Dhabi, the initiative will champion the development of regional talent and bring a calendar of year-round gaming events to Abu Dhabi, and aggregates the emirate’s drive to build a thriving gaming and esports ecosystem.
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Dota 2
Global Esports Prize Pools Exceed $270M in 2025
Global esports prize pools exceeded $270 million in 2025, a 15.5% increase year-over-year, according to new research from eSportRanker. Despite this growth, prize money remains concentrated. Saudi Arabia, China and the US together hosted roughly half of all prize money across the world’s top ten esports nations, highlighting how a few markets dominate major tournament hosting.
The analysis draws on Esports Charts host-country data covering more than 10,500 tournaments across 100+ esports titles worldwide. The research examines not only how much prize money was distributed, but where tournaments were hosted and what structural factors allowed certain countries to rise to the top.
Saudi Arabia ranked first globally with $39.66 million in hosted prize pools, driven largely by the Esports World Cup circuit in Riyadh, which staged tournaments across titles including Dota 2, PUBG Mobile, Mobile Legends: Bang Bang and Honor of Kings.
China ranked second with $34.82 million, supported by its publisher-controlled domestic league system, including Tencent’s King Pro League Grand Finals 2025, which alone carried a prize pool of nearly $10 million.
The US placed third with $23.12 million, reflecting a diversified esports ecosystem with tournaments across multiple publishers and game genres.
The top ten countries by hosted esports prize pools in 2025 were:
Saudi Arabia — $39.66M
China — $34.82M
United States — $23.12M
Romania — $7.79M
France — $7.57M
Thailand — $7.11M
Canada — $5.28M
Germany — $5.22M
South Korea — $5.03M
Japan — $4.28M
Beyond the leading three markets, prize money drops sharply. The remaining seven countries together accounted for just over $47 million, illustrating the concentration at the top of the global esports hosting landscape.
The research also highlights several structural patterns behind these rankings. Sovereign investment programmes, such as those in Saudi Arabia, can rapidly elevate a country’s esports position. Publisher-controlled ecosystems, as seen in China, generate recurring prize pools. Meanwhile, countries like Romania and Germany reached the top ten by consistently hosting international events rather than relying on single flagship tournaments.
The post Global Esports Prize Pools Exceed $270M in 2025 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
BETBY
BETBY Expands E-Sim Portfolio with Three Industry-First Titles: eHockey, eMMA and eTeqball
Tier 1 sportsbook supplier BETBY has expanded its proprietary esports feed, Betby.Games, with the launch of three industry-first e-sim titles: eHockey, eMMA and eTeqball. The new releases further strengthen BETBY’s high-frequency betting content portfolio, introducing new sports verticals while continuing to deliver fast-paced, always-on content designed to maximise engagement for operators and players worldwide.
Each of the new titles debuts as a first-of-its-kind esports simulation in the betting industry, reinforcing BETBY’s reputation as a pioneer in developing original betting content.
eHockey launches with four tournaments representing the NHL’s divisions: Atlantic, Metropolitan, Central, and Pacific. Each match follows a format of three periods lasting three minutes each, delivering uninterrupted action with no stoppages. Designed to replicate the intensity of real hockey, the title offers 15+ betting markets and is expected to generate over 11,000 matches per month, ensuring a constant flow of high-frequency betting opportunities. Arriving just ahead of the Stanley Cup playoffs next month, the new title allows hockey fans to stay immersed in the sport 24/7, extending engagement beyond real-world fixtures.
eMMA introduces a fast-paced combat sports experience featuring two tournaments: UFC Legends and UFC Women Legends, where some of the sport’s most iconic fighters face off in simulated matchups. By bringing together well-known names from MMA history, the title creates an instantly familiar environment for fans and bettors alike. The format focuses on quick fights, with each matchup consisting of a single round lasting around one to two minutes on average. Events begin every five minutes, ensuring continuous action throughout the day. Betting markets focus on the fight winner, creating a simple yet highly engaging wagering experience. Combined, the two tournaments are expected to deliver around 15,000 events per month.
Completing the trio is eTeqball, which introduces a brand-new sport to the Betby.Games portfolio. Combining elements of football and table tennis, the rapidly growing discipline brings a unique dynamic to esports simulations. The title launches with the TQX Cup Hungary – Double Mixed tournament, generating around 1800 matches per month. Each match consists of two games played up to 12 points, with over 20 betting markets available.
Kirill Nekrasov, Head of Innovation & R&D at BETBY, said: “Creating original content has always been at the core of the Betby.Games vision. With Hockey, MMA, and Teqball, we’re introducing three industry-first titles that further diversify our portfolio and bring new experiences to esports betting. Each of these games offers fast gameplay, clear betting mechanics, and a constant stream of events, helping operators keep players engaged 24/7.”
The post BETBY Expands E-Sim Portfolio with Three Industry-First Titles: eHockey, eMMA and eTeqball appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
B2B iGaming
Logifuture Joins Forces with BetConstruct AI to Expand Virtual Sports
Logifuture, a leading B2B provider of virtual sports and instant gaming solutions, has announced a strategic partnership with BetConstruct AI, a global iGaming platform powering hundreds of operators worldwide. This collaboration integrates Logifuture’s flagship products, Zoom Sports and Simulate, into BetConstruct AI’s platform, significantly expanding access to innovative engagement tools for operators.
Expanding Global Reach
The partnership enables operators to offer next-generation virtual sports and instant betting solutions, enhancing player activity and generating incremental revenue.
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Zoom Sports delivers ultra-realistic virtual football and tennis events in both full-length and turbo formats, offering thousands of daily betting opportunities.
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Simulate allows players to instantly simulate the outcome of betslips, removing waiting times and creating immediate engagement.
These tools extend player retention, increase betting activity beyond live events, and create cross-sell opportunities across the BetConstruct AI network.
Innovation at the Core
Both Logifuture and BetConstruct AI prioritize innovation and product differentiation, helping operators stand out in a highly competitive market.
Niccolò Cassettari, Chief Business Development Officer at Logifuture, commented:
“Partnering with BetConstruct AI is a major step forward. Their global reach makes them the ideal partner to scale Zoom Sports and Simulate worldwide. This collaboration is just the beginning of a long-term partnership to deliver new experiences and stronger operator performance.”
Looking Ahead
The partnership will focus on expanding distribution, delivering new gaming experiences, and introducing innovative products to keep players engaged while helping operators grow revenue worldwide.
The post Logifuture Joins Forces with BetConstruct AI to Expand Virtual Sports appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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