eSports
Full team line-ups and event details announced for 2021 F1® Esports Series Pro Championship presented by Aramco

Ahead of the highly anticipated 2021 F1® Esports Series Pro Championship presented by Aramco, which begins next month, the full driver line-ups and event details were announced in Wednesday’s Preview Show, as teams’ get set to battle it out once again for a piece of the huge $750,000 prize pot – one of the biggest in Esports.
F1® Esports Series’ flagship competition continues to exceed expectation and shatter records along the way with last year’s Pro Series, as it was then called, achieving 10.6m views across TV & digital, as well as a record 291m social impressions and 23.8m video views throughout the campaign. The ever-rising popularity of the competition was even more evident as nearly half a million people attempted to qualify for this year’s championship, an increase of 108% from 2020.
As per the 2020 competition, due to COVID-19 travel restrictions, drivers will continue to race from team factories or bespoke Esports facilities, or their own homes, whilst broadcasts will be filmed from the Gfinity Arena in London. Drivers will compete on the official F1® 2021 video game, developed by Codemasters and EA.
Aramco return as the presenting partner of the Pro Championship for a second year, and long-term partners DHL and Fanatec also continue to be a key part of the F1® Esports Series. Fanatec will supply hardware to all drivers for this year’s campaign, as it had done since 2018, while three new drivers will compete in the 2021 season after qualifying through the DHL Time-Trial qualification route, including prominent sim-racer Sebastian Job, who joins Alpha Tauri.
HUGE MOVES ACROSS THE GRID
Since last year’s Championship wrapped up in December, there have been a number of high-profile moves around the grid as two world champions switched allegiances in the off-season. Reigning champion Jarno Opmeer, who secured his first title with Alfa Romeo, has joined Mercedes, filling the spot left by Brendon Leigh. Two-time world champion Leigh, who has been recruited by the FDA, joins the only other drivers champion, David Tonizza.
Reigning teams’ champions Red Bull have retained duo Marcel Kiefer and Frederik Rasmussen, who will both be in contention for a shot at this year’s individual honour, whilst Opmeer’s teammate Dani Bereznay, who helped Alfa Romeo to a second-place finish in the teams’ championship has joined McLaren as they prepare for the new season with a completely new three-driver roster, with last year’s ‘Rookie of the Year’ Dani Moreno also heading to Mercedes.
There will be ten new drivers on this year’s driver line-up, with a third of the grid having been scouted through this year’s Pro Exhibition after qualifying via one of F1® Esports Series’ qualification routes.
Team |
Number |
Driver |
Nationality |
D.O.B |
Alfa Romeo Racing ORLEN F1 Esports |
30 |
Simon Weigang |
German |
28/10/1997 |
38 |
Filip Prešnajder |
Slovakian |
27/11/2002 |
|
73 |
Thijmen Schütte |
Dutch |
25/08/2004 |
|
Scuderia AlphaTauri Esports Team |
51 |
Joni Törmälä |
Finnish |
15/08/1996 |
13 |
Sebastian Job |
British |
22/03/2000 |
|
28 |
Dario Iemmulo |
Italian |
28/01/2003 |
|
Alpine Esports Team |
40 |
Nicolas Longuet |
French |
06/08/2002 |
8 |
Fabrizio Donoso |
Chilean |
19/06/1999 |
|
80 |
Patrik Sipos |
Hungarian |
30/04/2003 |
|
Aston Martin Cognizant Esports Team |
88 |
Lucas Blakely |
British |
15/07/2001 |
92 |
Daniele Haddad |
Italian |
12/08/1992 |
|
79 |
Shanaka Clay |
British |
04/02/1999 |
|
FDA Esports Team |
95 |
David Tonizza |
Italian |
14/01/2002 |
72 |
Brendon Leigh |
British |
07/08/1999 |
|
29 |
Domenico Lovece |
Italian |
29/06/2001 |
|
Uralkali Haas F1 Team Esports |
2 |
Cedric Thomé |
German |
26/02/1998 |
15 |
Samuel Libeert |
French |
12/11/1992 |
|
48 |
Matthjs van Erven |
Dutch |
03/03/2003 |
|
McLaren Shadow |
12 |
Daniel Bereznay |
Hungarian |
28/05/2000 |
20 |
Bardia Boroumand |
Iranian |
17/04/2003 |
|
52 |
Josh Idowu |
British |
10/02/2003 |
|
Mercedes-AMG Petronas Esports Team |
34 |
Jarno Opmeer |
Dutch |
11/04/2000 |
26 |
Dani Moreno |
Spanish |
09/01/2001 |
|
94 |
Bono Huis |
Dutch |
04/12/1994 |
|
Red Bull Racing Esports |
24 |
Marcel Kiefer |
German |
24/08/1998 |
19 |
Frederik Rasmussen |
Danish |
18/06/2000 |
|
59 |
Liam Parnell |
German |
05/09/2002 |
|
Williams Esports |
21 |
Álvaro Carretón |
Spanish |
21/07/2001 |
53 |
Michael Romanidis |
Greek |
07/09/2003 |
|
23 |
Alessio Di Capua |
Italian |
10/04/2002 |
TWO CIRCUIT DEBUTS, AND OLD FAVOURITES RETURN
This year’s campaign, the fifth season of the competition, will begin on Wednesday 13 October with the first two races of Event 1, as drivers’ replicate the 2021 FIA Formula One World Championship by starting off at the Bahrain International Circuit. Whilst the real-world F1® drivers couldn’t travel to China this year, the Shanghai International Circuit will be brought to life virtually, before the always popular Red Bull Ring rounds off the season-opening Event on the following day.
While most of the chosen venues remain the same as last year, including Zandvoort where F1® returned earlier this month, there are three new tracks for drivers to get to grips with this season. The ‘rollercoaster’ in Portimão makes its debut in the Pro Championships, as does Imola, whilst the Circuit of the Americas returns to the calendar. As has been the case for the past two campaigns, the season finale will see competitors battle it out at Interlagos.
Event # |
Date |
Round # |
Circuit |
Event 1 |
13-14 October |
Round 1 |
Sakhir, Bahrain |
Round 2 |
Shanghai, China |
||
Round 3 |
Spielberg, Austria |
||
Event 2 |
27-28 October |
Round 4 |
Silverstone, Great Britain |
Round 5 |
Monza, Italy |
||
Round 6 |
Spa, Belgium |
||
Event 3 |
24-25 November |
Round 7 |
Portimão, Portugal |
Round 8 |
Zandvoort, Netherlands |
||
Round 9 |
Austin, USA |
||
Event 4 |
15-16 December |
Round 10 |
Imola, Italy |
Round 11 |
Mexico City, Mexico |
||
Round 12 |
Interlagos, Brazil |
EIGHT LIVE SHOWS ACROSS THE SEASON
F1® Esports fans will be happy to hear that following the increased coverage of last year’s Pro Series, the format will remain the same for 2021, where there will be live racing on Wednesday and Thursday of each Event week, as well as livestreamed qualifying sessions on both days. The Pro Championship will be broadcast on the official F1® social channels (Facebook, YouTube, Twitch and Huya), as well as select TV broadcast partners.
Ben Pincus, Director of Commercial Partnerships at Formula 1®, said:
“There’s huge excitement building ahead of the new season of the F1 Esports Series Pro Championship, and we can’t wait to get started, and with so many big moves around the grid, this year’s title really is anyone’s for the taking! As always, we want to thank our partners Aramco, DHL and Fanatec for their continued support which enables us to bring elite sim-racing to fans around the world.”
Paul Jeal, F1 Senior Franchise Director at Codemasters, said:
“The 2021 F1 Esports Series Pro Championship promises to be the most exciting and unpredictable season to date. There have been some exciting driver moves with former double F1 Esports Champion Brendon Leigh joining another ex-champion David Tonizza at Ferrari, and our current F1 Esports Champion Jarno Opmeer moving to Mercedes. We also welcome new exciting talent from the Challengers, and it will be fascinating to see how Alessio Di Capua and Josh Idowu compete on the biggest stage. On behalf of the F1 team at Codemasters and all our players worldwide, good luck to the 2021 drivers. Let the racing begin.”
John Clarke, CEO at Gfinity, said:
“Anticipation is building for the new season of the F1 Esports Series Pro Championship presented by Aramco. It has become a must watch competition for both existing, and an ever-growing army of new, virtual racing fans. The bar is raised each year with new talent emerging and spectacular racing. The Gfinity production team will also be raising the bar with more storytelling and high-octane coverage of the races. It’s time to sit back and enjoy the show!”
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Aquisitions/Mergers
The Chiliz Group acquires OG Esports, reuniting with original co-founders to launch new era

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Chiliz Group acquires 51% of OG Esports, investing to grow the team, expand operations, and strengthen fan and player engagement.
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Xavier Oswald, a former co-founder and shareholder of OG, becomes CEO, while OG co-founders Johan “n0tail” Sundstein and Sébastien “Ceb” Debs launch a new strategic project consolidating the team’s competitive foundation.
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Socios.com becomes the exclusive platform for $OG Fan Tokens, $OG will act as the showcase for blockchain-based utility.
The Chiliz Group, the world’s leading blockchain provider for the sports and entertainment industry and operator of Socios.com, today announced it has acquired a 51% controlling stake in OG Esports, one of the most iconic and innovative names in global esports.
Founded in 2015 by legendary Dota 2 players Johan “n0tail” Sundstein and Sébastien “Ceb” Debs, OG is the first team in history to win back-to-back titles at The International. Since then, OG has expanded into Counter-Strike, Honor of Kings and Mobile Legends: Bang Bang, building one of the most successful and culturally significant organisations in esports.
OG has a track record of delivering a fan-driven culture through innovation and launched the $OG Fan Token in 2020. The $OG Fan Token recently became the first esports Fan Token to surpass a $100 million market capitalization, driven by surging global demand for digital fan assets. Having delivered exclusive voting rights, VIP experiences, merchandise, and direct access to the team for fans worldwide, $OG represents a thriving $100m+ digital fan economy.
As part of the acquisition, Xavier Oswald will take on the role of CEO of OG, guiding the organisation into its next chapter, while co-founders Johan “n0tail” Sundstein and Sébastien “Ceb” Debs will lead a new strategic project consolidating the team’s competitive foundation, driving innovation at the intersection of esports and Web3.
At the same time, Socios.com will become the exclusive wallet and engagement platform for $OG Fan Tokens, establishing $OG as the flagship example of the new fan economy. The token will now showcase how fan assets can evolve – serving as the blockchain layer for tickets, merchandise, in-stadium perks, and digital content, while also integrating real-world assets and club revenues through mechanisms like buybacks to deliver deeper influence and tangible value to supporters.
Through The Chiliz Group’s global network of more than 80 leading sports properties, OG will now be able to expand into new countries and markets, building a larger international footprint and new commercial opportunities. Backed by the financial strength of a global group, OG will become more resilient and sustainable, ensuring long-term stability while focusing on what matters most: players, fans, and innovation.
More details about the acquisition will be released in the coming weeks.
“OG has always been about community and innovation, and since 2020 it has demonstrated that Fan Tokens can create genuine economic value and meaningful engagement,” said Alex Dreyfus, CEO and Founder of Chiliz. “With a $100 million fan token economy already established, OG represents the perfect case study for what’s truly possible when we place Fan Tokens at the centre of the fan economy. This acquisition allows us to showcase the next evolution – Fan Tokens 2.0.”
“This marks the start of a bold new era for OG,” said Xavier Oswald, incoming CEO of OG. “With Chiliz as our majority partner, we can scale our teams, grow our global community, and unlock a new dimension of engagement through the $OG Fan Token. We’ve always believed that fans should be at the centre of everything we do, and now we have the tools and the backing to make that vision a reality.”
“With Chiliz, we share a common vision based on strong values: passion, transparency, and the power of communities.” said Johan “N0tail” Sundstein, co-founder and historic figure of OG Esports. “From winning back-to-back Internationals to competing against OpenAI Five in a world-first showcase of human-AI collaboration, OG has always been about pushing boundaries. This alliance will allow us to stay true to our identity while continuing to grow.”
“This agreement marks the beginning of a new competitive cycle,’ added Sébastien “Ceb” Debs, two-time world champion with OG. “We want to once again become a major force on the international stage and inspire a new generation of players and fans. With the support of Chiliz, we now have the means to build an ambitious and sustainable project.”
The post The Chiliz Group acquires OG Esports, reuniting with original co-founders to launch new era appeared first on European Gaming Industry News.
eSports
Global Esports Federation Launches its Innovation & Research Centre in Athens

The Global Esports Federation has launched its Innovation & Research Centre (IRC) in Athens, Greece, in collaboration with Socialinnov, a non-profit organisation dedicated to digital empowerment and social entrepreneurship.
The GEF Innovation & Research Centres are envisioned as collaborative spaces where technology, creativity and innovation converge to unlock human potential in the digital era. They will anchor forward-looking programmes that connect esports with education, wellness and opportunities in adjacent industries.
The Athens IRC anchors this global network, strengthening local ecosystems, enabling cooperation across regions and expanding opportunities in esports, gaming, technology and entertainment.
Thanos Karagrounas, GEF Chief Impact Officer, said: “The launch of our Innovation & Research Center in Athens is a milestone in the GEF’s journey to shape an inclusive and impactful future for esports. By combining Socialinnov’s deep expertise in digital empowerment with the GEF’s international network, we will unlock new opportunities for innovation, education, and investment – with people at the center of everything we do.”
“We are proud to partner with the Global Esports Federation to bring the GEF Innovation & Research Center to Athens. This collaboration reflects our mission to empower individuals and communities with the skills and tools needed to thrive in the digital age. Together, we will cultivate new pathways for youth, educators, and entrepreneurs to engage with technology, esports, and innovation on a global scale,” said Stella Psarrou, Director, Socialinnov.
Leveraging Greece’s growing digital ecosystem and Socialinnov’s expertise in education, youth empowerment and SME support, the Athens IRC will serve as a platform to develop strategies, programmes and investment opportunities focused on responsible gaming, holistic wellness and sustainable career pathways in esports and beyond.
The post Global Esports Federation Launches its Innovation & Research Centre in Athens appeared first on European Gaming Industry News.
eSports
EEF Strengthens Ties with Paralympic Leaders

The European Esports Federation (EEF) has strengthened its ties with the Paralympic leaders. On September 2, EEF Secretary General Łukasz Klimczyk and Board Member Karol Cagan, held a meeting with Mr. Andrew Parsons, President of the International Paralympic Committee (IPC), and Mr. Tomas Varga, Executive Committee member at the European Paralympic Committee (EPC). The meeting took place at the headquarters of the Slovak Olympic Committee, following official celebration of 30th anniversary of the Slovak Paralympic Committee.
Discussions focused on exploring opportunities for closer cooperation between EEF, IPC and EPC, particularly in the areas of competition, prevention and educational initiatives. EEF remains committed to strengthening partnerships that support the values of inclusion, fair play and the development of parasport across Europe.
Importantly, esports offers unique opportunities for athletes with disabilities by removing many of the physical barriers present in traditional sports. With accessible technologies and adaptive solutions, esports can provide a level playing field where performance depends primarily on skill, strategy and teamwork.
The post EEF Strengthens Ties with Paralympic Leaders appeared first on European Gaming Industry News.
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