eSports
Le Mans Virtual Series – Joint Venture Between Motorsport Games and Automobile Club de l’Ouest – Reveals Full Driver Entry List for the 2021-22 Season

The recently launched 24 Hours of Le Mans Virtual Series, a joint venture between Motorsport Games Inc. — a leading racing game developer, publisher and esports ecosystem provider of official motorsport racing series throughout the world — and the Automobile Club de l’Ouest (“ACO”) — the creators and organizers of the world-famous 24 Hours of Le Mans and promoter of the FIA World Endurance Championship of the Federation Internationale de l’Automobile (the “FIA WEC”), announces today the full entry list for the 2021-22 Endurance Esports Championship.
The 38 team entries feature 177 driver names on the full-season roster list and include champions and prominent drivers from nearly all major motorsport disciplines, including Formula One, the WEC, INDYCAR, the International Motor Sports Association (“IMSA”), Formula 2 and 3, Formula E and Extreme E, GT World Challenge and more. Participating this season are open-wheel luminaries of motorsport, such as 2009 F1 Champion, Jenson Button, F2 racer, Jack Aitken, Formula E racer Sergio Sette Camara, current INDYCAR Championship points leader, Alex Palou and INDYCAR driver and 2019 INDYCAR Rookie of the Year, Felix Rosenqvist.
The Le Mans Virtual Series’ driver roster also contains some of the most exciting up and coming young professional drivers, including F2 and F3 stars Liam Lawson, Bent Viscaal, Victor Martins and Caio Collet, as well as female driver Beitske Visser, who races in the W Series and the WEC. The FIA WEC, 24 Hours of Le Mans and IMSA are represented by former champion Bruno Senna, plus former F1 stars Stoffel Vandoorne, Harry Tincknell, Will Stevens, Matt Campbell, Yifei Ye and many other prominent racers.
Demonstrating his racing versatility, Timmy Hansen – World Rallycross and Extreme E driver, will race alongside winners from Japan’s Super GT, the Super Formula championships and GT racers from all around the world. Rounding out the list of professional racing drivers is last year’s 24 Hours of Le Mans Virtual winning line-up, who are reuniting for the Rebellion GPX Williams team to defend their title. Teams making up the rest of the grid include Team Fordzilla, Red Bull Racing Esports, Team Redline, Panis Racing, Team Project 1 and Team WRT, among others, plus championship and Le Mans-winning worldwide brands, such as Alpine, Ferrari, Porsche and BMW, just to name a few.
Joining this roster of esteemed professional racing drivers are elite competitors from the sim racing scene, including popular names such as Michi Hoyer, Bono Huis, Jan von der Heyde, Joshua Rogers and Kevin Siggy. There will be 98 sim drivers within the full 177 driver roster.
An overview of the driver roster construction and format is as follows:
- Teams must submit a full-season roster of 4 or 5 drivers.
- A minimum of 2 drivers must be FIA graded (or its equivalent).
- The remaining drivers are sim drivers.
- For each of the first 4 online rounds, teams will nominate 3 drivers from their full season roster 7 days before each race. Of these, one must be an FIA-graded driver (or its equivalent).
- For the 24 Hours of Le Mans Virtual finale – scheduled to be held January 15th and 16th, 2022 in Birmingham, UK at the 2022 Autosport International motorsport show – line-ups will increase to 4 drivers per entry with a minimum of 2 FIA-graded drivers (or its equivalent). An additional 20 entries are expected for the live, televised event, with some of the most well-known motorsport names in the world due to appear.
Given the ongoing calendar uncertainty in real world racing, there is provision within the regulations to allow for the replacement of FIA-graded drivers if the originally nominated drivers are not available.
The combination of top level names from these two racing worlds competing on classic tracks, culminating in the 24 Hours of Le Mans Virtual – the virtual equivalent to the world’s greatest sportscar event – promises to deliver exciting and highly competitive endurance events that are guaranteed to thrill esports enthusiasts globally. For those same fans, running alongside the Le Mans Virtual Series will be the Le Mans Virtual Cup – an esports series where anyone with rFactor 2 can compete and earn the opportunity to secure a spot on the grid for the 24 Hours of Le Mans Virtual.
Supporting this year’s Le Mans Virtual Series will be some of the world’s most high-profile brands, including: Thrustmaster as Official Hardware Partner, Rolex as Official Timepiece Partner, Total Energiesas Official Energy Partner, Goodyear as Official Tire Partner, LEGO® Technic as Official Engineering Partner and Algorand as Official Blockchain Partner.
About Le Mans Virtual Series
Le Mans Virtual Series is a global, elite esports series made up of 5 rounds which bring together endurance racing and sim racing’s top teams to compete on some of the world’s most famous racetracks. International FIA-licensed real-world drivers are teamed up with leading esports protagonists to take on endurance classics for a total prize fund of US$250,000, culminating in the prestigious 24 Hours of Le Mans Virtual which will take place live and televised at the Autosport Show International at the Birmingham, UK. The Le Mans Virtual Series is a joint venture between leading racing game developer, publisher and esports ecosystem provider of official motorsport racing series throughout the world, Motorsport Games, and the Automobile Club de l’Ouest (“ACO”) – the creator and organizer of the world-famous 24 Hours of Le Mans and promoter of the FIA World Endurance Championship (FIA WEC).
Round 1: 4 Hours of Monza, Italy September 25, 2021 Online only
Round 2: 6 Hours of Spa, Belgium October 16, 2021 Online only
Round 3: 8 Hours of Nürburgring, Germany November 13, 2021 Online only
Round 4: 6 Hours of Sebring, USA December 18, 2021 Online only
Round 5: 24 Hours of Le Mans Virtual January 15/16, 2022 ASI, Birmingham, UK
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Aquisitions/Mergers
The Chiliz Group acquires OG Esports, reuniting with original co-founders to launch new era

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Chiliz Group acquires 51% of OG Esports, investing to grow the team, expand operations, and strengthen fan and player engagement.
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Xavier Oswald, a former co-founder and shareholder of OG, becomes CEO, while OG co-founders Johan “n0tail” Sundstein and Sébastien “Ceb” Debs launch a new strategic project consolidating the team’s competitive foundation.
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Socios.com becomes the exclusive platform for $OG Fan Tokens, $OG will act as the showcase for blockchain-based utility.
The Chiliz Group, the world’s leading blockchain provider for the sports and entertainment industry and operator of Socios.com, today announced it has acquired a 51% controlling stake in OG Esports, one of the most iconic and innovative names in global esports.
Founded in 2015 by legendary Dota 2 players Johan “n0tail” Sundstein and Sébastien “Ceb” Debs, OG is the first team in history to win back-to-back titles at The International. Since then, OG has expanded into Counter-Strike, Honor of Kings and Mobile Legends: Bang Bang, building one of the most successful and culturally significant organisations in esports.
OG has a track record of delivering a fan-driven culture through innovation and launched the $OG Fan Token in 2020. The $OG Fan Token recently became the first esports Fan Token to surpass a $100 million market capitalization, driven by surging global demand for digital fan assets. Having delivered exclusive voting rights, VIP experiences, merchandise, and direct access to the team for fans worldwide, $OG represents a thriving $100m+ digital fan economy.
As part of the acquisition, Xavier Oswald will take on the role of CEO of OG, guiding the organisation into its next chapter, while co-founders Johan “n0tail” Sundstein and Sébastien “Ceb” Debs will lead a new strategic project consolidating the team’s competitive foundation, driving innovation at the intersection of esports and Web3.
At the same time, Socios.com will become the exclusive wallet and engagement platform for $OG Fan Tokens, establishing $OG as the flagship example of the new fan economy. The token will now showcase how fan assets can evolve – serving as the blockchain layer for tickets, merchandise, in-stadium perks, and digital content, while also integrating real-world assets and club revenues through mechanisms like buybacks to deliver deeper influence and tangible value to supporters.
Through The Chiliz Group’s global network of more than 80 leading sports properties, OG will now be able to expand into new countries and markets, building a larger international footprint and new commercial opportunities. Backed by the financial strength of a global group, OG will become more resilient and sustainable, ensuring long-term stability while focusing on what matters most: players, fans, and innovation.
More details about the acquisition will be released in the coming weeks.
“OG has always been about community and innovation, and since 2020 it has demonstrated that Fan Tokens can create genuine economic value and meaningful engagement,” said Alex Dreyfus, CEO and Founder of Chiliz. “With a $100 million fan token economy already established, OG represents the perfect case study for what’s truly possible when we place Fan Tokens at the centre of the fan economy. This acquisition allows us to showcase the next evolution – Fan Tokens 2.0.”
“This marks the start of a bold new era for OG,” said Xavier Oswald, incoming CEO of OG. “With Chiliz as our majority partner, we can scale our teams, grow our global community, and unlock a new dimension of engagement through the $OG Fan Token. We’ve always believed that fans should be at the centre of everything we do, and now we have the tools and the backing to make that vision a reality.”
“With Chiliz, we share a common vision based on strong values: passion, transparency, and the power of communities.” said Johan “N0tail” Sundstein, co-founder and historic figure of OG Esports. “From winning back-to-back Internationals to competing against OpenAI Five in a world-first showcase of human-AI collaboration, OG has always been about pushing boundaries. This alliance will allow us to stay true to our identity while continuing to grow.”
“This agreement marks the beginning of a new competitive cycle,’ added Sébastien “Ceb” Debs, two-time world champion with OG. “We want to once again become a major force on the international stage and inspire a new generation of players and fans. With the support of Chiliz, we now have the means to build an ambitious and sustainable project.”
The post The Chiliz Group acquires OG Esports, reuniting with original co-founders to launch new era appeared first on European Gaming Industry News.
eSports
Global Esports Federation Launches its Innovation & Research Centre in Athens

The Global Esports Federation has launched its Innovation & Research Centre (IRC) in Athens, Greece, in collaboration with Socialinnov, a non-profit organisation dedicated to digital empowerment and social entrepreneurship.
The GEF Innovation & Research Centres are envisioned as collaborative spaces where technology, creativity and innovation converge to unlock human potential in the digital era. They will anchor forward-looking programmes that connect esports with education, wellness and opportunities in adjacent industries.
The Athens IRC anchors this global network, strengthening local ecosystems, enabling cooperation across regions and expanding opportunities in esports, gaming, technology and entertainment.
Thanos Karagrounas, GEF Chief Impact Officer, said: “The launch of our Innovation & Research Center in Athens is a milestone in the GEF’s journey to shape an inclusive and impactful future for esports. By combining Socialinnov’s deep expertise in digital empowerment with the GEF’s international network, we will unlock new opportunities for innovation, education, and investment – with people at the center of everything we do.”
“We are proud to partner with the Global Esports Federation to bring the GEF Innovation & Research Center to Athens. This collaboration reflects our mission to empower individuals and communities with the skills and tools needed to thrive in the digital age. Together, we will cultivate new pathways for youth, educators, and entrepreneurs to engage with technology, esports, and innovation on a global scale,” said Stella Psarrou, Director, Socialinnov.
Leveraging Greece’s growing digital ecosystem and Socialinnov’s expertise in education, youth empowerment and SME support, the Athens IRC will serve as a platform to develop strategies, programmes and investment opportunities focused on responsible gaming, holistic wellness and sustainable career pathways in esports and beyond.
The post Global Esports Federation Launches its Innovation & Research Centre in Athens appeared first on European Gaming Industry News.
eSports
EEF Strengthens Ties with Paralympic Leaders

The European Esports Federation (EEF) has strengthened its ties with the Paralympic leaders. On September 2, EEF Secretary General Łukasz Klimczyk and Board Member Karol Cagan, held a meeting with Mr. Andrew Parsons, President of the International Paralympic Committee (IPC), and Mr. Tomas Varga, Executive Committee member at the European Paralympic Committee (EPC). The meeting took place at the headquarters of the Slovak Olympic Committee, following official celebration of 30th anniversary of the Slovak Paralympic Committee.
Discussions focused on exploring opportunities for closer cooperation between EEF, IPC and EPC, particularly in the areas of competition, prevention and educational initiatives. EEF remains committed to strengthening partnerships that support the values of inclusion, fair play and the development of parasport across Europe.
Importantly, esports offers unique opportunities for athletes with disabilities by removing many of the physical barriers present in traditional sports. With accessible technologies and adaptive solutions, esports can provide a level playing field where performance depends primarily on skill, strategy and teamwork.
The post EEF Strengthens Ties with Paralympic Leaders appeared first on European Gaming Industry News.
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