Asia
Esports Integrated (ESI) Announces the Success of Malaysia Esports League 2021 (MEL21) and the Closing of MEL21 National League (Nationals)
Esports Integrated (ESI), an initiative under the purview of the Ministry of Youth & Sports (KBS), today announces the successful organisation and completion of Malaysia Esports League 2021 (MEL21) Nationals. The inaugural nationwide esports league for grassroots was held in 2 stages; State Leagues on 10 July till 8 August 2021 and Nationals on 14 August till 31 August 2021.
A total of 288 players from 64 teams representing 13 states and 3 Federal Territories competed in MEL21 Nationals in 4 game titles; PlayerUnknown’s Battlegrounds Mobile (PUBGM), Mobile Legends: Bang Bang (MLBB), EA Sports FIFA21 and Dota 2. Winners of each category brought home RM20,000 prize money, champion’s medal and the title of MEL21 National Champion. MEL21 was organised by ESI in collaboration with 16 state esports associations. Almost 30,000 local grassroot players registered for the fully virtual competition, held in accordance with the SOPs set under the National Recovery Plan – Phase 1.
For PUBGM, matches were held on 14, 15, 16 August with 22 August 2021 as the Final match day. 15 rounds were held throughout 4 tournament days using point system format, competing in 3 maps, Sanhok, Erangel and Miramar. Team Farang Guerrilla from Selangor emerged victorious, with the highest kill count of 13 during Final day. Team Farang Guerilla consists of Adib Syazwan bin Abd Razak (team captain), Nur Muhammad Safiuddin bin Abdul Jabar, Muhammad Abbas bin Saufi and Mohammad Helmi Eizlan bin Mohammad Ehsan.
For Dota 2, group matches were held on 17 & 18 August 2021. All 16 teams were split into 4 groups competing in a league format in “Best of 1” matches before moving into knockout rounds. “Best of 3” matches were held during the knockout rounds, with 4 league group winners progressing into Upper Bracket, whilst 4 teams with the highest points moving into Lower Bracket. Team Thanks from Sarawak emerged victorious in the final match against ANIMALS from Selangor, coming back from 2-0 deficit to win the match in the fifth game with the score line of 2-3. Team Thanks consists of Benedict Chin Kuok Hong (team captain), Nelson Chin Kuok Chiat, Raymond Then Wan Jia, Nicholas Chin Kuok Chun and Low Kin Siong.
For FIFA21, matches were held on 20, 21 August with 27 August as the Final Playoffs. 16 players were split into 4 groups during the initial league round before winners from each group progressed into the knockout stage during Final Playoffs. Kedah’s Muhammad Faiz Hariry (AKA OrangeFavLain) emerged as the champion, beating Perak’s Kamil Al Amini bin Jamalludi Al Amini (AKA MAXNEVIS) with golden goal in Game 3, after both players were tied in 3-3 in Game 1 & 2.
For MLBB, matches were held on 23, 24 and 30 August, before culminating in the Final Playoffs on 31 August 2021. 16 teams were split into 4 groups during the initial league stage before winners of each group progressed into the Upper Bracket knockout round and 4 teams with the highest points moving to Lower Bracket knockout round. Penang’s Cyduken emerged victorious over Terengganu’s Mikey with a score line of 3-0. Cyduken consists of Aiman Zairie bin Anuar (team captain), Muhammad Hakim bin Adanan, Muhammad Nabil bin Japri, Ahmad Zaki bin Ibrahim and Mohamed Aiman Solihin bin Mohamed Iqbal.
“With the success of the inaugural MEL, KBS through ESI are planning to continue hosting it on an annual basis to continue to support grassroots development of the esports ecosystem in Malaysia,” said Ahmed Faris Amir, the Chief Executive Officer of ESI.
“In the future edition of MEL, we hope to have more female players participating and that MEL will be more racially diverse as well,” he added to the media when asked about MEL improvement plans during the press conference.
All matches were livestreamed on the national esports tournament platform, esukan.gg and ESI’s Facebook page. A total of 2.2 million video minutes were viewed, and 700,000 total views were recorded throughout MEL21 Nationals. This exemplifies the local esports community’s appetite for exciting and competitive tournaments for the grassroots. The number of views exceeded ESI’s initial projection of 100,000 views.
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Asia
BMM Testlabs to Exhibit at SiGMA Asia Summit 2026
BMM Testlabs announced its participation in the SiGMA Asia Summit May 31-June 3 at the SMX Convention Center Manila.
Attendees can visit BMM Testlabs at Stand No. 2619 to learn how the Company supports suppliers, operators and regulators across regulated gaming markets worldwide through its comprehensive compliance and product certification services.
BMM will highlight its ability to test and certify gaming products to every regulator’s standard, anywhere in the world.
In the Philippines, BMM Testlabs is licensed to provide testing and certification services for slot machines, table games, electronic table games, iGaming, bingo, retail and online sports betting, poker and mobile gaming solutions.
BMM Testlabs’ Vice President, Business Development – Asia Jeffrey Fong said: “SiGMA Asia Summit continues to be an important event for the gaming industry across the Asia-Pacific region. We are proud to support suppliers, operators, and regulators with trusted compliance expertise that helps bring products to market efficiently and responsibly. Our global experience, combined with our strong regional knowledge, allows us to help our customers grow confidently in regulated gaming markets throughout Asia and beyond.”
BMM Testlabs continues to expand its support of regulated gaming markets worldwide through its global network of laboratories and technical experts, helping customers achieve faster market access while maintaining the highest standards of quality, security and regulatory compliance.
The post BMM Testlabs to Exhibit at SiGMA Asia Summit 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
BetConstruct AI Showcases AI-Powered Solutions at G2E Asia 2026
BetConstruct AI participates in G2E Asia 2026 (May 12–14, The Venetian Macao, Stands A1023 & A1029) — Asia’s most significant gathering for operators, innovators and industry decision-makers, and this year, the event puts AI and other emerging innovations at its centre.
The spotlight at the stands will be on the Best Sportsbook for the World Cup 2026: Special Bets, Powerfull and Bet on League form a ready-to-deploy tournament package that lets operators capture the full commercial weight of the world’s biggest sporting event — zero development cycles, zero platform risk.
For the World Cup activation – all at zero cost. New partners unlock a 50% platform setup discount applied immediately, plus 100% Core Suite Access — meaning the Sportsbook and the rest of BetConstruct AI’s offerings are completely free for the first 3 months (50% off for 4-12 months). Third-party tools come at 51% off for 3 months.
Layered on top at this event, the AI Suite — CRM AI, Umbrella AI, AI Game Recommendation System and Betting Mate — handles everything from churn prediction and risk management to real-time personalisation and conversational betting. Beyond all of this, we’re bringing the full picture: The Sportsbook Platform offers over 140,000 pre-match events and 12,000+ monthly esports live events, while the Casino Platform integrates 350+ providers via a unified aggregation API.
The Affiliate Ecosystem, with its Affigates sub-brand, offers 7000+ vetted affiliates and AI-based scoring, completing the acquisition side of the picture.
The post BetConstruct AI Showcases AI-Powered Solutions at G2E Asia 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
Kazakhstan Orders Telecom Providers to Block Illegal Online Casino Payments via Mobile Balances
Kazakhstan authorities have moved to tighten controls on illegal online gambling payments after uncovering schemes that use mobile phone balances to fund unlicensed casino activity.
The Financial Monitoring Agency (FMA) issued instructions to telecom providers to strengthen monitoring and introduce systems to detect and block suspicious transactions.
According to the FMA, mobile operators including Tele2, Altel, Beeline, Kcell and Activ were called to a working meeting where regulators demonstrated how illicit payment flows to online casinos are being processed.
To verify the issue, the FMA carried out test purchases across 10 illegal online casino websites using services from all major mobile operators. The tests confirmed that payments via mobile balances were possible.
The agency stated that the goal is to cut off financial access to illegal operators and reduce public exposure to unregulated platforms. Further enforcement actions are expected as monitoring continues.
Meanwhile, Kazakhstan is preparing to significantly tighten rules on the promotion of illegal gambling. A group of senators is advancing an initiative to introduce criminal penalties for influencers who advertise online casinos and organise “giveaways.”
In related developments, a Kazakhstani influencer has recently been arrested in Vietnam on suspicion of running an illegal gambling operation.
Furthermore, the country is also restricting citizens’ access to legal gambling options, indicating a broader anti-gambling stance towards locals while still pursuing gambling tourism.
Lawmakers introduced rules restricting access to casinos, slot machine halls and betting venues in several regions to foreign nationals only. The changes will take effect on 17 May.
In March, President Tokayev signed a law establishing four new gambling zones for foreigners in the country.
The post Kazakhstan Orders Telecom Providers to Block Illegal Online Casino Payments via Mobile Balances appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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