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Paf launches tech school

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The Nordic gaming company Paf will start up and run a tech education for 50 software developers. The education is carried out completely without teachers and classes, where the student’s own ability to develop is in focus. Paf was given the task to start up the education from the Government of Åland.

grit:lab is a new and alternative IT education that in 2022 will start educating 50 students to become tech developers of the future. The education is a kind of coding school that is based on the 01 edu platform’s pedagogy, an alternative education in contrast to the traditional education within IT. The education is completely project-based, teacher free and without regular classes and follows a gamified two-year learning process.

“This is an interesting and exciting educational concept, where students learn to learn for themselves. It will be an excellent complement to current education and I think that a learning process without regular classes can be good for many students,” says Annika Hambrudd, Minister of Education in Åland’s provincial government.

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The need for tech-talented people is great both on Åland and throughout the Nordic region.

“This is an important investment for our tech companies in Åland, which have a large demand for IT-educated personnel. I strongly believe in this modern concept of educating oneself in IT. Where different people with different backgrounds are combined with the creativity that exists in the Paf house,” says Fredrik Karlström, Minister of Trade and Industry in Åland’s provincial government.
Campus in Paf’s headquarters
The training will be run by Paf in Paf’s head office on Åland. It gives students an excellent proximity to the latest technology and a tech inspired campus environment.

“We are convinced that this will be good and in the end grit:lab can help us find the tech talents we need.”

“But the training is not only for Paf, it is for all IT companies. And we hope that many companies want to become partner companies for the education program so that we together can both help and get help from the IT students,” says Daniela Johansson deputy CEO and CRO at Paf.
An excellent education for a career within tech
The foundation for the education began in France and there are now similar educations in 40 different countries around the world. No previous basic knowledge of coding or IT is needed, in order to be admitted to the education.

“grit:lab is looking for those who have talent and the right personal drive forward, regardless of their age, gender or where they come from. I have no doubt that these students will get a tech job after their education,” says Francois Maugis, CTO at Paf.

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Applications, in the form of an online test, will open around the turn of the year 2021/2022. Based on the first stage of tests, 150 persons can go on to the next step in the application process, after which 50 students will be allowed to start their education for free in the grit:lab in August 2022.

“The people we are looking for are people who have a logical mind set but above all have a commitment and the will to develop themselves. Talent alone without effort, is not enough to achieve results.”

“If you want to be part of grit:lab, you need to have ‘grit’, the energy and a passion to find solutions so that you get past obstacles and setbacks with the help of others without giving up. When it is challenging, you are driven by the desire to move forward towards the goal and at the same time along the way you like to collaborate and co-create solutions together with others,” says Anna-Lena Svenblad Development Director at Paf and Paf’s project manager for grit:lab.

Powered by 01Edu (the internationally-acclaimed pedagogy co-founded by Nicolas Sadirac), the course is teacherless, with students solving gamified projects at their own pace while learning from their peers. With a renowned industry-leading reputation, the curriculum has been rigorously designed for learning skills of the digital world and technology industry. Taking a different approach than the classic teaching methods, learning is facilitated through a collective and co-creative process in a professional environment.

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Should iGaming Be Worried About 2024 Bitcoin Halving?

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In its LinkedIn newsletter, ‘The SOFTSWISS Special’, SOFTSWISS, a global tech expert with over 15 years of experience in iGaming, delves into the impact of Bitcoin Halving on the iGaming realm. 

The recent historical moment of Bitcoin Halving took place on 19th April 2024. SOFTSWISS, a pioneer in crypto-friendly iGaming software, shares its insights and forecasts for how this event may shape the future of iGaming, shedding light on potential opportunities and challenges for industry stakeholders.

 

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What is Bitcoin Halving?

The Bitcoin halving is a scheduled event that occurs approximately every four years or every 210,000 blocks. During this event, the reward for mining and verifying new blocks is reduced by 50%, resulting in miners earning only half the number of BTC per mined block. 

Since its launch in 2009, Bitcoin’s mining reward has halved four times, occurring in 2012, 2016, 2020, and 2024. The recent April halving reduced the reward to 3.125 BTC per block. Such events are crucial for Bitcoin’s scarcity and inflation control, ensuring that the total supply never exceeds 21 million coins and aligning with its deflationary principles.

Historically, each halving event has resulted in a rise in Bitcoin’s price. This is attributed to the reduced supply and increased scarcity, although other market factors have also influenced these outcomes.

 

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Exploring the Impact of Bitcoin Halving on the iGaming Industry

To provide an in-depth analysis of the Bitcoin Halving impact on iGaming, SOFTSWISS invited Bradley Peak, blockchain expert and tokenomics adviser, to share its anticipations.

  • Bets rise: The halving is expected to lead to an increase in Bitcoin’s value. If the trend of impressive price surges persists, Bitcoin-friendly iGaming brands could see a positive impact.
  • Crypto adoption increase: Implementing crypto-friendly models has the potential to boost player trust and transparency in iGaming. Additionally, it could rejuvenate unique gaming experiences like provably fair games and decentralised casinos.
  • Regulatory frameworks improvement: The recent Bitcoin halving could prompt regulatory bodies to reassess their stance on cryptocurrency gambling. This could lead to new regulations ensuring fairness, responsible gambling, and anti-money laundering measures in the crypto-driven iGaming sector. 

Bradley Peak, blockchain expert, comments on the recent changes: “Any transformation will not be without its challenges. It is important to adapt – invest in employee learning and development, onboard crypto processing, and make sure your platform remains secure in the process.”

Explore the influence of the 2024 Bitcoin Halving on the iGaming industry in the fourth edition of The SOFTSWISS Special newsletter on LinkedIn.

 

About SOFTSWISS 

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SOFTSWISS is an international tech company supplying software solutions for managing iGaming projects. The expert team, which counts over 2,000 employees, is based in Malta, Poland, and Georgia. SOFTSWISS holds a number of gaming licences and provides one-stop-shop iGaming software solutions. The company has a vast product portfolio, including the Online Casino Platform, the Game Aggregator with thousands of casino games, the Affilka affiliate platform, the Sportsbook Platform and the Jackpot Aggregator. In 2013, SOFTSWISS was the first in the world to introduce a Bitcoin-optimised online casino solution.

 

The post Should iGaming Be Worried About 2024 Bitcoin Halving? appeared first on European Gaming Industry News.

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56 suspicious betting alerts reported by IBIA in Q1 2024

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Football (soccer) and tennis accounted for 68% of cases

The International Betting Integrity Association (IBIA) reported 56 alerts of suspicious betting to the relevant authorities in the first quarter (Q1) of 2024.

The Q1 2024 total is an increase of 65% when compared to 34 alerts in Q4 2023 and an increase of 12% when compared to the revised Q1 2023 total of 50 alerts. All of IBIA’s alerts are identified using customer account data from IBIA members, which number over 50 companies and 125 sports betting brands, making IBIA the largest integrity monitor of its type in the world.

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The 56 incidents of suspicious betting in Q1 concerned six sports, across 21 countries and five continents. Other key data for Q1 2024 includes:

  • Football (soccer) had the highest number of alerts by sport with 24, representing a 50% increase on the 16 reported in Q4 2023 and a 60% increase on the 15 reported in Q1 2022.
  • Turkey had the highest number of country alerts with 8 (five in football, two in tennis and one in basketball).
    41% of all alerts in Q1 were identified on sporting events taking place in Asia, with North and South America joint second with 18% each.
  • There were only 4 alerts identified on sporting events in Europe, which represents a decrease of 76% compared to 17 alerts in Q4 2023.

Khalid Ali, IBIA CEO, said: “The first quarter saw an increase in reported alerts highlighting the ongoing challenge our members, sports and regulatory authorities face from corrupt activity, with football and Asia dominating our Q1 report. IBIA’s alerts are supported by detailed global customer account data only available to IBIA and its membership, which continues to grow, widening our world leading market coverage. That account data provides evidentiary information that is vital for advancing investigations and imposing sanctions. IBIA is committed to continuing to work closely with stakeholders and to providing this important evidence base.”

The Q1 report includes a focus on the availability of sports betting in Canada and a comparison between the licensing approach in Ontario and the monopoly approach in the rest of the country. IBIA recently released a report on the Availability of Sports Betting Products which highlighted Ontario as a leading regulated gambling jurisdiction, with an expected onshore channelisation for sports betting of 92% in 2024 forecast to rise to 97% in 2028. Whereas the rest of Canada combined is forecast to have an onshore rate of around 11% in 2024 becoming 13% by 2028.

IBIA currently represents over 60% of the private sports betting operators licensed in Ontario, with Glitnor recently announced as the latest operator to join the association in that province. IBIA is a not-for-profit body that has no competing conflicts with the delivery of commercial services to other sectors and is run by operators for operators to protect regulated sports betting markets from match-fixing. IBIA’s global monitoring network is a highly effective anti-corruption tool, detecting and reporting suspicious activity in regulated betting markets.

Through the IBIA global monitoring network it is possible to track transactional activities linked to individual customer accounts. IBIA members have over $300bn per annum in betting turnover (handle), accounting for approximately 50% of the global commercial regulated land-based and online sports betting sector, and in excess of 50% for online alone.

The post 56 suspicious betting alerts reported by IBIA in Q1 2024 appeared first on European Gaming Industry News.

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Tom Galanis: giving a First Look at the Top of the Slots

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Gone are the days when we would spend a Thursday evening waiting for Top of the Pops to come on our televisions so that we could see who would be performing that week. The music show may no longer be running, but First Look Games has taken inspiration from the long-running staple and added a slot spin, to create Top of the Slots.

To give us more insight, First Look Games Founder Tom Galanis walks us through the ideation process behind Top of the Slots and how this is helping to give an accurate representation of the top-performing slot titles each month.

 

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You launched Top of the Slots by First Look Games a couple of weeks ago. For those that may have missed the launch, what does this involve?

Tom Galanis: Top of the Slots is a showcase for the top 10 games launched by game studios via the First Look Games platform over the previous 90 days. It’s a never-before-seen take on game popularity and one our game studio partners, and affiliate users are already loving!

 

What was the thought process behind launching Top of the Slots?

Tom Galanis: First Look Games captures unique data for our game studio partners and Top of the Slots is designed to illustrate the most successful games, benchmarked by this unique data insight, to the industry.

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What do game providers have to do to make it into the top ten releases for the month? What metrics do you use to evaluate success?

Tom Galanis: In order to make it in to the top 10, game studios need to release titles via our platform that successfully resonate with the 850+ affiliates that utilise First Look Games, making full use of the suite of tools we offer on and outside of the platform to engage affiliate marketers in the promotion of their game. The rankings are based on the First Look Games Index for all games launched to the market in the preceding 90 days, which combines:

  1. a) Downloads – which is the aggregated total of download sessions amongst affiliates on the platform. Affiliates download assets including logos, game sheets, video files, screenshots, banners and game artwork;
  2. b) Hits – this is the aggregated total number of game reviews for the game, created by affiliates using the First Look Games platform;
  3. c) Reach – this is the aggregated unique visitor count of the websites containing the Hits;
  4. d) Demo Game Sessions – this is the number of free to play demo game sessions that have taken place from iFrames placed on Hits.
  5. e) Sentiment Score – this is the average sentiment score from Hits

The games that rank well in this index are obviously commercially successful in their own right but are also being reviewed by affiliates because of the engagement of the game studio with the First Look Games platform, and consequently, with affiliates.

Our most active game studios are not just releasing great games with frequency but are also ensuring their game and studio news is distributed across the First Look Games platform and social channels and that a full and diverse range of marketing assets and game information is being provided through the platform prior to a game’s release. This best equips affiliates to understand the features of a game so that they can successfully convey this to their player audience, which, collectively amongst FLG affiliates, is very significant, totalling more than 20 million slots players worldwide.

 

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Tell us a bit more about the First Look Games sentiment analysis – how is this helping to remove the biases from the ranking process? What data do you use to inform this analysis?

Tom Galanis: Once our technology has identified a new game review, First Look Games uses Natural Language Processing to ‘read’ the review and assess what the affiliate makes of the game. We share a short snapshot of this with the game studio and assign a score to the review based on how positive the affiliate has been in their review of the game. The more positive the language used in the review, the higher the score.

Sentiment scores are then aggregated across all reviews of the game to give a score for the game, and across all games to give the studio a score to benchmark against peers. Using AI, we are able to objectify the subjective to provide true 360 analysis on how affiliates are promoting a game.

 

What can we expect to see from First Look Games for the remainder of this year?

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Tom Galanis: We have a perpetual roadmap of both new studio launches and technical advancements of the platform for affiliates and game studios to look forward to!

The post Tom Galanis: giving a First Look at the Top of the Slots appeared first on European Gaming Industry News.

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