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Ultimate Battle announces inaugural edition of All India Esports League (AIEL)

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Popular multiplayer games BGMI, Free Fire, Valorant, FIFA 21, and Chess are included with whooping total prize pool of INR 5 lakhs

Ultimate Battle (UB), India’s first-ever one-stop online Esports platform, is all set to roll out the inaugural edition of the All India Esports League (AIEL), with registrations starting in September 2021. The league, which will be played on the Ultimate Battle platform, aims to boost the Indian Esports ecosystem and encourage more esports athletes to establish themselves.

As National Sports Day is going to be celebrated this Sunday, August 29, it’s an opportune time to announce our flagship esports tournament. The tournament will witness top esports players from across the country engaging in the thrilling action and playing exciting battle royale games challenges, testing their strategic knowledge and skills. The league boasts a massive total prize pool of INR 5 lakhs.

“The much-anticipated All India Esports league (AIEL) is the flagship tournament of Ultimate Battle which adds to our sustained efforts to create a one-stop platform to facilitate popular games for the esports athletes to play and compete against each other. We have been consistently hosting tournaments on our platform in the past year and the responses have been very good and hence we thought it was the opportune moment for Ultimate Battle to launch the League and connect the players and give them more benefits and opportunities to challenge fellow players,” said Mr. Tarun Gupta, Founder of Ultimate Battle.

“The selection of the games is primarily driven by their popularity and community size, along with an objective to engage gamers from all platforms including Mobile, PC, and Console. The purpose is to build an event where gaming can be celebrated in all its glory”, Tarun further added.
The league which will be played over 4 months will be seeing popular multiplayer battle arena Esports games including recently-launched BGMI (Mobile) along with the other prevalent games Free Fire (Mobile), Valorant (PC), FIFA 21 (Console – PS4), and Chess (PC and Mobile) as part of the league.

The format for the event has been designed as follows:
1. Register on Ultimate Battle: Players need to have an Ultimate Battle account to participate in AIEL.
2. Choose your Game and Join Qualifier: The Gamers will have to choose the game they wish to participate in and Join the Online Qualifiers.
3. Qualify for Finale: Winners from the Qualifiers will move to the final pool/brackets where they will compete for the Top ranks.
4. Prize Distribution: Winners in the Finale event will be distributed with prize money, merchandise, and Goodies.

The professional Esports athletes as well as enthusiasts from across the country, of age 18 and above, can register themselves free of cost for the league, with an Ultimate Battle user account.

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GRA Renews Singapore Pools Licence for Five-year Term

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The Gambling Regulatory Authority (GRA) has renewed the licence of Singapore Pools (Private) Limited (Singapore Pools) to conduct betting operations, gaming and lotteries under Section 54 of the Gambling Control Act 2022 (GCA). The tenure for the licence will be five years with effect from 25 October 2025, following GRA’s assessment that Singapore Pools has fulfilled the requirements under Section 54 the GCA.

The post GRA Renews Singapore Pools Licence for Five-year Term appeared first on European Gaming Industry News.

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Arnold Hur

Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers

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Global esports and gaming organisation Gen.G announced that it has partnered with thirteen distinguished universities across the US to participate in the Gen.G Practicum Abroad programme, which offers students the opportunity to take part in an intensive, three-week programme to study in the heart of the esports industry in Seoul, South Korea.

The thirteen institutions are: Conestoga College, Augustana University, Buena Vista University, Illinois College, Manchester University, Seton Hall University, Shenandoah University, Syracuse University, St. Thomas University, University of Kansas, Maharishi International University, Randolph-Macon College and University of Hawai’i.

“This is our most ambitious program since the launch of our Gen.G Practicum Abroad program, bringing together some of the best universities in the country to expand their educational programs on campus. The students will be fully immersed in Korea with hands-on experiences to give them a 360-degree view of the esports industry,” said Arnold Hur, CEO of Gen.G.

Gen.G professionals will lead the Gen.G Practicum Abroad programme, which includes custom esports programming, mentorship by industry professionals, special lectures, industry “lunch-and-learns,” and professional networking, all while immersing students in Korean culture and its history in esports. Students will also visit competitive organisations and gaming publisher studios.

The post Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers appeared first on European Gaming Industry News.

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PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026

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The Philippine Amusement and Gaming Corporation (PAGCOR) has given gaming affiliates, developers and support service providers until early 2026 to comply with its newly implemented B2B Accreditation Framework, a regulatory system that formalises participation in the iGaming supply chain.

Companies that submit applications by December 31, 2025, will qualify for a three-year initial accreditation, while unaccredited foreign content providers face removal from licensed platforms after March 31, 2026.

The framework, which took effect on October 2, sets mandatory accreditation requirements for all third-party entities providing gaming content, systems or technical support to PAGCOR-licensed operators.

Accreditation covers several categories, including gaming affiliates, game content providers (GCPs) and support service providers (SSPs). Gaming affiliates may act as aggregators that distribute multiple game titles to operators, while GCPs are developers or studios supplying electronic game software or live-streamed content.

Accreditation is valid for two years from the date of PAGCOR Board approval, an increase from the previous one-year term.

Foreign data or content streaming providers that fail to secure accreditation by the March 2026 deadline will have their content deemed “non-compliant and unauthorized.” They may appoint a Philippine-registered company or a PAGCOR-accredited Gaming System Administrator as their exclusive distributor instead of setting up a local office.

PAGCOR has warned that licensed operators using unaccredited service providers may face sanctions.

The post PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026 appeared first on European Gaming Industry News.

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