eSports
GosuGamers acquired by esports entrepreneur and partners with GRID
GosuGamers has been acquired by esports entrepreneur Samson Oh and partnered with GRID, the leading platform and provider of data to esports, and its founder Moritz Maurer, signalling a new era for the global esports media outlet.
GosuGamers has been a staple of the esports scene since its founding in 2002, and the acquisition looks to breathe new life into the brand by enhancing its editorial team while recruiting new marketing, operations, tech and product specialists from all over the world.
With the acquisition, Moritz Maurer, the founder of GRID and one of the most well-recognised entrepreneurs is backing the new vision, which will see an integrated partnership with GRID, the leading platform & provider of official data solutions in esports.
With GRID on board as the official technology partner, the esports data solutions provider will incorporate its own proprietary technology to the GosuGamers platform, including a Live Stats feature which has been designed to redefine tournament viewing experience, featuring real-time data and match predictions to keep fans up to speed in one centralised esports hub.
The new-look media outlet will be headed up by Samson Oh, a renowned entrepreneur with years of experience working within the esports and gaming industry, including at Team Flash, MOT Games and Cargo Studio. Under Samson, GosuGamers will refocus on expanding its reach beyond Asia to become a truly global media outlet, while his experience in nurturing young and aspiring talents will see the GosuGamers brand make strides in creating content that is accessible and speaks to a range of esports and gaming cultures.
Freddy Tan, the former Chief Editor at IGN for Southeast Asia joins as Head of Creative to help develop GosuGamers’ global and localised content. The business has also added a breadth of talent from the sports industry. Esther Quek, a former NBA sports marketing trailblazer joins as Head of Marketing to develop the profile of the brand and its partnerships, while Wei Khim Cheah, a highly experienced media and broadcast expert having held senior positions at ESPN and Globecast, will support as an advisor.
Now backed by a host of industry veterans, GosuGamers is now steadily expanding its profile in global esports with a growing list of editors based around the world creating localised content across Europe, North America and Southeast Asia building the outlet’s presence to a reach of more than ten million unique users.
In the few short months under the new leadership, GosuGamers has recruited from all over the world from Europe, US, and Asia, while a new platform is currently being developed. The media outlet has also started the Unmuted podcast, a show that takes a deep dive into the world of esports with all the biggest news and trends, while more weekly shows and editorial series are being planned.
Samson Oh, CEO at GosuGamers, commented: “The takeover is a game-changer for GosuGamers, which has won the hearts of esports enthusiasts since its founding. Now, with GRID on board, we can continue providing fans with a hub of entertaining, creative and cutting-edge reporting, while being a positive force for the industry by championing innovative data integration that will fuel a more transparent and informative culture within esports and journalism.”
Moritz Maurer, CEO and founder of GRID added: “GosuGamers was the definitive source of news when I got into esports and the opportunity to build on that great legacy with such amazing partners is both humbling and exciting.”
Founded as a hub for esports enthusiasts in 2002, the takeover will only strengthen its ties with the passionate community around GosuGamers, which has agreed several partnerships with tournaments over the next year.
The esports media outlet will also be teaming up with Mobile Legends: Bang Bang developer MOONTON Games in a new partnership that will give unrivalled access into the Mobile Legends Professional League (MPL) Philippines esports circuit for its eighth season, with room to expand the partnership into other territories, including Indonesia and Brazil, in the future.
Matt Jaron, Head of Business Development, MOONTON Games added: “GosuGamers has fostered a passionate gaming community over the years. We want to strengthen that relationship and build stronger ties with GosuGamers and nurture the growth of the esports ecosystem through this partnership.”
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appointments
OS Studios names Ishaan Arya country manager to lead India expansion
OS Studios has appointed Ishaan Arya as Country Manager for India, tasking him with leading the agency’s expansion across newly established hubs in Bengaluru, New Delhi, and Mumbai. The appointment was announced on 25 June, 2026 in Bengaluru.
OS Studios, a Project Worldwide agency, said it recently entered the Indian market and will deploy its ‘Fan Z’ approach for brands looking to engage with gaming, esports and live events audiences in South Asia. The company said the expansion will leverage the infrastructure and production capabilities of sister agency George P. Johnson (GPJ) India.
“The future of gaming will be shaped by the communities that care about it most, and few markets embody that more than India,” said John Higgins, CEO of OS Studios. “To build something meaningful, you have to be part of the culture, not looking in from the outside. Ishaan understands that better than anyone. He’s exactly the kind of leader we want building the future of OS Studios in India.”
In the role, Arya will oversee operations, drive strategic brand partnerships, and scale local capabilities, according to the company. “Brands are investing heavily in Indian gaming, but true fan experience is too often an afterthought,” said Rasheed Sait, Chief Growth Officer for India and South Asia at Project Worldwide. “Alongside GPJ India’s experiential footprint, OS Studios will set a new standard for fan engagement in the region.”
Arya previously co-founded The Esports Club and most recently served as Vice President of Partnerships at Nodwin Gaming, where he led Comic Con India. “A massive gap remains between brand intent and authentic community engagement in India,” said Arya. “I’m thrilled to leverage Project Worldwide and GPJ India’s operational strength to build culture-defining experiences for brands and fans alike.”
The post OS Studios names Ishaan Arya country manager to lead India expansion appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
eSports
S8UL qualifies for Esports World Cup 2026 Free Fire after FFMIC runner-up finish
S8UL Esports has qualified for the Esports World Cup (EWC) 2026 in Free Fire, adding a sixth title to its confirmed lineup for the event. The organisation said its Free Fire MAX roster secured the berth after finishing second at the Free Fire MAX India Cup (FFMIC) 2026 Spring.
S8UL’s recently acquired roster—Naitik Sharma (Troll), Prince Saini (Prinxz), Jay Verma (Bunny), Harshit Nain (Jack07), and Abhishek Gupta (Stiven)—earned one of three invitations allocated to Indian representatives at EWC 2026. Free Fire at EWC 2026 is scheduled for July 15 to 18 in Paris, France, featuring 24 teams and a USD 1 million prize pool (approximately INR 9.4 crore), according to the company.
FFMIC 2026 Spring ran a multi-stage format from City Qualifiers and In-Game Qualifiers through to Group Stage, Knockout Stage, Point Rush and Champion Rush. S8UL said the roster posted 186 points in Knockout Stage Week 1 to place sixth, then carried momentum into the final phase. In Champion Rush, the team entered with three Headstart Points from Point Rush and finished second overall after scoring 131 points and two Booyahs across eight matches. The result also delivered INR 17 lakh in prize money, S8UL said.
Prince Saini aka Prinxz, captain of S8UL’s Free Fire Max roster said, “What makes this team special is the chemistry we’ve developed over time. We have a shared understanding of how we want to approach the game, and that allows us to stay composed and adapt quickly in different situations. Qualifying for the Esports World Cup is an important milestone for us, and doing so as part of S8UL makes the opportunity even more exciting. We are looking forward to representing the organization on the global stage and showing what this roster can achieve against some of the best teams in the world.”
S8UL Co-founder and CEO Animesh Agarwal aka 8Bit Thug linked the qualification to the wider Indian mobile esports ecosystem, saying, “Free Fire MAX has been one of the driving forces behind the growth of mobile esports in India, helping create a highly competitive ecosystem and a pipeline of talented players. When those players get the opportunity to compete at an event like the Esports World Cup, it is not just a milestone for the team but also a reflection of how far the Indian scene has come. Facing the world’s best teams provides invaluable experience and helps raise the overall standard of competition back home. At S8UL, we remain committed to identifying and supporting Indian talent, and we are proud to see our Free Fire MAX roster earn the chance to represent both the organization and the country on one of esports’ biggest stages,”. The organisation added it is also confirmed for EWC 2026 in Apex Legends, Chess, Fortnite, Honor of Kings and Trackmania, and remains in contention in EA SPORTS FC, Fatal Fury, Street Fighter 6 and Tekken 8. EWC 2026 runs July 6 to August 23 with a stated total prize pool of USD 75 million (~INR 714 crore).
The post S8UL qualifies for Esports World Cup 2026 Free Fire after FFMIC runner-up finish appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
anime
G2 drops limited-edition One Piece streetwear capsule on June 25
The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.
G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.
The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.
“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”
G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.
One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.
The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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