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GosuGamers acquired by esports entrepreneur and partners with GRID

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GosuGamers has been acquired by esports entrepreneur Samson Oh and partnered with GRID, the leading platform and provider of data to esports, and its founder Moritz Maurer, signalling a new era for the global esports media outlet.

GosuGamers has been a staple of the esports scene since its founding in 2002, and the acquisition looks to breathe new life into the brand by enhancing its editorial team while recruiting new marketing, operations, tech and product specialists from all over the world.

With the acquisition, Moritz Maurer, the founder of GRID and one of the most well-recognised entrepreneurs is backing the new vision, which will see an integrated partnership with GRID, the leading platform & provider of official data solutions in esports.

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With GRID on board as the official technology partner, the esports data solutions provider will incorporate its own proprietary technology to the GosuGamers platform, including a Live Stats feature which has been designed to redefine tournament viewing experience, featuring real-time data and match predictions to keep fans up to speed in one centralised esports hub.

The new-look media outlet will be headed up by Samson Oh, a renowned entrepreneur with years of experience working within the esports and gaming industry, including at Team Flash, MOT Games and Cargo Studio. Under Samson, GosuGamers will refocus on expanding its reach beyond Asia to become a truly global media outlet, while his experience in nurturing young and aspiring talents will see the GosuGamers brand make strides in creating content that is accessible and speaks to a range of esports and gaming cultures.

Freddy Tan, the former Chief Editor at IGN for Southeast Asia joins as Head of Creative to help develop GosuGamers’ global and localised content. The business has also added a breadth of talent from the sports industry. Esther Quek, a former NBA sports marketing trailblazer joins as Head of Marketing to develop the profile of the brand and its partnerships, while Wei Khim Cheah, a highly experienced media and broadcast expert having held senior positions at ESPN and Globecast, will support as an advisor.

Now backed by a host of industry veterans, GosuGamers is now steadily expanding its profile in global esports with a growing list of editors based around the world creating localised content across Europe, North America and Southeast Asia building the outlet’s presence to a reach of more than ten million unique users.

In the few short months under the new leadership, GosuGamers has recruited from all over the world from Europe, US, and Asia, while a new platform is currently being developed. The media outlet has also started the Unmuted podcast, a show that takes a deep dive into the world of esports with all the biggest news and trends, while more weekly shows and editorial series are being planned.

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Samson Oh, CEO at GosuGamers, commented: “The takeover is a game-changer for GosuGamers, which has won the hearts of esports enthusiasts since its founding. Now, with GRID on board, we can continue providing fans with a hub of entertaining, creative and cutting-edge reporting, while being a positive force for the industry by championing innovative data integration that will fuel a more transparent and informative culture within esports and journalism.”

Moritz Maurer, CEO and founder of GRID added: “GosuGamers was the definitive source of news when I got into esports and the opportunity to build on that great legacy with such amazing partners is both humbling and exciting.”

Founded as a hub for esports enthusiasts in 2002, the takeover will only strengthen its ties with the passionate community around GosuGamers, which has agreed several partnerships with tournaments over the next year.

The esports media outlet will also be teaming up with Mobile Legends: Bang Bang developer MOONTON Games in a new partnership that will give unrivalled access into the Mobile Legends Professional League (MPL) Philippines esports circuit for its eighth season, with room to expand the partnership into other territories, including Indonesia and Brazil, in the future.

Matt Jaron, Head of Business Development, MOONTON Games added: “GosuGamers has fostered a passionate gaming community over the years. We want to strengthen that relationship and build stronger ties with GosuGamers and nurture the growth of the esports ecosystem through this partnership.”

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Sportradar and Oddin.gg ink AV betting agreement to elevate and expand esports reach

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Sportradar and Oddin.gg, an award-winning B2B betting-solutions provider for esports, today announced they have entered into a multi-year strategic partnership to offer audiovisual streaming of Oddin’s exclusive esports content to Sportradar’s betting operator clients around the world.

The deal will support Oddin.gg’s growth ambitions in the expanding global esports market, whose betting turnover was estimated to be €83 billion in 2023. It will extend the reach of Oddin.gg’s official competition content by leveraging Sportradar’s market leading position as an AV betting provider.

Sportradar’s global network of 900+ betting operator clients will benefit from the opportunity to offer greater volume and a wider variety of live streamed esports events to their customers, increasing opportunities for engagement with existing and new betting markets. The partnership also paves the way for future collaboration in other areas.

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Oddin.gg holds the official rights to high-profile competitions including the newly released Counter Strike 2 (CS2) which Sportradar will distribute to sportsbooks through the company’s integrated streaming product, providing access to prominent competitions globally and enabling operators to offer exciting new content to their customers.

A number of prestigious competitions are featured in the partnership, including:

• PGL Copenhagen Major 2024, the first Major for the newly released Counter Strike 2;
• Dacha DOTA2 Qualifiers and Main Events;
• Dacha Counter Strike 2 Qualifiers and Main Events;
• Tipsport MCR 2024.

Patrick Mostboeck, SVP Fan Engagement, Sportradar said: “This agreement further strengthens Sportradar’s esports offering while supporting Oddin.gg in realising their growth plans through AV streaming for betting. Sportradar’s ultra-low latency audiovisual outputs, as well as our comprehensive Live Odds and real-time trading solutions, provide betting operators with the critical materials they need to commercialise the global, highly engaged esports fan base.”

Vlastimil Venclik, CEO and co-founder of Oddin.gg shared: “As the forefront innovator in the esports betting sector, Oddin.gg is embarking on a journey by aligning with Sportradar, a leader in the realm of sports data and content distribution. This partnership is not just a collaboration but a combination of distinct strengths, where Sportradar’s extensive and sophisticated video distribution capabilities are set to be the vehicle for our unparalleled esports odds and analytical insights. This strategic alliance aims to harness the best of both worlds, merging our profound expertise and nuanced understanding of the esports betting market with Sportradar’s wide-reaching video distribution.”

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SIS launches market-leading esports product in Kentucky with bet365

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SIS Content Services, part of the SIS Group (Sports Information Services), the leading global multi-content supplier of 24/7 live betting services, has made its market entry in Kentucky with ebasketball from its esports product suite now live with long-term operator partner bet365.

This launch in the Bluegrass State enhances SIS’ reputation as a leading supplier in the esports betting space, widening the audience that can engage with its competitive gaming content across the US. It follows on from successful launches of its esports products in New Jersey and Colorado.

Developed specifically for betting, SIS’ H2H Global Gaming League ™ hosts over 150,000 events per year. The Competitive Gaming content is produced entirely in-house from SIS’ self-contained gaming studios in Milton Keynes, United Kingdom. It has ultra-low (sub-second) latency live streaming, visible ESIC-trained integrity referees for every game, live caster commentary, and on-screen graphics with unique betting prompts to maximize engagement.

SIS’ short-form, event-based esports product provides a full end-to-end solution with integrity at its core and is proven to deliver superior margins around the clock, adding as much as 10% in value to sportsbooks.

Since legalized sports betting launched in Kentucky in September, it has generated $447.8 million in handle across retail and mobile, providing SIS with the opportunity to expand its US offering.

Michele Fischer, Vice President, SIS Content Services, said: “As Kentucky is a basketball state, we are confident that our ebasketball product will provide an elevated experience for the bettors on the bet365 platform. Our offices are located in Louisville, so it is meaningful to be part of the sports betting infrastructure in our home state.”

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Richard Ames, Chief Executive, SIS, and President, SIS Content Services, said: “To grow our esports content across the US has been an aim of ours for some time, and to be able to expand our competitive gaming product into a third US state showcases how we are well-placed to deliver engaging wagering experiences to bettors.”

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Sony Group Becomes Founding Partner of Esports World Cup

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Multi-year collaboration will produce the Anthem and original documentary series of Esports World Cup 2024

The Esports World Cup Foundation (“EWCF”) and Sony Group Corporation (“Sony”) have signed a multi-year partnership agreement to collaborate on initiatives for the Esports World Cup. The collaboration leverages Sony’s acclaimed gaming products and entertainment expertise alongside the EWC’s vision to unite the global gaming and esports communities across the most popular games, and underscores a shared ambition to broaden the appeal of gaming and esports to players and fans worldwide. The inaugural Esports World Cup 2024 is slated to take place this summer in Riyadh, Saudi Arabia.

As part of this agreement, Sony Pictures Entertainment will create a behind-the-scenes documentary series showcasing the players and games of the Esports World Cup. Sony, together with Sony Interactive Entertainment, will also look to exploring additional opportunities to support promising creators and talent in the region. Sony Music Entertainment will produce the music Anthem of the Esports World Cup 2024

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“Sony is the perfect partner for the Esports World Cup,” said Ralf Reichert, CEO, Esports World Cup Foundation. “Our goal is to establish a global platform for esports and gaming that sets new standards for live esports events. Sony’s experience in creating stunning visuals, engaging music, compelling storytelling, and state-of-the-art technology will be a game-changer for the Esports World Cup. The EWC aims to take esports to the next level, and we are thrilled to count on Sony’s world class expertise in this endeavor.”

“We’re excited to make the Esports World Cup more fun and engaging for fans globally by harnessing the creativity and technology from across our diverse businesses.” said Toshimoto Mitomo, Executive Deputy President and CSO, Sony Group Corporation. “Sony has been enhancing the esports experience especially with Sony Interactive Entertainment’s initiatives such as PlayStation Tournaments and the annual EVO fighting game series. We look forward to further catering to this growing, global community of players and fans with the Esports World Cup.”

With the Esports World Cup, EWCF has created an unprecedented celebration of competitive gaming and esports fandom. This summer, top esports organizations will face off in Riyadh, to compete in a unique cross-game structure for the largest prize pool in esports history. Recently, the EWC has announced the addition of ten popular titles – Dota 2, Counter-Strike 2, Mobile Legends: Bang Bang, Honor of Kings, PUBG, PUBG Mobile, Overwatch, Free Fire, Fortnite and Rainbow Six Siege – as participating games. More games will be announced soon.

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