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Epic Esports Events announces the Dota 2 Champions League Season 3

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The tournament operator Epic Esports Events with the Russian Esports Federation support organizes Dota 2 Champions League Season 3. The tournament will be held from August 14 to September 12 with a $50,000 prize pool.

Dota 2 Champions League Season 3 Group Stage participants:

 

  • PuckChamp;

  • Winstrike Team;

  • Team Unique;

  • Nemiga Gaming;

  • Team Empire;

  • Spider Pigzs;

  • Fantastic Five;

  • HellRaisers;

  • V Gaming;

  • Open Qualifier winner.

 

The group stage matches will be played in the Round Robin system in the bo3 format.

The group stage participants with the highest number of points will advance to the playoff stage, where they will compete in Double Elimination bracket, in the bo3 format up to and including the semifinals. The final match will be played in the bo5 format.

Qualifier matches will be Single Elimination bo1 up to the semifinals, from then teams will play bo3. Open qualifiers will start on August 12, teams can be registered by the link.

The Dota 2 Champions League series started on July 19. 5 championships will be organized with a total prize pool of $250,000. The Russian-language tournament broadcast conducted by RuHub Studio, English broadcasts organized by The EsportsBible (TEBTV).

Epic Esports Events has also furthered their partnership with GRID esports who remain as the exclusive data partner for each tournament in the series. GRID will continue using their technology to improve the viewing experience across the broadcasts.

 

GRID Esports GmbH, the leading provider of data solutions for the esports industry, leverages revolutionary technology to embrace data in the digital nature of competitive gaming and overcomes sports specific data challenges. Established in 2018 the company looks to solve data related challenges in esports and provide data services for monetization and fan engagement for tournament organisers & game publishers.

Epic Esports Events specializes in international competitions and is the organizer of the annual EPICENTER Dota 2 and CS:GO tournaments in Moscow and St. Petersburg since 2016. EPICENTER tournaments are watched by tens of millions of viewers around the world, and the organizers have repeatedly been awarded the prestigious EUBEA, Eventex, MarSpo, BISPO, BEMA and Sport Leaders Awards.

Epic Esports Events has been hosting a series of EPICENTER tournaments among the world’s top esports players in Moscow and Saint Petersburg since 2016. EPICENTER competitions are watched by tens of millions of viewers around the world, the finals gather stadiums, and the organizers have repeatedly been awarded the prestigious EUBEA, Eventex, MarSpo, BISPO, BEMA, Sport Business Awards and Sport Leaders Awards.

Epic Esports Events also hosts the regular Epic League, which is attended by esports teams from the CIS and European countries. In different years, EEE has been and continues to be an organizer of international tournaments for brands: Parimatch League, MegaFon Winter Clash, Adrenaline Cyber League, KFC Battle, etc. EEE is a part of ESforce Holding.

Russian Esports Federation (RESF) has been the official governing and representative body for esports in Russia since 2017. In more than 20 years the RESF has held more than 1000 esports tournaments throughout the country with more than 500 000 participants.

Besides developing and promoting esports, Russian Esports Federation participates in practical and scientific research and develops educational bases and programs for the industry.

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Decade of Impact — World Esports Summit Marks Its 10th Edition

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The International Esports Federation (IESF) has successfully wrapped up the significant 10th edition of the World Esports Summit 2025, reinforcing its position as a key event for the progress of the World of Esports and global collaboration.

Focused on the theme “Shaping the World of Esports,” the 2025 Summit convened federations, publishers, global sports organizations, technology innovators, and integrity agencies to collaborate on the future of esports as a structured, credible, and universally unified field.

This anniversary edition showcased a robust and varied group of speakers, demonstrating IESF’s dedication to collaboration across sectors. Significant input was provided by Gustavo Arellano (FIBA), Eric Stranne (FIA), Ray Ng (Moonton), James Yang (Tencent), Valentin Capelli (WADA), Junghwan Han (KADA), Dipesh Makwana (Alibaba Cloud), Tomica Madjercic (Sportradar), and Ivan Dimitrijevic (EXPO 2027 Belgrade), as well as senior esports officials from across the globe.

Conversations during the Summit focused on essential aspects of IESF’s mission, such as governance and federation development, maintaining competitive integrity and anti-doping measures, technological advancements, and fostering sustainable ecosystem growth. The emphasis on diplomacy and collaboration emphasized esports’ increasing alignment with global sports standards and international organizations.

With the 10th edition of the World Esports Summit, IESF has once more showcased its leadership by uniting the global esports community, connecting regions, aligning stakeholders, and establishing common priorities for the future.

With unprecedented involvement, elevated discussions, and a distinct strategic vision, World Esports Summit 2025 represents a pivotal milestone in IESF’s continuous endeavor to influence the future of esports via unity, trustworthiness, and global cooperation.

The post Decade of Impact — World Esports Summit Marks Its 10th Edition appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Esportes da Sorte to be official sponsor of Brazil’s leading Carnival celebrations in 2026

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Tuesday 10th February 2026: Leading Brazilian iGaming company Esportes da Sorte will deliver one of the most extensive Carnival activations in the industry for Carnival 2026, with an official presence at the country’s most iconic and emblematic celebrations.

The brand will serve as the official sponsor of festivities in seven Brazilian capitals — Recife, Salvador, Rio de Janeiro, São Paulo, Belo Horizonte, Natal and Maceió — as well as having a strong presence in Olinda, a city of major cultural significance. The national project will also include special activations in Caicó (RN), a key production hub for the brand’s promotional merchandise.

This initiative reflects Esportes da Sorte’s continued investment in Brazilian popular culture, built over several years across different regions of the country. In 2026, this positioning takes shape through a structured national project that embraces the diversity of Carnival formats — from traditional street blocos to electric trios and major urban stages — with visual identity and activations designed city by city, respecting local symbols, aesthetics and narratives.

“Carnival is part of Brazil’s cultural identity and also part of Esportes da Sorte’s journey. Being present at the country’s main Carnival celebrations is a strategic choice that reinforces our long-term commitment to popular culture, to the cities, and to the people who live this festival in the streets,” said Darwin Filho, CEO of Esportes Gaming Brasil.

“Our Carnival project was designed city by city, respecting the unique characteristics and culture of each sponsored location. The idea is to ensure a real presence and unique experiences for Carnival-goers, integrating the brand organically into the rhythm of each celebration. Whether through blocos, trios or major urban hubs, we want to strengthen ourselves as the brand that elevates the connection between culture and entertainment,” said Marcela Campos, Vice President of Esportes Gaming Brasil.

Beyond its on-the-ground presence, Esportes da Sorte’s Carnival 2026 strategy includes an integrated media and engagement approach, featuring activations across TV, radio, out-of-home media and a national PR operation before, during and after the festivities, focused on high-quality coverage and organic content generation.

The project will also include content and influencer engagement initiatives across multiple locations, expanding organic reach while capturing behind-the-scenes moments and Carnival experiences.

In 2025, the brand was present in more than 100 blocos and street parties across different regions of the country. For 2026, Esportes da Sorte is taking things to the next level, consolidating a nationwide project and reinforcing its leadership role in Brazil’s largest popular event.

The post Esportes da Sorte to be official sponsor of Brazil’s leading Carnival celebrations in 2026 appeared first on Americas iGaming & Sports Betting News.

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Alexander Lewin SVP of Commercial Revenue at BLAST

Polymarket Joins BLAST as Official Prediction Partner for BLAST Premier and BLAST Slam 2026

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  • Polymarket to activate across seven BLAST events across both Slam and Premier ecosystems
  • Partnership introduces integrated prediction formats and new fan engagement experiences

Competitive entertainment firm BLAST has revealed a new alliance with Polymarket, the globe’s largest prediction market, designating the platform as its ‘Official Prediction Partner’ through 2026. The partnership will encompass BLAST’s Counter-Strike and Dota 2 tournament events, BLAST Premier and BLAST Slam, enhancing prediction-based interaction for fans during various international tournaments.

Polymarket will be featured in seven of BLAST’s worldwide Counter-Strike 2 and Dota 2 events, starting this week at BLAST Slam VI in Malta. Dota and Counter-Strike events will include custom content pieces utilized in broadcasts and desk segments showcasing the platform’s involvement in BLAST’s events.

Polymarket will gain significant exposure through live broadcasts, arena events, and digital media as BLAST enhances fan interaction with premier competitive entertainment. Polymarket’s branding will be prominently displayed throughout BLAST’s broadcasts through digital integrations and physical advertisements.

In addition to broadcasting, the collaboration expands to live arena events, with Polymarket integrated into the in-person fan experience through elements like the Polymarket Fancam and the opportunity to accommodate creators and streamers in the arena using designated event streaming booths.

Alexander Lewin, SVP of Commercial Revenue at BLAST said: “Esports is evolving rapidly into a more interactive, data-driven entertainment experience, and we are delighted to team up with Polymarket to bring exciting new engagement opportunities to our fans all around the world. Together, we’re creating something that feels native to esports culture: fast, live, and deeply connected to the action. This partnership is about enhancing how fans experience competition, whether they’re watching online or inside an arena. We’re proud to join Polymarket’s industry-leading group of partners, alongside the NHL, UFC and the MLS among others, reflecting the growing global recognition of BLAST’s events.”

Matthew Modabber, CMO of Polymarket, said: “Esports has long been dominated by traditional sportsbooks, but prediction markets open the door to a more transparent and community-driven way for fans to engage with competition. Partnering with BLAST brings that experience to a global audience and helps make prediction markets a natural part of how people watch, debate, and follow competitive gaming. We see this as the beginning of a new chapter for fan participation in esports.”

The post Polymarket Joins BLAST as Official Prediction Partner for BLAST Premier and BLAST Slam 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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