eSports
Microgravity announces MGL – Call of Duty: Mobile tournament
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Microgravity Ventures Private Limited, a facilitator of world-class gaming hubs and eSports tournaments in India announced its much anticipated Microgravity Gaming League- MGL Call of Duty: Mobile, Team Deathmatch tournament. The company is hosting this Freedom Month Special edition eSports tournament on 21st& 22nd August 2021, in partnership with Battlefy. The format will be selection-based where registered teams will compete against each other in a single eliminator format-based tournament in 5v5 multiplayer mode. Anyone above the age of 16 years will be eligible to participate in this tournament. This year, Microgravity has announced a prize pool of Rs. 1,00,000 and gaming vouchers.
The registration for the two-day eSport tournament will go live on 3rd August on the Microgravitysite to all mobile gaming enthusiasts. This year’s MGL Call of Duty: Mobile will be carried out in three phases. The qualifier rounds will be held on 21st August, while the quarter-finals, semi-finals, third place and grand finale will take place on 22ndAugust. A maximum of 256 teams can take part in this tournament and will be selected on a first-come-first-serve basis.
Talking about the tournament, Samrat Das Gupta, Head Marketing, Microgravity said, “Weare very excited to feature Activision Blizzard’s thrilling game- Call of Duty: Mobile in Microgravity Gaming League’s Freedom Month Special. This entire month will see us offer a slew of exciting offers and experiences both at our gaming hub as well as in the online gaming space. This tournament is exclusively designed to fuel the growth of and power on the mobile-first gaming ecosystem in the country. Our aim is to provide the online gaming community with support and motivation to pursue their passion, with an extra emphasis on the participation of women gamers. The pre-registration phase has already marked a great success among the gaming fraternity. We have also announced a prize pool of over Rs. 1 Lakh. We look forward to an exciting tournament and wish all the participants the best of luck.”
Microgravity has announced a prize pool of over Rs. 1,00, 000, which includes Rs. 35,000 for the winners, Rs. 25,000 for 1st runner-up, Rs. 15,000 for 2nd runner-up, Rs. 5,000 for Top Fragger and Rs. 5,000 for Most Assisted Kills. The company, in continuation with the #ItsHerGame campaign launched on International Women’s Day, has also announced a special prize for women gamers taking part in the tournament. The #GamerGoddesses crown will be given to the top-ranked all-women team with a winning prize of Rs. 20,000. Additionally, 5 lucky viewers will get a chance to win vouchers of Rs.1,000 each for their unconditional support.
Microgravity successfully organized three online gaming tournaments across PC, Mobile and Play Station which gained significant traction amongst digital gamers. In May 2021, MGL FIFA 2021 was tournament was held which drew significant engagement from FIFA wizards with 3,000 registrations and 4 million impressions from across the country.MGL Free Fire was held during the month of August and September 2020 with over 2.2 million impressions and over 20 thousand participants. Similarly, MGL Call of Duty: Mobile was organized in December 2020 and reported over 8 lakh impressions.
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eSports
Four Countries Shortlisted to Host GOTF 2027
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Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.
With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.
Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”
Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.
The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.
Asia
Valorant Added to Hero Esports Asian Champions League
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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent
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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”
“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
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