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Create an offline game for Opera GX to never get bored when your WiFi is out

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We all know the horror of bad online connections. Ever lost the game due to lag? Got kicked out from a server when your WiFi went crazy? The Internet is great when it works. But what if it doesn’t?

Opera GX [NASDAQ: OPRA], the world’s first web browser built specifically for gamers, today announced a challenge for the best in-browser offline game: the Opera GX Game Jam 2021.

‘When the internet is out, some browsers get on our nerves with dinosaurs or surfing games which only reminds gamers that without the internet we’re back to the stone age and can’t surf the web. We created the Opera GX Game Jam to call on all artists and creative gamers to make the offline experience fun,’ said Maciej Kocemba, Product Director of Opera GX.

The Opera GX Game Jam competition will give one winner the unique opportunity for their game to be played by millions in the Opera GX offline page. The top three artists will also win cash prizes of $3k, $7k and $10K. The winning game will gain the prestige of becoming the first playable game to ever feature in Opera GX, helping to entertain gamers during those rare offline moments that would otherwise make them cry.

The GX Game Jam is being hosted with GameMaker Studio 2 – the world’s leading 2D game development engine, and in collaboration with Game Jolt, one of the largest communities for games and the people who make and play them.

The best game will receive expert development support from the GameMaker team, before being unleashed within the Opera GX desktop browser. Once completed, it will also be promoted to Opera GX’s millions of users through the browser’s GX Corner and across the social accounts of Opera GX, GameMaker Studio 2 and Game Jolt.

The Opera GX Game Jam will be open for submissions starting on the 29th of July, when the theme for the event will be revealed.

The expert jury includes:

  • Maciej Kocemba (Opera GX Product Director)

  • Russell Kay (GameMaker Studio 2 CTO)

  • Yaprak DeCarmine (Game Jolt co-founder and CEO)

  • GameMaker game creators:

    • Johan Vinet (Canari Games – LUNARK),

    • David Galindo (AKA chubigans – Cook, Serve Delicious!)

    • dietzribi (Toodee and Topdee)

 

Artists and game creators can register their interest, receive a free GameMaker Studio 2 licence for the duration of the jam, and read the terms and conditions by visiting this LINK.

“GameMaker Studio 2 is the perfect engine for Game Jams, as it allows anyone to convert creative ideas into playable games quickly. Whether using the intuitive no-code/low-code Drag and Drop system or it’s powerful GameMaker Language (GML), anyone can use GameMaker to take part in the Opera GX Game Jam 2021,” commented Russell Kay, CTO for GameMaker Studio 2. “It’s imagination that counts most, so get involved!”

BetVision

Genius Sports Edge pushes football margins up 17% ahead of the World Cup

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Genius Sports Limited has delivered another season of strong results across its football trading services ahead of the World Cup, with Edge driving a 16.6% increase in football margins for sportsbook operators during the 2025/26 domestic season.

Edge, Genius Sports’ automated margin optimisation software, continued to deliver meaningful margin uplift for sportsbooks throughout the campaign. By adjusting each operator’s odds based on liabilities across all market-types on a fixture-level, Edge margins across major competitions saw substantial growth, including the Champions League (+34%), Premier League (+22%), La Liga (+21%), Italy’s Serie A (+17%) and Ligue 1 (+16%).

Official data partnerships continued to underpin market-leading uptime across elite football competitions. The Premier League delivered 98% overall uptime with 158 matches exceeding 99% uptime, providing an average of five minutes and 19 seconds of additional availability per match compared to alternative suppliers. Italy’s Serie A achieved 97% uptime, representing a 3% improvement on the previous season. Ligue 1 also recorded uptime levels above 95%.

Throughout the 2025/26 season, Genius Sports continued to invest heavily in football trading innovation. This included migrating all 89,000 in-play football events to new Monte Carlo simulation models, enhancing Match State data with player-level information and expanding its player proposition market offering.

Genius Sports has further expanded its football offering, delivering player proposition markets including shots, shots on target, score or assist, fouls and goalkeeper saves across pre-match, in-play and betbuilder, with additional markets such as tackles and offsides set to launch before the 2026/27 season. The company also introduced a new stoppage-time predictor designed to deliver sharper pricing during the closing stages of matches, following a season that saw a record 139 injury-time goals scored.

BetVision, Genius Sports’ interactive live streaming solution, continued to demonstrate strong engagement throughout the season. Across key football competitions, BetVision delivered a 22% increase in customer retention compared to standard streaming experiences, including a 53% increase across Brazil’s Serie A, a 35% increase across the Turkish Super Lig and a 20% increase across Italy’s Serie A. Ligue 1 viewers also spent 22% longer watching content through the platform.

As operators prepare for the biggest football betting event in the world, the results highlight how Genius Sports’ football trading service continues to drive profitability, improve market availability and enhance customer engagement.

James McKiernan, Commercial Director at Genius Sports, said: “The 2025/26 season was another year of growth and investment across our football trading and engagement products. Edge delivered significant margin improvements across football, while the expansion of BetVision, official data coverage and advanced modelling helped operators maximise uptime and deepen customer engagement.”

The post Genius Sports Edge pushes football margins up 17% ahead of the World Cup appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Crash Games

Million Games launches Infinite X with progression-based crash gameplay

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New instant game adds energy management and rebuy mechanics across 40 levels, letting players cash out or continue while keeping multiplier progress.

Million Games has launched Infinite X, a progression-based instant game, the studio said on 9 June 2026 in Skövde, Sweden. The release targets operators and aggregators via Million Games.

The game uses a continuous progression model rather than a single-event outcome. Players guide a character, Joe, up a staircase of 32 steps across 40 levels, with each step consuming energy and every 5th step restoring it.

Multiplier growth builds as players climb, with the option to cash out at any point. Players can also rebuy to continue from their current position while retaining both progress and multiplier, with rebuy costs scaling based on progression and potential reward.

“Infinite X represents a different way of thinking about instant games,” said Thomas Nimstad, CEO of Million Games. “Instead of focusing on a single result, we’ve built an experience around progression, strategy, and player control. By combining multiplier growth, energy management, and rebuy decisions, Infinite X creates a gameplay loop that feels engaging from the first step to the last.”

Million Games said Infinite X includes energy-based progression, randomised power-ups, and an accelerating multiplier curve designed to reward players for pushing further.

The post Million Games launches Infinite X with progression-based crash gameplay appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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BMM Testlabs

BMM Innovation Group confirms Perú Gaming Show presence in Lima

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BMM Testlabs, BIG Cyber and RG24seven plan meetings at Booth 31-32 on June 17-18 at the Jockey Exhibition Center.

BMM Innovation Group (BIG) says it will exhibit at the Perú Gaming Show (PGS) on June 17-18 at the Jockey Exhibition Center in Lima, Perú.

The company will be located at Booth No. 31-32, where it plans to meet with gaming suppliers, operators, and regulators to discuss testing and certification through BMM Testlabs, cybersecurity services under BIG Cyber, and compliance-focused online training via RG24seven Virtual Training.

BMM Testlabs’ Senior Vice President Rubén Baptista said, “Perú has been an important market for BMM for many years, and we are proud to continue supporting the country’s growing gaming industry. At BIG, we help our customers with more than just product compliance. We also help them strengthen cybersecurity, train employees, and prepare for long-term success in regulated gaming markets across the globe.”

BIG said it has supported the Peruvian gaming industry for nearly two decades and was among the first laboratories approved to test and certify online gaming and sports betting products under Perú’s new regulatory framework. The company is directing attendees to Booth No. 31-32 to schedule meetings during PGS 2026.

The post BMM Innovation Group confirms Perú Gaming Show presence in Lima appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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