Latest News
Red Bull Campus Clutch World Final Talent Revealed
Red Bull Campus Clutch, the largest global student VALORANT esports competition, will culminate in an epic World Final this weekend. The event is the conclusion to the VALORANT tournament that has seen over 25,000 participants and 400 events, in search of the world’s best student VALORANT team. On Saturday, 12 teams will enter. After this weekend, only one will remain – the Red Bull Campus Clutch World Champion team. The event will take place offline in Madrid, feature an exclusive live audience and appearances from a number of leading figures in esports, including Oscar “Mixwell” Canales, Brittani Johnson, Daniel “DDK” Kapadia and Jessica “Jessgoat” Bolden.
Red Bull Campus Clutch began in January with qualifiers and regional finals taking place in over 50 countries showcasing the finest student VALORANT players. Last month, the 50 National Final Winning teams entered the Red Bull Campus Clutch World Final Knockout Round, a first of its kind event in VALORANT esports, which ran from June 3rd to 6th and culminated in an epic, 24 hour, non-stop livestream. The top 12 teams from all corners of the globe were decided and will now make their way to the World Final to compete on the biggest stage of their lives including; Bedel Ödeyenler from Turkey who defeated 1600 teams in the qualifier stage and Project S from Portugal who despite never meeting in real life managed to defeat the UK in the Knockout Round.
The Red Bull Campus Clutch World Final will run from July 17th to 18th. The pinnacle of the competition, the event will be broadcast live on Twitch and YouTube, where players will compete for €20,000. The winning team will also receive VIP tickets to VALORANT Champions Tour where they will experience the event from the perspective of a player. They will also receive global recognition on broadcast during the event, with highlights from their momentous win played for viewers across the globe.
Taking place offline in Madrid, the event is one of the first LAN competitions since April 2020. It will also feature a limited live, onsite audience to cheer on players and hype up the online viewers. The schedule for the World Final is as follows:
- Group Stage: Saturday 17th July – 9:30am to 7pm CEST
- Semi Finals: Sunday 18th July – 11am – 5pm CEST
- Final: Sunday 18th July – 5pm CEST
Supporting this event will be some of the leading figures in the esports community, offering play-by-play commentary, in-depth analysis and behind the scenes specials throughout the tournament. The talent lineup includes professional VALORANT player and Captain of G2 Esports Oscar “Mixwell” Canales, caster and prolific competitive gamer Dan “ddk” Kapadia, commentator and former pro Gears of War player Loviel “Velly” Cardwell and VALORANT expert Alex “Vansilli” Nguyen. Britanni Johnson and Jessica “Jessgoat” Bolden will also be in attendance to provide their expert analysis to fans across the globe. Red Bull Campus Clutch will feature:
- Host: Iain Chambers
- Host: Loviel “Velly” Cardwell
- Caster & Analyst: Daniel “DDK” Kapadia
- Caster & Analyst: Victoria “Gottimoxi” Helen Johnson
- Caster & Analyst: Alex “Vansilli” Nguyen
- Caster & Analyst: Ryan “RyanCentral” Horton
- Caster & Analyst: Gustavo “Upmind” F Domingues
- Caster & Analyst: Britanni Johnson
- Caster & Analyst: Jessica “Jessgoat” Bolden
- Caster & Analyst: Oscar “Mixwell” Canales
- Caster & Analyst: Joseph “Keeoh” Winkler
- Caster & Analyst: Jakub “Lothar” Szygulski
The competing teams of the Red Bull Campus Clutch are:
- Team Belarus: Platoon
- Team Belgium: PXL Esports
- Team Canada: BTR
- Team Egypt: Anubis
- Team New Zealand: Mama’s Boys
- Team Pakistan: MAXD
- Team Peru: Cataclysm
- Team Portugal: Project S
- Team South Korea: VAC Kimchi
- Team Spain: Spain.DLL
- Team Turkey: Bedel Ödeyenler
- Team USA: Bay Area Vandals
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Canada
Tonybet player in Canada claims $20,000 CAD golden World Cup card prize
Tonybet says a player in Laurier-Station, Canada has claimed the “golden card” prize worth $20,000 CAD in the operator’s World Cup Card Collection. The announcement was made Tuesday 21st July 2026.
The World Cup collection featured 51 cards in total, including 48 digital cards representing participating World Cup nations, plus three unique prize cards in bronze, silver and gold. Tonybet said the bronze card—available during the group stage—was previously found by a customer in Saint-Colomban, Canada, while the silver card—available during the knockout rounds up to the quarter-finals—was won by a player in County Kildare, Ireland.
The golden card became available for the semi-final, third-place play-off and final, and has now been claimed, Tonybet said.
Tonybet Head of Product Kiryl Liudvikevich said: “You can plan a campaign down to the last detail, but you can’t plan what the World Cup brings.
“We designed the collection to evolve with the tournament, and every knockout round created new stories we couldn’t have predicted. Seeing players complete their collections and discovering who would uncover each prize was the most rewarding part of the campaign.
“I hope everyone enjoyed the experience for what it was meant to be: a fun addition to the tournament, played responsibly and always within their limits.”
Tonybet said the collection will remain open until 31 July for players who are still completing sets and spending coins, although all grand prizes have been awarded.
The post Tonybet player in Canada claims $20,000 CAD golden World Cup card prize appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Canada
Tonybet player in Canada claims $20,000 CAD golden World Cup card prize
Tonybet says a player in Laurier-Station, Canada has claimed the “golden card” prize worth $20,000 CAD in the operator’s World Cup Card Collection. The announcement was made Tuesday 21st July 2026.
The World Cup collection featured 51 cards in total, including 48 digital cards representing participating World Cup nations, plus three unique prize cards in bronze, silver and gold. Tonybet said the bronze card—available during the group stage—was previously found by a customer in Saint-Colomban, Canada, while the silver card—available during the knockout rounds up to the quarter-finals—was won by a player in County Kildare, Ireland.
The golden card became available for the semi-final, third-place play-off and final, and has now been claimed, Tonybet said.
Tonybet Head of Product Kiryl Liudvikevich said: “You can plan a campaign down to the last detail, but you can’t plan what the World Cup brings.
“We designed the collection to evolve with the tournament, and every knockout round created new stories we couldn’t have predicted. Seeing players complete their collections and discovering who would uncover each prize was the most rewarding part of the campaign.
“I hope everyone enjoyed the experience for what it was meant to be: a fun addition to the tournament, played responsibly and always within their limits.”
Tonybet said the collection will remain open until 31 July for players who are still completing sets and spending coins, although all grand prizes have been awarded.
The post Tonybet player in Canada claims $20,000 CAD golden World Cup card prize appeared first on Americas iGaming & Sports Betting News.
AI
SCCG Management and Trivver Partner to Transform Gaming with AI-Powered Interactive Commerce
SCCG Management has entered a strategic partnership with Trivver, Inc., a spatial AI technology company holding more than 165 global patents, to bring measurable AI-powered commerce experiences to gaming operators, casinos, sportsbooks, and entertainment brands.
SCCG Management, an advisory and consultancy firm serving publicly traded and privately held corporations across the global gaming, betting, and prediction markets sectors, today announced a new strategic partnership with Trivver, Inc., a spatial AI technology company based in Hideout, Utah. The partnership brings Trivver’s patented AI-powered Smart Objects into SCCG’s network of gaming operators, platform providers, and sports and entertainment brands.
Trivver holds more than 165 global patents covering spatial AI, immersive environment monetization, and viewability measurement, with technology that deploys across web, mobile, and smart glasses platforms without requiring an app download. Trivver enables gaming operators and brands to transform digital environments into measurable, interactive commerce experiences where every product, sponsorship, or promotion becomes intelligent, personalized, and directly shoppable. The company’s work includes a virtual banking experience built for JPMorgan Chase and, most recently, the June 11, 2026 launch of its PlayCanvas SDK on Google Cloud Marketplace, Trivver’s first commercial deployment of in-game advertising infrastructure, announced with supporting statements from Jack Buser, global director for Games, Strategic Industries at Google Cloud, and Will Eastcott, CEO and co-founder of PlayCanvas. The SDK lets developers building on the PlayCanvas engine deploy interactive in-world brand experiences inside browser-based games, personalized in real time using Google’s Gemini models, with Unreal Engine and Unity support in development. Its platform is designed to turn any product, brand asset, or advertising unit into an interactive 3D object inside an immersive environment, with built-in measurement of viewability and engagement aligned with IAB and MRC ad-measurement standards.
Trivver’s environments can be launched through a URL, QR code, or link, with inventory swapped in seconds without changing the destination address, and each smart object carries its own engagement data on screen coverage and dwell time. That data layer is what SCCG sees as the differentiator for gaming and entertainment use cases: an operator or rights holder can measure exactly how an audience engages with a branded 3D object inside a live casino stream, a fan-engagement environment, or a venue activation, not just whether it was displayed.
Under the partnership, SCCG will provide Trivver with strategic and regulatory advisory across gaming verticals, commercial introductions to operators and platform partners across its network, support for Trivver’s expansion into new international markets, and introductions to potential strategic partners and acquirers. The engagement will prioritize verticals where Trivver’s technology has direct application, including live casino, fan engagement and sports entertainment, music, and automotive. The fit runs in both directions: Trivver’s own positioning for its Enterprise AI Commerce Platform names Gaming, Casinos & Sports Betting as one of ten target verticals the platform serves.
“Trivver is exactly the kind of category-defining technology partner our network looks for. They hold more than 165 global patents, they just launched their PlayCanvas SDK on Google Cloud Marketplace, and their own platform already names gaming, casinos, and sports betting as a core vertical. Live casino, fan engagement, and immersive entertainment all have unused digital real estate, and Trivver’s spatial AI is built to monetize exactly that space, with measurement built to IAB and MRC standards.”
Stephen Crystal, Founder and CEO, SCCG Management
SCCG will draw on its established network of more than 100 partners across sportsbook operators, iGaming platforms, content studios, live casino providers, and B2B technology vendors to identify and support introductions for Trivver, alongside representation at major international gaming events including G2E Las Vegas, ICE London, and SBC events.
“Gaming has become one of the world’s largest digital commerce platforms. Together with SCCG we’re giving operators, brands, and entertainment companies a new way to engage audiences through AI-powered experiences that can be measured, personalized, and monetized in real time.”
Joel LaMontagne, Chief Executive Officer, Trivver, Inc.
The partnership adds to SCCG’s growing roster of technology partners bringing new categories of immersive, measurable digital experiences into the gaming and entertainment industry, and reflects the continued convergence of physical and digital engagement across live casino, sports, music, and automotive audiences. SCCG will begin with a market assessment and gaming-vertical analysis of Trivver’s technology, followed by initial introductions to qualified operators and platform providers across its network, with distribution and advisory support continuing throughout the engagement.
About SCCG Management
SCCG Management is a global advisory firm with more than 33 years of experience connecting clients to strategic partners across the gambling industry. With an ecosystem of over 130 gaming-related partner companies, SCCG provides market representation, business development, capital introductions, and managed services to operators, technology providers, and brands worldwide. For more information, visit sccgmanagement.com.
About Trivver
Trivver, Inc. is a spatial AI technology company specializing in 3D smart object technology, immersive environment monetization, and augmented reality deployment across web, mobile, and smart glasses platforms. Trivver is the Enterprise AI Commerce Platform that enables organizations to create, deploy, measure, personalize, and monetize interactive experiences across web, mobile, gaming, smart TVs, and emerging wearable devices. The company holds more than 165 global patents, launched its PlayCanvas SDK on Google Cloud Marketplace in June 2026, and has worked with organizations including JPMorgan Chase. Trivver is led by Chief Executive Officer Joel LaMontagne. For more information, visit trivver.com.
The post SCCG Management and Trivver Partner to Transform Gaming with AI-Powered Interactive Commerce appeared first on Americas iGaming & Sports Betting News.
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