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Red Bull Campus Clutch World Final Talent Revealed

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Red Bull Campus Clutch, the largest global student VALORANT esports competition, will culminate in an epic World Final this weekend. The event is the conclusion to the VALORANT tournament that has seen over 25,000 participants and 400 events, in search of the world’s best student VALORANT team. On Saturday, 12 teams will enter. After this weekend, only one will remain – the Red Bull Campus Clutch World Champion team. The event will take place offline in Madrid, feature an exclusive live audience and appearances from a number of leading figures in esports, including Oscar “Mixwell” Canales, Brittani Johnson, Daniel “DDK” Kapadia and Jessica “Jessgoat” Bolden.

Red Bull Campus Clutch began in January with qualifiers and regional finals taking place in over 50 countries showcasing the finest student VALORANT players. Last month, the 50 National Final Winning teams entered the Red Bull Campus Clutch World Final Knockout Round, a first of its kind event in VALORANT esports, which ran from June 3rd to 6th and culminated in an epic, 24 hour, non-stop livestream. The top 12 teams from all corners of the globe were decided and will now make their way to the World Final to compete on the biggest stage of their lives including; Bedel Ödeyenler from Turkey who defeated 1600 teams in the qualifier stage and Project S from Portugal who despite never meeting in real life managed to defeat the UK in the Knockout Round.

The Red Bull Campus Clutch World Final will run from July 17th to 18th. The pinnacle of the competition, the event will be broadcast live on Twitch and YouTube, where players will compete for €20,000. The winning team will also receive VIP tickets to VALORANT Champions Tour where they will experience the event from the perspective of a player. They will also receive global recognition on broadcast during the event, with highlights from their momentous win played for viewers across the globe.

Taking place offline in Madrid, the event is one of the first LAN competitions since April 2020. It will also feature a limited live, onsite audience to cheer on players and hype up the online viewers. The schedule for the World Final is as follows:

  • Group Stage: Saturday 17th July – 9:30am to 7pm CEST
  • Semi Finals: Sunday 18th July – 11am – 5pm CEST
  • Final: Sunday 18th July – 5pm CEST

Supporting this event will be some of the leading figures in the esports community, offering play-by-play commentary, in-depth analysis and behind the scenes specials throughout the tournament. The talent lineup includes professional VALORANT player and Captain of G2 Esports Oscar “Mixwell” Canalescaster and prolific competitive gamer Dan “ddk” Kapadia, commentator and former pro Gears of War player Loviel “Velly” Cardwell and VALORANT expert Alex “Vansilli” Nguyen. Britanni Johnson and Jessica “Jessgoat” Bolden will also be in attendance to provide their expert analysis to fans across the globe. Red Bull Campus Clutch will feature:

  • Host: Iain Chambers
  • Host: Loviel “Velly” Cardwell
  • Caster & Analyst: Daniel “DDK” Kapadia
  • Caster & Analyst: Victoria “Gottimoxi” Helen Johnson
  • Caster & Analyst: Alex “Vansilli” Nguyen
  • Caster & Analyst: Ryan “RyanCentral” Horton
  • Caster & Analyst: Gustavo “Upmind” F Domingues
  • Caster & Analyst: Britanni Johnson
  • Caster & Analyst: Jessica “Jessgoat” Bolden
  • Caster & Analyst: Oscar “Mixwell” Canales
  • Caster & Analyst: Joseph “Keeoh” Winkler
  • Caster & Analyst: Jakub “Lothar” Szygulski

The competing teams of the Red Bull Campus Clutch are:

  • Team Belarus: Platoon
  • Team Belgium: PXL Esports
  • Team Canada: BTR
  • Team Egypt: Anubis
  • Team New Zealand: Mama’s Boys
  • Team Pakistan: MAXD
  • Team Peru: Cataclysm
  • Team Portugal: Project S
  • Team South Korea: VAC Kimchi
  • Team Spain: Spain.DLL
  • Team Turkey: Bedel Ödeyenler
  • Team USA: Bay Area Vandals

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BLAST

BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth

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Esports and live events operator says it stayed profitable in 2025 and plans 15 arena events across 13 cities in 2026.

BLAST has opened a New York City headquarters in Brooklyn as the company reported record growth and profitability in 2025, including more than $133 million in revenue and over 40% year-over-year growth.

The new U.S. headquarters is located at 45 Main Street in Brooklyn within a shared 55,000-square-foot office space. BLAST said the hub will support partnerships, live events and commercial growth across North America as it expands its U.S. operations.

The North American push is being led by Chief Business Officer Leo Matlock, who has relocated to New York, alongside Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.

BLAST said it has staged seven tier-one esports events in North America over the past 16 months, across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City. The company cited “more than $102 million” in economic impact from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. It also recently announced the Rocket League World Championship will return to Fort Worth in September 2026.

In 2025, BLAST said its broadcasts delivered more than 2 billion live views globally and 300 million hours watched, spanning live events in 22 cities worldwide. The company also said it distributes content via 29 broadcast partners, including SuperSport, France TV and RTBF, reaching audiences in more than 150 territories and 30+ languages.

“Competitive entertainment has become one of the fastest-growing sectors in global media because it combines community, technology and live experiences in entirely new ways,” said Robbie Douek, CEO of BLAST. “The next generation of fans want entertainment that feels participatory, social and global by default. That shift is creating enormous opportunities for brands, publishers, creators and host cities, and we believe BLAST is uniquely positioned to help lead that evolution after a landmark year in 2025.” BLAST said it plans to host 15 arena events across 13 cities and three continents in 2026.

The post BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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BLAST

BLAST reports 40% revenue growth in 2025, opens New York headquarters

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BLAST, the Denmark-founded competitive entertainment and esports events company, reported record growth and continued profitability in 2025 and said it has opened a New York headquarters as it expands across North America.

The company said it delivered more than 40% year-over-year growth and generated more than $133 million in revenue in 2025, while remaining profitable and continuing to invest in global expansion. BLAST said its U.S. headquarters at 45 Main Street in Brooklyn sits within a shared 55,000-square-foot office space and will serve as its central base for partnerships, live events and commercial growth across North America.

The expansion is being led by Chief Business Officer Leo Matlock, who has relocated to New York, and Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.

BLAST pointed to recent North American activity, saying it has hosted seven tier-one esports events across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City over the past 16 months. The company said these events have generated economic impact for host destinations, including more than $102 million from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. BLAST also said the Rocket League World Championship will return to Fort Worth in September 2026.

On content reach, BLAST said its 2025 broadcasts delivered more than 2 billion live views globally and 300 million hours watched across live events in 22 cities, distributed through 29 broadcast partners across online platforms and linear broadcasters. “We’re seeing tremendous momentum globally and all across North America, not just in esports fandom, but in how brands, game publishers, cities and entertainment companies are thinking about gaming culture, engaging competitions and digital-first audiences,” said Leo Matlock, Chief Business Officer at BLAST. The company said it plans to host 15 arena events across 13 cities and three continents in 2026.

The post BLAST reports 40% revenue growth in 2025, opens New York headquarters appeared first on Americas iGaming & Sports Betting News.

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India qualifies for Esports Nations Cup 2026 VALORANT main event

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India has qualified for the Esports Nations Cup (ENC) 2026 VALORANT main event after advancing through the Asia regional qualifiers. The nation-based tournament runs in Riyadh, Saudi Arabia from November 2 to 29, with VALORANT scheduled for November 8 to 15.

The Asia qualifier featured nine teams in a double-elimination bracket, with best-of-one matches until the upper- and lower-bracket finals, which were best-of-three. India opened with a 13-2 win over Nepal, then dropped to the lower bracket after a 5-13 loss to Japan. The team then eliminated Pakistan (13-9) and Mongolia (13-10) before securing qualification by beating Hong Kong 2-0 (13-10, 13-6).

India’s roster includes in-game leader Sagnik Roy (Hellf) alongside Abhirup Choudhury (Lightningfast), Aman Yadav (Hoax), Venkatesh Sharma (Venky), and Daivik Chauhan (Dc). Norbu Tsering (Karam1L) and Shravana Sahoo (Techno) are listed as substitutes, with Abhishek Bajaj (GodspeedxD) named as coach. NODWIN Gaming is India’s National Team Partner (NTP) for ENC 2026.

Venky led the Asia qualifiers in eliminations with 117 across India’s six matches, according to the organiser. The company also said more than 100,000 viewers watched the Asia qualifier finals across co-streams and official ENC broadcasts.

Speaking about the qualification, Sagnik Roy (Hellf), IGL of India’s VALORANT team, said, “This qualification means a lot because of what it represents for India’s VALORANT scene. After the loss against Japan, we knew we had to reset quickly and focus on one game at a time. Every player stepped up when it mattered, and our ability to stay composed under pressure helped us turn things around. The growth of the game’s ecosystem over the last few years has created a pool of players capable of competing at the highest level, and this team is a reflection of that progress. Every international opportunity helps push the ecosystem forward and inspires the next generation of competitors. We are excited to compete at the inaugural Esports Nations Cup and want to make the most of this chance.”

ENC 2026 VALORANT will feature 32 national teams competing for a USD 1.5 million (~INR 14 crore) prize pool. Sixteen teams were invited via ENC Rankings based on official Riot Games competition results, with 14 places decided through regional qualifiers. The United Arab Emirates has a Host Region Wildcard, and one Solidarity Wildcard slot remains, due to be announced at the end of August once qualifiers conclude.

The post India qualifies for Esports Nations Cup 2026 VALORANT main event appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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