eSports
ESPORTS INSIDER ANNOUNCES THE RETURN OF ESI DIGITAL SUMMER AND START-UP INVESTMENT COMPETITION, THE CLUTCH
Esports Insider, the leading B2B esports events and media company is excited to reveal the return of ESI Digital Summer on 8-9th September, and The Clutch, a pitch investment competition which provides some of the most promising esports focused startups with a chance to pitch to a panel of investors and judges, and the opportunity to promote themselves. This year’s winner of The Clutch will receive an exclusive place in Level 256’s leading incubator program, worth 5,000 Euros, and includes meetings with notable investors , partners, organisations, institutions and key accounts from around the world.
ESI Digital Summer will bring together industry leaders in esports, sports and global brands to discuss and debate investment, esports ecosystems, education and more, and will feature some of the world’s most innovative brand showcases. With over 60 speakers, 400 attendees and more than 16 hours of live content across two days, ESI Digital Summer is also offering unparalleled networking opportunities for all attendees. Speakers for ESI Digital Summer will include some of the industry’s most prominent thought leaders and brand authorities, and is set to be announced over the coming months.
The Clutch, in partnership with Level 256, an innovation & economic development platform dedicated to esports by Paris&Co launched in 2018 and supported by the City of Paris, has become a standout initiative within the industry. With applications now open, esports focused startups can enter to take part in this prestigious competition taking place on September 9th. Entrants will have just minutes to pitch before an esteemed judging panel starts their questions and investigation. The panel will decide the best company with the winner to be announced during the final moments of ESI Digital Summer.
The winner of The Clutch in 2021 will secure an exclusive place in Level 256’s industry leading incubator program worth 5,000 Euros. The winning company will also be offered both extensive promotion, and access to mentorship and guidance that will help elevate their company to the next level. Level 256 launched in November 2018 by Paris&Co and with the initiative of the City of Paris, has incubated 32 projects dedicated to esports, which created 168 jobs and raised over 20M€. The platform has gathered more than 103 speakers and mentors during their hosted events since its launch.
In its fourth edition, and now an annual ESI event, The Clutch has seen over 50 startups in its first two editions and seen some of the most impressive and industry-changing esports startups showcased. Previous winners have included esports performance company GScience who build performance systems tailored to gamers, and TEAMS.GG, a gaming matchmaking platform allowing players to find like minded people to create ideal teams, and play better together.
“It was extremely important and exciting for us to win The Clutch Digital as it was another proof [statement] that this kind of technology is relevant to the esports space, and that Anzu specifically is relevant in the ad space. It was great to be recognised by leaders in the space.” said Natalia Vasilyeva, VP of Marketing at Anzu.
“We are very thrilled to be a partner in this 4th edition of the ESI and The Clutch. We are looking forward to discovering the amazing entrepreneurs of the British esports world. It is also a great opportunity to support the European esports ecosystem by encouraging cooperation between France and the UK. We are happy to welcome the winner to benefit from our incubation program and we hope that this first step is just the beginning!” said Vincent Vercelli, Head of Incubation for Level 256 (Paris&Co).
“I am really excited ESI Digital Summer will return this September providing world class content and presenting some of the largest global brands, and will also host the fourth edition of The Clutch. This year we are looking forward to showcasing the most ground-breaking startup ideas and first-rate pitches in the industry, and as always, it will be a difficult process to whittle it down to a final four. Since its inception in 2019, we have continued to see more and more esports startups enter the space and here at Esports Insider, we are proud to continue providing a platform for those companies looking to stand out, and unapologetically push boundaries in the esports industry.” said Sam Cooke, Managing Director and Co-founder of ESI.
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Astana
Astana to host IESF World Esports Championship 2027
IESF signs host agreement with Kazakhstan’s Ministry of Tourism and Sports and the Qazaq Cybersport Federation in Astana.
Astana has been confirmed as the host city for the IESF World Esports Championship 2027 (WEC27), following a host agreement signing ceremony involving the International Esports Federation (IESF), the Ministry of Tourism and Sports of the Republic of Kazakhstan, and the Qazaq Cybersport Federation.
IESF said the event is expected to draw participation across more than 150 IESF Member Federations through the qualifiers, with national teams competing via IESF-recognized national member structures.
“WEC27 will be more than a championship. It will be a global celebration of nations, athletes, and the future of esports,” said Vlad Marinescu, President of IESF. “For every player, there is no greater honor than competing under their national flag and officially representing their nation on the world stage. That is what makes the World Esports Championship so powerful and so unique. In 2027, Astana will welcome the world and proudly stand as the Esports Capital in the World of Esports, uniting our Member Federations, athletes, fans, and communities. Kazakhstan has shown remarkable vision, ambition, and commitment, and we are confident that WEC27 will deliver an unforgettable championship and a lasting legacy for the global esports family.”
Yerbol Myrzabosynov, Minister of Tourism and Sports of the Republic of Kazakhstan, said: “We are honored that the International Esports Federation has entrusted Kazakhstan with hosting the World Esports Championship 2027. This reflects the confidence in our country’s ability to deliver an event of the highest international standard. Hosting WEC27 reinforces our commitment to advancing esports and creating new opportunities for young people through sport, technology, education, and international cooperation. We look forward to welcoming the World of Esports to Astana and showcasing Kazakhstan as a destination capable of delivering world-class international events.”
Kuanyshbek Yessekeyev, Chairman of the Board of Trustees of the Qazaq Cybersport Federation, added: “We sincerely thank the International Esports Federation for the trust and confidence placed in Kazakhstan to host the World Esports Championship 2027. This is a historic milestone for our esports community and a testament to the progress we have achieved together with our partners. Alongside IESF, the Ministry of Tourism and Sports, and our national stakeholders, we are committed to delivering an outstanding championship for athletes, fans, and the World of Esports. WEC27 will inspire future generations, accelerate the growth of esports in Kazakhstan, and strengthen our country’s position as a leading esports and digital innovation hub.”
IESF said more details, including schedule, qualification pathway, venues, official titles, ticketing, and the event program, will be announced in the coming months via its official channels.
The post Astana to host IESF World Esports Championship 2027 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
BLAST
BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth
Esports and live events operator says it stayed profitable in 2025 and plans 15 arena events across 13 cities in 2026.
BLAST has opened a New York City headquarters in Brooklyn as the company reported record growth and profitability in 2025, including more than $133 million in revenue and over 40% year-over-year growth.
The new U.S. headquarters is located at 45 Main Street in Brooklyn within a shared 55,000-square-foot office space. BLAST said the hub will support partnerships, live events and commercial growth across North America as it expands its U.S. operations.
The North American push is being led by Chief Business Officer Leo Matlock, who has relocated to New York, alongside Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.
BLAST said it has staged seven tier-one esports events in North America over the past 16 months, across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City. The company cited “more than $102 million” in economic impact from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. It also recently announced the Rocket League World Championship will return to Fort Worth in September 2026.
In 2025, BLAST said its broadcasts delivered more than 2 billion live views globally and 300 million hours watched, spanning live events in 22 cities worldwide. The company also said it distributes content via 29 broadcast partners, including SuperSport, France TV and RTBF, reaching audiences in more than 150 territories and 30+ languages.
“Competitive entertainment has become one of the fastest-growing sectors in global media because it combines community, technology and live experiences in entirely new ways,” said Robbie Douek, CEO of BLAST. “The next generation of fans want entertainment that feels participatory, social and global by default. That shift is creating enormous opportunities for brands, publishers, creators and host cities, and we believe BLAST is uniquely positioned to help lead that evolution after a landmark year in 2025.” BLAST said it plans to host 15 arena events across 13 cities and three continents in 2026.
The post BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
BLAST
BLAST reports 40% revenue growth in 2025, opens New York headquarters
BLAST, the Denmark-founded competitive entertainment and esports events company, reported record growth and continued profitability in 2025 and said it has opened a New York headquarters as it expands across North America.
The company said it delivered more than 40% year-over-year growth and generated more than $133 million in revenue in 2025, while remaining profitable and continuing to invest in global expansion. BLAST said its U.S. headquarters at 45 Main Street in Brooklyn sits within a shared 55,000-square-foot office space and will serve as its central base for partnerships, live events and commercial growth across North America.
The expansion is being led by Chief Business Officer Leo Matlock, who has relocated to New York, and Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.
BLAST pointed to recent North American activity, saying it has hosted seven tier-one esports events across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City over the past 16 months. The company said these events have generated economic impact for host destinations, including more than $102 million from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. BLAST also said the Rocket League World Championship will return to Fort Worth in September 2026.
On content reach, BLAST said its 2025 broadcasts delivered more than 2 billion live views globally and 300 million hours watched across live events in 22 cities, distributed through 29 broadcast partners across online platforms and linear broadcasters. “We’re seeing tremendous momentum globally and all across North America, not just in esports fandom, but in how brands, game publishers, cities and entertainment companies are thinking about gaming culture, engaging competitions and digital-first audiences,” said Leo Matlock, Chief Business Officer at BLAST. The company said it plans to host 15 arena events across 13 cities and three continents in 2026.
The post BLAST reports 40% revenue growth in 2025, opens New York headquarters appeared first on Americas iGaming & Sports Betting News.
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