Canada
THE ESPORTS AWARDS NAME RIOT GAMES, CS:GO AND RED BULL AS INDUSTRY FINALISTS
Returning to the Esports Stadium Arlington on November 20th, the Esports Awards will celebrate and honour every corner of the industry in the biggest night in the esports calendar
www.esportsawards.com/vote
The Esports Awards, the most prestigious night in the esports calendar, is excited to reveal the finalists for this year’s industry categories which showcase individuals and companies who are driving the industry forward. Announced during the 3rd Spotlight Show of the year and hosted by Thom ‘F.’ Badinger, this year’s nominees include the likes of VALORANT, Dexerto, PUBG MOBILE and Activision Blizzard.
The 3rd Spotlight Show also played host to an epic quiz challenge between hosts James “Dash” Patterson and Frankie Ward, an interview by Loviel “Velly” Cardwell with the Sentinels’ VALORANT team, and Nyvi Estephan sat down with LOUD_Coringa to discuss his Esports Awards Streamer of the Year nomination. The Esports Awards also showcased its third Creative Corner segment with George Nowack interviewing AARON CREATE from OpTic Gaming, cementing its goal of celebrating those who would otherwise go unrecognised and putting a spotlight on creatives.
The industry category at the Esports Awards aims to honour those individuals and businesses at the centre of the industry who innovate, support and showcase. The industry section of the Esports Awards includes Esports Broadcast/Production Team of the Year, Esports Commercial Partner of the Year, Esports Coverage Platform of the Year in association with Sizzle Creative, Esports Game of the Year in association with The Koyo Store, Esports Hardware Provider of the Year, Esports Journalist of the Year, Esports Publisher of the Year and Esports Supporting Agency of the Year.
The full list of industry awards finalists are:
Esports Broadcast/Production Team of the Year
- Riot Games
- ESL Gaming
- Nerd Street Gamers
- Psyonix
- Esports Engine
- Activision Blizzard
- Beyond the Summit
- BLAST Premier
- Garena
- FACEIT
Esports Commercial Partner of the Year
- Intel
- Red Bull
- BMW
- State Farm
- Logitech G
- Mountain Dew
- HyperX
- Alienware
- Verizon
- FTX
- Cash App
- KITKAT
Esports Hardware Provider of the Year
- Logitech G
- Razer
- Elgato
- HyperX
- NVIDIA
- Intel
- AMD
- Alienware
- Secretlab
- Corsair
- SteelSeries
- ASUS ROG
Esports Supporting Service of the Year
- ESG LAW
- Paper Crowns
- Aftershock Media Group
- Hitmarker
- Discord
- The Story Mob
- ESEA
- Creative Artists Agency
- Character Select Agency
- Prodigy Agency
- Mobalytics
Esports Coverage Platform of the Year in association with Sizzle Creative
- Dexerto
- The Esports Observer
- Esports Insider
- Dot Esports
- HLTV.org
- Liquipedia
- Esportmaníacos
- Inven Global
- SiegeGG
- Upcomer
Esports Game of the Year in association with The Koyo Store
- League of Legends
- VALORANT
- Free Fire
- CS:GO
- Call of Duty
- Rocket League
- Rainbow Six Siege
- Dota 2
- PUBG Mobile
- Overwatch
Esports Journalist of the Year
- Jacob Wolf
- Richard Lewis
- Adam Fitch
- Ashley Kang
- FionnOnFire
- Kevin Hitt
- Liz Richardson
- Wasif Ahmed
- Pablo ‘Bloop’ Suárez
- H.B. Duran
Esports Publisher of the Year
- Riot Games
- Tencent
- Garena
- Ubisoft
- Psyonix
- EA
- Activision Blizzard
- Epic Games
- Valve
“This year’s industry finalists provide a true showcase of the resilience and growth of the esports industry in the last 12 months and it’s such an honour to be able to provide a platform for them to receive the recognition that they deserve. As we sit in our sixth year I couldn’t be more proud of how the awards continue to reach new heights and I know that this year’s awards will be our best yet,” said Michael Ashford, Managing Director, Esports Awards.
Esports Awards 2021 key campaign dates for the rest of the year are:
- July: Finalists for Creative Awards
- September: Finalists for the Pro & On-Air Talent Awards
- October: The Go-Home Show building up to the main event
- Saturday 20th November: The Esports Awards 2021 Ceremony
Sponsors for the Esports Awards 2021 include The Koyo Store, Sizzle Creative, Touch of Ginger, SCUF, Arlington CVB, SecretLab, Matrix Keyboards and Verizon.
Nominations for Creative Awards and Pro & On-Air Talent Awards are still open over at www.esportsawards.com/nominate. Creative Awards close in July and Pro & On-Air Talent Awards nominations conclude in September.
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Bally Bet Sportsbook & Casino app
Bally’s Interactive Launches the New Bally Bet Sportsbook & Casino App in Ontario
Bally’s Interactive, the digital and sports betting division of Bally’s Corporation, has launched the all-new Bally Bet Sportsbook & Casino app in Ontario, Canada. This latest release marks another significant milestone for the company, following the recent app update in New Jersey and a series of successful app launches in the past year, including the introduction of Bally Bet Sportsbook across multiple states and Bally Casino in Rhode Island.
The updated Bally Bet Sportsbook & Casino app represents a major step forward, as it combines the functionalities of the existing Bally Casino app and Bally Bet Sportsbook app into one comprehensive platform. Powered by White Hat Gaming, this new app allows players residing in or traveling to Ontario to conveniently place wagers on both sports and casino games using a single app, account, and universal wallet.
“We are thrilled to introduce the new Bally Bet Sportsbook & Casino app, marking a significant milestone for Bally’s. This integrated platform merges the features of our previous apps, providing players in Ontario with a seamless experience for both sports and casino betting. Our commitment to enhancing the player experience remains at the forefront as we strive to personalize the enjoyment of playing Bally Bet,” said Robeson Reeves, CEO of Bally’s Corporation.
BCLC
Be #GiftSmart: Scratch the Idea of Gifting Scratch & Win Tickets to Kids
BCLC reminds adults to gift responsibly this holiday season
With the holiday season in full swing, BCLC is reminding British Columbians to gift responsibly and scratch lottery products from their shopping lists for kids.
“Scratch & Win tickets can make great stocking stuffers for the adults in your life, but they’re not for kids,” said Ryan McCarthy, BCLC’s Director of Player Health. “The research shows that children who have early encounters with gambling are four times more likely to develop riskier gambling behaviour as they grow up. While people are out shopping for those last-minute gifts, BCLC wants adults to be aware of the potential risks associated with gifting lottery products to children and to consider safer alternatives.”
While Scratch & Win tickets are among the most common ways kids can be introduced to gambling, children are increasingly exposed to various online forms, such as gambling streams.
“With the convergence of gaming and gambling, youth are becoming more exposed to gambling content in online spaces like streaming sites, where creators are able to live-stream their own gambling, usually while playing online slots and instant games,” said Dr. Luke Clark, Director for Gambling Research at UBC. “Our research at the UBC Centre for Gambling shows that a higher frequency of watching online gambling streams is associated with a more positive attitude towards gambling and a high intention to gamble in the future.”
In B.C., it is illegal to sell lottery products to anyone under the age of 19 and BCLC encourages adults to have conversations with the kids in their lives about the risks associated with gambling.
“Open and honest conversations are crucial when it comes to navigating childhood exposure to gambling,” said McCarthy, who shared the following tips to adults:
- Monitor for gambling-related lifestyle changes. For example, developing a positive attitude towards gambling or a preoccupation with video games or streaming sites.
- Be a positive role model. Exhibit safer gambling behaviour and talk about the risks.
- Limit exposure. Monitor kids’ online activities and discourage engagement with gambling content. Explain how gambling is based on chance.
AGCO
Jackpot Digital Receives Approval from AGCO as a Registered Gaming Supplier
Jackpot Digital Inc., a leading provider of innovative dealerless electronic poker gaming solutions, has announced that the Alcohol and Gaming Commission of Ontario (AGCO) has approved the Company to be licensed as a registered Gaming Related-Supplier (the “Supplier License”) under the Gaming Control Act in the Province of Ontario.
This significant achievement allows Jackpot Digital to enter one of the most dynamic and rapidly growing regulated gaming markets in North America. The Supplier License authorizes Jackpot Digital to supply its electronic table games to Ontario’s gaming venues, including casinos and other regulated gaming facilities.
Jackpot Digital’s flagship product, the Jackpot Blitz electronic table game system, offers a modern, dealerless, player-friendly solution that integrates traditional multiplayer poker games with cutting-edge digital technology. The Supplier License will enable the Company to offer its innovative gaming solutions to operators throughout Ontario, driving new revenue opportunities and enhancing player experiences.
“Receiving AGCO’s approval is a major milestone. This approval provides us with the opportunity to offer our top-tier electronic gaming systems to operators throughout all of Ontario, positioning us for further growth in one of the world’s most robust gaming markets. We are excited to bring our innovative products to Ontario’s gaming community and continue our commitment to providing exciting, technology-driven entertainment experiences,” said Jake Kalpakian, CEO of Jackpot Digital.
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