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Pennsylvania Skill: VGTs benefit out-of-state corporations, harm skill games market and casinos

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VGTs will hurt small businesses, social clubs and veterans’ organizations in the state, along with the marketplace for legal skill games, said Pennsylvania Skill’s spokesman following a Senate hearing today. Pace-O-Matic powers Pennsylvania Skill.

Pennsylvania Skill, made up of amusement and gaming small business owners across the state, questioned why legislative support for video gaming terminals, or VGTs, exists given their history in other states. The comments were based on out-of-state VGT companies testifying at a Senate Community, Economic and Recreational Development Committee hearing.

“VGTs have consistently overpromised the amount of revenue they would generate for Pennsylvania and minimized their impact on lottery and casino revenues,” said Mike Barley, spokesman for Pennsylvania Skill. “We don’t want to see a repeat of what has happened in other states.

In Illinois, VGTs were legalized in 2009. At the time, companies predicted they could generate funds to support a $31 billion building program to create jobs and upgrade the state’s infrastructure. In 2017, eight years after the legalization of VGTs, the state had collected less than $1 billion. Illinois lawmakers also were disappointed to find the projected $2.5 billion in state revenue did not materialize.

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In addition, regulatory expenses for video gambling proved far higher than anticipated, forcing the state to divert $83 million from casino taxes to support the work of the Illinois Gaming Board.

Barley added that thousands of illegal VGTs are operating in the Commonwealth without a court ruling, and Pennsylvania Skill supports efforts to crack down on those games through regulation and enforcement.

Pennsylvania Skill has been ruled a predominant game of skill by a Court of Common Pleas. That case was never appealed by the Pennsylvania State Police. In order to further cement its legal status, Pennsylvania Skill has filed a lawsuit in Commonwealth Court.

Locations across the state depend on skill game revenue. At Sprankle’s Neighborhood Markets in western Pennsylvania, the owners have been able to offer health benefits to employees for the first time thanks to the money they receive from the skill games located in their grocery stores. They also provide daily free lunches to staff thanks to game revenue.

“Lawmakers need to understand what location owners do with their skill game revenue,” said Ryan Sprankle, an owner of one of the three Sprankle’s Neighborhood Markets. “The money has made a huge difference for our employees – we could not afford health insurance for them without it. They can stay healthier, and we are better able to keep good staff.”

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Barley said Pennsylvania Skill hears stories like the Sprankles’ all the time. Many businesses and organizations count on this revenue. He wants to see legislation pass that would provide regulation of legal skill games as a way for the industry to continue to help locations and pay a steady stream of $250 million in tax revenue for the state each year. In addition to that, Pennsylvania Skill already pays tens of millions of dollars in taxes annually.

“A true skill game cannot set payout levels because the results are based on a player’s skill,” Barley explained. “After analyzing Pennsylvania Skill data, on average, 90 percent of players win. With that said, there are many illegal VGTs masquerading as skill games that are proliferating in the Commonwealth, and they do have set payout levels. That is why there is a clear need for regulation.”

Pennsylvania Skill games, which are manufactured in Williamsport, provide family-sustaining jobs in manufacturing and for small businesses that operate the games. The industry provides a needed financial lift for fraternal clubs and veterans’ groups, restaurants and bars.

The industry also provides charitable giving of over $1 million a year that supports Pennsylvania communities.

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Canada

Play’n GO announces partnership with Canadian operator Loto-Québec

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Play’n GO, the world’s leading casino entertainment provider, has today announced a partnership with Canadian operator Loto-Québec, launching the Swedish gaming giant’s games into another Canadian province.

Already active in another Canadian province , this partnership sees Play’n GO’s content available in the province of Québec exclusively with Loto-Québec, a state-owned corporation, where online players now have access to titles such as Tome of Madness. 

Magnus Olsson, Chief Commercial Officer, Play’n GO said: “At Play’n GO, we have always been clear in our vision to be active in every regulated market in the world, and this partnership with Loto-Québec is the next step on that journey.

“Our past success in Canada gives us confidence that players in Québec will enjoy the best Play’n GO content, and we look forward to many years of success with Loto-Québec in the province.”

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Stéphane Martel, Head of Product and Innovation at Loto-Québec added: “As the sole iGaming operator in Québec, we pride ourselves on offering titles that truly add value to our platform, lotoquebec.com. We are happy to bring Play’n GO games to our players.”

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Canada

Court Decision Upholds iGaming Ontario’s Model

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iGaming Ontario has welcomed the decision of the Ontario Superior Court, which found that iGaming Ontario’s model is consistent with the Criminal Code and that iGaming Ontario is conducting and managing igaming in the province.

“We have always been confident in our model and are pleased that the court has ruled in our favour, and that Ontarians can continue to play with confidence in our regulated igaming market,” said Martha Otton, Executive Director of iGaming Ontario.

“Ontario’s model meets the requirements and contributes to the public good by protecting players, their data and their funds, while helping to fund priority public services in Ontario, and bringing well-paid, high-tech jobs and economic development to Ontario,” Otton added.

In dismissing the application brought forward by the Mohawk Council of Kahnawà:ke (MCK), the Superior Court found that iGaming Ontario is the “operating mind” behind Ontario’s competitive igaming market in accordance with the conduct and manage requirements of the Criminal Code.

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iGaming Ontario will continue to conduct and manage igaming as it has since the launch of the regulated market on April 4, 2022.

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Bragg Gaming Group

Bragg Gaming Appoints Renowned iGaming Executive Neill Whyte as Chief Commercial Officer

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Bragg Gaming Group, a global iGaming technology and content provider, announced that Neill Whyte has been appointed as Chief Commercial Officer (CCO), effective 1st May 2024, establishing a new global commercial structure at the Company and bolstering its leadership team.

Whyte brings over 18 years of experience in the iGaming sector, most recently in the role of Chief Commercial Officer at Digital Gaming Corporation’s (DGC), B2B iGaming Division. After joining DGC in early 2020, he was responsible for the commercially successful launch and growth of its content distribution business in the US.

Prior to joining DGC, Whyte held multiple positions in the gaming industry including as Head of Business Development at Isle of Man-based iGaming specialist Apricot Investments, as Board Member at Swedish iGaming product and Lottery content distributor Genera Networks, and in various senior roles over eleven years at leading iGaming content supplier Microgaming, including as Head of Product Channels.

In his new role with Bragg, Whyte will be tasked with leading the Company’s global commercial teams to drive growth across all of the Company’s product verticals which include proprietary online casino content from its Atomic Slot Lab, Indigo Magic and Wild Streak Gaming studios, exclusive content from content partners, HUB a leading casino content aggregation platform, Fuze player engagement, as well as its award-winning player account management (PAM) platform and turnkey solutions.

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Matevž Mazij, Chief Executive Officer at Bragg, said: “I am very pleased to be announcing today the appointment of Neill Whyte as Chief Commercial Officer at Bragg. His iGaming product and market knowledge, together with his record in driving growth from developing successful and mutually beneficial commercial partnerships are exceptional.

“As we leverage our broad content and product portfolio to grow in existing and new markets, including in the United States, Canada, Latin America and Europe, Neill’s unique combination of knowledge, skills and experience in this sector are a perfect fit for our ambitions at Bragg.”

Neill Whyte, Chief Commercial Officer at Bragg, said: “It’s an honor to join Matevž and the wider teams at Bragg already in place across North America, Europe and in India. I have been impressed with the depth and quality of the content, product and technology offerings at Bragg, and its ability to rapidly adapt, certify and deploy this content and technology in newly regulated markets is a distinct advantage.

“We also have a huge opportunity to grow our footprint with our existing customers in markets in which we are already established. Our content and product roadmaps are second to none, and I’m planning to get on the road in the coming weeks and months to meet the team and our customers and to start building for the next stage of mutual growth. I can’t wait to get going.”

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