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Ludo, The AI Gamestorming Platform, adds new ‘Team Tier’ subscription and collaboration features to keep creativity flowing for remote studio teams

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For just $50 per month, with a 30-day free trial, remote game design teams can turbocharge their creativity with the Ludo platform, where great games start.

Ludo, the world’s first AI supercharged platform for brainstorming new game concepts and developing game design documents, has today announced the availability of new collaboration features to aid creativity, communication and Game Design Document creation amongst distributed studio teams.  The new ‘Team Tier’ subscription is available immediately with a 30-day free trial and then just $50 per month per user.

With game development teams needing to work remotely more than ever before, it can be hard to keep the collective creative energy alive when trying to research and create new game concepts, never mind produce the game design documents needed to take those ideas forward.  The new feature updates to Ludo, will make remote creativity more engaging and efficient for studio teams wherever they are working:

  • GDD collaboration – Ludo already allows users automatically populate game design documents, but the new Team Tier subscription will allow studio teams to work on documents at the same time and add comments that other teams members can see

  • Slack integration – Ludo users will be able to integrate their account into popular communications and collaboration tool Slack, making it easy for teams to ‘meet’, enabling collaboration on game ideas, as well as tracking and discussing project progress.

In addition to new collaboration features, Ludo has added new features that help game studios keep their finger on the pulse of new trends, by allowing them to see the keywords and themes trending as searches on the Ludo platform, amongst its hundreds of users.  This, alongside existing Google Play and iOS App Store integration, means that studios can only see what is hot now, but make informed decisions that may inform their next smash title.

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Ludo uses machine learning and natural language processing to suggest game ideas on demand – helping to inspire developers as they gamestorm. Users set parameters by providing keywords, natural language descriptions, game mechanics, or imagery and Ludo returns almost immediately with multiple written game concepts, artwork and images by analyzing its growing database of almost 1 million games and 2.5 million images.

Tom Pigott, CEO of Jet Play, the developer of Ludo said, “It is hard to create great game ideas when your team can’t be together in the same room, and the pressure is on.  Switching between apps, and poor integration, can take all the momentum out of the brainstorming process too.  Our new Team Tier subscription and collaboration features are designed to make sure Ludo is the place where great games start, giving developers the tools they need to ensure nothing kills the creative spark, and keeps teams working as efficiently as possible while they develop great ideas.”

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Canada

Play’n GO announces partnership with Canadian operator Loto-Québec

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Play’n GO, the world’s leading casino entertainment provider, has today announced a partnership with Canadian operator Loto-Québec, launching the Swedish gaming giant’s games into another Canadian province.

Already active in another Canadian province , this partnership sees Play’n GO’s content available in the province of Québec exclusively with Loto-Québec, a state-owned corporation, where online players now have access to titles such as Tome of Madness. 

Magnus Olsson, Chief Commercial Officer, Play’n GO said: “At Play’n GO, we have always been clear in our vision to be active in every regulated market in the world, and this partnership with Loto-Québec is the next step on that journey.

“Our past success in Canada gives us confidence that players in Québec will enjoy the best Play’n GO content, and we look forward to many years of success with Loto-Québec in the province.”

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Stéphane Martel, Head of Product and Innovation at Loto-Québec added: “As the sole iGaming operator in Québec, we pride ourselves on offering titles that truly add value to our platform, lotoquebec.com. We are happy to bring Play’n GO games to our players.”

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Canada

Court Decision Upholds iGaming Ontario’s Model

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iGaming Ontario has welcomed the decision of the Ontario Superior Court, which found that iGaming Ontario’s model is consistent with the Criminal Code and that iGaming Ontario is conducting and managing igaming in the province.

“We have always been confident in our model and are pleased that the court has ruled in our favour, and that Ontarians can continue to play with confidence in our regulated igaming market,” said Martha Otton, Executive Director of iGaming Ontario.

“Ontario’s model meets the requirements and contributes to the public good by protecting players, their data and their funds, while helping to fund priority public services in Ontario, and bringing well-paid, high-tech jobs and economic development to Ontario,” Otton added.

In dismissing the application brought forward by the Mohawk Council of Kahnawà:ke (MCK), the Superior Court found that iGaming Ontario is the “operating mind” behind Ontario’s competitive igaming market in accordance with the conduct and manage requirements of the Criminal Code.

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iGaming Ontario will continue to conduct and manage igaming as it has since the launch of the regulated market on April 4, 2022.

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Bragg Gaming Group

Bragg Gaming Appoints Renowned iGaming Executive Neill Whyte as Chief Commercial Officer

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Bragg Gaming Group, a global iGaming technology and content provider, announced that Neill Whyte has been appointed as Chief Commercial Officer (CCO), effective 1st May 2024, establishing a new global commercial structure at the Company and bolstering its leadership team.

Whyte brings over 18 years of experience in the iGaming sector, most recently in the role of Chief Commercial Officer at Digital Gaming Corporation’s (DGC), B2B iGaming Division. After joining DGC in early 2020, he was responsible for the commercially successful launch and growth of its content distribution business in the US.

Prior to joining DGC, Whyte held multiple positions in the gaming industry including as Head of Business Development at Isle of Man-based iGaming specialist Apricot Investments, as Board Member at Swedish iGaming product and Lottery content distributor Genera Networks, and in various senior roles over eleven years at leading iGaming content supplier Microgaming, including as Head of Product Channels.

In his new role with Bragg, Whyte will be tasked with leading the Company’s global commercial teams to drive growth across all of the Company’s product verticals which include proprietary online casino content from its Atomic Slot Lab, Indigo Magic and Wild Streak Gaming studios, exclusive content from content partners, HUB a leading casino content aggregation platform, Fuze player engagement, as well as its award-winning player account management (PAM) platform and turnkey solutions.

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Matevž Mazij, Chief Executive Officer at Bragg, said: “I am very pleased to be announcing today the appointment of Neill Whyte as Chief Commercial Officer at Bragg. His iGaming product and market knowledge, together with his record in driving growth from developing successful and mutually beneficial commercial partnerships are exceptional.

“As we leverage our broad content and product portfolio to grow in existing and new markets, including in the United States, Canada, Latin America and Europe, Neill’s unique combination of knowledge, skills and experience in this sector are a perfect fit for our ambitions at Bragg.”

Neill Whyte, Chief Commercial Officer at Bragg, said: “It’s an honor to join Matevž and the wider teams at Bragg already in place across North America, Europe and in India. I have been impressed with the depth and quality of the content, product and technology offerings at Bragg, and its ability to rapidly adapt, certify and deploy this content and technology in newly regulated markets is a distinct advantage.

“We also have a huge opportunity to grow our footprint with our existing customers in markets in which we are already established. Our content and product roadmaps are second to none, and I’m planning to get on the road in the coming weeks and months to meet the team and our customers and to start building for the next stage of mutual growth. I can’t wait to get going.”

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