eSports
YAS HEAT hails ‘best month yet’ as eye-catching results flood in
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String of strong performances and Virtual Olympics qualification for esports squad as they continue to make waves in virtual motorsport sphere
YAS HEAT ESPORTS enjoyed its most successful month of racing to-date after a slew of head-turning results in May. Following the immensely popular Microsoft GP exhibition race – hosted by YAS HEAT earlier in the year – the team is continuing its upward trend and becoming ever-present in esports leagues across the globe.
In the Assetto Corsa Competizione (ACC)-based series, Sim Grid Endurance Cup, YAS HEAT kicked off its title defence with a hard-fought podium, whilst running a bespoke partner livery for Richard Mille.
After qualifying on pole position – with an enviable margin of three tenths of a second – the squad came under pressure before the first round of pit stops, conceding the lead before contact with the third-place car opened up a gap, denying them the opportunity to fight for the victory. Nonetheless, the team most definitely showed that they will once again be fighting at the top of the table.
Meanwhile, the opening round of the Sim Grid x VCO World Cup – also being run on ACC – saw YAS HEAT finish as the highest placed McLaren 720s in P9, with another special edition livery on the car, this time in a vibrant yellow Pirelli colour scheme.
The following 24h race was cut short by an internet issue for the team in the final hour of running, fuelling the fire for the squad to come back stronger and fight for the championship in the remaining rounds.
In the world of Gran Turismo Sport, Angel Inostroza took part in a week-long qualifying event for the 2021 Virtual Olympics. From 4,000 competitors, just 16 have progressed to the first-ever esports inclusive Olympic Games, with YAS HEAT’s own Inostroza qualifying P5 and recording the fastest time from Central and South America.
The YAS HEAT iRacing line-up of Dean Woods, Balazs Remenyik, Joao Văz and Josh Lad are competing in the 2021 ISOWC IndyCar Championship. After two rounds, Vaz is currently the highest placed with P2 in the championship, following his third-place finish at Sebring with team-mate Lad not far behind in fourth.
Since its launch in 2020, YAS HEAT has continued its meteoric rise to the pinnacle of esports entering a total of 1168 races and achieving a win and podium rate of 42.21% and 67.30% respectively.
Saif Al-Noaimi, Team Principal, YAS HEAT said: “May was the best month yet for YAS HEAT. All of our teams and drivers are doing so well in the various titles we are competing in. We’re already establishing ourselves as a top-tier esports team and we haven’t celebrated our first anniversary yet.
“For one of our drivers to qualify for the Virtual Olympics is something we’re hugely proud of, and when you couple that with all of our recent successes on Assetto Corsa and iRacing, we’re definitely on an upward trend!
“I think the statistics speak for themselves. To have a win rate of over 40% and a podium rate of just under 70%, I can’t think of too many teams with those kinds of figures. I can’t wait to see how many more wins and podiums we can achieve before the end of our first year!”
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Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent
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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”
“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
Compliance Updates
ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025
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The Esports Integrity Commission (ESIC) implemented its comprehensive anti-doping testing program at IEM Katowice 2025, organised by ESL FACEIT Group (EFG). Conducted at EFG’s request, this initiative reinforced the commitment of both organisations to maintaining the highest standards of competitive integrity in esports.
ESIC’s anti-doping procedures, carried out in accordance with the ESIC Anti-Doping Code, ensured that all participating competitors at IEM Katowice adhered to globally recognised best practices. The programme featured advanced testing protocols, thorough monitoring and rigorous enforcement measures, all designed to uphold fair competition.
“At ESIC, our mission is to protect the integrity of the esports ecosystem. By deploying our anti-doping testing at IEM Katowice 2025, we reaffirmed our dedication to supporting event organizers like EFG in hosting competitions where athletes compete responsibly and ethically,” Stephen Hanna, Chief Executive Officer of ESIC, said.
Over the past few years, ESIC has administered more than 700 anti-doping tests at major esports events, including those hosted by EFG. This extensive experience further cements ESIC’s reputation for providing industry-leading services that prioritise player welfare, competitive fairness and a culture of transparency.
“Protecting integrity is paramount for esports, which is why EFG and ESIC are constantly working together to ensure fair competition. ESIC have proven themselves to have the experience, as well as an advanced system that provides the credibility and peace of mind needed at one of our biggest and most prestigious events, IEM Katowice,” Carsten Kramer, Director of Tournament Management at EFG, said.
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eSports
Abios partners with Kindred Group to provide full esports betting solutions
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New partnership will see Kambi’s Esports division deliver its full suite of esports products, including odds via Kambi’s Odds Feed+ API, to Kindred’s in-house sportsbook
Abios, a leading esports data and odds provider and part of Kambi Group, is pleased to announce a multi-year partnership with Kindred Group, one of the world’s leading online betting and gaming operators, to provide its full range of best-in-class esports betting solutions.
Abios will supply its complete esports package, including odds, data, widgets and always-on content, to Kindred’s Unibet and 32Red brands, providing the operator’s in-house sportsbook with unrivalled esports betting experiences.
Leveraging Kambi’s Odds Feed+ API, Abios will deliver its high-uptime odds feed which includes comprehensive esoccer and ebasketball coverage, as well as leading esports titles such as Counter-Strike 2, League of Legends, Dota 2 and VALORANT. Utilising automated modelling, Abios’ low latency odds feed utilises official tournament data to power leading features such as bet builder and player props.
The new agreement is in addition to the Esports odds service Abios currently provides to Kindred as part of Kambi’s Turnkey Sportsbook service.
Anton Janér, Managing Director and Co-founder of Abios, said: “We are delighted to strengthen our partnership with Unibet and the wider Kindred Group, a leader in the global sports betting and gaming market. This agreement showcases the value of Abios’ full esports odds packages and our ability to deliver innovative solutions that meet the evolving needs of operators and enables them to reach new audiences through the growth of esports.”
Ben Colley, Sportsbook Director of Kindred Group, added: “Esports continues to grow in popularity, and it’s essential that we offer our customers the best possible experience in this exciting category. Extending our partnership with Abios via Kambi’s Odds Feed+ API and leveraging their deep expertise and esports odds solutions ensures we remain at the forefront of esports betting, delivering unparalleled products and services to our players.”
The post Abios partners with Kindred Group to provide full esports betting solutions appeared first on European Gaming Industry News.
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