eSports
YAS HEAT hails ‘best month yet’ as eye-catching results flood in

String of strong performances and Virtual Olympics qualification for esports squad as they continue to make waves in virtual motorsport sphere
YAS HEAT ESPORTS enjoyed its most successful month of racing to-date after a slew of head-turning results in May. Following the immensely popular Microsoft GP exhibition race – hosted by YAS HEAT earlier in the year – the team is continuing its upward trend and becoming ever-present in esports leagues across the globe.
In the Assetto Corsa Competizione (ACC)-based series, Sim Grid Endurance Cup, YAS HEAT kicked off its title defence with a hard-fought podium, whilst running a bespoke partner livery for Richard Mille.
After qualifying on pole position – with an enviable margin of three tenths of a second – the squad came under pressure before the first round of pit stops, conceding the lead before contact with the third-place car opened up a gap, denying them the opportunity to fight for the victory. Nonetheless, the team most definitely showed that they will once again be fighting at the top of the table.
Meanwhile, the opening round of the Sim Grid x VCO World Cup – also being run on ACC – saw YAS HEAT finish as the highest placed McLaren 720s in P9, with another special edition livery on the car, this time in a vibrant yellow Pirelli colour scheme.
The following 24h race was cut short by an internet issue for the team in the final hour of running, fuelling the fire for the squad to come back stronger and fight for the championship in the remaining rounds.
In the world of Gran Turismo Sport, Angel Inostroza took part in a week-long qualifying event for the 2021 Virtual Olympics. From 4,000 competitors, just 16 have progressed to the first-ever esports inclusive Olympic Games, with YAS HEAT’s own Inostroza qualifying P5 and recording the fastest time from Central and South America.
The YAS HEAT iRacing line-up of Dean Woods, Balazs Remenyik, Joao Văz and Josh Lad are competing in the 2021 ISOWC IndyCar Championship. After two rounds, Vaz is currently the highest placed with P2 in the championship, following his third-place finish at Sebring with team-mate Lad not far behind in fourth.
Since its launch in 2020, YAS HEAT has continued its meteoric rise to the pinnacle of esports entering a total of 1168 races and achieving a win and podium rate of 42.21% and 67.30% respectively.
Saif Al-Noaimi, Team Principal, YAS HEAT said: “May was the best month yet for YAS HEAT. All of our teams and drivers are doing so well in the various titles we are competing in. We’re already establishing ourselves as a top-tier esports team and we haven’t celebrated our first anniversary yet.
“For one of our drivers to qualify for the Virtual Olympics is something we’re hugely proud of, and when you couple that with all of our recent successes on Assetto Corsa and iRacing, we’re definitely on an upward trend!
“I think the statistics speak for themselves. To have a win rate of over 40% and a podium rate of just under 70%, I can’t think of too many teams with those kinds of figures. I can’t wait to see how many more wins and podiums we can achieve before the end of our first year!”
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eSports
PlayVS Announces Multi-year Partnership with Zenni Optical

PlayVS, the leading esports platform in North America, announced a multi-year partnership with Zenni Optical, the world’s leading online eyewear retailer. This partnership establishes Zenni as the official eyewear partner of PlayVS, bringing exclusive benefits to PlayVS’ esports community.
As part of this collaboration, Zenni will serve as the official eyewear partner of the PlayVS Cup, the annual national esports championship for high school students. The Cup provides top scholastic esports teams from across the country with an opportunity to compete for a national title and earn recognition and awards, including college scholarships. Zenni’s partnership will help power scholarship prizes for Cup finalists, furthering PlayVS’ dedication to empowering students and supporting their educational and athletic ambitions. These scholarships not only aid with alleviating financial strain, but also highlight esports as a viable pathway to academic and professional success.
Zenni’s eyewear will also be included in the prize packages that PlayVS Cup champions and PlayVS Awards winners receive, providing students with high quality eyewear to complement their gaming performance. Additionally, Zenni will offer members of the PlayVS community exclusive discounts on eyewear.
“We are excited to partner with PlayVS and expand our ongoing support of the gaming and esports community. Empowering a dedicated high school esports program that not only will generate awareness around the importance of eye health to a new generation of gamers but also support their academic pursuits is such an amazing opportunity for Zenni to partner with,” said Robb Chiarini, Head of Partnerships, Licensing, & Events at Zenni Optical.
Through this partnership, Zenni will also be integrated into PlayVS’ content series, Road to the PlayVS Cup, a set of videos showcasing different esports programs across the nation as they compete to earn a spot in the PlayVS Cup.
“Partnering with Zenni is a natural fit for us as we continue to grow the high school esports community. Zenni shares our commitment to supporting students in both esports and academics. By joining forces with Zenni, we’re empowering students with scholarships and enabling them to partake in healthy competition to foster their esports careers. We’re excited to work together and bring Zenni’s eyewear to our community of gamers,” said Jon Chapman, CEO of PlayVS.
The post PlayVS Announces Multi-year Partnership with Zenni Optical appeared first on Gaming and Gambling Industry in the Americas.
eSports
Genius Sports Signs Partnerships with Bayes Esports and GRID

Genius Sports Limited has signed new partnerships with Bayes Esports and GRID Esports (GRID) to provide sportsbooks with the highest-quality official esports offering.
GRID, as the only game data platform directly working with the game publishers will provide Genius Sports with exclusive access to official live esports data from League of Legends, and VALORANT, the fastest-growing betting esports title, alongside Ubisoft’s Rainbow Six data, and a robust portfolio of CS2 and Dota2 data from the global tournaments by BLAST and Champion of Champions.
Genius Sports’ sportsbook partners will also be able to access official streaming and data visualizations powered by official GRID data.
Bayes Esports is helping power Genius Sports’ esports offering with its highly granular Live Match Data. As the exclusive data partner of key esports tournament organisers such as ESL FACEIT Group, Bayes Esports covers the majority of official live data for Counter-Strike 2 and Dota 2 esports, which brings in some of the highest revenue for sportsbooks.
Genius Sports will further enhance its offering with Bayes Esports’ data product suite, including low-latency video and live data-powered widgets. Select Genius Sports products will be available through Bayes Esports’ distribution in return.
Going forward, Genius Sports will provide sportsbooks worldwide with an end-to-end esports trading product across pre-match and in-play, powered by ultra low-latency data to guarantee sharp odds and maximum market uptime. Through this product, sportsbooks can unlock new revenues by reaching a highly engaged audience with high-octane, year-round content.
“We are thrilled to announce these new partnerships with Bayes and GRID, two leaders in their field, to create an unrivalled esports content suite for our sportsbook partners. As the new home of esports for sportsbooks, we will provide our partners with the highest-quality data and odds on the most prestigious titles in the sport,” said Matt Stephenson, Global Partnerships Director at Genius Sports.
The post Genius Sports Signs Partnerships with Bayes Esports and GRID appeared first on European Gaming Industry News.
eSports
DACH CS Joins as Member of Esports Integrity Commission

The Esports Integrity Commission (ESIC) has announced that DACH CS GmbH (DACH CS), a tournament organiser seeking to revitalise competitive Counter-Strike in Germany, Austria and Switzerland, has officially joined ESIC membership.
By joining ESIC, DACH CS commits to upholding the highest standards of competitive integrity. The membership requires the league to implement ESIC’s Integrity Programme across all of its tournaments, tackling key issues such as match-fixing, cheating, and doping, fostering a culture of fair play within the region.
As an ESIC member, DACH CS will integrate ESIC’s codes of conduct, actively cooperate in investigations, and enforce ESIC’s rulings. This commitment aligns DACH CS with global best practices, ensuring that the DACH Counter-Strike esports scene operates with a proven integrity framework.
Stephen Hanna, Chief Executive Officer of ESIC, said: “DACH CS’s dedication to rebuilding and strengthening the competitive Counter-Strike scene in the DACH region makes them a valuable addition to ESIC’s growing membership. Their commitment to competitive integrity and fair competition aligns perfectly with our mission to safeguard esports. We look forward to working closely with them to support a sustainable and transparent ecosystem for players, teams, and stakeholders in the region.”
Anton Christoph, Founder & Managing Director of DACH CS, said: “At DACH CS, we’re on a mission to take the Counter-Strike Scene in Germany, Austria, and Switzerland to old and new heights! We’re super excited to be joining forces with ESIC, as we’re confident that this is a vital step in keeping our community’s most prized values at the heart of our operations. By teaming up with ESIC and aligning with their globally recognised integrity standards, we’re making a promise to you, our players, teams and stakeholders, to provide a competitive environment that’s both trusted and well-structured. We are excited to work closely with ESIC to build a sustainable and respected esports landscape in the DACH region.”
The post DACH CS Joins as Member of Esports Integrity Commission appeared first on European Gaming Industry News.
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