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Compliance Updates

Germany: First esports tournaments and leagues qualify for simplified visa application process

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The German Esports Federation (eSport-Bund Deutschland, ESBD) and game – the German Games Industry Association have jointly announced the first esports tournaments and leagues for which professional esports players from third countries will be able to take advantage of a new, simplified visa application process. Competitions that have qualified under the German Ordinance on the Employment of Foreigners (Beschäftigungsverordnung) include international leagues such as the League of Legends European Championship organised by Riot Games and 99Damage Liga from Freaks 4U Gaming as well as tournaments like the Intel Extreme Masters Cologne from ESL Gaming. Esports titles such as ‘Clash of Clans’, ‘Counter-Strike: Global Offensive’, ‘Dota 2’, ‘League of Legends’ and ‘Warcraft III: Reforged’ fall under the umbrella of these qualifications. In practice, the new process enables professional esports players from third countries to obtain a visa for these competitions under facilitated conditions, thereby placing them on equal footing with other occupational groups.

To take advantage of the simplified visa application process, esports players must meet certain requirements as defined by the federal government in the Ordinance on the Employment of Foreigners: they must be at least 16 years old, demonstrate a minimum salary level and present confirmation of their professional activity. game and the ESBD have agreed on a procedure to define the ‘substantial national and international significance’ of competitions and to verify applicants’ ‘professional practice’. The ESBD has made available an application portal and, for individual cases, an email address to all interested organisers and players.

‘Today Germany is already a location for many high-level esports competitions,’ says Felix Falk, Managing Director of game. ‘The newly facilitated visa issuing procedures for professional esports players will benefit the country’s long-term development in this arena. game and the ESBD have campaigned collaboratively for this political success. Now it’s important that promoters and esports players take advantage of the new opportunity.’

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‘The esports visa represents an important easing of restrictions for professional esports in Germany,’ emphasises ESBD president Daniel Luther. ‘The burdensome previous process will now be a thing of the past. We’re thrilled that organised esports is advocating jointly for an improved policy framework.’

The second round of the process for inclusion in the list of qualified gaming operations will begin in October. Organisers seeking to register leagues and tournaments are encouraged to submit the necessary documents for verification. Leagues and tournaments which have already qualified must obtain renewed confirmation of their substantial national and international significance. The process takes place semi-annually.

 

The complete list of qualified tournaments and leagues:

•           99Damage Liga, Freaks 4U Gaming

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•           ESL One Germany, ESL Gaming

•           ESL Meisterschaft, ESL Gaming

•           Intel Extreme Master Cologne, ESL Gaming

•           League of Legends European Championship, Riot Games

•           League of Legends Prime League Pro Division, Riot Games

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An extensive FAQ on the awarding of visas for esports players and organisers of esports competitions can be found at www.game.de/esport/esport-visum or at https://esportbund.de/esport/visa/

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ACMA Blocks More Illegal Gambling Websites

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The Australian Communications and Media Authority (ACMA) has requested the Australian internet service providers (ISPs) to block more illegal gambling websites, after investigations found these services to be operating in breach of the Interactive Gambling Act 2001.

The latest sites blocked include Jogi Casino, Dundee Slots, Lucky Hunter, Lucky Wins, Lukki Casino, Spin Fever, Clubhouse Casino and Winport Casino.

Website blocking is one of a range of enforcement options to protect Australians against illegal gambling services. This action can be taken if a service is:

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  • providing prohibited interactive gambling services to customers in Australia (such as online casinos, online slot machines and services that allow in-play online sports betting)
  • providing an unlicensed regulated interactive gambling service to customers in Australia (such as online betting services that don’t have a valid Australian licence)
  • publishing ads for prohibited interactive gambling services or unlicensed regulated interactive gambling services in Australia.

Since the ACMA made its first blocking request in November 2019, 975 illegal gambling and affiliate websites have been blocked. Over 220 illegal services have also pulled out of the Australian market since the ACMA started enforcing illegal offshore gambling rules.

The post ACMA Blocks More Illegal Gambling Websites appeared first on European Gaming Industry News.

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Compliance Updates

Swedish BOS rejects the proposal “A new ban on gambling on credit”

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The Swedish Trade Association for Online Gambling (BOS) submits its statement to the Ministry of Finance on the memorandum “A new ban on gambling on credit”, in which a ban on credit cards for gambling is proposed.

BOS rejects the proposal. This is justified by Gustaf Hoffstedt, Secretary General of the Swedish Trade Association for Online Gambling, among other things through the proposal’s negative consequences on channelization.

If the government nevertheless goes ahead with the proposal, BOS proposes that the obligation not to mediate payments for gambling purposes be imposed on those issuing credit cards rather than on gambling operators. In this way, it will be prohibited for credit card issuers, under the supervision of the Swedish Financial Supervisory Authority (Finansinspektionen), to mediate payments via credit cards for all gambling companies, including illegal and/or unlicensed gambling companies. Almost half of the Swedish online casino market is unlicensed and/or illegal due to heavy restrictions of the licensed market.

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In the name of consumer protection Sweden should not add new restrictions on consumers that still place their bets on the legal gambling market. That is the main reason for us to turn this suggestion down. Should the government want to proceed with a credit card prohibition on gambling, we suggest that such restriction is directed not towards gambling operators but credit card issuers, since the latter are also serving the half of the market that is illegal and unlicensed, says Gustaf Hoffstedt.

 

The post Swedish BOS rejects the proposal “A new ban on gambling on credit” appeared first on European Gaming Industry News.

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Compliance Updates

DGOJ Begins Work to Create Central Data Registry

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The Spanish gambling regulator DGOJ has initiated work on data administration policies and practices for the creation of a common centralised registry of gambling data. The registry would compile customer data from all Spanish-licensed gambling operators to provide a holistic view of activity.

DGOJ director general Mikel Arana has taken input from the Sectoral Commission, the General Assembly’s advisory body for policy and federal and directives. Initial discussions are focusing on improving data integration across public administrations and integrating the data into a comprehensive report on gaming activity.

Arana said: “The establishment of a centralised data registry will enhance the transparency and accountability of gambling operations in Spain. It will provide a robust framework for monitoring and ensuring compliance with the highest standards of responsible gaming.”

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The General Assembly ordered the creation of a central registry over a year ago through the Decree on Responsible Gambling Environments. It will allow the DGOJ to monitor gambling licensees’ activities and customer engagement. Operators will have to establish risk profiles for customers aged under 25.

The next stage will involve consultations with stakeholders, including operators. The DGOJ aims to finalise an implementation plan by the end of the year. The registry would come into effect in early 2025. The remaining know-your-customer measures of the decree will be introduced in 2025.

The post DGOJ Begins Work to Create Central Data Registry appeared first on European Gaming Industry News.

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