Latest News
Roberto Carlos exclusive: the Global Ambassador for Football for Friendship answers the questions of Young Participants from all over the world
The former Brazilian international, three-time winner of the Champions League and Global Ambassador of the Gazprom International Children’s Social Programme Football for Friendship (F4F), Roberto Carlos, spoke in an exclusive press conference with Young Players and Young Journalists about his life, his career and his support for F4F.
Roberto Carlos won the World Cup with the Brazilian national team in 2002. He also won the UEFA Champions League title three times (1998, 2000 and 2002) with Real Madrid as well as numerous national league championship titles. Currently, he is working as a youth coach at Real Madrid. Since 2020 he has also been a Global Ambassador for Football for Friendship. He has supported the programme since 2019, when he presented the winners of the F4F World Championship the cup at the closing events in Madrid, having taken part in other important highlights of the tournament as well.
In an online press conference at the end of May, he answered a wide range of questions from Young Players and Young Journalists with charm and wit. The topics ranged from the highlights of his career to his relationship with his family, his native country Brazil, and his support for Football for Friendship.
Asked about his most famous goal, Roberto Carlos couldn’t suppress a smile at first because, as he explained, he is often asked this question. But he then went on to mention his free kick against France on 3rd June 1997 at the Tournament of France in the 21st minute of the game and also his spectacular goal against CD Teneriffa on 21st February 1998. He also explained that the derby match between Real Madrid and FC Barcelona had always been a highlight. He said that the Brazilian national team of 2002 and Real Madrid with its galacticos were his favourite teams, and argued that whether or not football was becoming more and more commercialised depended a lot on the actual club. Overall, football would continue to develop both technically and tactically.
He told David Sargent from Ireland that it was true that he had been named after the famous Brazilian singer Roberto Carlos Braga. It had been the wish of his father, whose favourite singer this was. He, Roberto Carlos, was a great admirer of the Brazilian singer Alexandre Pires. He explained that his family had been poor and that, when he was twelve, he had wanted to become a lawyer. But then everything had quickly turned out differently: a football career in Brazil, the national team and an invitation to play in Europe. He said that his family had always supported him, particularly his father, who had played football himself. And, of course, it had been painful to leave his family when he was just 13 years old.
Kinley Deki Yangzom from Bhutan asked him what he would do differently. He replied that everything had gone well and had helped him to develop personally and professionally. He told Miriam Sheahan from Ireland that he had never been afraid. But of course he had had dreams, for example to be able to build his parents a house.
In his view, respect towards others, and good, friendly behaviour – towards one’s opponent as well – were important qualities. He told Dominic Kramberger from Sweden that teamwork was an important precondition for success. And his answer to the question from Xuance Li, a Young Journalist from China, was that, because he himself had always behaved properly towards others, he had never been offended by anyone. Mihajlo Nasik, a Young Journalist from Serbia, played Roberto Carlos a serenade on his piano and then asked him about his creative hobbies. Roberto answered that he didn’t have any special talents and that his life was taken up with football 24 hours a day, seven days a week.
Doro Yusupov from Tajikistan wanted to know what, in his view, were typical traditions in Brazil. The football star’s answer was good fortune, good food, respect for one’s family and the desire to spend the weekend with one’s family. Aahana Kamboj from India observed that Brazil had so many good footballers and asked whether it was to do with a particular kind of sand on the beaches there. Carlos replied that he had lived in India for some time and had a great love for the country. He went on to explain that the sand on the beaches most certainly wasn’t the reason why Brazil had so many good footballers. Quite simply, the people in his country played football everywhere and everyone wanted to become a star.
What he found good about Football for Friendship was that so many Young Players and Young Journalists meet up and can interact with one another. He thanked the young people for their many interesting questions and wished them all every success.
The 9th season of Football for Friendship is taking place in an online format from 14th to 29th May 2021. This year, F4F is bringing boys and girls together from more than 200 countries and regions. Young Players aged 12 are taking part in the 2021 Football for Friendship eWorld Championship (eF4F). The competition is being played on “F4F World”, the football simulator, which is available free of charge in 27 languages on MS Windows, Apple MacOS, Android and iOS.
Young Journalists report in the International Children’s Press Centre on the events in the 9th season of Football for Friendship and share with their friends the most important values in the programme: friendship, equality, fairness, health, peace, devotion, victory, traditions, and honour.
You can watch the video of this press conference by clicking on the following link: https://www.youtube.com/watch?v=mi6qD7wkhWA.
Aahana Kamboj, India: “I really enjoyed the session with Football for Friendship Global Ambassador, Roberto Carlos, where the Young Journalists from different countries asked questions related to his football career. Even I got the opportunity to ask a question. According to Roberto, teamwork is the key to success, and everyone must follow this rule to be successful in life.”
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Brazil
DEGEN Studios brings its full catalogue and upcoming releases to Superbet
DEGEN Studios has gone live with Superbet across Brazil, bringing its diverse games catalogue to one of the industry’s most recognisable sports betting and gaming brands. Superbet is the leading commercial brand of global entertainment powerhouse Super Technologies and a top three ranked operator in Brazil.
The rollout gives Superbet players access to DEGEN Studios’ existing games, with future titles also set to join the roster as the studio continues to build out its roadmap. The launch brings DEGEN’s growing portfolio to Brazilian players through Superbet, pairing one of the market’s most recognisable brands with a catalogue designed to cut through busy casino lobbies.
Among the titles included are Plague City, where Cluster Pays, Sticky Wild multipliers and evolving Free Spins create a clear path towards a 10,000x max win, alongside the upcoming Howl N’ Huff, which combines persistent house upgrades, cash reveals and tiered Free Spins into a progression-led gameplay experience. Both titles reinforce DEGEN Studios’ approach to building games around visible progression, volatility and engaging max win chases.
For DEGEN Studios, the partnership is about more than distribution. It puts the studio’s existing and future releases in front of Brazilian players in a market where entertainment, speed and content differentiation matter.
Danny Gordon, Head of Studio at DEGEN Studios, said: “Superbet is exactly the kind of brand we want to partner with. It has built a strong audience in Brazil and a reputation for delivering entertainment-led experiences. That is the type of stage our games are made for.”
“DEGEN titles are not background noise. They are sharp, loud and built to make players take notice, from the games already live to the next releases coming through. Taking that into Brazil with Superbet is a big moment for us.”
Caterina Chatzipantazi, Director of Commercial Partnerships – Gaming at Super Technologies, added: “We always explore new ways to thrill our customers, and this partnership exemplifies this mindset. DEGEN Studios brings a very different energy to the casino mix. Their games have a clear sense of identity, with worlds and mechanics that feel distinct from more conventional content. For us, this partnership adds something novel to the player experience, building on a strong portfolio of proven games while introducing innovations that can potentially shape the future of entertainment.”
The post DEGEN Studios brings its full catalogue and upcoming releases to Superbet appeared first on Americas iGaming & Sports Betting News.
Betnacional
RubyPlay accelerates Brazil presence with Betnacional partnership
RubyPlay, a provider of premium content and platform-level engagement tools for the global iGaming industry, has significantly strengthened its foothold in Brazil’s regulated iGaming market through a new partnership with Flutter-owned brand Betnacional.
Founded in 2021, Betnacional has firmly established itself as one of the leading online betting brands in Brazil and this latest launch is set to propel RubyPlay’s studio content to a brand-new audience.
The strategic partnership was facilitated by Flutter Brazil, the recently formed Brazilian arm of global giant Flutter Entertainment. Established following the acquisition of the NSX Group, the original creators of Betnacional, Flutter Brazil seamlessly combines deep local roots and management with world-class global expertise.
As one of the country’s most prominent regulated operators, the partnership represents an important milestone in RubyPlay’s ongoing expansion strategy across LatAm.
The operator is now live with a variety of top-performing titles from the provider’s studio ecosystem, elevating its casino offering with a diverse range of game themes and mechanics.
This includes the integration of fan-favourite RubyPlay Studio games, Brilliant Gems and Gummy Giga Match®, which have proven highly engaging with players in Brazil already.
Betnacional also benefits from the addition of slots developed by Koala Games, including Voltage Blitz® Zeus Up, one of the studio’s strongest-performing titles in Brazil, alongside additional releases from the popular Voltage Blitz® series.
As one of the fastest growing studios in RubyPlay’s ecosystem, Koala Games delivers highly unique and impactful experiences that are growing in popularity amongst LatAm players.
Together with additional content in the pipeline from its localised Brazilian studio, Mad Hat Games, as well as the xSlots and Firerose studios, RubyPlay’s layered ecosystem continues to enable operators to access a broader portfolio of market-focused experiences tailored to different player preferences.
Launching with Betnacional reaffirms RubyPlay’s strong reputation for supplying high-performing, localised content to operators in Brazil and beyond, while showcasing the speed-to-market capabilities enabled by its studio ecosystem.
Dima Reiderman, Chief Commercial Officer at RubyPlay, said: “Betnacional is a major player in Brazil’s regulated market, and this partnership represents an important milestone in our continued growth across LatAm. Partnering with one of Brazil’s leading operators further strengthens our position in one of the industry’s most dynamic regulated markets and reinforces our commitment to delivering content that resonates with local audiences.
“Our layered studio ecosystem allows us to combine speed to market, localised content and a broad range of player experiences, making us a strong long-term content partner for leading operators such as Betnacional.”
Frederico Cunha, Head of Games at Flutter Brazil, added: “We are always looking for opportunities to enhance our casino proposition and diversify the content available on our platform.
“Bringing RubyPlay’s games to Betnacional supports that goal and provides our players with access to additional entertainment options.”
The post RubyPlay accelerates Brazil presence with Betnacional partnership appeared first on Americas iGaming & Sports Betting News.
eSports
PUBG MOBILE confirms 31 teams for Esports Nations Cup 2026 in Riyadh
124 countries and territories registered for selection; the 32nd “Solidarity” Wildcard slot is still to be confirmed.
PUBG MOBILE has confirmed 31 of the 32 national teams for PUBG MOBILE at the Esports Nations Cup 2026, scheduled for November 3-8 in Riyadh. The publisher said 124 countries and territories registered and submitted official rosters for the selection process. The event will play for a $1.32 million USD prize pool.
The confirmed lineup includes 14 teams advancing from nine regional qualifiers: Indonesia, Cambodia, Hong Kong, Kyrgyzstan, Uzbekistan, Jordan, KSA, France, Italy, Mexico, Colombia, Chile, Mauritania and Madagascar.
A further 12 teams are invited via ENC Rankings: Türkiye, Mongolia, Brazil, Pakistan, Myanmar, Vietnam, Thailand, Nepal, South Africa, United States, Ukraine and Argentina. Four Special Invite teams—China, South Korea, India and Japan—also join the Group Stage.
Two Wildcard slots are listed: Kuwait as the Host Region representative, and one “TBD (Solidarity)” team still to be confirmed. From November 3, teams will be split into four groups of eight for a round-robin Group Stage, with the top four from each group advancing to the Grand Finals.
The Esports Nations Cup was announced in August 2025 as a multi-title national-team competition, with future international iterations planned, according to the company. PUBG MOBILE also claimed it is the “#1 game title at the Esports Nations Cup in terms of participating countries and territories,” citing the 124 registered countries and territories for its selection process.
The post PUBG MOBILE confirms 31 teams for Esports Nations Cup 2026 in Riyadh appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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