eSports
Record-breaking participation in F1® Esports Series qualification as new campaign begins with Pro Exhibition

Following the huge success F1® Esports has had over the last year with the Virtual Grands Prix and 2020 F1® Esports Series, Formula 1® has announced over 494k people attempted to qualify for this year’s 2021 F1® Esports Series – an increase of 108% from 2020.
There were more ways to qualify than ever before for this year’s F1® Esports Series, as drivers contested for spots in the event across the F1® Esports Series Challengers, the DHL Time Trial, the China Championship and the inaugural Women’s Wildcard.
The 2021 season officially starts with the Pro Exhibition, an online combine that will see the 30 drivers who progressed from these four qualification routes showcase their talents in a series of in-game assessments, testing their abilities for the life-changing opportunity to be potentially selected by one of the ten F1® Esports teams for their Pro Championship rosters. While the participants continue to compete on the official F1® 2020 video game developed by Codemasters, the new Pro Championship season, which begins in the autumn, will see drivers battle it out on the hugely anticipated 2021 version of the game, the first since EA acquired the long-time developers of the title, which will be released on Friday 16 July.
Highlights from the Pro Exhibition, hosted by F1® Esports regulars, Tom Deacon, Matt Gallagher and Nic Hamilton, will feature exclusive interviews from Romain Grosjean, F2 driver Guanyu Zhou and W Series driver Jessica Hawkins, and will be broadcast from the Gfinity Arena in London at 19:00 BST on Thursday 27 May on the official Formula 1® YouTube, Facebook, Twitch, Huya (China) channels.
The Pro Exhibition kicks off the new era for the F1® Esports Series, with the Pro Championship, formerly known as the Pro Series, starting later this year. The F1® Esports Series is once again presented by Aramco, Global Energy Partner of F1®, who will remain Presenting Partner as part of an extended agreement following the success of last year’s F1® Esports Series, which achieved over 11m digital live views. DHL, a founding partner of the F1® Esports Series, has been renewed as Official Sponsor and will be a key part of the Pro Championship through the DHL Fastest Lap award and associated championship point, mirroring real world racing. Fanatec also continues to be a crucial partner to the F1® Esports Series, as it has been since 2018, and will supply hardware for all drivers in the Pro Championship once rosters are confirmed after the Pro Exhibition.
Julian Tan, Head of Digital Business Initiatives and Esports at Formula 1®, said:
“We’re delighted to see so many people enjoying and engaging with the F1 game, as The F1 Esports Series continues to shatter records, with nearly half a million qualifiers for this year’s campaign. We can’t wait to see the talent on show in the Pro Exhibition and look forward to the Pro Championship later in the year, which could be the most exciting yet! As ever, we are thankful for the continued support from our partners Aramco, DHL and Fanatec as we strive to make the F1 Esports Series bigger and better every year.”
Frank Sagnier, CEO at Codemasters, said:
“We continue to be overwhelmed and thrilled with the success of the F1 Esports Series. With more ways to qualify, as shown by the recent China Championship, our players are rising to the challenge in the hope of joining one of the 10 official F1 Esports teams. We’re incredibly proud to introduce the Women’s Wildcard, and we hope we will see a significant increase in women engaging with the F1 game at a grassroots level and challenging at the top of the leaderboard.”
John Clarke, CEO at Gfinity, said:
“The Pro Exhibition is yet another fantastic example of how Formula 1 continues to innovate and expand, uniting the different F1 Esports Series qualification events in a way that hasn’t been done before. Gfinity is proud to continue our work with Formula 1, utilising our tech IP and world-class production to deepen engagement with existing and younger F1 fans around the globe.”
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eSports
Thunderpick Partners with Oddin.gg and Introduces BetPeek, First Fully Interactive Esports Viewing Platform

Thunderpick, the leading esports betting platform, in partnership with Oddin.gg, a provider of end-to-end esports betting solutions, today announced the exclusive launch of BetPeek, a first-of-its-kind interactive esports viewing experience available only on Thunderpick.io.
While most esports streams today limit fans to static broadcast feeds and pre-selected camera angles, BetPeek flips the script. For the first time, viewers can control how they watch the action—transforming every match into a personalized, immersive event.
BetPeek’s key features include:
- Follow Any Player – Switch instantly to the POV of any competitor on the server.
- Dynamic Camera Control – Place the camera anywhere on the map for a unique vantage point.
- X-Ray Vision – Unlock strategic insights by seeing what players can’t.
- Play, Pause & Rewind – Revisit every clutch play with DVR-style controls.
- Integrated Betting Tools – Access deeper context and analysis to inform smarter wagers.
“Traditional esports streams have barely evolved; they’re often one-size-fits-all broadcasts that leave fans wishing for more control,” said Kelly Sanders, Head of Strategy at Thunderpick. “BetPeek completely changes that. By putting fans in the driver’s seat, we’re delivering an esports experience that’s not just more engaging, but truly revolutionary for bettors and spectators alike.”
Why It Matters
Until now, esports fans had little choice beyond passively watching standard tournament streams or fragmented co-streams. BetPeek represents the next era: an interactive, on-demand, and bet-integrated platform unlike anything else in the industry. For bettors, this means unprecedented visibility into momentum shifts, rotations, and player form. For fans, it’s a chance to experience the match exactly how they want.
Exclusive to Thunderpick
BetPeek is available only on Thunderpick.io, reinforcing Thunderpick’s position as the most innovative esports betting destination worldwide. In partnership with Oddin.gg, a global leader in esports betting solutions, Thunderpick continues to push the boundaries of what’s possible in live, fan-first esports engagement.
The post Thunderpick Partners with Oddin.gg and Introduces BetPeek, First Fully Interactive Esports Viewing Platform appeared first on Gaming and Gambling Industry in the Americas.
eSports
Esports Charts to deliver comprehensive viewership data to GeoGuessr

Esports Charts, the leading esports viewership analytics provider, is partnering with GeoGuessr, the world’s favourite geography‑guessing game, to deliver detailed analytics for its esports tournaments. The collaboration will give organizers clear insights into audience engagement and viewership patterns across events.
As part of the partnership, Esports Charts provides tournament dashboard data for the GeoGuessr competitions. Organizers can track engagement trends, compare performance across regions, and make data-driven decisions for future events.
“Esports Charts is thrilled to support GeoGuessr’s esports events. Our team even enjoys the game together during team activities, so it’s fun to combine that passion with our analytics expertise. By providing clear insights into viewership and engagement, we hope to help the organizers nurture and grow GeoGuessr’s competitive scene globally.” – Sergii Rudenko, CSO at Esports Charts
The recent GeoGuessr World Championship 2025 set new viewership records, reflecting the game’s growing presence in esports. In recent years, GeoGuessr has expanded its competitive offerings with larger prize pools, longer seasons, and more events.
“This year’s World Championship has been an incredible journey across four countries. We extend our gratitude to the passionate GeoGuessr community, talented players, and all of our partners who made this possible. Our partnership with Esports Charts plays a key role in helping us gain valuable audience insights, allowing us to continuously grow and elevate the GeoGuessr esports scene. – Mikael Falgard, Head of GeoGuessr Esports
The collaboration marks another step in the development of GeoGuessr’s esports scene and strengthens Esports Charts’ role as a leading provider of competitive gaming analytics.
The post Esports Charts to deliver comprehensive viewership data to GeoGuessr appeared first on European Gaming Industry News.
eSports
Global Esports Federation confirms program for Los Angeles 2026 Global Esports Games

The Global Esports Federation at its 16th Board Meeting approved the draft program for the Los Angeles 2026 Global Esports Games, to be held in December 2026. This follows the earlier announcement of Los Angeles as host city at a major ceremony hosted by Los Angeles Times Media Group Executive Chairman & CEO Dr. Patrick Soon-Shiong, Los Angeles Mayor Karen Bass, and El Segundo Mayor Chris Pimentel—now marking a significant milestone on the road to GEF’s flagship event in the United States.
The GEF Board also unanimously elected Paul J. Foster as President of the Global Esports Federation. Paul, who is GEF Chief Executive Officer, was appointed President ad interim following the resignation of founding President Chris Chan in July, and now assumes the role of President & CEO through December 2027.
In addition, the GEF Board approved the establishment of frameworks to develop the esports ecosystem in the United States, anchored in Los Angeles. This initiative will strengthen the GEF’s connections with stakeholders worldwide and reinforce its mission to elevate esports for all.
The outcomes of GEF 16th Board Meeting reaffirm the GEF’s role as a convening platform, uniting athletes, publishers, Member Federations, and partners to power the future of esports globally.
The post Global Esports Federation confirms program for Los Angeles 2026 Global Esports Games appeared first on Gaming and Gambling Industry in the Americas.
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