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Record-breaking participation in F1® Esports Series qualification as new campaign begins with Pro Exhibition

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Following the huge success F1® Esports has had over the last year with the Virtual Grands Prix and 2020 F1® Esports Series, Formula 1® has announced over 494k people attempted to qualify for this year’s 2021 F1® Esports Series – an increase of 108% from 2020.

There were more ways to qualify than ever before for this year’s F1® Esports Series, as drivers contested for spots in the event across the F1® Esports Series Challengers, the DHL Time Trial, the China Championship and the inaugural Women’s Wildcard.

The 2021 season officially starts with the Pro Exhibition, an online combine that will see the 30 drivers who progressed from these four qualification routes showcase their talents in a series of in-game assessments, testing their abilities for the life-changing opportunity to be potentially selected by one of the ten F1® Esports teams for their Pro Championship rosters. While the participants continue to compete on the official F1® 2020 video game developed by Codemasters, the new Pro Championship season, which begins in the autumn, will see drivers battle it out on the hugely anticipated 2021 version of the game, the first since EA acquired the long-time developers of the title, which will be released on Friday 16 July.

Highlights from the Pro Exhibition, hosted by F1® Esports regulars, Tom Deacon, Matt Gallagher and Nic Hamilton, will feature exclusive interviews from Romain Grosjean, F2 driver Guanyu Zhou and W Series driver Jessica Hawkins, and will be broadcast from the Gfinity Arena in London at 19:00 BST on Thursday 27 May on the official Formula 1® YouTube, Facebook, Twitch, Huya (China) channels.

The Pro Exhibition kicks off the new era for the F1® Esports Series, with the Pro Championship, formerly known as the Pro Series, starting later this year. The F1® Esports Series is once again presented by Aramco, Global Energy Partner of F1®, who will remain Presenting Partner as part of an extended agreement following the success of last year’s F1® Esports Series, which achieved over 11m digital live views. DHL, a founding partner of the F1® Esports Series, has been renewed as Official Sponsor and will be a key part of the Pro Championship through the DHL Fastest Lap award and associated championship point, mirroring real world racing. Fanatec also continues to be a crucial partner to the F1® Esports Series, as it has been since 2018, and will supply hardware for all drivers in the Pro Championship once rosters are confirmed after the Pro Exhibition.

Julian Tan, Head of Digital Business Initiatives and Esports at Formula 1®, said:

“We’re delighted to see so many people enjoying and engaging with the F1 game, as The F1 Esports Series continues to shatter records, with nearly half a million qualifiers for this year’s campaign. We can’t wait to see the talent on show in the Pro Exhibition and look forward to the Pro Championship later in the year, which could be the most exciting yet! As ever, we are thankful for the continued support from our partners Aramco, DHL and Fanatec as we strive to make the F1 Esports Series bigger and better every year.”

Frank Sagnier, CEO at Codemasters, said:

“We continue to be overwhelmed and thrilled with the success of the F1 Esports Series. With more ways to qualify, as shown by the recent China Championship, our players are rising to the challenge in the hope of joining one of the 10 official F1 Esports teams. We’re incredibly proud to introduce the Women’s Wildcard, and we hope we will see a significant increase in women engaging with the F1 game at a grassroots level and challenging at the top of the leaderboard.”

John Clarke, CEO at Gfinity, said:

“The Pro Exhibition is yet another fantastic example of how Formula 1 continues to innovate and expand, uniting the different F1 Esports Series qualification events in a way that hasn’t been done before. Gfinity is proud to continue our work with Formula 1, utilising our tech IP and world-class production to deepen engagement with existing and younger F1 fans around the globe.”

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Vlad Marinescu Re-Elected as 10th IESF President

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The International Esports Federation (IESF) concluded its 17th Ordinary General Meeting (OGM) in Kuala Lumpur, Malaysia, alongside the 17th World Esports Championship Mobile Legends: Bang Bang (MLBB) Finals. Member federations from around the world gathered to review the federation’s annual progress, adopt key motions, and participate in the 10th IESF Elections, marking a milestone moment in the federation’s governance history.

During the election session, Vlad Marinescu was re-elected as the 10th President of the IESF, securing his second term. His re-election reflects the continued confidence of the membership in his leadership and vision for the future of the World of Esports.

“I am truly grateful for the trust placed in me to continue leading the International Esports Federation,” Marinescu said. “As we mark our 10th election cycle, we remain steadfast in our commitment to unity, transparency, and the sustained growth of the World of Esports.”

Delegates reviewed strategic priorities for the year ahead, including enhanced governance standards, expanded athlete development initiatives, and strengthened international cooperation. Voting on member-submitted motions underscored the federation’s collective commitment to advancing integrity, professionalism, and institutional maturity across the esports ecosystem.

The assembly also elected the IESF Board for 2026, comprising:

Board Members:

  • HRH Prince Omar Bin Faisal – Jordan

  • Afiq Fadhli Bin Narawi – Malaysia

  • Elin Yoojung Moen – Norway

  • Clint Kennedy – United States

  • Flip De Bruyn – Namibia

The OGM concluded as the 17th World Esports Championship MLBB Finals continued, highlighting IESF’s ongoing mission to unite nations through Esports and support athletes, federations, and fans worldwide.

The post Vlad Marinescu Re-Elected as 10th IESF President appeared first on European Gaming Industry News.

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GG.BET launches Bet Builder for a new way to bet

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Customers can now use Bet Builder, a format that lets them build their own set of markets on one match into a single bet with higher odds. Bet Builder is available for both esports and sports events. You can try out the new feature with a deposit bonus of up to 150% and a free bet worth up to $50.

Customers can now place a combined bet on a single match by picking various options for how events in the match will play out. For example, in CS2, customers can choose which team will win on a specific map, how many kills a specific player will rack up, how many rounds will be played on a single map, and so on.

To place a Bet Builder bet, pick an event that hasn’t started yet, press the ‘Bet Builder’ button, put together your selection of markets from those available, get higher combo odds, and finish placing the bet in one click. At this initial stage, GG.BET is offering Bet Builder on football, basketball, hockey, CS2, Dota 2, LoL, and VALORANT, with more sports and disciplines to be added down the line.

GG.BET has always been known for embracing unconventional markets and elaborate betting options. Bet Builder is there to meet customer demand for more interesting formats in a single match. The ability to make predictions right down to a specific round and any other tiny detail of a match is what gives users variety and improves their skills,” the GG.BET press office explained.

GG.BET is offering customers the opportunity to test out the Bet Builder format with a deposit bonus of up to 150% and a free bet of up to $50.

The post GG.BET launches Bet Builder for a new way to bet appeared first on European Gaming Industry News.

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IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur

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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.

After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.

“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”

As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.

IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.

The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.

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