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Raketech Interim report Q1 2021

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QUOTE FROM OSKAR MÜHLBACH, CEO

”The first quarter of 2021 was a solid quarter for Raketech. Despite Q1 traditionally being a slower quarter, revenues came in in line with Q4, totaling EUR 8.3m. This equals an annual growth rate of 27% whereof 5% was organic. EBITDA margin reached 39% which, considering continuously significant investments into R&D and geographical expansion, is comforting.

FIRST QUARTER 2021

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  • Revenues totalled EUR 8.3 million (EUR 6.5 million) representing an increase of 26.6%
  • Organic growth amounted to 5.4% (-10.7%)
  • NDCs (New Depositing Customers) amounted to 39,874 (32,278), representing an increase of 23.5%
  • EBITDA amounted to EUR 3.2 million (EUR 2.6 million), corresponding to a margin of 38.7% (40.2%)
  • Operating profit amounted to EUR 1.6 million (EUR 1.4 million), corresponding to a margin of 18.9% (20.9%)
  • Profit for the period amounted to EUR 1.1 million (EUR 1.1 million)
  • Earnings per share amounted to EUR 0.03 (EUR 0.03)

EVENTS DURING FIRST QUARTER 2021

  • There were no significant events during the quarter

SUBSEQUENT EVENTS AFTER THE END OF THE PERIOD

  • Revenues in April, 2021 of EUR 2.8 million (EUR 2.4 million).

CEO OSKAR MÜHLBACH COMMENTS ON THE QUARTER
“With regards to margin it is worth noticing that our lower margin network revenues now represent a fair share of our total revenues and that our Finance vertical, which was on the contrary very strong with regards to margin, no longer are in the numbers. In practice this means that our operational efficiency continues to be high, and that growth from our core operations can be expected to have positive impact on margin over time, alternatively to be used to further accelerate growth by developing new products, offerings, enter into new geographies and more.

Primary growth drivers in the quarter were our Japanese and US efforts, as well as continuously solid performance from our Network sales. Once again Japan stands out positively, delivering record numbers on all KPIs, spanning from traffic/sessions to monetization. And in the US, the Superbowl in combination with our newest licenses in the states of Virginia and Michigan, significantly pushed the needle, mid quarter. However, this needle was to some extent, but as expected, slightly pushed back by low seasonality on other markets, increased gambling tax in Denmark, Casinofeber still being lower than previously and payment blocks in Norway.

Our sports share of total revenues increased to 17%, representing an annual growth of 27%, much thanks to our US assets. And our non-Nordic revenues furthermore increased to 35%, which not only is all time high, but also a major strategic milestone in our quest to lower our dependency on the Nordics by expanding geographically. Sweden, which currently represents 38% of the group’s total revenues, compared to 55% last year same period is however still by far our largest market, even though the dependency has decreased significantly. Primarily, the development is supported by acquired additional revenues on new markets as well as strong performance on other markets – with Japan leading the way. After experiencing an extraordinary growth during 2020, which continued the first quarter 2021, it is satisfying to conclude that Japan now is representing 11% of the group’s total. Additionally, the US is representing 6% of total, which considering the short time frame should be interpreted as a sign of Raketech having high ambitions on the American market.

Outlook
I am pleased to be able to conclude that the positive momentum we showed in Q4 continued into Q1 and resulted in yet another stable quarter. Furthermore, April revenues amounted to EUR 2.8m, despite the US slowing down slightly after the Superbowl peak.

The Raketech team is currently focusing on ensuring we maximize the potential from the European Championships in Football coming up in June in addition to our continuous efforts to ensure we deliver on strategic goals with regards to geographical expansion and commercial diversification, through R&D as well as M&A.

Finally, I want to take the opportunity to thank the Chairman of the Board; Christian Lundberg, who has declined re-election as of this year’s AGM in May. Thank you Christian, for sharing your wisdom and for being such a great support, to me personally and to the whole team at Raketech. And also, a warm welcome to industry veteran Ulrik Bengtsson who is nominated to take on the role after Mr Lundberg. I am very much looking forward to taking Raketech to new levels together!

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Endorphina Press Releases

The slot provider Endorphina releases a new title – Dazzling Crown!

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The online iGaming software Endorphina has announced the release of its brand-new addition to its game portfolio on May 7th. Dazzling Crown is a classic fruit slot featuring 5 reels, 3 rows, and 10 fixed paylines. While classified as a classic slot game, with its noble and elegant exterior, Dazzling Crown also falls under the category of luxury slots created by the provider.

The game features symbols that embody the royal lifestyle, most notably the deluxe crown, representing the Expanding Wild, one of the game’s main attractions. Dazzling Crown leads players to an enchanting castle made entirely of gold, taking them through the luxurious chambers and into the throne room, where they patiently await their coronation.

The post The slot provider Endorphina releases a new title – Dazzling Crown! appeared first on European Gaming Industry News.

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Industry Awards

ELA Games has been shortlisted for the 2024 EGR B2B Awards as a “Skill Game Supplier”

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ELA Games, an innovative games studio, has been shortlisted in the prestigious EGR B2B Awards 2024 in the Skill Game Supplier category, for its one-of-a-kind game, Cash Crab This nomination confirms the team’s desire to create unique games that appeal to players worldwide.

The studio’s flagship game, Cash Crab, is a modern take on a popular arcade game, the claw machine. Cash Crab offers a comprehensive gaming experience from remote claw control with high-quality streaming, a variety of game mechanics, and interactive activities with the community. Cash Crab is more than an arcade game; it is an opportunity to bring players together.

Cash Crab presents a maximum win of 1,000 times the bet per round, up to a maximum of €80,000 in prize money. This high winning potential has attracted a large audience of players. The flexibility of the game, offering machines with different bet multipliers and real money bets, attracts players of different backgrounds and interests.

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Over the past 12 months, Cash Crab has been hosted on 45 brands, including Campobet, Boomerang, and Playzilla. The studio has also added 11 platforms, operators, and game studios to its list of key partners, such as 1×2 Network, First Look Games, and Octoplay, with new partnerships being made every month.

Cash Crab has shown impressive metrics, with Player Acquisition and Retention growth of 144% since Jan 2023. Revenue Generation has increased by 200% over the same period, and the number of Game Rounds Played has increased by 149% since Jan 2023 at an Average Bet Size of 3 EUR. Thanks to social engagement in the game’s community through leaderboards, chat, emoji reactions, and regular event organization, Cash Crab registers an average of 3,428 tournament participants per month.

Mike Cini, Business Owner of ELA Games, commented on the nomination, “Being shortlisted for the EGR B2B Awards 2024 is a significant recognition of our commitment to innovation and the commercial success of our projects. Our principle is to create only innovative, high-quality games, and this nomination demonstrates it.”

EGR Global, the world’s leading group of publishers and membership networks in the online gambling and games industry, will host the EGR B2B Awards 2024 to be held June 13, 2024, at The Roundhouse, London. The ELA Games team would like to congratulate all the nominees and look forward to the evening of the ceremony.

The post ELA Games has been shortlisted for the 2024 EGR B2B Awards as a “Skill Game Supplier” appeared first on European Gaming Industry News.

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Gaming

Mobile Games Index: Analysis of 95M Game Interactions Reveals Shifting Engagement Trends, Available Now

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The anticipated fourth edition of the annual Mobile Games Index, powered by adjoe and Statista, is now available.

The latest report offers a clear look into the current state of the mobile gaming sector, analyzing the past 12 months of the first-party data from 95 million app interactions across 27 million users. The MGI 2024 reveals what people choose to play on their mobile devices, filling the gap in industry knowledge and enabling game developers and user acquisition specialists to benchmark their products and ultimately target the right audiences with the right content.

Moving forward, it is up to the industry decision-makers to analyze the findings and promptly adapt to the newly-emerged engagement trends from MGI 2024, effectively engaging desired audiences.

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A Peek at Shifting Engagement Trends to Capitalize on

Based on predictions from Statista, the overarching trend in the market is its robust growth with a forecasted expansion from $166.1 billion in 2024 to $227 billion by 2028.

Remarkably, Card games are expected to grow the most dramatically at 13.8% a year, nearly doubling their global revenue by 2028. Judging from the engagement charts of MGI 2024, the main driver of growth in this category is Solitaire games. The audience is showing a clear preference for Solitaire – these games hold 7 out of 10 positions in the top list of card games worldwide by time spent with titles from MobilityWare, Gimica, Scopely, and Playvalve, among others.

What allows the market to show revenue growth is the positive changes in global daily time spent. After the dip in engagement highlighted by the last year’s Index, adjoe confirms that average daily sessions have rebounded to 21.5 minutes from 17.3 minutes reported last year, marking a 22% increase.

The most engaged demographic of mobile gamers globally is the 40-49 age group, which has experienced a remarkable 33% increase in daily gaming time, now at 23 minutes daily. The strategies targeted at older demographics over the past 12 months can be deemed successful. However, this has led to a loss of focus on engaging Gen-Z, which has shown only modest growth in time spent.

The MGI also reveals that women are outpacing men in daily gaming time across most genres – as reported for the 4th edition in a row. This consistent and high performance makes the female audience a continuously safer bet when it comes to user targeting.

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Another continued trend is the dominance of top publishers such as Supercell, Garena, King, and Playrix, while there’s still space to occupy for smaller publishers. For instance, ForgeGames tops the engagement charts with their game Special Forces Group 2 – capturing over 43 minutes of average daily engagement.

The insights continue in the MGI 2024, going granular to segment and visualize global mobile game engagement data from adjoe by genre, region, and demographic. At the same time, Statista’s extensive market research provides a macro-view of the current and future industry, offering figures for global downloads and revenues with forecasts extending to 2028.

Mobile Games Index 2024 Is Available in Open Access

The MGI 2024 goes deep below the surface of market data and creates a comprehensive snapshot of the mobile gaming industry today. Inside are

For developers and marketers, this report is the green light to benchmark performance against industry leaders and align their products with the rising expectations of mobile gamers. This comprehensive tool is now available for free to inform decision-making and help optimize strategies for short- and long-term actions.

The post Mobile Games Index: Analysis of 95M Game Interactions Reveals Shifting Engagement Trends, Available Now appeared first on European Gaming Industry News.

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