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Football for Friendship eWorld Championship to be held for the second time in F4F World multiuser simulator

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The Football for Friendship eWorld Championship (eF4F) will be taking place for the second time at the end of May. After sports fans from over 100 countries took part last year, 211 countries and regions will be represented this time round.

The important events in Gazprom’s International Children’s Social Programme Football for Friendship (F4F) will be taking place in a digital format this year too because of the pandemic. Following established tradition, a few highlights are being organised to take place in Istanbul, the host city for the final of the UEFA Champions League, from 28th to 30th May.

The 2021 Football for Friendship eWorld Championship (eF4F) will take place on the multiplayer simulator Football for Friendship World (F4F World), which was specially developed for F4F. International team matches can be organised on this platform in real time. The individual users, each of whom is a player on the team, come from different countries. The team consists of a goalkeeper, a defender, two midfield players and two attackers. There is also a trainer and some substitutes. A game runs for 2 halves of 3.5 minutes.

Since 19th April, football academies all over the world have been invited to nominate girls and boys aged 12 to 14 as players. The draw that will put the kids into International Teams of Friendship will be in the middle of May. The Football for Friendship eWorld Championship (eF4F) will take place from 27th to 29th May.

The winners of the 2020 Football for Friendship eWorld Championship were the team “Granular salamander”, whose players came from Bosnia Herzegovina, Kazakhstan, Latvia, the United Arab Emirates, Russia, and Turkey. In the course of the final events in the 8th season of “Football for Friendship”, a new GUINESS WORLD RECORDSTM title was set for the most users in a football video hangout. This year too F4F is aiming once more to set what would be a third GUINESS WORLD RECORDSTM title.

Since December 2020, F4F World has been available to anyone interested, outside of the eF4F tournament as well, free of charge in 27 different languages. An exciting match, in which the Nine Values of Football for Friendship: friendship, equality, fairness, health, peace, devotion, victory, traditions, and honour, are emphasised, awaits F4F World players. The particular features of F4F World include an original, hand-drawn design, a unique profile modification function, the option of playing in various divisions and leagues, of founding one’s own club or of inviting randomly selected players from around the world to take part in the match. In addition, participants can design their own player as they wish. For example, the players’ hairstyles show the colours of their respective national flags. The 2021 version will also offer some new features like training sessions. The F4F World game is available on MS Windows, Apple MacOS and iOS and was developed by the company DataArt.

Andrey Trusov, DataArt: “It was very interesting and motivating to have the opportunity to contribute to the development of F4F. For me, it was a new experience that there is such a competition for children – one that also promotes values like friendship, fairness, and peace. My colleagues and I engaged very intensively with the whole F4F concept in order to be able to give it form and expression in virtual reality.”

About the programme:
The International Children’s Social Programme Football for Friendship has been run by Gazprom since 2013. Over the previous eight seasons, the programme has brought together over 15,000 participants from 211 countries and regions and over 6,000,000 supporters.

Young Players and Young Journalists are the participants in the programme – boys and girls aged 12 including children with disabilities. Young Players represent different countries and cultures united in the mixed teams of the Football for Friendship World Championship. They show that nationality, gender, and physical abilities aren’t a barrier to becoming a team. Young Journalists cover the events of the programme in the International Children’s Press Center. All participants become Young Ambassadors of the programme and continue to share their Football for Friendship experience and promote universal human values: friendship, equality, fairness, health, peace, devotion, victory, traditions, and honour.

In 2020, Football for Friendship was held online. A special digital platform connected over 10,000 players of all ages. It has become the home for international children’s competitions and a playground where anyone can train, join in the international mixed teams and play their favourite game in the Football for Friendship format without leaving the comfort of their home.

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DATA.BET says esports betting GGR nearly doubles in Q1 2026

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DATA.BET reported stronger esports betting performance in Q1 2026 across its partner sportsbook network, citing year-on-year gains in gross gaming revenue (GGR), turnover and player activity versus Q1 2025.

The supplier said esports GGR nearly doubled YoY, while turnover rose 70.6%. It also reported higher activity levels, with placed bets up 33.2% and combo bets increasing 72.1%. DATA.BET attributed the combo bet lift in part to recent UX changes to its Single Page Application (iFrame) and said higher-value wagering from “premium-segment partner platforms” supported a rise in average single bet size.

By title, DATA.BET said CS2, Dota 2, League of Legends and Valorant all delivered “strong double-digit growth” across profit, turnover, bet counts and active users. It also highlighted “niche disciplines” as a profit driver, reporting a 245% YoY increase in profit for that segment. Rainbow Six was singled out for growth following the addition of new markets, including combined Total Over + Win and Win First Half + Win Map, and expanded match coverage, with the company pointing to Latin America as a key audience.

Rocket League posted quarter-on-quarter growth, according to DATA.BET, with turnover up 85.3%, bet counts up 18.7% and active players up 50.1%, alongside a stated 94% live coverage conversion rate. The company also pointed to Valorant EMEA Clash 2026 as a contributor to acquisition, saying newcomers made up 68.6% of all new players and 55.4% of total bets placed.

According to Bohdan Holovnov, Head of Esports at DATA.BET, partners increased activity as returns improved: “High margin efficiency has been a real catalyst this quarter. Partners have increasingly recognized that esports can deliver meaningful commercial returns, encouraging them to scale up promotional campaigns and drive more traffic into the vertical. That feeds directly into more new users, higher turnover, and stronger margins. At the same time, we continue to offer the broadest match and discipline coverage on the market, and the impact is also reflected in the rapid growth of combo bets across our partner platforms.”

DATA.BET said official data events were up 5.2% YoY and the overall event calendar increased 10.8%. It added that top-tier events outperformed low-tier events on turnover, profit and bet count, while low-tier volume grew—particularly in CS2—following Valve’s restructured Major qualification system. Holovnov added: “Q1 of 2026 set a new benchmark for what esports betting can deliver. GGR nearly doubling year over year, combined with a player base growing by more than 56% and increasingly sophisticated betting patterns, suggests the vertical is maturing in exactly the right direction. We’re entering the rest of 2026 with strong momentum, an expanding market portfolio, and partners who are seeing tangible commercial impact quarter after quarter.”

The post DATA.BET says esports betting GGR nearly doubles in Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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HIPTHER Celebrates Estonia’s Startup Ecosystem & Tallinn Homecoming with Eestistartup

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HIPTHER is proud to announce a new community-driven initiative for HIPTHER Baltics & Nordics: Tallinn 2026, opening 50 fully complimentary delegate passes for members of Eestistartup.ee, one of Estonia’s largest startup communities, bringing together more than 1,000 startups across the country’s fast-growing innovation ecosystem.

The initiative is launched in collaboration with Daniel Gunba, founder of Eestistartup, long-standing friend of the #hipthers community, and recurring HIPTHER conference speaker. Designed as a friendship project rooted in shared respect for Estonia’s founders and innovators, the initiative aims to support local startup access to international industry dialogue, networking, and business opportunities.

Taking place on 2 June 2026 at Hilton Tallinn Park, HIPTHER Baltics & Nordics: Tallinn 2026 will explore Digital Governance, Startup Innovation, Nordic Market Expansion, fintech, compliance, AI, digital identity, investment, and regulated technology ecosystems — making the collaboration a natural fit for Estonia’s startup community.

Through the initiative, selected Eestistartup members will receive full access to the conference programme, networking sessions, lunch, and the evening networking party, including one complimentary drink.

More than a delegate pass, the initiative reflects HIPTHER’s commitment to opening doors for ambitious builders, connecting founders with decision-makers, and celebrating Tallinn’s role as one of Europe’s most dynamic centres for digital governance, entrepreneurship, and technology leadership.

As HIPTHER OÜ proudly calls Estonia home, Tallinn 2026 carries special meaning for the #hipthers team. The event represents both a regional milestone and a homecoming — a chance to bring HIPTHER’s international community closer to the founders, innovators, and tech leaders shaping Estonia’s next chapter.

Estonia has always represented something bigger than just a startup ecosystem. It’s a mindset, practical innovation, digital-first thinking, and founders who build without waiting for permission. As HIPTHER OÜ proudly calls Estonia home, creating this initiative together with Daniel and the Eestistartup community felt natural. Tallinn 2026 is not just another conference stop for us; it’s a chance to give back, open doors, and connect local builders with an international network of decision-makers, investors, and innovators. Also, let’s be honest… in Estonia, even bureaucracy somehow feels like it runs on startup logic.” said Zoltan Tundik, Co-Founder & Head of Business at HIPTHER.

The collaboration with Eestistartup strengthens HIPTHER Tallinn’s mission to bring together startup founders, regulators, investors, fintech leaders, gaming and tech companies, compliance experts, and digital policy voices in one focused, high-value environment.

With Estonia widely recognised for its digital-first mindset and startup success stories, Tallinn offers the ideal setting for conversations that move beyond theory and into practical ecosystem growth, cross-border cooperation, and future-ready innovation.

Daniel Gunba, Founder of the Eestistartup Community, commented: “Through the collaboration between the Estonian startup community and HIPTHER, we are opening the doors for industry professionals to connect with our startup founders. This is the moment when the crowd will experience 100% synergy between founders who have been on the market for many years and founders who are ready to create, explore, and grow.

Estonia has always been a talent hub, and I am happy that together with Zoltan and his team, we found a way to empower it even more!

HIPTHER Baltics & Nordics: Tallinn will serve as the grand finale of the 2026 HIPTHER Baltics series, following the highly successful Vilnius and Riga editions, and will also host the HIPTHER Baltic & Nordics Gaming Awards Ceremony & Closing Party.

Complimentary passes for Eestistartup members are limited to 50 and available through the official application form.

👉 Apply here: https://hipther.com/events/tallinn/eestistartup/
👉 Event information: https://hipther.com/events/tallinn/

The post HIPTHER Celebrates Estonia’s Startup Ecosystem & Tallinn Homecoming with Eestistartup appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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CasinoCanada announces partnership with Slota Casino

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CasinoCanada.com has entered into a partnership with Slota Casino aimed at increasing the platform’s visibility and directing traffic from non-regulated Canadian markets.

As part of the collaboration, CasinoCanada will prepare and publish informational materials describing Slota Casino’s features and game offerings.

The partnership includes ongoing content development, efforts to increase platform visibility and user acquisition activities across CasinoCanada’s media channels.

CasinoCanada is an online casino guide focused on the Canadian market, operated by SEOBROTHERS.

Eugene Ravdin, Head of PR at SEOBROTHERS, commented:

“We focus on delivering accurate information about the Slota Casino platform while maintaining consistent content updates and supporting steady traffic growth across our channels.”

Slota Casino was launched in 2024 by GBL Solutions N.V. under a Curacao licence.

Slota Casino is operated by the Slota Partners affiliate program.

The platform provides access to more than 12,000 online casino games from 130 providers, including Play’n GO, Endorphina and Games Global.

A representative of Slota Casino said:

“We’re genuinely excited about teaming up with CasinoCanada. This is a major step forward for us.

The Canadian market has enormous potential, and partnering with a portal as respected as CasinoCanada gives our brand the visibility and credibility it deserves in this region.”

The post CasinoCanada announces partnership with Slota Casino appeared first on Americas iGaming & Sports Betting News.

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