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Opera GX challenges CS:GO streamers to the ultimate face-off, and you can join too
- Opera GX has invited Anomaly and pashaBiceps to form teams with their Twitch subscribers for the ultimate streamer face-off in Counter-Strike: Global Offensive.
- Both teams will receive professional coaching from world-renowned experts.
- Opera GX, the world’s first browser for gamers, is offering the chance of a lifetime to eight gaming enthusiasts: Anyone can apply to join the teams. Applications are open until April 18.
Streamers and professional gamers are the rock stars of today, and many fans dream of playing alongside their idols. Well, dream no more. Opera GX, the world’s first browser for gamers, is offering gaming enthusiasts the unique chance to team up with their favourite streamers while being coached by the best of the best during “Opera GX presents: That’s my Streamer”.
“Opera GX’s DNA is built around gaming and we want to be there for and with our audience. Streamers are rock stars, and what could be a better reward for their fans than to team up with them. What makes this face-off even more special is that the teams will participate in coaching sessions by some of the most experienced gaming coaches in the world,” says Maciej Kocemba, Product Director of Opera GX.
One team will be led by Ludwig “Anomaly” Lagerstedt, a Swedish gamer and streamer known as the biggest non-competitive star of CS:GO. He and his team will go up against ex Virtus.pro-player Jarosław “pashaBiceps” Jarząbkowski and his team.
$10,000 in cash prizes and coaching from famous CS:GO experts
The process begins with Anomaly and pashaBiceps assembling their dream teams before training for the ultimate face-off. The $10,000 prize pool will be divided between the teams, with the winning team getting $8,000 and the other receiving $2,000. Both teams will also receive gaming gear from SteelSeries.
“I was immediately fired up when Opera GX approached me about playing with fans against Anomaly. I’m looking forward to the face-off and could not be more excited. Game on team Anomaly – bring your best people and guns!” said Jarosław “pashaBiceps” Jarząbkowski.
“It’s really events like this that make me less worried and sad about big tournaments being cancelled. When Opera GX contacted me, I knew instantly that this is something I wanted to be part of and the face-off is really a unique opportunity for me and my viewers to work together and STOMP pashaBiceps’ team,” said Ludwig “Anomaly” Lagerstedt
In addition to playing with their favourite streamers, both teams will participate in coaching sessions with famous CS:GO experts. Joona “natu” Leppänen, coach of Ence with 15 years of pro gaming experience, will coach one team. Juha “aNGeldusT” Kurppa, retired professional CS:GO player and partner at Ence with almost 20 years of gaming experience, will be coaching the other team.
For three weeks, the assigned coaches will help their teams with strategy, gameplay, and teamwork. Most of the coaching content will be shared online, giving the audience a unique chance to go behind the scenes and see eSports pros at work, as well as learn a thing or two themselves.
The application deadline is April 18, 2021, after which the chosen gamers will enter the trial phase. After the trials, chosen teams start to train for the final face-off between the teams with pro coaching. This epic final between the two teams will take place in the beginning of May 2021.
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EMEA ESPORTS
MOVEMBER TEAMS UP WITH RIOT GAMES EMEA ESPORTS
TLDR:
- Movember is partnering with the League of Legends EMEA Championship (LEC), VALORANT Champions Tour (VCT) EMEA, and Game Changers EMEA Championship as the Official Mental Health Partner, supporting players, team staff and the wider community for the 2026 and 2027 seasons.
Date: January 20, 2026 [London]
What you need to know:
- Riot Games and Movember announce a multi-year partnership focused on embedding mental health and wellbeing into the EMEA esports ecosystem.
- The partnership will integrate mental health and wellbeing frameworks, support systems, and initiatives across the leagues.
- Movember will provide tools and resources to better manage competitive pressure, build healthier habits, and be encouraged to discuss mental health openly.
- Planned initiatives for the upcoming year include mental health training for players and staff, and player-only roundtables on stress and coping strategies, with a view to use this to cascade content and guidance to the wider esports community.
- Movember will share messaging on the broadcasts and on-site during events that highlight the importance of mental health and help reduce the stigma around honest discussions and seeking help when needed.
- Together, Movember and Riot Games aim to make the gaming environment a healthier environment for all.
Quote from Daniel Ringland, Head of VALORANT Esports, EMEA:
“Supporting the wellbeing of the VCT EMEA community, our players, and team staff is something we are committed to strengthening, so we’re thrilled to welcome Movember as a partner. While supporting open conversations and ensuring our players know trusted resources are available is a priority, this partnership also helps raise awareness around mental health and wellbeing across the wider VCT EMEA community. Movember’s expertise will help normalize these discussions beyond the competitive stage, and provide the tools so everyone connected to our ecosystem feels supported by professionals committed to making a positive impact.”
Quote from Maximilian Peter Schmidt, Director of League of Legends Esports, EMEA
“Partnering with Movember allows us to take our commitment to supporting the wellbeing of our players and teams to the next level. We want our community to feel empowered to speak openly about the challenges they face and know resources are available if needed. Gaming should be a safe and healthy space for everyone, and this partnership will help us ensure that the environment is maintained and strengthened.”
Quote from Dan Cooper, Global Director, Innovations at Movember:
“Movember is committed to bring community first solutions to today’s most urgent mental health challenges. Esports is a focus area for our work in mental health, and by working with Riot Games we aim to have a real impact and drive positive change in esports.”
The post MOVEMBER TEAMS UP WITH RIOT GAMES EMEA ESPORTS appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
2RBO Affiliates
2RBO Affiliates Wins “Affiliate Marketing Campaign of the Year” at the 19th International Gaming Awards
2RBO Affiliates is proud to announce that it was honored with the Affiliate Marketing Campaign of the Year award at the 19th annual International Gaming Awards (IGA).
The ceremony took place on January 18th, at the Intercontinental Hotel Barcelona, bringing together the global elite from both the online and land-based gaming sectors.
The “Affiliate Marketing Campaign of the Year” is a highly competitive category designed to recognize innovative approaches to brand recognition and popularity. In selecting the winner, IGA judges evaluate the unique strategies that generate the most significant impact, drive sales, and successfully develop a business’s identity.
“We are incredibly honored to receive this recognition from our peers and industry insiders,” said Aviv Rosenblit, Head of Affiliates at 2RBO. “This award validates our commitment to pushing creative boundaries and delivering scalable, sustainable growth for our partners through innovation and transparency.”
2RBO Affiliates continues to set the pace for the industry with its advanced platform and a portfolio of leading iGaming brands, including Betinia, Swiper, CampoBet, and ToonieBet. By seamlessly integrating unique gamification features with state-of-the-art designs, the program delivers an unmatched user experience that maximizes partner profitability and long-term engagement.
Supported by renowned industry newspaper The iGaming Post, the IGA is celebrated as the “biggest and best charity event of the year.” By winning this nomination, 2RBO Affiliates solidifies its position as a high-performance leader dedicated to fostering long-term partnerships through personalized support and innovative tracking tools.
For more information about the affiliate program and their award-winning campaigns, visit 2rbo Affiliates.
About 2RBO Affiliates
2RBO Affiliates is a high-performance affiliate program representing top-tier iGaming brands. By combining modern gamification and flexible commission models with real-time performance data and proactive compliance measures, 2RBO delivers a superior experience for partners worldwide, ensuring growth and loyalty in a competitive landscape.
About the International Gaming Awards (IGA)
The International Gaming Awards (IGA) recognizes excellence across the global gaming industry. Bringing together professionals from every tier—from mobile gaming innovators to luxury casino operators—the IGA celebrates industry leadership while raising vital funds for deserving charities worldwide.
The post 2RBO Affiliates Wins “Affiliate Marketing Campaign of the Year” at the 19th International Gaming Awards appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Eastern Europe
GameTimeTec Set to Access Emerging Markets Through QTech Games
QTech Games, the leading game aggregator for all emerging markets, has continued to maintain the momentum in its content pipeline, thanks to its latest deal with rising star supplier, GameTimeTec, a casino developer consistently producing dynamic content across slots, arcade, crash, dice, and card genres.
GameTimeTec’s ShowTime portfolio of slots and arcade-style games always brings something fresh, with popular titles now including Lucky Clover (Hold and Spin), Glory of Olympus (Unlocked), Air Gold (Miles Jackpot), Vikings Thunder, Chimon, SpinTop, Fortune Avengers, Sugar Love, and Celtic Bash. All these games ride on the back of exceptional maths modelling that varies the volatility spectrum, helping to foster some truly engaging gameplay.
The deal organically broadens GameTimeTec’s international footprint, unlocking unmined jurisdictions for diversified growth from Asia to Africa and Eastern Europe to Latin America.
CJ Shaw, CEO at GameTimeTec, commented: “We’re naturally thrilled to have teamed up with QTech Games to improve our distribution across emerging regions, seamlessly offering our fantastic games to a range of untapped operators.”
“It’s all about delivering more high-performing games, appealing to a broader range of players across the igaming spectrum – notably, slots, arcade, crash, dice, and card games. We strive to deliver balanced gameplay mechanics, varied volatility and sophisticated maths models, giving our games global appeal.”
Philip Doftvik, CEO, QTech Games, said: “GameTimeTec’s content brings a level of energy and engagement that we’re delighted to share across our sprawling network for emerging markets. Like us, they know that localised solutions comprise the key to success across this patchwork quilt of opportunities.”
The post GameTimeTec Set to Access Emerging Markets Through QTech Games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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