eSports
Minute Media, Spotify and SRI execs launch agency to help gaming and esports scaleups
Former execs from Minute Media, Spotify and SRI have joined forces to launch Reset, a specialist group that tackles business challenges in gaming and esports. The collective will provide consulting and agency services to rights holders, brands, and investors across the industry.
Responsible for operating teams such as London Spitfire, and having helped dozens of non-endemic brands activate in esports, Reset aims to provide C-Suite in a box solutions to help scaling gaming companies, brands, publishers, platforms and more.
Reset, the specialised agency group focused on the gaming industry, launched. Reset’s unique offering focuses on helping gaming companies turn their investments into stable businesses, provide organisational design and interim operational support, and helps brands activate in gaming with accurate data and measurable results. The Reset team already has a proven track record for its services having supported clients such as Samsung, Kia, BT and Duracell, esports teams London Spitfire and Ellevens, and tournament operators including BLAST and FACEIT in the last year.
Reset was Co-Founded by four executives from the worlds of gaming, sport, media & entertainment: Duncan McMonagle, who has spent two decades working with global brands and rights-holders across sports and gaming, most notably as CRO at Minute Media, where he launched the companies esports platform DBLTAP. He is joined by Ben Brown, veteran of Accenture, Universal Music and Spotify; as well as Chris Jordan and Charlie Stebbings, who together co-founded the leading esports executive search practice at SRI.
Reset has already made key hires starting with Mike Murphy O’Reilly, former Head of Gaming & Esports at Minute Media who joins as Reset’s new Commercial Director. Murphy O’ Reilly brings with him years of experience working on brand partnerships with clients including Kia, H&M, Warner-Bros, Activision-Blizzard and many others.
Taking their extensive gaming and esports credentials enhanced by broader sports and entertainment experience, it is the combination of Reset’s services that makes them a unique solution for companies looking to grow in the gaming industry.
Esports and gaming is flush with companies that are well funded but yet to find the right model to become a commercial success. Reset aims to turn investment into successful businesses by creating structures for growth including business model development, revenue strategy, investor market entry, and more.
For brands, Reset provides strategy, partner identification and creative services to cut through the noise. Leveraging years of experience helping brands activate in gaming with rights holders and content creators, the team believes traditional agencies have struggled to keep up with the pace of change, and understand opportunities in the industry to properly service clients and engage fans. Reset aims to steer clients away from narratives that set false expectations and instead offer transparency, education and proven execution.
Finally, Reset offers Leadership Advisory services to the entire industry, helping companies develop a long term ‘fit for purpose’ structure for their business, taking commercial and operational execution to the next level. The team will offer services such as interim leadership, organisational design and operational support, that will see the team step in to fill the gaps whilst providing advice around permanent needs to help companies grow.
“At Reset, we are fiercely pragmatic and dedicated to results, not just theory,” said Co-Founder & Director, Charlie Stebbings. “Whether you need strategy for new ventures or commercial growth in an existing business, we can support you with interim leadership, partnerships, capital investment management, creative concept development, marketing intelligence and much more.”
“Our vision is to elevate gaming as a commercial property and develop a sustainable ecosystem. One where fans are prioritised, endemic players have sustainable business models, advertisers reach and engage the right audiences, and investors can deploy capital with confidence,” added Duncan McMonagle.
For the past 9 Months Reset has been managing all operations for the Overwatch League Team, London Spitfire. David Harris, Managing Director of Guinevere Capital said:
“Having worked with individual members of Reset in their previous roles across the industry, it’s exciting to see this group come together to service the sector. Over the past year with limitations on travel, they have provided an amazing turn key service for both operational and commercial support on the ground in the UK. They know the industry and key stakeholders meaning they have been able to pick up and run with everything from London Spitfire watch parties & co-streams, to merchandise logistics and go to market sales collateral. They’ve assisted us launching training academies and liaised with University programs working up and down the chain from grassroots to elite level working directly with publishers. We have had no hesitation referring Reset on to work with other groups in the industry and look forward to continuing our relationship in 2021.”
Powered by WPeMatico
Akshat Rathee
Indian Esports 2026: Strategic Growth and the Asian Games Milestone
The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.
The Impact of PROGA: Policy into Practice
The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.
-
Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.
-
Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.
-
Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.
The Asian Games 2026: A Global Stage
The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.
-
Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.
-
Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.
-
Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.
Market Evolution and Key Trends
The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.
| Trend | Impact in 2026 |
| Mobile Dominance | Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware. |
| Beyond BGMI | 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.” |
| Monetization Shift | Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression. |
| Tier II & III Growth | Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content. |
The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Anushka Bhatnagar
From Rolling Loud to Riot Games: How 2025 Became the Year of Indian Gaming
Editor’s Take
Why this matters: India has long been a mobile-first gaming market (thanks to PUBG Mobile/BGMI). But 2025 proved that PC esports is not dead; in fact, it’s thriving culturally. Riot’s ability to integrate VALORANT into mainstream Indian youth culture—from “topper” billboards on exam result day to hip-hop festivals—is a masterclass in localized marketing. The success of S8UL Esports in League of Legends also signals that South Asia is finally ready to compete in global Tier 1 events.
The Full Story
Riot Games has released a retrospective on 2025, describing it as the year gaming in South Asia “didn’t feel tucked away anymore,” but rather became an unmistakable part of mainstream culture.
From filled cafés during watch parties to billboards featuring “inside jokes” from voice comms, the publisher’s year was defined by a massive surge in engagement across India, Bangladesh, Sri Lanka, Nepal, Maldives, and Bhutan.
The Competitive Surge: LoL and VALORANT The year began with the launch of Legends Ascend South Asia, a structured pathway for League of Legends talent that the region had been demanding. Ninety-five teams competed, culminating in S8UL Esports lifting the trophy and qualifying for the LCP Wild Card Playoffs—placing South Asian talent directly into the global conversation.
Simultaneously, PC esports found its footing in India through VALORANT Challengers South Asia.
-
The Numbers: The circuit recorded over 103 million live and non-live views throughout the season.
-
The Finals: The LAN event peaked at 50,000 concurrent viewers, proving that the appetite for PC tactical shooters remains fierce in a mobile-dominated region.
Cultural Crossovers: V5 and Rolling Loud Midway through the year, VALORANT celebrated its fifth anniversary (V5) with a campaign deeply rooted in Indian student culture.
-
“VAL Toppers”: On JEE results day (a major academic milestone in India), Riot reimagined the traditional “exam topper” billboards to celebrate Radiant-ranked players, sparking a viral conversation.
-
Rolling Loud India: In November, gaming met hip-hop. Riot integrated VALORANT into one of the world’s largest hip-hop festivals, with karaoke pods and gaming zones operating alongside performances by Wiz Khalifa and Central Cee.
Management Commentary Anushka Bhatnagar, Publishing Lead for Riot Games India & South Asia, reflected on the shift:
“2025 felt like a year when India’s gaming and esports landscape stepped into the centre of cultural conversation. VALORANT turning five reminded us how deeply the community here has shaped the game. From grassroots watch parties to moments like Rolling Loud, the ecosystem grew with a confidence that felt distinctly homegrown.”
Grassroots Momentum Beyond the flash of festivals, the year was sustained by community energy. College events introduced first-time players to the ecosystem, while local watch parties turned malls into pop-up arenas, ensuring that the growth of South Asian gaming was built “together” rather than just broadcast from above.
The post From Rolling Loud to Riot Games: How 2025 Became the Year of Indian Gaming appeared first on Gaming and Gambling Industry Newsroom.
CS2
GG.RECAP 2025: How GG.BET Bridged the Gap Between Football and CS2
Editor’s Take
Why this matters: While many operators treat sports and esports as separate silos, GG.BET spent 2025 actively dismantling that wall. Their strategy isn’t just about slapping logos on jerseys; it’s about content crossovers. Events like the “Match of LeGGends”—where pro footballers played Counter-Strike against NAVI—demonstrate a sophisticated understanding that the modern bettor is often a hybrid fan. This cross-pollination strategy is likely the future of betting marketing.
The Full Story
GG.BET, the international betting brand, has released a comprehensive video recap of its 2025 activity, showcasing a year defined by major traditional sports sponsorships and innovative projects that blurred the lines between the pitch and the server.
The recap, which details the operator’s expansion in both the sports and esports verticals, highlights a strategy built on immersive content rather than passive branding.
Traditional Sports: Boxing and Football In the world of traditional sports, GG.BET secured high-visibility partnerships. The brand served as the official partner for the heavyweight clash between Usyk and Dubois II, executing a global media campaign at Wembley Stadium.
In Ukraine, a key licensed market for the brand, GG.BET solidified its football presence by signing a three-year contract with the legendary FC Dynamo Kyiv, alongside sponsorships of FC Polissya and FC Zorya.
-
The “Dynamo 3.0” Campaign: To celebrate Dynamo Kyiv’s 30th championship, GG.BET hosted a “star-studded” press event featuring a short film on the team’s history, custom jerseys, and fan-centric activations, moving beyond standard sponsorship duties.
Esports Innovation: Mapping the Industry GG.BET continued to lead in its native esports territory. A standout project was the launch of the Interactive Esports Map in collaboration with Esports Charts. This tool provides users with retrospective data on global esports trends, including regional top disciplines and prize fund statistics.
The brand also focused on industry education, organizing the “Ukraine in Esports: Myth vs Fact” panel at the SBC Summit Ukraine and curating a unique “Esports Museum” to display legendary trophies and history.
Blurring the Lines: The “Match of LeGGends” Perhaps the most distinct initiative of 2025 was the “Match of LeGGends: Server Derby.” This crossover show match saw the current NAVI Counter-Strike 2 roster face off against footballers from Dynamo Kyiv inside the game server.
-
The Format: GG.BET designed unique game modes and special rules for the event, which was streamed with commentary from major figures in sports and entertainment. The project successfully introduced traditional sports fans to esports mechanics and vice versa.
Industry Recognition The efficacy of this hybrid communication strategy was acknowledged by the wider industry, with GG.BET securing the Operator of the Year in CEE title at the EGR Global Europe Awards 2025.
The post GG.RECAP 2025: How GG.BET Bridged the Gap Between Football and CS2 appeared first on Gaming and Gambling Industry Newsroom.
-
Hold and2 days agoPragmatic Play Rings in 2026 with Joker’s Jewels Hold & Spin™
-
Bespoke Gaming Studio1 day agoCreedRoomz and Casumo Forge Strategic Partnership to Elevate Live Casino Experience
-
Five Elements Slot2 days agoPG Soft Concludes 2025 with High-Volatility Launch: Mythical Guardians
-
iGaming News 20262 days agoSpinomenal Rings in 2026 with Japanese-Inspired “Kami Reign Ultra Mode”
-
Latest News2 days agoFrom ‘Mummyverse’ to Crash Games: Belatra Reviews a Landmark 2025
-
Button Blind2 days agoStretch Network Boosts Player Engagement with Year-End Platform Enhancements
-
B2B gaming software2 days agoGamblers Connect and BetOxygen Announce Strategic B2B Partnership
-
Latest News2 days ago‘Chaos and Soul’: Ebaka Games Plots Global Expansion After Viral Launch



