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Pocket Gamer Awards 2021

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PocketGamer.com – the leading and longest-running site for mobile gamers – revealed the winners of this year’s Pocket Gamer Awards.

The top game of the year prize went to Genshin Impact, whilst Rovio’s seminal Angry Birds picked up the prestigious Hall Of Fame gong.

Other winners across the 16 categories included platform games like Little Orpheus, hypercasual titles like Clusterduck, big-name RPGs like Knighthood and AAA franchises like Pokemon and Call Of Duty. Riot Games, famous for League Of Legends, picked up the best developer category. The full list of winners is below. This year, the Pocket Gamer Awards are sponsored by RedMagic.

The Pocket Gamer Awards are a celebration of the best in mobile games. Organised and hosted by industry experts but voted on by gamers themselves, the Pocket Gamer Awards reward the passion and effort that developers pour into making games. Over 350,000 votes were cast in the last two months, a phenomenal outpouring of love for the best iOS and Android games of the last 12 months.

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A new Hall Of Fame category celebrates landmark titles that have had a major impact on the mobile games industry over the years. It’s the only category picked by the editorial experts rather than put to a public vote. Angry Birds, Rovio’s classic franchise first launched in 2009, is the first recipient. Editor of PocketGamer.com, Dann Sullivan, said of Angry Birds: “No IP has done more for mobile games than Angry Birds, and while we might remember it as a lightning-strike for touch controls, over the years Rovio’s flagship franchise forged the way into social gaming and was one of the first mobile games to pioneer major licensing deals in the mobile space. The birds have also had more movies and TV episodes than Mario and Sonic combined.”

Sullivan continued: “While some of these milestones might not have anything to do with the small touchscreen, it’s impossible to deny that Rovio’s Red & Co managed to become a cultural powerhouse, and played a critical role in getting mobile gaming to where it is today.”

The award ceremony itself took place this evening, March 16, on Twitch and PocketGamer.com and broadcast across YouTube and the Enthusiast Gaming network of sites.

Launched by Steel Media, Pocket Gamer has been delivering news, reviews, tips, guides and features that inform and entertain mobile and handheld gamers since 2006.

Enthusiast Gaming, the largest gaming network in North America, has owned Steel Media and Pocket Gamer since 2019. Since 2020, Pocket Gamer has hosted quarterly LaunchPad online events celebrating new and updated mobile games to an audience of three million viewers on Twitch.

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For more information, visit https://www.pocketgamer.com/pgawards2021/ now. A recording of the Pocket Gamer Awards ceremony will be available soon on the site and also on the official YouTube channel https://www.youtube.com/c/PocketGamerVideo/videos.

 

Winners

Best Platform Game: Little Orpheus

Best Simulation Game: Transport City: Truck Tycoon

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Best Sports Game: Retro Bowl

Best Game Narrative: There Is No Game: Wrong Dimension

Best ‘Quick Play’ Game: Clusterduck

Best Mobile Conversion: Bloodstained: Ritual of the Night

Best Apple Arcade Game: Alba: a Wildlife Adventure

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Best Educational Game: Dish Life: The Game

Best Strategy Game: Company of Heroes

Best RPG: Knighthood

Most Innovative Game: HoloVista

Best Gaming Accessory: Razer Kishi Controller

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Best Gaming Tablet: Apple iPad Pro

Best Battle Royale Game: Garena Free Fire

Best AR Game: LEGO Hidden Side

Best Puzzle Game: Pokemon Cafe Mix

Best Racing Game: Dirt Bike Unchained

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Best Google Play Pass Game: Star Wars: Knights of the Old Republic

Best Mobile Publisher: Garena

Best Action Game: Pascal’s Wager

Best Digital Board Game: The Game of Life 2

Best Gaming Phone: Apple iPhone 12 Pro Max

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Best Multiplayer Game: EVE Echoes

Best Shooter: Warface: Global Operations

Best Game We’re Still Playing: Call of Duty Mobile

Best Mobile Developer: Riot Games

Hall Of Fame: Angry Birds

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Mobile Game of the Year: Genshin Impact

 

Additional Quotes

Editor of PocketGamer.com, Dann Sullivan, added: “We’re overjoyed with the reaction from the fans in the voting process. Just looking at the sheer variety of games that have been championed by their players and communities really cements how diverse and rapidly-evolving the mobile games sphere is. The development speed and growth of the mobile games industry is truly amazing – every year is a milestone year, as can be seen from the amazing selection of winners.”

Chris James, CEO of Steel Media, said: “We’re genuinely thrilled by how many people voted in this year’s awards, and how many tuned in to watch the ceremony streamed live. When we launched Pocket Gamer 15 years ago, mobile gaming was still niche. But now – thanks to the success of games like Hall Of Fame inductee Angry Birds – mobile is THE dominant force in the games industry. Over the last 12 months, iOS and Android titles saw further huge surges in popularity as people hunted for experiences to keep them occupied during lockdown. And the quality has never been higher. Games like Genshin Impact prove that the device in your pocket can match the addictiveness and playability of the best consoles have to offer.”

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James added: “As well as celebrating the best of the current crop of games, we’re always on the lookout for the next generation of blockbuster mobile titles. That’s why we’ve invented activities like the Big Indie Pitch and Pocket Gamer LaunchPad to champion new arrivals. So if you want to get an inside track on the next hidden gaming gem in 2021, there’s really nowhere else to go!”

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AGHANIM RESEARCH GAUGES DMA AWARENESS AND POTENTIAL IMPACT ON DIRECT-TO-CONSUMER DISTRIBUTION

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 Aghanim, a mobile gaming fintech company founded by the former CEO and CTO of Xsolla, today reveals fascinating new research among mobile game developers relating to the recently launched Digital Markets Act (DMA).

The research is based on interviews with 300 mobile game developers across the US, UK and Germany in the weeks leading up to the introduction of the Act. The new European Union legislation aims to ensure a higher degree of fairness and competition in European digital markets and designates a number of major tech corporations including Apple and Alphabet (Google) as “gatekeepers”.

The key findings of the study shows:

  • 62% of mobile game developers are aware of the Digital Markets Act
  • 82% have at least some understanding of how it will impact their business. Almost a fifth (19%) feel they have a complete understanding of the DMA’s impact
  • 31% of mobile game developers feel they will have more freedom under the DMA, though just 9% are confident they’ll be able to keep more of their revenue
  • Only 13% have ruled out making changes to their payment processes. A third (33%) have begun implementing them
  • Awareness of the DMA is highest in Germany (70%), followed by the UK (68%). Less than half (47%) of US developers are aware of the legislation. While the DMA is a European framework, it applies to US developers operating in the EU

Constantin Andry, Co-founder and Co-CEO at Aghanim, commented: “This data shows that there’s an appetite for change among game developers. Yes, the platform holders instigated the $92 billion mobile games industry, but we need to be asking why game developers – the people who make the games – now only see about 10% of this.  With direct-to-consumer distribution, there’s an opportunity to ensure a further $18 billion of annualized value remains within the video games industry, with game creators, which will help soften many ongoing issues including layoffs. Otherwise, the business of making mobile games could soon become unviable.”

Konstantin Golubitsky, Co-founder and Co-CEO at Aghanim, added: “The opportunity for game developers is to create a web-based game hub for their titles which provides added value for their most engaged and valuable users, keeping them coming back regularly. Ultimately, players spend where they see the most value, and our goal is to help developers provide them with the greatest value at the lowest cost.”

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A key promise of the Digital Markets Act is to provide fairer competition and greater choice to gamers and game studios. However, Apple’s latest business terms introduced a Core Technology Fee which, for many game developers, cancels out the potential benefits of third-party distribution. Despite the game developers being surveyed before the introduction of the Core Technology fee, just 40% said Apple is a positive force for the games industry. 39% were neutral, while 21% felt Apple was having a negative impact. Since the introduction of App Tracking Transparency in 2021, game developers have increasingly explored direct-to-consumer platforms such as browser stores to supplement on-platform monetization with lower-fee options. 

An online survey was conducted on behalf of Aghanim by Atomik Research among 305 mobile game developers in the UK (101), Germany (103), and the USA (101). The research fieldwork took place between 18-22 February 2024. Atomik Research is an independent creative market research agency that employs MRS-certified researchers and abides by MRS code.

 

 

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Golden Matrix Group Joins Rio Grande do Sul Flood Relief Program

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Golden Matrix Group (NASDAQ: GMGI), a leading B2B and B2C gaming technology company utilizing proprietary technology and operating globally across 17 regulated markets, today announced its participation in the global coalition initiative for flood relief efforts in Rio Grande do Sul, Brazil.

This partnership aims to provide substantial support to the communities in this Brazilian state that have been most devastated by the recent severe flooding.

This initiative is part of the gaming industry’s larger collaboration with local NGOs and humanitarian organizations, marking a significant expansion of our intensive CSR efforts, which saw over 225 community impact campaigns last year alone, primarily through the actions of its subsidiary Meridianbet.

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The past week has witnessed unprecedented rainfall in Rio Grande do Sul, turning streets into rivers and isolating entire towns. The current situation remains dire, with hundreds of individuals still unaccounted for, while rescue operations have successfully evacuated over 200,000 residents using boats and helicopters.

The floods have wreaked havoc on infrastructure, with numerous bridges destroyed, severely disrupting access to Porto Alegre. The aftermath of the disaster has also led to looting in supermarkets during the night, adding to the urgency of the relief efforts.

Golden Matrix Group invites its stakeholders and the global community to contribute to this cause.

About Golden Matrix Group

Golden Matrix Group, based in Las Vegas, Nevada, is a leading B2B and B2C gaming technology company utilizing proprietary technology and operating globally across 17 regulated markets. The B2B division of Golden Matrix develops and licenses branded gaming platforms for its extensive list of clients, and RKings, its B2C division, operates a high-volume eCommerce site enabling end users to enter paid-for competitions on its proprietary platform in authorized markets. The Company also owns and operates MEXPLAY, a regulated online casino in Mexico. In 2024, Golden Matrix completed the acquisition of MeridianBet, a well-established and B2B and B2C sports betting and gaming platform operating and regulated in multiple markets in Europe, Africa and LatAm, providing the combined entity with additional international operations.

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The post Golden Matrix Group Joins Rio Grande do Sul Flood Relief Program appeared first on European Gaming Industry News.

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Golden Matrix Group

Golden Matrix Group Joins Rio Grande do Sul Flood Relief Program

Published

on

golden-matrix-group-joins-rio-grande-do-sul-flood-relief-program

 

Golden Matrix Group (NASDAQ: GMGI), a leading B2B and B2C gaming technology company utilizing proprietary technology and operating globally across 17 regulated markets, today announced its participation in the global coalition initiative for flood relief efforts in Rio Grande do Sul, Brazil.

This partnership aims to provide substantial support to the communities in this Brazilian state that have been most devastated by the recent severe flooding.

This initiative is part of the gaming industry’s larger collaboration with local NGOs and humanitarian organizations, marking a significant expansion of our intensive CSR efforts, which saw over 225 community impact campaigns last year alone, primarily through the actions of its subsidiary Meridianbet.

The past week has witnessed unprecedented rainfall in Rio Grande do Sul, turning streets into rivers and isolating entire towns. The current situation remains dire, with hundreds of individuals still unaccounted for, while rescue operations have successfully evacuated over 200,000 residents using boats and helicopters.

Advertisement

The floods have wreaked havoc on infrastructure, with numerous bridges destroyed, severely disrupting access to Porto Alegre. The aftermath of the disaster has also led to looting in supermarkets during the night, adding to the urgency of the relief efforts.

Golden Matrix Group invites its stakeholders and the global community to contribute to this cause.

About Golden Matrix Group

Golden Matrix Group, based in Las Vegas, Nevada, is a leading B2B and B2C gaming technology company utilizing proprietary technology and operating globally across 17 regulated markets. The B2B division of Golden Matrix develops and licenses branded gaming platforms for its extensive list of clients, and RKings, its B2C division, operates a high-volume eCommerce site enabling end users to enter paid-for competitions on its proprietary platform in authorized markets. The Company also owns and operates MEXPLAY, a regulated online casino in Mexico. In 2024, Golden Matrix completed the acquisition of MeridianBet, a well-established and B2B and B2C sports betting and gaming platform operating and regulated in multiple markets in Europe, Africa and LatAm, providing the combined entity with additional international operations.

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