Connect with us

Latest News

Pocket Gamer Awards 2021

Published

on

Reading Time: 4 minutes

PocketGamer.com – the leading and longest-running site for mobile gamers – revealed the winners of this year’s Pocket Gamer Awards.

The top game of the year prize went to Genshin Impact, whilst Rovio’s seminal Angry Birds picked up the prestigious Hall Of Fame gong.

Other winners across the 16 categories included platform games like Little Orpheus, hypercasual titles like Clusterduck, big-name RPGs like Knighthood and AAA franchises like Pokemon and Call Of Duty. Riot Games, famous for League Of Legends, picked up the best developer category. The full list of winners is below. This year, the Pocket Gamer Awards are sponsored by RedMagic.

The Pocket Gamer Awards are a celebration of the best in mobile games. Organised and hosted by industry experts but voted on by gamers themselves, the Pocket Gamer Awards reward the passion and effort that developers pour into making games. Over 350,000 votes were cast in the last two months, a phenomenal outpouring of love for the best iOS and Android games of the last 12 months.

A new Hall Of Fame category celebrates landmark titles that have had a major impact on the mobile games industry over the years. It’s the only category picked by the editorial experts rather than put to a public vote. Angry Birds, Rovio’s classic franchise first launched in 2009, is the first recipient. Editor of PocketGamer.com, Dann Sullivan, said of Angry Birds: “No IP has done more for mobile games than Angry Birds, and while we might remember it as a lightning-strike for touch controls, over the years Rovio’s flagship franchise forged the way into social gaming and was one of the first mobile games to pioneer major licensing deals in the mobile space. The birds have also had more movies and TV episodes than Mario and Sonic combined.”

Sullivan continued: “While some of these milestones might not have anything to do with the small touchscreen, it’s impossible to deny that Rovio’s Red & Co managed to become a cultural powerhouse, and played a critical role in getting mobile gaming to where it is today.”

The award ceremony itself took place this evening, March 16, on Twitch and PocketGamer.com and broadcast across YouTube and the Enthusiast Gaming network of sites.

Launched by Steel Media, Pocket Gamer has been delivering news, reviews, tips, guides and features that inform and entertain mobile and handheld gamers since 2006.

Enthusiast Gaming, the largest gaming network in North America, has owned Steel Media and Pocket Gamer since 2019. Since 2020, Pocket Gamer has hosted quarterly LaunchPad online events celebrating new and updated mobile games to an audience of three million viewers on Twitch.

For more information, visit https://www.pocketgamer.com/pgawards2021/ now. A recording of the Pocket Gamer Awards ceremony will be available soon on the site and also on the official YouTube channel https://www.youtube.com/c/PocketGamerVideo/videos.

 

Winners

Best Platform Game: Little Orpheus

Best Simulation Game: Transport City: Truck Tycoon

Best Sports Game: Retro Bowl

Best Game Narrative: There Is No Game: Wrong Dimension

Best ‘Quick Play’ Game: Clusterduck

Best Mobile Conversion: Bloodstained: Ritual of the Night

Best Apple Arcade Game: Alba: a Wildlife Adventure

Best Educational Game: Dish Life: The Game

Best Strategy Game: Company of Heroes

Best RPG: Knighthood

Most Innovative Game: HoloVista

Best Gaming Accessory: Razer Kishi Controller

Best Gaming Tablet: Apple iPad Pro

Best Battle Royale Game: Garena Free Fire

Best AR Game: LEGO Hidden Side

Best Puzzle Game: Pokemon Cafe Mix

Best Racing Game: Dirt Bike Unchained

Best Google Play Pass Game: Star Wars: Knights of the Old Republic

Best Mobile Publisher: Garena

Best Action Game: Pascal’s Wager

Best Digital Board Game: The Game of Life 2

Best Gaming Phone: Apple iPhone 12 Pro Max

Best Multiplayer Game: EVE Echoes

Best Shooter: Warface: Global Operations

Best Game We’re Still Playing: Call of Duty Mobile

Best Mobile Developer: Riot Games

Hall Of Fame: Angry Birds

Mobile Game of the Year: Genshin Impact

 

Additional Quotes

Editor of PocketGamer.com, Dann Sullivan, added: “We’re overjoyed with the reaction from the fans in the voting process. Just looking at the sheer variety of games that have been championed by their players and communities really cements how diverse and rapidly-evolving the mobile games sphere is. The development speed and growth of the mobile games industry is truly amazing – every year is a milestone year, as can be seen from the amazing selection of winners.”

Chris James, CEO of Steel Media, said: “We’re genuinely thrilled by how many people voted in this year’s awards, and how many tuned in to watch the ceremony streamed live. When we launched Pocket Gamer 15 years ago, mobile gaming was still niche. But now – thanks to the success of games like Hall Of Fame inductee Angry Birds – mobile is THE dominant force in the games industry. Over the last 12 months, iOS and Android titles saw further huge surges in popularity as people hunted for experiences to keep them occupied during lockdown. And the quality has never been higher. Games like Genshin Impact prove that the device in your pocket can match the addictiveness and playability of the best consoles have to offer.”

James added: “As well as celebrating the best of the current crop of games, we’re always on the lookout for the next generation of blockbuster mobile titles. That’s why we’ve invented activities like the Big Indie Pitch and Pocket Gamer LaunchPad to champion new arrivals. So if you want to get an inside track on the next hidden gaming gem in 2021, there’s really nowhere else to go!”

Powered by WPeMatico

Continue Reading
Advertisement

B2B

BetConstruct AI names Lena Yasir CEO

Published

on

betconstruct-ai-names-lena-yasir-ceo

Former Pragmatic Play chief commercial officer brings 20 years of iGaming experience to the role.

BetConstruct AI has appointed Lena Yasir as its new chief executive officer, the company said.

Yasir has 20 years of iGaming experience, with a background in B2B commercial strategy, international expansion, and building teams across regulated and emerging markets.

Before joining BetConstruct AI, Yasir held senior leadership roles at Play’n GO, Evolution, and OnGame Network. Most recently, she served as chief commercial officer at Pragmatic Play, where the company said she played a central role in its global B2B growth.

In a statement, Yasir said: “BetConstruct AI is a highly respected and successful company in the global iGaming industry, and I am proud to be joining the business at such an exciting time.”

BetConstruct AI said Yasir will focus on accelerating global revenue, driving innovation, and strengthening partnerships across the iGaming ecosystem.

The post BetConstruct AI names Lena Yasir CEO appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

Continue Reading

Digital Media

Latam Intersect flags prime-time World Cup 2026 as a reset for LATAM sports marketing

Published

on

latam-intersect-flags-prime-time-world-cup-2026-as-a-reset-for-latam-sports-marketing

Firm points to more LATAM teams, heavier digital viewing and second-screen habits as key drivers for new campaign strategies.

Sports marketing in Latin America will face a different playbook during the FIFA World Cup 2026, according to a new analysis from Latam Intersect. The firm says the expanded tournament format, combined with prime-time scheduling for the region and more digital consumption, will change how brands plan media, content and real-time engagement.

The 2026 edition will feature 48 national teams, 104 matches and three host countries. FIFA projects more than 6 billion people will follow the tournament in some way, Latam Intersect said. For Latin America, the firm highlights the added weight of having 10 regional teams qualified, alongside the region’s historical performance in the competition.

Latam Intersect argues that the LATAM fan base is now younger and more active online, with a predominant age range of 22 to 33 and strong Gen Z and millennial presence. The company cites data indicating 41% of fans already watch matches via digital platforms and 51% use social media while watching on TV, turning each match into a continuous “second-screen” engagement window.

“In 2026, the fan is already in the middle of a conversation that never stops. Brands that show up with a prepared post after the match are already too late,”, said Livia Gammardella, Head of Marketing and Digital de Latam Intersect.

The firm also breaks the audience into three archetypes—casual fan, devoted fan and “fanático”—and says brands often underperform by treating the World Cup audience as one segment. It adds that women fans and fans arriving through pop culture, memes and music are growing audiences that global campaigns frequently miss.

A major difference versus the 2018 and 2022 tournaments is match timing for the region, with most games expected to land in prime time for Latin America, the company said. “A World Cup in prime time was exactly what retail needed. People will not watch the matches alone: they will gather with family, order food, buy products. The brand that uses cultural intelligence to understand the localized rituals of its fan will build far more connection than it could expect”, said Claudia Daré, socia y cofundadora de Latam Intersect.

The company said it has published a related eBook on platform behaviors across Instagram, TikTok and X, alongside market-specific audience data and planning framework

The post Latam Intersect flags prime-time World Cup 2026 as a reset for LATAM sports marketing appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

Continue Reading

Claudia Daré partner and co-founder of Latam Intersect.

Sports marketing will change in Latin America during the 2026 World Cup

Published

on

sports-marketing-will-change-in-latin-america-during-the-2026-world-cup

The biggest tournament in history arrives with an unprecedented strategic window for brands: prime-time matches, more Latin American national teams, and an audience that is radically more digital and diverse.

The 2026 World Cup is not just the most ambitious edition in the tournament’s history. For Latin America, it represents a convergence of factors never seen in any previous edition: ten national teams from the region qualified, matches will air in prime time, and an audience that experiences football in ways that would have been unimaginable a decade ago.

With 48 national teams, 104 matches, and three host countries, FIFA projects that more than 6 billion people will follow the tournament in some way. For Latin America, whose national teams have won the World Cup 10 times, the competition arrives with a particularly strong emotional weight.

An audience that no longer watches football in silence

The profile of the Latin American fan has changed profoundly. The dominant age bracket today is between 22 and 33 years old, with a strong presence of Gen Z and millennials. This segment does not just consume the sport; it comments on it in real time, amplifies opinions on social media, and lives every match with a phone in hand.

The data is striking: 41% of fans already watch matches through digital platforms, and 51% use social media simultaneously while watching on television. This turns every match into a 90-minute window of continuous engagement, an opportunity that traditional communication strategies, designed for a passive consumer, are simply not built to capture.

“In 2026, the fan is already in the middle of a conversation that never stops. Brands that show up with a prepared post after the match are already too late,” says Livia Gammardella, Head of Marketing and Digital at Latam Intersect.

Three profiles, three different conversations

Not all fans are the same, and treating them as if they were is one of the most common mistakes in communication strategies for major sporting events. Audience analysis identifies three clearly different archetypes: the casual fan, who gets caught up in the spirit during important matches but disconnects if their team is eliminated; the devoted fan, loyal to their team and routines, who sees any brand opportunism as disrespect; and the fanatic, for whom football is identity and belonging, and who grants loyalty only to those who demonstrate a genuine connection to the sport.

To these three segments are added fast-growing audiences that global campaigns often ignore: women fans, whose digital engagement continues to grow steadily, and supporters who come to football through pop culture, memes, and music.

Prime time as a strategic window

One of the most significant differences from the last two World Cups is the broadcast schedule. In 2018 and 2022, the time zones of Russia and Qatar pushed matches into Latin American mornings or afternoons. In 2026, most matches will fall in prime time across the region, opening an opportunity that practically did not exist in recent editions.

“A World Cup in prime time was exactly what retail needed. People will not watch the matches alone: they will gather with family, order food, buy products. The brand that uses cultural intelligence to understand the localized rituals of its fan will build far more connection than it could expect,” says Claudia Daré, partner and co-founder of Latam Intersect.

The Latin American fan of 2026 is younger, more digital, and more diverse than in any previous edition. Digital platforms have shifted from being support channels to becoming the main stage. And while the conversation is global in scale, it is always local in content.

The tournament will unfold simultaneously on two screens. Instagram works as a visual archive and positioning channel. TikTok is where trends are born, rewarding native creativity over expensive production. X is the public square for minute-by-minute conversation, with relevance windows that close in a matter of seconds. And physical spaces, bars, fan fests, family gatherings, regain prominence that the schedules of the last two editions had reduced considerably.

Treating them as a single distribution channel is, according to specialists, the fastest way for a brand to go unnoticed.

The 2026 World Cup arrives with an architecture unlike any previous edition: more countries, more matches, more screens, and an audience that does not wait for kickoff to start the conversation. In Latin America, where football functions as a shared language across generations, social classes, and borders, the tournament promises to be a moment of cultural cohesion on a historic scale.

The post Sports marketing will change in Latin America during the 2026 World Cup appeared first on Americas iGaming & Sports Betting News.

Continue Reading

Trending

Get it on Google Play

Fresh slot games releases by the top brands of the industry. We provide you with the latest news straight from the entertainment industries.

The platform also hosts industry-relevant webinars, and provides detailed reports, making it a one-stop resource for anyone seeking information about operators, suppliers, regulators, and professional services in the European gaming market. The portal's primary goal is to keep its extensive reader base updated on the latest happenings, trends, and developments within the gaming and gambling sector, with an emphasis on the European market while also covering pertinent global news. It's an indispensable resource for gaming professionals, operators, and enthusiasts alike.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2024 - Recent Slot Releases is part of HIPTHER Agency. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania