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Pocket Gamer Awards 2021

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PocketGamer.com – the leading and longest-running site for mobile gamers – revealed the winners of this year’s Pocket Gamer Awards.

The top game of the year prize went to Genshin Impact, whilst Rovio’s seminal Angry Birds picked up the prestigious Hall Of Fame gong.

Other winners across the 16 categories included platform games like Little Orpheus, hypercasual titles like Clusterduck, big-name RPGs like Knighthood and AAA franchises like Pokemon and Call Of Duty. Riot Games, famous for League Of Legends, picked up the best developer category. The full list of winners is below. This year, the Pocket Gamer Awards are sponsored by RedMagic.

The Pocket Gamer Awards are a celebration of the best in mobile games. Organised and hosted by industry experts but voted on by gamers themselves, the Pocket Gamer Awards reward the passion and effort that developers pour into making games. Over 350,000 votes were cast in the last two months, a phenomenal outpouring of love for the best iOS and Android games of the last 12 months.

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A new Hall Of Fame category celebrates landmark titles that have had a major impact on the mobile games industry over the years. It’s the only category picked by the editorial experts rather than put to a public vote. Angry Birds, Rovio’s classic franchise first launched in 2009, is the first recipient. Editor of PocketGamer.com, Dann Sullivan, said of Angry Birds: “No IP has done more for mobile games than Angry Birds, and while we might remember it as a lightning-strike for touch controls, over the years Rovio’s flagship franchise forged the way into social gaming and was one of the first mobile games to pioneer major licensing deals in the mobile space. The birds have also had more movies and TV episodes than Mario and Sonic combined.”

Sullivan continued: “While some of these milestones might not have anything to do with the small touchscreen, it’s impossible to deny that Rovio’s Red & Co managed to become a cultural powerhouse, and played a critical role in getting mobile gaming to where it is today.”

The award ceremony itself took place this evening, March 16, on Twitch and PocketGamer.com and broadcast across YouTube and the Enthusiast Gaming network of sites.

Launched by Steel Media, Pocket Gamer has been delivering news, reviews, tips, guides and features that inform and entertain mobile and handheld gamers since 2006.

Enthusiast Gaming, the largest gaming network in North America, has owned Steel Media and Pocket Gamer since 2019. Since 2020, Pocket Gamer has hosted quarterly LaunchPad online events celebrating new and updated mobile games to an audience of three million viewers on Twitch.

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For more information, visit https://www.pocketgamer.com/pgawards2021/ now. A recording of the Pocket Gamer Awards ceremony will be available soon on the site and also on the official YouTube channel https://www.youtube.com/c/PocketGamerVideo/videos.

 

Winners

Best Platform Game: Little Orpheus

Best Simulation Game: Transport City: Truck Tycoon

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Best Sports Game: Retro Bowl

Best Game Narrative: There Is No Game: Wrong Dimension

Best ‘Quick Play’ Game: Clusterduck

Best Mobile Conversion: Bloodstained: Ritual of the Night

Best Apple Arcade Game: Alba: a Wildlife Adventure

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Best Educational Game: Dish Life: The Game

Best Strategy Game: Company of Heroes

Best RPG: Knighthood

Most Innovative Game: HoloVista

Best Gaming Accessory: Razer Kishi Controller

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Best Gaming Tablet: Apple iPad Pro

Best Battle Royale Game: Garena Free Fire

Best AR Game: LEGO Hidden Side

Best Puzzle Game: Pokemon Cafe Mix

Best Racing Game: Dirt Bike Unchained

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Best Google Play Pass Game: Star Wars: Knights of the Old Republic

Best Mobile Publisher: Garena

Best Action Game: Pascal’s Wager

Best Digital Board Game: The Game of Life 2

Best Gaming Phone: Apple iPhone 12 Pro Max

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Best Multiplayer Game: EVE Echoes

Best Shooter: Warface: Global Operations

Best Game We’re Still Playing: Call of Duty Mobile

Best Mobile Developer: Riot Games

Hall Of Fame: Angry Birds

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Mobile Game of the Year: Genshin Impact

 

Additional Quotes

Editor of PocketGamer.com, Dann Sullivan, added: “We’re overjoyed with the reaction from the fans in the voting process. Just looking at the sheer variety of games that have been championed by their players and communities really cements how diverse and rapidly-evolving the mobile games sphere is. The development speed and growth of the mobile games industry is truly amazing – every year is a milestone year, as can be seen from the amazing selection of winners.”

Chris James, CEO of Steel Media, said: “We’re genuinely thrilled by how many people voted in this year’s awards, and how many tuned in to watch the ceremony streamed live. When we launched Pocket Gamer 15 years ago, mobile gaming was still niche. But now – thanks to the success of games like Hall Of Fame inductee Angry Birds – mobile is THE dominant force in the games industry. Over the last 12 months, iOS and Android titles saw further huge surges in popularity as people hunted for experiences to keep them occupied during lockdown. And the quality has never been higher. Games like Genshin Impact prove that the device in your pocket can match the addictiveness and playability of the best consoles have to offer.”

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James added: “As well as celebrating the best of the current crop of games, we’re always on the lookout for the next generation of blockbuster mobile titles. That’s why we’ve invented activities like the Big Indie Pitch and Pocket Gamer LaunchPad to champion new arrivals. So if you want to get an inside track on the next hidden gaming gem in 2021, there’s really nowhere else to go!”

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FANDOM DECODES THE TUG-OF-WAR FOR FAN ATTENTION BETWEEN GAMING & ENTERTAINMENT COMPANIES IN 2024 INSIDE ENTERTAINMENT STUDY

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Study Identifies a New Target Audience – The “Switchers” – and Why Dramas Could Be the Next Big Gaming Franchise

 

Forget the gaming vs. entertainment narrative. Fandom, the world’s largest fan platform, today released its annual Inside Entertainment study which reveals a nuanced reality: fans crave both immersive gaming worlds AND timeless storytelling across tv and film, NOT one or the other. Leveraging first-party data from Fandom’s extensive platform – 350 million monthly unique visitors, 45 million pages of content and 250k fan-powered wikis – coupled with a global study, Inside Entertainment: The Entertainment & Gaming Tug of War goes beyond industry headlines to:

  • Understand the dynamic coexistence between the gaming and TV/film industries
  • Identify a brand new audience – the “Switchers”
  • Detail why dramas and book adaptations present a huge opportunity to be the next hit video game franchise

“Every industry analysis refers to the battle for fans’ attention across entertainment and gaming but we’ve found that it’s not an either or. In fact, combined, entertainment and gaming experiences strengthen fan connection and deliver incremental engagement,” said Stephanie Fried, CMO of Fandom. “Understanding the interplay between these mediums is key to building authentic and enduring fan experiences; and understanding the value and role of each medium is essential for developing powerful marketing messaging to attract and retain fans.”

Key Findings

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  • 67% of fans are spending the same or more time consuming content or playing video games, but their behavior is shifting:
  • 33% are spending less time on cable or in theaters – and the number one activity they’re switching to is gaming (59%

Switchers’ refers to the audience moving away from watching movies & binging TV shows in their free time to do other activities. Outside of gaming, switchers are also spending time:

On social media (47%), reading (56%) and doing hobbies (37%)
With 56% of the switcher audience spending time reading, it presents an opportunity to re-engage this audience and pull them back into the ecosystem with new content strategies, like book-to-game or book-to-film cross over adaptations

But don’t worry entertainment companies. Just as gaming is the #1 activity for entertainment fans, watching TV and movies is the #1 activity gamers turn to when taking a break from gaming – which means these industries are inevitably intertwined and could benefit from joint endeavors or conquest/win-back strategies

Drama could be #1 untapped genre for gaming companies to explore when looking for their next big hit. Our data uncovers that drama fans who also game gravitate towards genres like:

  • Role-Playing (RPG): 73%
  • Adventure: 72%,
  • Simulation: 62%,
  • Sandbox/Open World: 62%,
  • Puzzle: 60%

Gaming wins on super serving the emotional needs of fans, identifying a niche area streamers & studios should not only be aware of – but double down on:

  • 82% of gamers think video games are more interactive & engaging than movies and TV
  • 59% feel more accomplished when playing a video game
  • 53% like that they have more control in the story when playing video games
  • 45% feel more invested in the storylines in video games

Top 3 Takeaways For Advertisers and Marketers

1. Gaming is a Friend vs. a Foe

  • Despite common misconceptions, there is a true symbiotic relationship between the gaming and entertainment industries – they both serve different emotional needs for fans and can actually complement each other – with the right fan strategy.
  • Therefore, if studios, networks and streaming companies cater to the distinct emotional desires of their specific audiences, they can successfully influence a fan’s choice between mediums and content types and build out a more robust conquest strategy for both retention and acquisition.

2. Sway the Switchers

  • Switchers are the audience entertainment companies should be first and foremost targeting in this “tug of war” to capture fan attention, because switching to watching TV & movies is the first activity gamers engage in after they stop playing.
  • This underscores the importance for entertainment companies to develop strategies that resonate with these “switchers.”

3. Find your Niche

  • With the growing intersection between gaming and entertainment, it’s crucial for studios, networks, and streamers to align on a gaming strategy that drives viewer engagement and retention.
  • While many entertainment companies know they need a focus on gaming to drive their business forward – how and where are often barriers. Developing a gaming-specific fan strategy by finding niche pockets in the vast ecosystem – like targeting drama fans or creating book adaptations – is key for reaching a high affinity target at scale.

For an interview with a Fandom executive to discuss the study in more detail, please contact Rachelle Savoia at [email protected]

Methodology

The 2024 Inside Entertainment study regionally analyzes the dynamics between diverse forms of entertainment based on a survey of 5,500 entertainment and gaming fans aged 13-54 These insights were validated and deepened through Fandom’s proprietary, first-party data from 2024 – more than 350 million monthly unique visitors, 45 million pages of content across 250,000 wikis. This methodology provides a 360-degree view of franchises and fan interest across the entertainment and gaming landscape through the eyes of Fandom.

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BOLDPLAY TITLES DEBUT ON MARATHONBET

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Over 50 innovative titles have been added to the popular online betting platform’s casino game line-up.

Boldplay, the renowned developer of premium online casino content and innovative casino software solutions, has announced that it has formed a new partnership with Marathonbet that will see its full suite of 100+ titles added to the operator’s casino game line-up, with 50+ of those games available now.

As a result of the deal, games from Boldplay’s state-of-the-art slot selection and range of virtual scratch cards have already been added to Marathonbet’s lobbies, but the provider will also be offering table games, virtual bingo and keno releases on the platform going forward.

Marathonbet is currently licensed by both the government of Curaçao and the Directorate General for Gambling Regulation in Spain, with a further internet gaming concession from the Customs and Monopolies Agency (ADM) also enabling it to provide services to Italian players.

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As such, the collaboration will now enable Boldplay to offer its titles to audiences in a wide range of global markets, many of whom will not previously have seen the signature range of Boldplay jackpots and engaging free spin features that have made the provider such a huge hit with fans.

Of the Boldplay games now available on Marathonbet, a standout highlight is the MMA themed Brute Force, which offers a choice of two hard-hitting bonuses and currently ranks as one of the studio’s most successful slots to date.
Speaking on the new partnership with Marathonbet, Boldplay Commercial Director Gary Francis said: “We’re very happy to have teamed up with Marathonbet in a move that will see our cutting edge game collection reach new audiences in a number of important markets around the world.

“With a wide range of Boldplay slots, scratch cards, table games and bingo and keno releases now available on the platform, our line-up already has something for everyone and will continue to get even stronger as we announce new releases in 2024. We hope that Marathonbet customers enjoy all that we have to offer and look forward to seeing how our games perform on the platform.”

 

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BMM INNOVATION GROUP TO SHOWCASE COLLABORATION WITH INTERNATIONALLY ACCLAIMED MASTER CHOCTAW ARTIST DG SMALLING AT INDIAN GAMING ASSOCIATION (IGA) TRADE SHOW APRIL 10-11

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The Company to Unveil Original Artwork Focused on BMM’s Mission to Protect Tribal Gaming and All Who Play

BMM Innovation Group (“BIG”, “BIG Group”, or the “Company”), a technology conglomerate providing world-class services and cutting-edge solutions to the global gaming industry through BMM Testlabs, BIG Cyber, and RG24seven Virtual Training, today announced a collaboration with internationally acclaimed Choctaw Nation Master Artist DG Smalling celebrating BMM Innovation Group’s relationship with Tribal suppliers, regulators, and operators. The artwork will be showcased at the IGA tradeshow April 10-11 at the Anaheim Convention Center in BIG’s Booth No. 628.

Smalling is best known for his single-line, continuous drawing technique in which his pen never leaves the paper until the image is complete. The piece he created with BIG is called ‘Hand to Hand’, representing the vital relationship between the BIG Group and Tribal gaming. Smalling will be giving away signed reprints of the piece from 2-4 pm on Wednesday, April 10 in BIG’s Booth No. 628.

BIG’s Chairman and Chief Executive Officer Martin Storm said, “We are honored to be able to work with such an internationally celebrated and recognized Tribal artist, DG Smalling, to create artwork that reflects our deep roots in Tribal gaming and the importance of the BIG companies in protecting Tribal gaming and all who play through best-in-class product testing and certification, cybersecurity protection solutions, and compliance-grade training.

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Smalling said, “I was excited to create this piece for the BMM Innovation Group. This artwork depicts the role of BMM as an agency of quality control to protect Tribal sovereignty from outside intervention; the intersection of Tribal nations, Indian Gaming, and BMM as a day-to-day presence securing Indian Gaming integrity, and thereby, its sovereignty.”

Prior to his collaboration with BIG, Smalling had already made a name for himself in the gaming industry. In 2022, he achieved the distinction of being the first artist to fully collaborate with a slot machine manufacturer when he teamed up with Incredible Technologies to launch Class II slot games showcasing his art. In addition, Smalling has played a key role in spearheading a number of corporate-indigenous partnerships with leading companies like Amazon, Gary Platt Manufacturing, Emser Tile Native Narrative Series, and APMEX. Smalling holds the distinction of being authorized by the Delaware Nation of Oklahoma — through statute — to create on their behalf.

Smalling’s art and honors include the Department of the Interior’s Operation Lady Justice; featured artist at Epcot Disney World: State of Oklahoma Centennial Show in 2007; Grand Palais “Salon du Dessin et de la Peinture á l’Eau” in Paris in 2011; and National Museum of the American Indian “Choctaw Codetalkers Celebration” in Washington, DC in 2012. In addition, Smalling has been commissioned to paint several portraits, including U.S. Justice Sandra Day O’Connor, U.S. Congressman Tom Cole, and Sir Tony Blair, the former Prime Minister of the UK, among many other notable dignitaries. Some of Smalling’s notable commissions include APMEX Coins’ Asian Zodiac Series: Year of the Dragon (2024) ; APMEX Coins’ Grand Buffalo (2023); and Lady Justice of California Proclamation (2020). For more information, visit dgsmalling.ai.

 

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