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EGT Steel Production – the new ambitious member of EGT’s family
Steelwork is the main subject of activity and the field of competence of EGT Steel Production. Established in March, 2020 as a subsidiary company of Euro Games Technology, its mission is to be a key participant in the production of the slot cabinets, making their welded housings and all steel accessories and elements included in the machines (holders – for bill validators and counters, Exciter platform boxes, etc.).
The CEO of the company is Mr. Stefan Georgiev, a long-term practitioner in the steelworks industry, whose experience is related not only to light, but also to heavy steel structures. Under his management have been large and responsible projects in the field in different sectors, including construction and petrochemical industry, both in Bulgaria and abroad.
„The main role of EGT Steel Production is also to provide more flexibility to the highly efficient R&D department of Euro Games Technology so that all new slot models, developed by it, to be made and tested in-house before their mass production commences,” explained Mr. Georgiev. “As a CEO I am also ambitious to attract more external international clients and to offer them a wide variety of products made of steel. EGT Steel Production will be competitive on a global scale.“
The material-technical base of the company covers 5000 sq. m of which 3000 sq. m are indoor area. The manufacturing facility includes 4 main workshops: for laser cutting of sheet material, where also is used a latest generation high-performance CNC punch center; for details forming with CNC press brakes bending machines for up to 15 mm thickness of the material and for fasteners mounting with a CNC/NC and manual press; and two workshops for welding (manual and robotic), final assembly and finishing operations such as mechanical cleaning and painting preparations.
Currently EGT Steel Production relies on a staff of technical engineers, mechanical designers, machine setup specialists, logistics professionals, quality managers, workers and administration personnel. Their number is constantly increasing. “At this stage we are focused on the complete renovation of the factory, which we started when we moved in and plan to finish in the first half of 2021,” explained Mr. Georgiev. “According to schedule is also the optimization of our production operations which is performed simultaneously.”
The manufacturing capacity of the company is 150 tons processed steel per month. The implementation of more automation and the migration to new, more effective machines ensures the continuous increase in productivity and in 2021 it is expected to reach monthly 200 tons. The quality is constantly monitored and guaranteed by a QMS that covers all manufacturing phases and its perfection is also backed up by ongoing improvement of the working environment, introduction of new technologies, optimization of internal logistics, as well as by the SAP ERP system that joins the new subsidiary to the general information structure of EGT.
According to Mr. Georgiev, apart from the negative effects, the current crisis due to COVID-19 opens up an opportunity for EGT Steel Production: “Our company is closely connected with the casino industry and the current decrease in our work volume creates some financial issues, but it is also a fact that this is the perfect moment to carry out all planned refurbishments and organization improvements in a most effective way. As a result we will optimize the costs for the cabinets’ production, will increase our resilience when launching new models, will shorten the production deadlines, will improve our communication and work efficiency and all that will positively affect the quality of EGT’s final products. We are also able to concentrate on internal projects for optimization of the assembly lines at the main plant of Euro Games Technology for which we are currently preparing some special appliances and components.”
In 2021 EGT Steel Production will continue to increase its capacity. The final goal of the company is to diversify the portfolio of Euro Games Technology with even more services and metal goods for the international market. Its ambition is also to rank among the best in its sector. This is what Mr. Georgiev also wishes for himself as a CEO – to lead a team that is among the top professionals in its field of competence.
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Red Bull runs one-day Balatro speedrun event, Boss Rush, on April 17
Eight creators compete across five timed stages with eliminations, broadcast on Red Bull’s Twitch and YouTube channels.
Red Bull will stage a one-day Balatro speedrun competition, Red Bull Boss Rush, on April 17, 2026. The event brings together eight creators for timed runs in the roguelike deckbuilder, with viewers able to follow via individual creator POV streams and a central hub broadcast.
The competitor lineup includes Red Bull Player Ludwig, plus The Spiffing Brit, FrostPrime, Feinberg, Adef, Yahiamice, mbtyugioh and dreads. Red Bull said live commentary will be provided by esports host Yinsu ‘Yinsu’ Collins, card-game specialist Blake ‘Rarran’ Eram, and DrSpectered.
Boss Rush is structured as five 30-minute stages, with players ranked by completion time. Red Bull said the opening three stages use a shared random seed with unlimited resets, and points are awarded by placement each stage; the bottom four are eliminated after stage 3. Stage 4 determines the finalists, followed by a final winner-takes-all matchup.
The event also includes a downloadable Red Bull Boss Rush mod featuring a custom-branded deck and new Red Bull-themed Jokers, Bosses and Skip Tags. Red Bull highlighted additions including ‘Witch’, ‘Princess and Frog’, ‘Zebra’, Old Dog, ‘Pirate’, ‘Genie’, ‘Prince Charming’, and ‘Jester’, each designed to alter scoring or run economics.
Red Bull Boss Rush will stream on twitch.tv/redbull and Red Bull’s YouTube Gaming channel. Scan is supplying gaming PCs for the competition, according to the company.
Relevant data as follows:
- Red Bull Gaming on Twitch; https://www.twitch.tv/redbull Primary broadcast destination for the event.
- Red Bull Gaming on YouTube: https://www.youtube.com/c/redbullgaming Secondary broadcast destination cited in the release.
- Red Bull Gaming: https://www.redbull.com/ Official Red Bull site for event context and confirmation.
- Balatro on Steam: https://store.steampowered.com/app/2379780/Balatro/ Authoritative reference for the game featured in the competition.
- Scan Computers: https://www.scan.co.uk/ PC supplier mentioned as providing systems for the event.
The post Red Bull runs one-day Balatro speedrun event, Boss Rush, on April 17 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Argentina
Blask data shows LATAM casino lobbies diverge beyond Pragmatic Play’s baseline
Brazil stands out for crash-game visibility, while Argentina fragments across 15 providers, according to Blask’s review of five markets.
Blask has published new data on casino lobby distribution across five Latin American markets—Mexico, Brazil, Argentina, Chile and Peru—finding a shared baseline of Pragmatic Play dominance but sharply different secondary content patterns by country.
Across all five markets, Pragmatic Play “consistently dominates the top 30 most-distributed titles,” accounting for up to 16 positions in each country, Blask said. Beyond that layer, Blask argues there is “no single playbook” for how operators and aggregators build lobbies.
Brazil is the clearest outlier for mechanics, with crash-style titles such as Aviator and JetX appearing in the top 30, while similar formats are “largely absent” in the other markets analyzed. Blask also points to Brazil as the only country where Pocket Games Soft holds a meaningful distribution share, driven by its Fortune series.
Mexico shows the opposite pattern: the highest concentration of Pragmatic Play titles and a thinner secondary layer. Blask flagged Endorphina as an example of a provider appearing in Mexico’s top 30 but not elsewhere in its dataset.
Argentina is described as the most fragmented market, with 15 different providers represented in the top 30—more than any other country in the analysis—and broader visibility for live and table content. Chile “closely mirrors Mexico” structurally, Blask said, but includes a single non-Pragmatic title with near-ubiquitous placement across operator lobbies. Peru, meanwhile, spreads remaining top-30 positions across 12 providers, including studios not seen in the other markets and “legacy European brands such as Novomatic.”
Blask’s conclusion is that operators should not assume a winning lobby mix in one country will translate regionally. “Beyond the dominant layer, performance is defined not by regional trends, but by local player behavior and demand signals,” the company said.
The post Blask data shows LATAM casino lobbies diverge beyond Pragmatic Play’s baseline appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Argentina
Same providers, different games: Blask uncovers hidden patterns in LATAM casino lobbies
Casino lobbies across Latin America may look similar at first glance — but a deeper look reveals they operate on entirely different logic. According to new data from Blask, all five major region players (Mexico, Brazil, Argentina, Chile and Peru) share one common layer: Pragmatic Play consistently dominates the top 30 most-distributed titles, accounting for up to 16 positions in each market. But everything beyond that baseline tells a different story.
Crash games cluster in Brazil but not elsewhere
Brazil is the only market where crash-style mechanics achieve consistent visibility at the lobby level. Titles like Aviator and JetX both rank among the top 30, while similar formats are largely absent in the other four markets. At the same time, Brazil is the only country where a second provider, Pocket Games Soft, secures a meaningful share of distribution, driven entirely by its Fortune series. This dual pattern suggests a highly specific local demand profile rather than a regional trend.
Mexico runs on a tighter playbook
While Brazil expands, Mexico narrows. The market shows the highest concentration of Pragmatic Play titles and one of the most limited secondary layers. At the same time, it introduces isolated signals that don’t scale regionally such as the presence of Endorphina, which appears in the Mexican top 30 but nowhere else in the dataset.
Argentina breaks the pattern entirely
Argentina stands apart as the most fragmented market in the region. Its top 30 includes 15 different providers which is more than any other country analyzed. Unlike neighboring markets, where a handful of suppliers dominate, Argentina distributes visibility across a wide range of studios, particularly in live and table segments. The result is a lobby structure that resists standardization.
Chile shows how a single game can outperform the system
Chile closely mirrors Mexico in overall structure but with one key exception. A single non-Pragmatic title achieves near-ubiquitous placement across operator lobbies, becoming one of the strongest outliers in the entire dataset.This suggests that even in highly concentrated markets, individual titles can break through if they match local demand precisely.
Peru stretches the long tail further than anyone else
Peru takes the opposite approach to Mexico. While maintaining the same Pragmatic baseline, it distributes the remaining positions across 12 different providers, many of which do not appear in any other LATAM market analyzed. This includes both niche studios and legacy European brands such as Novomatic, pointing to a mix of underserved demand segments and alternative content sourcing strategies.
One region, no single playbook
The key takeaway from the analysis is simple: LATAM is not a unified market when it comes to content distribution. The same providers appear everywhere but the way their games are positioned, combined, and supplemented varies dramatically from country to country. For operators, this means that copying a successful lobby structure from one market to another is unlikely to work. Beyond the dominant layer, performance is defined not by regional trends, but by local player behavior and demand signals.
The post Same providers, different games: Blask uncovers hidden patterns in LATAM casino lobbies appeared first on Americas iGaming & Sports Betting News.
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