eSports
Qallo raises 1,3 million dollars to further grow their Esports nutrition brand
Qallo is a Belgium based Esports performance brand focusing on new, healthy gaming supplements. They put a large emphasis on healthiness and the science behind their products. The company recently announced their Esports Performance System by publishing an article on how they coached Sector One to peak performance. Sector One participated in a 10-days bootcamp in order to prepare themselves for the Belgian national championship League of Legends in October 2020. The bootcamp took place at the brand new Qallo Esports Performance Center. The team dominated the finals and secured the title. Today, Qallo announces an investment round of 1,3 million dollars to further grow their business.
Qallo has a bold ambition: enabling every Esports athlete to reach their full potential. They launched an Esports Performance System based on 6 building blocks: in-game training, sleep & recovery, physical exercise & mobility, nutrition, mental resilience & well-being, and team dynamics. Qallo leveraged insights and best practices from both the Esports- and regular sports-scene. Niels ‘Super1Fly’ Peetermans, one of the company’s co-founders, is an ultra-athlete himself. He recently did a 500km bike ride in less than 24 hours.
“There is very limited information available on Esports performance. In regular sports, there is a lot of accessible content regarding training schedules, diets, food supplementation, etc. In Esports, there is a big knowledge-gap between the top 1% and the rest of the athletes. We want to close that gap.”- Niels Peetermans, Qallo co-founder & Esports Performance Coach Additionally, Qallo launched healthy gaming supplements to improve focus (QFocus) and optimize sleep (QSleep). “Proper sleep and mental concentration are the key-foundations for in-game performance. That’s the reason why we started with QFocus and QSleep in our product line -up.” Qallo puts a large emphasis on healthiness and the science behind its products. All R&D is done by a specialized team supervised by a Belgian professor in Pharmacology and Immunology. Remarkably, Qallo supplements do not contain caffeine, unlike many of its competitors. “Research shows that a caffeine intake above 20mg increases jitters and anxiety. A lot of the products out there have caffeine concentrations of 100mg – 150mg. We believe that’s not the way to go if you’re serious about Esports performance.”, says Niels Peetermans
“The bootcamp helped us in getting the edge we needed to win the country finals, all of our players could use a change of pace and the Qallo guys did an amazing job accommodating us.”- Tibo ‘Nissa’ Nijs, League of Legends Analyst / Assistant Coach Physical and mental health are often overlooked. Yet, these topics are increasingly gaining awareness. Kevin ‘Professor Akali’ Payaam Maroufkhani (one of the world’s best Akali players in League of Legends), agrees. “As someone who may spend anywhere from 8 to 12 hours a day sitting at the computer, I’ve come to realize a very important fact. Staying healthy is essential for success. It’s key to have a clear train of thought, leading towards better decisions being made in video games. Without staying healthy, you’ll easily find yourself falling into a bad pattern. Don’t substitute your health.”, says Professor Akali.
Powered by WPeMatico
1000 Dreams Fund
Riot Games and 1000 Dreams Fund Expand Talent Pipeline in Esports Broadcasting, Accepting Two New Cadets to their Specialized 2026 Program
1000 Dreams Fund (1DF), a nonprofit that empowers talented women and students in need with scholarships, mentorship and other critical resources to help them reach their dream careers, has announced that two new cadets have been selected to its 2026 Riot Games Esports Broadcasting Cadetship at Riot Games’ Remote Broadcast Center (RBC) powered by AWS in Seattle.
The cadets selected for the three-month, paid cadetship position are:
• Marissa M. – Indiana University Bloomington
• Kevin D. – University of North Florida
The cadetship program runs in partnership with Riot Games—a leading video game developer, publisher and esports tournament organizer—and their global partner, AWS. Together with 1DF, the partners are committed to expanding access and creating pathways for individuals aspiring toward a career in esports broadcasting and production.
“We’re excited to host the Esports Broadcasting Cadetship in our Seattle Remote Broadcast Center for the first time. This facility has revolutionized how we produce esports at scale, and the Esports Broadcasting Cadetship brings that innovation to life by connecting emerging talent directly to the future of the industry. Through our partnership with 1000 Dreams Fund, we’re not only investing in today’s talent but also building a pipeline of leaders equipped to shape what comes next in global esports production,” said Allyson Gormley, Global Operations Director, Esports Broadcast & Production for Riot Games.
As Gen Z and early-career professionals increasingly rethink traditional career tracks, demand continues to grow for hands-on, skills-driven roles that offer clear pathways into competitive industries. In response, innovative workforce programs are materializing to bridge the gap between aspiration and opportunity, prioritizing real-world experience over linear career models.
The Riot Games Esports Broadcasting Cadetship exemplifies this new model of workforce development in emerging fields. Launched in 2023 as part of 1000 Dreams Fund’s broader commitment to workforce access and equity, the program was built to meet this moment — long before non-traditional career pathways became a mainstream conversation. By placing early-career students inside a global esports operation, the Cadetship provides a proven pathway, offering the training, mentorship and live production experience needed to launch careers in esports broadcasting.
“This year marks 10 years of 1000 Dreams Fund building programs that create real access to opportunity for students and early-career talent. The Riot Games Esports Broadcasting Cadetship reflects the kind of long-term, impact-driven work we’ve been committed to since day one, and in a time of deep transition in the workforce, these programs are more important than ever. We’re proud to continue expanding pathways, especially within emerging industries, that help students turn ambition into lasting careers,” said Christie Garton, founder and CEO of 1000 Dreams Fund.
For the selected cadets, this investment creates immediate momentum and removes common barriers to entry while positioning participants for long-term growth in a highly competitive field.
The post Riot Games and 1000 Dreams Fund Expand Talent Pipeline in Esports Broadcasting, Accepting Two New Cadets to their Specialized 2026 Program appeared first on Americas iGaming & Sports Betting News.
Berlin Gaming Industry
Tom Achsel Joins FACTORY-C to Spearhead “Home of Indies” Communications
FACTORY-C, the Berlin-based communications powerhouse specializing in gaming and esports, has announced the appointment of Tom Achsel as Event Communications Manager. Achsel will join the “Home of Indies” team alongside project initiator Christiane Gehrke, focusing on the platform’s global expansion and upcoming presence at Gamescom 2026.
With over a decade of experience in the tech and gaming sectors, Achsel brings a massive professional network and deep operational expertise to the agency.
A Veteran of the Berlin Gaming Scene
Tom Achsel is a well-known figure in the German development community. His career highlights include:
-
Games Academy: Served as Head of Marketing & Events at one of Europe’s oldest game development institutions.
-
Games Ground Berlin: Co-founded and led communications for the Berlin Gaming Festival, curating impactful B2B programs and speaker lineups.
-
IGDA Berlin: Serves as Vice-Chairman, strengthening ties between local developers and the global gaming ecosystem.
Christiane Gehrke, Senior Event Communication & Sales Manager at Factory-C
“Tom knows the indie scene from multiple perspectives and has a sharp understanding of the needs of indie developers,” said Christiane Gehrke, Senior Event Communication & Sales Manager at FACTORY-C. “He brings everything needed to support the continued development of Home of Indies.”
Scaling the “Home of Indies” Platform
Since its debut in 2022, Home of Indies has grown into a central pillar of the Gamescom Indie Area. The platform provides a shared booth for independent developers, lowering the barrier to entry for international studios.
-
2025 Growth: The booth expanded to 440 square meters, featuring over 50 games from a dozen countries.
-
New Features: The project recently added a dedicated Spotlight Stage, streaming booths, and professional networking areas via MeetToMatch.
As Event Communications Manager, Achsel will lead the outreach strategy for Gamescom 2026, ensuring that the creative diversity of the global indie scene receives maximum visibility among press, influencers, and players.
The post Tom Achsel Joins FACTORY-C to Spearhead “Home of Indies” Communications appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
BlueBottle
BlueBottle Launches “League Broadcast” SaaS for Streamlined Esports Production
BlueBottle, the Munich-based esports technology innovator, has officially launched League Broadcast, its professional-grade production software, via a new Software-as-a-Service (SaaS) subscription model.
Announced on January 7, 2026, this B2C release moves the platform from selective partner deployments and its long-standing beta phase into a publicly accessible tool for leagues, tournament organizers, and individual content creators worldwide.
Professional Broadcast Tools for All Tiers
League Broadcast is designed to automate and elevate the visual storytelling of competitive gaming, specifically targeting the League of Legends ecosystem. The software bypasses traditional API limitations by using low-level game data collection to provide real-time, high-fidelity visualizations.
At launch, BlueBottle has introduced a tiered pricing structure to suit different operational scales:
| Tier | Status | Key Features | Target Audience |
| Free | Available | Core overlays, essential team/player data, basic game stats. | Grassroots creators & amateur streamers. |
| Basic | Available | Commercial usage rights, customizable pre-game elements, professional draft tools. | Semi-pro leagues & small event organizers. |
| Pro | Coming Soon | Advanced analytics, event-driven automation, premium production tools. | Professional leagues & high-scale live operations. |
Supported by Creative Europe Media
The transition to a scalable SaaS model was significantly bolstered by funding from Creative Europe Media, the European Union’s flagship program for the audiovisual and creative sectors. This backing allowed BlueBottle to invest in:
-
Enhanced Stability: Hardening the software for 24/7 live environments.
-
Improved Infrastructure: Faster development cycles and dedicated customer support.
-
Accessibility: Lowering the barrier for European creators to produce “broadcast-quality” content that competes with high-budget international productions.
“This launch represents more than a new pricing model — it’s the moment League Broadcast becomes accessible to the wider esports community,” said Lars Eble, CTO at BlueBottle. “We were able to invest in long-term product quality… ensuring that our B2C customers receive the same level of reliability previously reserved for large partners.”
Strengthening the European Esports Ecosystem
By providing affordable, automated tools for real-time data visualization—such as dynamic gold graphs, inhibitor timers, and 3D in-world branding—BlueBottle is positioning itself as a core infrastructure provider for the digital media age. The platform allows smaller organizations to monetize their formats more effectively through professional-looking sponsor placements and deeper viewer engagement.
The post BlueBottle Launches “League Broadcast” SaaS for Streamlined Esports Production appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
-
Carl Gatt Baldacchino Head of Account Management SlotMatrix4 days agoSlotMatrix revives classic slot action with Crazy 777 U.S launch
-
Adam Pentecost Chief Revenue Officer at Gaming Corps5 days agoGaming Corps partners with BetMGM for exclusive Ontario launch
-
BGaming5 days agoLand Diamond-Encrusted Prizes in BGaming’s Jewel Boom Super Drop
-
Africa4 days agoSoccabet goes live with QTech Games retail solution in Ghana
-
BETER4 days agoBETER enters sixth US state with North Carolina approval
-
Edvardas Sadovskis CPO at ICONIC214 days agoSit with the Warriors: Vikings Wild Feast by ICONIC21
-
Compliance Updates4 days agoRomanian B2B Licence Granted to iGP, Boosting Its Regulated Operations in Europe
-
Forbidden Alchemy4 days agoPG Soft mixes magic and sorcery to create potent Forbidden Alchemy slot



