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J Moses Named Chairman of GameOn Entertainment Technologies’ Board of Directors

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Game industry veteran spearheads the Board as the company continues to empower sports and entertainment content providers with the world’s simplest and most accessible gamification platform

GameOn Entertainment Technologies, the leader in providing consumers, broadcasters, sportsbooks and partners with interactive, social experiences around sports, TV and live events, today is pleased to announce J Moses as the Chairman of its Board of Directors.

The Board of Directors includes GameOn Entertainment Technologies CEO and founder Matt Bailey, J Moses (chairman) and Shafin Diamond Tejani, CEO of Victory Square Technologies.

Vahid Shababi, Chief Growth Officer of Victory Square Technologies, will serve as an Advisor to the company; more Advisors will be announced at a later date.

Moses, a respected game industry veteran who helmed BMG Games, which published the original Grand Theft Auto, has served as a Director at Take-Two Interactive since 2007. He also serves on the Board of ReadyUp, an esports platform, and as an Advisor for Simulmedia, PrizePaymentsPro and the sports wagering platform Bet.Works, which was recently acquired by Ballys. From 1998 to 2009, Moses was the founder/CEO of UGO Networks, an online publisher delivering information and entertainment for gamers which was acquired by Hearst. Moses, who advises many of the world’s biggest entertainment platforms, is serving as an Executive Producer for a scripted esports show for the CW Network.

“I’ve been in the entertainment, sports, games, tech, and sports wagering businesses for 40 years and I’ve never been more excited about the opportunities at hand. All of these businesses are converging and GameOn is perfectly positioned to take full advantage of this confluence,”  Moses said. “GameOn Entertainment Technologies’ simple and accessible apps not only further audience and viewer engagement from the comfort of the home, but also empower content providers to evolve their content into interactive and social experiences with ease. GameOn is truly a game-changer.”

A serial entrepreneur and investor, Tejani founded Victory Square Technologies in 2017. Victory Square is a venture builder that builds start-ups in the web, mobile, gaming and film spaces with a special focus on funding socially responsible companies, international start-ups and female founders. Its portfolio consists of 23 global companies using AI, VR/AR and blockchain to disrupt fintech, insurance, health and gaming.

Shababi, who joined Victory Square in 2018, is an innovative and client-driven sales and marketing leader with a 15-year record of achievement creating and executing strategic sales and marketing initiatives, advertising, and marketing.

GameOn Entertainment Technologies (GET) also boasts leaders from EA Sports, Intuit, Dapper Labs, Scopely, and the Brooklyn Nets. Santiago Jaramillo, Vice President of Product, spent 10 years building the EA Sports’ FIFA franchise and has worked on projects including NBA Top Shot.

“As we enter the next chapter of our evolution with partners at V2 Games, I’m more excited than ever about the future of GameOn Entertainment Technologies not only with the opportunity at hand, but with the outstanding men and women who will join us on this journey,” CEO and founder Matt Bailey said. “We are fortunate to collaborate with people of varying experiences and perspectives, and I’m proud to say that more than two-thirds of our employees, Advisors and Directors are women or minorities. This breadth of backgrounds will benefit us as we continue to expand in 2021 and beyond.”

Founded in 2018, GameOn Entertainment Technologies empowers sports and entertainment content providers with the world’s simplest and most accessible gamification platform. Whether it’s supporting TV networks, OTT platforms, sportsbooks or leagues, GameOn helps partners turn their content—everything from sports to reality TV—into interactive and social experiences via mobile and TV apps.

After completing the Comcast NBCUniversal LIFT Labs Accelerator, powered by Techstars in 2018, GameOn secured distribution rights into Comcast homes and bars, and works with white-label partners including NBCUniversal, Bravo and The Real Housewives.

GameOn was purchased by V2 Games Inc, a portfolio company of Vancouver-based video and mobile game ventures firm Victory Square Technologies in December 2020. Following the asset purchase, the company was renamed GameOn Entertainment Technologies. It is expected to list its common shares on the Canadian Securities Exchange (CSE) in Q1 of 2021.

About GameOn Entertainment Technologies
GameOn Entertainment Technologies (GET) is the leading technology company providing consumers, broadcasters, sportsbooks, venues and brand partners with interactive, social experiences around sports, television and live events. After completing the Comcast NBCUniversal LIFT Labs Accelerator, powered by Techstars, and launching in 2018, GameOn landed distribution rights into Comcast homes. GameOn also works with white-label partners including NBCUniversal, Bravo and The Real Housewives. V2 Games Inc. completed the asset purchase of GameOn in December 2020.

Contact is: Sabrina Carrozza[email protected]

SOURCE GameOn Entertainment Technologies

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RESPWNED partners with LOTUS 8 to bring GIRLGAMER festival to Winnipeg in 2026

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RESPWNED and LOTUS 8 have signed a partnership to launch the GIRLGAMER Winnipeg Festival in 2026, marking the GIRLGAMER Esports Festival brand’s expansion into Canada.

RESPWNED manages the GIRLGAMER Esports Festival brand, while LOTUS 8 is a Canada-based company focused on event development and partnerships. The companies said they will jointly develop and deliver the Winnipeg event, combining global esports IP management, event production, commercial partnerships, and local execution.

“This partnership represents an exciting milestone for GIRLGAMER as we continue to expand globally and bring our platform to new audiences,” said Tiago Fernandes, Managing Partner at RESPWNED. “Canada is a dynamic and fast-growing Esports market, and we are proud to collaborate with LOTUS 8 to deliver a meaningful and impactful event experience.”

Steven Vuong, representing LOTUS 8, added: “We are thrilled to partner with RESPWNED to bring the GIRLGAMER Festival to Canada. This collaboration reflects a shared vision of building inclusive, high-quality esports experiences while creating strong commercial and community value. Together, we are laying the foundation for a standout event in 2026.”

The GIRLGAMER Winnipeg Festival is planned as a family-oriented event with business networking, brand activations, and community programming, and is expected to include international and local talent. Additional details, including dates, venue, and participating partners, will be announced in the coming months.

The post RESPWNED partners with LOTUS 8 to bring GIRLGAMER festival to Winnipeg in 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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RESPWNED and LOTUS 8 to launch GIRLGAMER Winnipeg Festival in 2026

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RESPWNED, the company that manages the GIRLGAMER Esports Festival brand, and LOTUS 8, a Canada-based company focused on event development and partnerships, today announced their partnership to the launch of the GIRLGAMER Winnipeg Festival.

The strategic partnership marks a significant step in expanding the GIRLGAMER Esports Festival brand into Canada.

This brings its globally recognized platform for competitive gaming, inclusivity, and industry engagement to a new market.

The GIRLGAMER Winnipeg Festival is envisioned as a family-oriented event, with business networking, brand activations, and community-driven experiences.

Under the terms of the agreement, RESPWNED and LOTUS 8 will work collaboratively to develop and deliver the event, combining their respective expertise in global esports IP management, event production, commercial partnerships, and local market execution.

This partnership represents an exciting milestone for GIRLGAMER as we continue to expand globally and bring our platform to new audiences,” said Tiago Fernandes, Managing Partner at RESPWNED.

Canada is a dynamic and fast-growing Esports market, and we are proud to collaborate with LOTUS 8 to deliver a meaningful and impactful event experience.

Steven Vuong, representing LOTUS 8, added: “We are thrilled to partner with RESPWNED to bring the GIRLGAMER Festival to Canada.

This collaboration reflects a shared vision of building inclusive, high-quality esports experiences while creating strong commercial and community value.

Together, we are laying the foundation for a standout event in 2026.”

The GIRLGAMER Winnipeg Festival will feature a combination of international and local talent, brand partnerships, and programming designed to foster diversity, inclusion, and innovation within the gaming and esports ecosystem.

Further details, including dates, venue, and participating partners, will be announced in the coming months. 

RESPWNED LTD

RESPWNED is a United Kingdom-based company specializing in esports IP management, event production, and industry consultancy.

The company manages the GIRLGAMER Esports Festival brand, a global platform dedicated to creating opportunities and visibility for women in gaming and esports.

LOTUS 8

LOTUS 8 is a Canada-based premier esports organization based in Winnipeg, Manitoba. Dedicated to building championship-calibre teams across North America, they are at the forefront of innovation in competitive gaming.

As pioneers in the industry, they have developed the Performance Mindset Mindfulness, a system designed to support mental health in esports.

This holistic approach blends mental wellness practices, meditation, nutrition, fitness, and proper sleep hygiene into their competitive strategy.

The post RESPWNED and LOTUS 8 to launch GIRLGAMER Winnipeg Festival in 2026 appeared first on Americas iGaming & Sports Betting News.

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Analysis flags World Cup 2026 stress test for Canada’s patchwork betting rules

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Canada’s provincial gambling model is likely to face a major stress test during the 2026 FIFA World Cup, according to new research published by CasinoCanada.com. The analysis argues the tournament will highlight uneven betting access and channelisation across provinces as Canada co-hosts the event.

The research draws on provincial regulatory reporting, iGaming Ontario’s annual figures and data from Blask’s 2025 iGaming Landscape Report. It says Ontario’s open market—described as having nearly 50 licensed operators—has reached an 83.7% channelisation rate, meaning most online bettors are using regulated platforms.

Outside Ontario, CasinoCanada.com estimates significantly higher offshore leakage, including 93% in Saskatchewan, 88% in Alberta and Manitoba, and about 49% retention in British Columbia despite the long-running PlayNow provincial platform. The report frames those gaps as a competitiveness issue for regulated offerings.

CasinoCanada.com also highlights timing risk in Alberta’s transition to a competitive market. The Alberta Gaming, Liquor and Cannabis (AGLC) registration deadline for operators is 13 July 2026—after the World Cup reaches the quarter-final stage—raising the likelihood that peak tournament betting volume continues to flow through unregulated operators, the report says.

Eugene Ravdin, Head of PR for CasinoCanada, said: “The 2026 World Cup is not just a commercial opportunity for the Canadian market – it’s a live stress test for how the country regulates gambling. Ontario has built something that works, and the numbers show it. However, for most Canadians outside that market, the tournament is going to arrive at a system that was never designed for this level of demand.

“The offshore leakage figures are not abstract. They represent real bettors choosing unregulated platforms because the regulated alternative isn’t competitive enough. The World Cup will make that gap very visible, very quickly.”

The post Analysis flags World Cup 2026 stress test for Canada’s patchwork betting rules appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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