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Meet India’s Esports Athletes who are winning Laurels for the country

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Gone are the days when youngsters were told off by their folks for wasting hours e-gaming before a console, PC or mobile. Today, with increasing smartphone penetration and digitization across India, the tables have turned and esports has become a much vide-for profession for both the urban and rural youth. And why not? Because they are not only earning money and fame but also winning laurels for India.
Esports Federation of India has in a way, been partly responsible for the shift in how the Indian youth perceives esports as a profession. The federation pioneered the competitive esports gaming format in India by organising national tournaments such as Nations Cup, National Esports Championship (NESC) and as recently ESFI Ranking Scrims etc. These large-scale platforms have given gamers and streamers an opportunity to showcase their skills and compete domestically and create a name for themselves nationally as well as internationally making a mark while ESFI athletes have been competing in South Asia & upcoming World Championships.
Nothing beats the experience of the Indian tri-colour going up during any medal ceremony. Here are India’s top four esports heroes that are setting the bar high and aspiring many more youngsters to take up esports professionally:

Tirth Mehta (Bronze medal winner in Asian Games 2018)
Esports Title – Hearthstone

Tirth Mehta, a 26-year-old lad from the sleepy town of Bhuj in Gujarat’s Kutch district who won the bronze medal in Hearthstone — a popular online digital collectible card game — at the Esports demonstration event at the 2018 Asian Games.

Hearthstone, developed and published by American video game Company, Blizzard Entertainment, has garnered huge interest among online gamers from across Asia, including Japan, Hong Kong, China, Indonesia, Sri Lanka, and Pakistan, besides India. The game is a combination of chess and poker, requiring players to have core skills in maths and probability.

The hours Tirth spend depend on whether or not there was an upcoming major tournament. If there isn’t, he usually spend a couple hours a day if there is, he spends between 5 hours to 14 hours a day playing.

Karan Manganani (Placed 4th in Asian Games 2018)
Esports Title – Clash Royale

Karan “jin kazama” Manganani is undoubtedly the best Clash Royale player in India. Karan Manganani, 20, like many other Indians of his generation, plays a lot of video games. He spends five hours a day on average, on his smartphone playing Clash Royale, a chess-like strategy game. Manganani has an easier time explaining his gaming habit to his parents, unlike most others his age, though. His ability to win virtual wars could potentially one day earn India gold at the Olympics.

List of Achievements 2018-20 Clash Royale: –

1. CRL Combine Phase 1 Rank 1
2. CRL Combine Main Event Rank Top 10(Los Angeles)
3. Asian Games 2018 National Champion (2018)
4. Asian Games 2018 Regional Champion (South Asia)
5. Asian Games 2018 Rank 4(All Over Asia)
6. Esl India Premiership 2018-19 Winter Season Champion
7. MGL World Cup Clash Royale 2018(India MVP)
8. World Royale League Clash Royale 2018(India Captain)
9. ESL India Premiership 2019-20 Summer Season Champion
10. World Royale League 2019 Team India (MVP)

Moinuddin Amdani:
Esports Title – PES 2020

Moinuddin started playing in 2012. His love for football motivated him to take up this game. It was initially started as a fun-time hobby like any other gaming individual. His parents are concerned about his career and job security as not every individual turn out to be a successful professional esports player. However, he is yet to break the news about his ambition of getting into full-time video gaming and becoming an esports professional.

Not owning a PlayStation is the biggest challenge for this India No. 1. Even though he plays professionally, he still has to go to a cyber cafe to play the matches as he doesn’t own a machine. He though feels Esports in India is booming but we still have that mindset of playing is a waste of time.

Amdani is targeting nothing short of gold at the upcoming Esports World Championship in Eliat, Israel.

Achievements:
Two-time national champion
Runner up in PES 2017 tournament at IGX
Runner up at Nations Cup held in India
Represented India at the 2019 World Championship 2019
Represented India at E-Masters Asia

Abhinav Tejan
Esports Title – Tekken7

Tejan started playing Tekken when he was around 7-8 years old and used to go to an arcade shop close to his house where he started playing recreationally.

While he started off casually with his friends at the arcade just for fun but right after his graduation from school, he saw an advertisement for a Tekken 6 tournament and he decided to participate and soon good introduced to the Tekken community in India as well. He started joining tournaments since 2010 and during this time there weren’t many tournaments happening and the community was quite a small one. With no official rules and pretty much every tournament having a different rule set all the time and unprofessional attitude at times when prize money were halved or declined-pretty much affected the growth of the game and increasing the popularity of the game.

Tejan feels getting a sponsor in India for a game which is not that popular is really hard, he has been trying to get the sponsors attention for many years now by staying at the number 1 position in India in Tekken and even placing top 3 in the international tournament but he is still without sponsors and at times even if sponsors are there Visa availability becomes an issue.

Achievements:
Current national champion
1st position in Dreamhack Delhi 2018 and 2019
3rd position SEA Major TWT 2018
4th position IESF 2018 Kaohsiung
9th position EVO Japan 2020

 

These young guns have set the ball rolling to make esports in India the most coveted profession with every tournament won and make India proud on winning the medals at national and international championships.

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Indian Government Releases Draft Rules for Online Gaming Act 2025

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The Indian Ministry of Electronics and Information Technology (MeitY) has released draft rules for the Promotion and Regulation of Online Gaming Act, 2025, which was introduced back in August.

The draft outlines how online games will be classified and registered, what formats are permitted, and the powers of the proposed Online Gaming Authority of India. It also specifies how registrations can be suspended or cancelled, how grievances will be addressed, and what penalties will apply for violations.

The ministry has invited public feedback on the draft, asking stakeholders to send comments on each rule by October 31.

The Act aims to draw a clear line between gaming and gambling. Passed in August, it bans online money games while supporting esports and “social gaming” (regular video games) as legitimate forms of entertainment.

Introduced by Union IT Minister Ashwini Vaishnaw on August 20 in the Lok Sabha, the Bill cleared the Rajya Sabha the next day and received presidential assent by August 22.

Prime Minister Narendra Modi called it a “major decision,” saying, “Gaming is not bad, gambling is. They call it gaming, but it becomes gambling.” He added that India should strengthen its global position in gaming and capture a larger share of the market.

The post Indian Government Releases Draft Rules for Online Gaming Act 2025 appeared first on European Gaming Industry News.

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DigiPlus, BingoPlus Foundation Deploy 1000 Family Relief Packs to Earthquake-hit Cebu

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Following the 6.9 magnitude earthquake that struck Cebu and surrounding provinces on September 30, 2025, DigiPlus Interactive Corp., through its social development arm, BingoPlus Foundation, mobilized immediate assistance to the hardest-hit families residing in the island’s northern region. On October 5, 2025, the Foundation delivered 1000 family relief packs to the municipalities of Daanbantayan and Medellin, enabled by employee volunteers from Cebu-based BingoPlus branches.

Each pack was designed to support the immediate needs of a family of five and included 10 liters of potable water in reusable containers, 5 kilograms of rice, a hygiene kit and basic medicine. Collectively, the effort reached 1000 families or about 5000 individuals across both municipalities.

“These are communities that need swift, reliable help. Through our BayanihanPlus initiative, we work hand in hand with local officials and community leaders to reach the hardest-hit areas, prioritize those most in need, and get essential goods to families without delay,” said Paul Henczen Tamayo, BingoPlus Foundation Programme Manager for Resilience and Healthcare.

Dan Kemuel Mabano, BingoPlus Area Manager for Cebu, said: “While we had initially targeted the towns of Bogo and San Remigio, information on-ground advised us to go farther up into Medellin and Daanbantayan because relief goods still needed to reach those areas too.”

This deployment underscores DigiPlus and BingoPlus Foundation’s ongoing commitment to stand with Filipinos in times of crisis – leveraging the reach of its retail network to deliver immediate relief and hope to communities in need.

Don Adviento, BingoPlus Regional Manager for Visayas and Mindanao, said: “Following BingoPlus Foundation team’s quick deployment of relief packs from our DigiPlus warehouse in Parañaque, our employees from Cebu City, Mandaue, and Talisay volunteered to oversee the final distribution in northern Cebu.”

“It was a challenge transporting our stocks and navigating through the congestion and aftershocks, but it is rewarding to be able to deliver much-needed help to our fellow Cebuanos. Daghang salamat (many thanks) for the teamwork – from our head office, to our branches and our LGUs (local government units),” said Judaline Geraldez, Branch Manager of BingoPlus Park Mall and team lead of employee volunteers deployed.

The Foundation continues to assess the evolving needs of affected communities in coordination with local government units and partner agencies as recovery progresses.

The post DigiPlus, BingoPlus Foundation Deploy 1000 Family Relief Packs to Earthquake-hit Cebu appeared first on European Gaming Industry News.

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JBO Thailand Launches Promotional Campaign for 2026 FIFA World Cup

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JBO Thailand has launched an exclusive promotion for the 2026 FIFA World Cup Qualifiers, offering players an incredible opportunity to win a fully-paid trip to the Final round and earn up to 7000 Jcoin.

This exciting campaign is ongoing and will conclude on November 19, 2025, at 23:59 (GMT+8), providing football fans plenty of time to participate and secure fantastic rewards. To join the promotion, participants simply need to place bets on the 2026 World Cup Qualifiers matches through the JBO sportsbook platform. The JBO promotion can be accessed via the “Reward Corner” section on the JBO website.

A total of 18 lucky winners will be selected to receive the grand prize, which includes a fully paid trip for two people to the 2026 World Cup Final. The package includes round-trip flights, 4 to 5-star hotel accommodations, local transportation, match tickets and cash support for travel expenses. In addition, players can earn up to 7000 Jcoin based on their turnover, with rewards available across different tiers.

With the JBO easy-to-use platform, fans can enjoy the football matches and earn real rewards. The JBO App, available on both Android and iOS, provides a secure and smooth experience with quick withdrawals and easy gameplay. JBO provides a reliable platform for esports and traditional sports betting, offering opportunities to enjoy popular events and earn rewards.

The post JBO Thailand Launches Promotional Campaign for 2026 FIFA World Cup appeared first on European Gaming Industry News.

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