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Meet India’s Esports Athletes who are winning Laurels for the country

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Gone are the days when youngsters were told off by their folks for wasting hours e-gaming before a console, PC or mobile. Today, with increasing smartphone penetration and digitization across India, the tables have turned and esports has become a much vide-for profession for both the urban and rural youth. And why not? Because they are not only earning money and fame but also winning laurels for India.
Esports Federation of India has in a way, been partly responsible for the shift in how the Indian youth perceives esports as a profession. The federation pioneered the competitive esports gaming format in India by organising national tournaments such as Nations Cup, National Esports Championship (NESC) and as recently ESFI Ranking Scrims etc. These large-scale platforms have given gamers and streamers an opportunity to showcase their skills and compete domestically and create a name for themselves nationally as well as internationally making a mark while ESFI athletes have been competing in South Asia & upcoming World Championships.
Nothing beats the experience of the Indian tri-colour going up during any medal ceremony. Here are India’s top four esports heroes that are setting the bar high and aspiring many more youngsters to take up esports professionally:

Tirth Mehta (Bronze medal winner in Asian Games 2018)
Esports Title – Hearthstone

Tirth Mehta, a 26-year-old lad from the sleepy town of Bhuj in Gujarat’s Kutch district who won the bronze medal in Hearthstone — a popular online digital collectible card game — at the Esports demonstration event at the 2018 Asian Games.

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Hearthstone, developed and published by American video game Company, Blizzard Entertainment, has garnered huge interest among online gamers from across Asia, including Japan, Hong Kong, China, Indonesia, Sri Lanka, and Pakistan, besides India. The game is a combination of chess and poker, requiring players to have core skills in maths and probability.

The hours Tirth spend depend on whether or not there was an upcoming major tournament. If there isn’t, he usually spend a couple hours a day if there is, he spends between 5 hours to 14 hours a day playing.

Karan Manganani (Placed 4th in Asian Games 2018)
Esports Title – Clash Royale

Karan “jin kazama” Manganani is undoubtedly the best Clash Royale player in India. Karan Manganani, 20, like many other Indians of his generation, plays a lot of video games. He spends five hours a day on average, on his smartphone playing Clash Royale, a chess-like strategy game. Manganani has an easier time explaining his gaming habit to his parents, unlike most others his age, though. His ability to win virtual wars could potentially one day earn India gold at the Olympics.

List of Achievements 2018-20 Clash Royale: –

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1. CRL Combine Phase 1 Rank 1
2. CRL Combine Main Event Rank Top 10(Los Angeles)
3. Asian Games 2018 National Champion (2018)
4. Asian Games 2018 Regional Champion (South Asia)
5. Asian Games 2018 Rank 4(All Over Asia)
6. Esl India Premiership 2018-19 Winter Season Champion
7. MGL World Cup Clash Royale 2018(India MVP)
8. World Royale League Clash Royale 2018(India Captain)
9. ESL India Premiership 2019-20 Summer Season Champion
10. World Royale League 2019 Team India (MVP)

Moinuddin Amdani:
Esports Title – PES 2020

Moinuddin started playing in 2012. His love for football motivated him to take up this game. It was initially started as a fun-time hobby like any other gaming individual. His parents are concerned about his career and job security as not every individual turn out to be a successful professional esports player. However, he is yet to break the news about his ambition of getting into full-time video gaming and becoming an esports professional.

Not owning a PlayStation is the biggest challenge for this India No. 1. Even though he plays professionally, he still has to go to a cyber cafe to play the matches as he doesn’t own a machine. He though feels Esports in India is booming but we still have that mindset of playing is a waste of time.

Amdani is targeting nothing short of gold at the upcoming Esports World Championship in Eliat, Israel.

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Achievements:
Two-time national champion
Runner up in PES 2017 tournament at IGX
Runner up at Nations Cup held in India
Represented India at the 2019 World Championship 2019
Represented India at E-Masters Asia

Abhinav Tejan
Esports Title – Tekken7

Tejan started playing Tekken when he was around 7-8 years old and used to go to an arcade shop close to his house where he started playing recreationally.

While he started off casually with his friends at the arcade just for fun but right after his graduation from school, he saw an advertisement for a Tekken 6 tournament and he decided to participate and soon good introduced to the Tekken community in India as well. He started joining tournaments since 2010 and during this time there weren’t many tournaments happening and the community was quite a small one. With no official rules and pretty much every tournament having a different rule set all the time and unprofessional attitude at times when prize money were halved or declined-pretty much affected the growth of the game and increasing the popularity of the game.

Tejan feels getting a sponsor in India for a game which is not that popular is really hard, he has been trying to get the sponsors attention for many years now by staying at the number 1 position in India in Tekken and even placing top 3 in the international tournament but he is still without sponsors and at times even if sponsors are there Visa availability becomes an issue.

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Achievements:
Current national champion
1st position in Dreamhack Delhi 2018 and 2019
3rd position SEA Major TWT 2018
4th position IESF 2018 Kaohsiung
9th position EVO Japan 2020

 

These young guns have set the ball rolling to make esports in India the most coveted profession with every tournament won and make India proud on winning the medals at national and international championships.

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Asia

Digital gaming disruption tackled in 1st AsPac Regulators’ Forum

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Regulators from across the Asia-Pacific region underscored the need to adapt to digital disruption in the gaming industry during the first-ever Regulators’ Forum held in Manila on Thursday, September 11.

In her keynote address, Philippine Amusement and Gaming Corporation (PAGCOR) President and COO Wilma Eisma said that while gaming jurisdictions across the region vary in size and maturity, they share common challenges such as cross-border transactions, rapid digitalization, and balancing economic benefits with social responsibility.

“In the Philippines, electronic gaming has become a significant growth driver and PAGCOR has responded with initiatives that ensure accountability, security, and consumer protection while allowing the industry to thrive responsibly,” Ms. Eisma said.

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However, she said that digitalization, remote gaming, and emerging platforms are testing the limits of traditional oversight models.

“By exchanging best practices, aligning responsible standards, and keeping pace with innovation, we can ensure that the region’s gaming industry grows not just in size but in trust, resilience, and sustainability,” she said.

Ms. Eisma said PAGCOR has introduced reforms such as stricter advertising rules, stronger financial safeguards, and expanded responsible gaming programs but noted that the greater challenge lies in keeping pace with the rapid evolution of online and remote gaming.

The PAGCOR executive also expressed hope that the Regulators’ Forum will become an annual platform for dialogue, with an expanded edition already being planned for 2026.

“I am confident that this Regulators’ Forum will evolve into a hub for knowledge, collaboration and shared commitment,” she said. “Together, let us set the tone for gaming regulation in Asia: one that is innovative, collaborative and firmly anchored on integrity.”

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The event was organized by PAGCOR and Inside Asian Gaming (IAG) and hosted by Newport World Resorts. It gathered regulators, operators, and stakeholders from across the region to tackle concerns on player protection and financial integrity, among others.

The post Digital gaming disruption tackled in 1st AsPac Regulators’ Forum appeared first on European Gaming Industry News.

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Galaxy Entertainment Opens New Overseas Office in Singapore

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Galaxy Entertainment Group (GEG) has opened a new overseas office in Singapore. This strategic initiative marks a new chapter in GEG’s growth trajectory and underscores its commitment to promoting Macau as the “World Centre of Tourism and Leisure” to a broader audience across Southeast Asia.

Singapore, one of Asia’s most vibrant and cosmopolitan countries, has long been a key source market for Macau. The new office, located in the heart of Singapore’s Central Business District, will serve as a dedicated hub to enhance connections with the Singaporean business community, as well as showcasing to Singapore and the broader Southeast Asian Region Macau’s dynamic evolving tourism landscape-highlighting its rich cultural heritage, luxury hospitality and increasingly diverse world-class leisure and entertainment experience offering.

The opening of Galaxy’s Lion City office is closely aligned with the Macao SAR Government’s vision to diversify tourism offerings and expand visitor demographics. Through its ramped-up Singapore presence, GEG aims to curate bespoke travel experiences tailored to the preferences of Singaporean and regional travelers, ensuring seamless journeys from planning to arrival.

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GEG’s new office will support tourism, meetings, incentives, conferences and exhibitions (MICE) inquiries, reinforcing its role as a versatile hospitality leader and a trusted partner for business tourism.

In addition, GEG’s Singapore office reflects the Group’s forward-thinking approach to innovation, customer-centricity and regional collaboration. It also signals GEG’s intent to enhance brand visibility and foster meaningful connections with travelers and stakeholders across Asia.

To celebrate the grand opening, GEG hosted an elegant gala dinner at JW Marriott Singapore, welcoming distinguished guests, business partners and media representatives. Mr. Elmen Lee, Director of Integrated Resort Services at GEG, introduced to the guests the Group’s three flagship properties in Macau-Galaxy Macau and Galaxy International Convention Center, Broadway Macau and StarWorld Hotel.

Mr. Lee said: “Singapore has always been an important source market for Macau. The taste and sophistication of Singaporean travelers naturally align with Macau’s experiential tourism offering. We firmly believe that Galaxy Entertainment Group’s diverse offerings will attract more Singaporean visitors to visit us and explore more. In support of the Macao SAR Government’s vision to promote tourism diversification, Galaxy Entertainment Group is continuing to expand its international visitor base to inject more vitality into Macau.”

Galaxy Macau, Broadway Macau and StarWorld Hotel bring together luxurious accommodations, award-winning dining, premium shopping and world-class entertainment facilities; each with its own unique character. With Galaxy Macau home to nine of the world’s leading luxury hospitality brands under one roof, catering to the diverse needs of international travelers; the Galaxy trio collectively showcases the excellence of Macau’s hospitality industry.

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Kazakhstan Considers Criminal Penalties for Promoting Online Casinos

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Kazakhstan’s Financial Monitoring Agency (FMA) has identified 34 bloggers promoting online casinos on social media, with 11 already facing administrative penalties. The agency has stated that fines alone are not deterring repeat offenders and is now considering introducing criminal liability for such activities.

A law passed in 2024 strictly prohibits outdoor advertising for bookmakers, online casinos and betting pools, as well as their promotion in media, films and video content. According to the FMA, over the past two and a half years, more than 200 illegal gambling operations have been dismantled, and 224 individuals have been held criminally accountable. However, the agency notes that the primary threat now stems from online casinos based abroad.

Since the beginning of this year, authorities have blocked more than 17,000 links, mostly mirror sites for foreign platforms. Despite these efforts, some Kazakhstani payment service providers continue to facilitate transactions linked to such websites. The FMA has pledged to intensify investigations into these financial intermediaries.

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Influencer marketing remains a key channel for online gambling promotion. In the first half of the year alone, 34 influencers were identified as advertising gambling services, with 11 fined. But according to the FMA, revenues from such promotions far exceed the cost of the fines, creating incentives for repeated violations.

In response, the agency is exploring whether bloggers’ actions could be legally interpreted as aiding and abetting illegal gambling, a charge similar to promoting financial pyramid schemes, which already carries criminal penalties under Kazakhstani law. Currently, fines for illegal advertising on social media start at 200,000 KZT (approximately $420).

The post Kazakhstan Considers Criminal Penalties for Promoting Online Casinos appeared first on European Gaming Industry News.

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